









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Quantum Slider 1.7.4Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the:  Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Hotkeys Toolbar Scroll Lock 1.7.0Adds new game option "UI | Scroll hotkeys toolbar with scroll wheel", which can be disabled to prevent the scroll wheel or other scrolling input mechanisms from affecting the hotkeys toolbar. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect: 
 Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Pepper Pack 1.7.6Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes: 
 Simple Man 1.7.4Adds a new Adventurer class, the Simple Man. Simple Men just needs: Cunning, Mental Critical Chance and Critical Multiplier. Well... it's pretty simple. :) Simple Man also have a class evolution, it can become: LUA Man It has a special resource, the LUA and it can gain LUA by triggering LUA Errors. Be careful, just learn this evolution just for your own risk! :) Thanks for playing! Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents:  New Talents: Advanced Talents: Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Greenwatch 1.7.4Two new Wilder subclasses emerge: the Woods Walker and the Anamage. --== Woods Walker ==-- Favored by wood, wind, and earth, the Woods Walker is most at home wandering the fields and forests of Maj'Eyal. While the Woods Walker brings both archery and mindstar options to the mix, their primary strength lies in their connection to Nature. Class Talent Trees: Generic Talent Trees: --== Anamage ==-- A curious case, the Anamage was once an arcane user, but has experienced a dramatic shift, coming to belief that all magic began with Nature and must be returned to her. The Anamage starts as a follower of Zigur, having fervently sworn off the arcane. Class Talent Trees: Generic Talent Trees: Enjoy! -Mister Vimes Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Items Vault 1.7.6Donators/Buyers bonus! Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes: 
 Evoker 1.7.2This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you. It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key. NOTE: This addon requires that you have the Ashes DLC active. https://github.com/Werekracken/tome-evoker ---Generic talents -Cursed/Diabolical: Demonic Pulse: Demon Portal: Speed Demon: Abyssal Shield: ---Class talents -Corruption/Demon Summons: Summon Demon: Demon Unity: Flame Fury: Improved Summoning: ---Changelog v1.1.0 v1.2.0 v1.2.1 v1.2.2 v1.2.3 v1.2.4 v1.2.5 Witherer Class 1.7.4The Witherer is a Corruptor that focusses on slowly killing their enemies. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Cancel Sustain/Effect on Rest 1.7.2You can cancel Sustains and Beneficial effects on Rest. Sustains can be marked to be canceled by right-click talent icons on the talent bar. Beneficial effects can be marked to be canceled in dialog. (default: Ctrl+Alt+E). This addon is created because I'm too lazy to cancel these many times; Github: https://github.com/h-youhei/tome-unsuseff Weight: 100 SuperLoad: Special Thanks: Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes:  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Bunnymorph | 
| Class | Bard | 
| Level / Exp | 21 / 20% | 
| Size | small | 
| Lifes / Deaths | Killed by Yvann the awoken tentacle tree at level 17 on the 68th Haze 122nd year of Ascendancy at 23:09 0 / 6Killed by Betherin the yellow ooze at level 20 on the 75th Haze 122nd year of Ascendancy at 05:48 Killed by Betherin the yellow ooze at level 20 on the 75th Haze 122nd year of Ascendancy at 06:49 Killed by Betherin the yellow ooze at level 20 on the 75th Haze 122nd year of Ascendancy at 07:56 Killed by Mayolranor the fox at level 21 on the 10th Allure 123rd year of Ascendancy at 23:48 Killed by Aryma the large white snake at level 21 on the 1st Regrowth 123rd year of Ascendancy at 02:42  | 
Primary Stats
| Strength | 16 (base 13) | 
| Dexterity | 24 (base 15) | 
| Constitution | 5 (base 10) | 
| Magic | 39 (base 41) | 
| Willpower | 15 (base 10) | 
| Cunning | 56 (base 43) | 
Resources
| Life | -78/360 | 
| Mana | 2/255 | 
| Stamina | 158/172 | 
| Melody | 117/262 | 
| Healing Factor | 0.94571268249155 | 
| Regeneration | 0.23642817062289 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +44% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 3 | 
Offense: Mainhand
| Damage | 49 | 
| Accuracy | 33 | 
| Crit Chance | 35% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 29 | 
| Crit Chance | 26% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 40 | 
| Crit Chance | 31% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +15% | 
| Lightning | +6% | 
| Darkness | +10% | 
| Physical | +3% | 
| Sound | +36% | 
| Arcane | +14% | 
| Mind | +18% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +10% | 
| Blight | +25% | 
| Arcane | +10% | 
| Cold | +7% | 
| Lightning | +5% | 
Defense: Base
| Armour (hardiness) | 7 (36.665047141922%) | 
| Defense | 35 | 
| Ranged Defense | 35 | 
| Fatigue | 0 | 
| Physical Save | 19 | 
| Spell Save | 25 | 
| Mental Save | 33 | 
Defense: Resistances
| Mind | + 24%( 70%) | 
| Nature | -35%( 70%) | 
| Blight | + 18%( 70%) | 
| Temporal | + 20%( 70%) | 
| Sound | + 27%( 70%) | 
| Physical | + 11%( 70%) | 
| Fire | + 15%( 70%) | 
| All | + 7%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 40% | 
| Silence Resistance | 20% | 
| Confusion Resistance | 10% | 
| Fear Resistance | 40% | 
| Pinning Resistance | 85% | 
| Poison Resistance | 42% | 
| Knockback Resistance | 64% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 360 life over 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns (6 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 4 turns. Its effects scale with your Cunning stat.  | 
Class Talents
| Performer / Tuneslinger | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Cantrips | 1.10 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Performer / Electric | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
| Performer / Tunecrafting | 1.30 | 
  | 4/5 | 
  | 3/5 | 
  | 2/5 | 
  | 3/5 | 
| Spell / Phantasm | 1.10 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Performer / Bardic combat | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Archery - slings | 1.10 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Dirty fighting | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Performer / Wanderer | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Performer / Songs | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
| Technique / Combat training | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Performer / Bard | 1.30 | 
  | 3/5 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Mobility | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Bunnymorph | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
Equipment
| On feet |  Isidhewen the Lightningmalice (0 def, 5 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +6% lightning +3% physical defense ------ Armor +5 Fatigue -5% Physical save +6 (+3 eff.) Unlife -60.00 life other ------- Encumbrance +22 A pair of boots made of leather.  | 
| Quiver |  bursting pouch of steel shots of erosion (17/17, 122% power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Nature/Psionic Weapon Damage 122% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 17 On-ranged-hit +5 nature +9 sound On-crit, radius 2 +9 sound Metallic Shots are used with slings to pummel your foes to death.  | 
| Light source |  bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +45.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Mayelratta the Fogsweeper (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Str offense ------ Physical Crit +6.0% Damage +10% darkness +11% sound defense ------ Defense +2 (+1 eff.) Resistance +4% physical +3% fire Poison Resist +20% other ------- Maximum melody: +10.00 A pointy cloth hat, very wizardly...  | 
| On hands |  sonic hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +5 (+3 eff.) On-Hit 7 sound Damage +5% sound defense ------ Armor +2 Resistance +7% sound Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
| On fingers |  mule's copper ring of arcana (+0.10/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -5% Silence Resist +20% other ------- Encumbrance +22 Mana/turn +0.10 Rings make your fingers look great!  | 
| On fingers |  Khelakhad the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Damage +12% acid +18% mind +3% arcane Ignore resists +10% arcane On-Hit (Melee): * 20% chance to reduce armor by 26% defense ------ Resistance +12% blight +10% nature +18% mind Life +41.00 Poison Resist +22% Disease Resist +21% Disarm Resist +40% Pinning Resist +34% Knockbk Resist +42% Rings make your fingers look great!  | 
| Around neck |  stabilizing steel amulet of cunning (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +14% temporal Pinning Resist +21% Knockbk Resist +22% Amulets make your neck look great!  | 
| In main hand |  stormbringer's hardened leather sling of sound4.0 Encumbrance T3 sling 1H weapon [Ego+] Nature/Psionic Mastery Sling Mastery Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +7 sound On-crit, radius 2 +15 lightning +15 cold While equipped: offense ------ Move Speed +20% Damage +10% sound Ignore resists +5% lightning +7% cold Slings are used to hurl stones or metal shots at your foes.  | 
| Around waist |  Gonik1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +5 Lck offense ------ Mind Crit +2% Critical power +10.00% Damage +3% acid Ignore resists +10% acid defense ------ Stealth +6 other ------- Disarm Traps +6 Infravision +3 A belt that goes around your waist.  | 
| In off hand | psionicist's ash harp (10 melee - 9 ranged sound damage) psionicist's ash harp (10 melee - 9 ranged sound damage)2.0 Encumbrance T2 harp instrument [Ego] Psionic While equipped: Stats +3 Wil offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) On-Hit 10 sound On-Ranged-Hit 9 sound defense ------ Mind save +9 (+4 eff.) other ------- Talents +2 Pluck Strings A small string instrument.  | 
| Cloak |  Brightgrinder (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Wil offense ------ Ignore resists +25% blight Ignore Shields +30% defense ------ Defense +1 (+1 eff.) Resistance +6% fire Spell save +5 (+2 eff.) Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  shimmering linen robe of sound (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Damage +11% arcane +10% sound defense ------ Resistance +15% sound +7% all other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 manasurge rune (regen 600% over 10 turns; mana 30; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (6 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 Angolwen Academy Training Token0.1 Encumbrance tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.)  | 
 Hydra Tooth Talisman0.1 Encumbrance T1 amulet jewelry [Unique] Arcane/Nature While equipped: offense ------ Damage +10% acid +10% physical Ignore resists +5% acid +5% physical defense ------ Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) other ------- Max vim +10.00 A cluster of sharp, but discoloured, teeth dangle from this rough cord.  | 
 clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% mind Confus Resist +21% Amulets make your neck look great!  | 
 warrior's steel amulet of strength (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +7% physical other ------- Stamina/turn +0.20 Amulets make your neck look great!  | 
 Corrosion0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: offense ------ On-Hit 5 acid On-Ranged-Hit 5 acid Damage +10% acid When Hit 5 acid defense ------ Resistance +10% acid Corrosive Vapour: Effective talent level: 1.0 Power cost 30 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 9.97 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion.  | 
 marksman's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Dex +2 Mag offense ------ On-Hit 16 light On-Ranged-Hit 18 light Damage +11% light Accuracy +6 (+3 eff.) Rings make your fingers look great!  | 
 sneakthief's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +4 Dex offense ------ Accuracy +5 (+2 eff.) defense ------ Life Regen +2.00 Stun Resist +22% Rings make your fingers look great!  | 
 steel ring 'Magmapeal'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% lightning Ignore resists +10% mind When Hit 4 mind 4 fire defense ------ Resistance +24% lightning +15% fire +12% cold Rings make your fingers look great!  | 
 psionicist's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Rings make your fingers look great!  | 
Paint Stripper (85% power, 5 apr) Paint Stripper (85% power, 5 apr)1.0 Encumbrance T1 ritual blade 1H weapon [Unique] Arcane Weapon Damage 85% Range: 1.0x-1.3x Uses 45% Mag, 45% Dex Damage Physical Accuracy Bonus +0.5% Ignore Armor (max 50%) Ignore Armor +5 Critical Rate +2.0% Attack Speed 100% This is a bardic weapon. While equipped: offense ------ Spell Crit +3% Damage +10% arcane +10% acid defense ------ Resistance +10% arcane +10% acid Metallic Mages are strange people.  | 
 pouch of dwarven-steel shots of amnesia (19/19, 140% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Psionic Weapon Damage 140% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Metallic Shots are used with slings to pummel your foes to death.  | 
 Aerakira the Tidenull (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +6 (+2 eff.) Damage +7% mind +3% cold Ignore resists +8% mind +10% cold defense ------ Resistance +6% lightning +9% fire +7% all Life +100.00 Disease Resist +10% other ------- Psi/turn +0.30 Max psi +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 steel mail armour 'Runubers' (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Rare] Master While equipped: offense ------ Damage +12% mind Ignore resists +20% mind When Hit 6 mind 10 acid On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% fire Spell save +6 (+3 eff.) Metallic A suit of armour made of mail.  | 
 Sepsistrail1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ Mindpower +4 (+1 eff.) Damage +3% blight Ignore resists +5% blight +5% nature When Hit 6 nature 8 blight defense ------ Resistance +6% nature Mind save +6 (+3 eff.) A belt that goes around your waist.  | 
 Aeriretta the Galeblood1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +6 Cun +2 Wil offense ------ Mind Crit +2% Mindpower +5 (+2 eff.) defense ------ Resistance +6% lightning Physical save +8 (+4 eff.) other ------- Hate-on-crit +4.00 A belt that goes around your waist.  | 
 Porena the linen cloak (1 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +11% sound +3% cold +6% blight Physical save +5 (+3 eff.) Mind save +7 (+3 eff.) Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Shiverrain the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Wil +1 Con offense ------ Mind Crit +2% Damage +6% mind Ignore resists +5% cold When Hit 2 cold defense ------ Defense +1 (+1 eff.) Resistance +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
 corrosive rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 acid Damage +4% acid Accuracy +11 (+5 eff.) defense ------ Armor +1 Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Lustrewinnow the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 fire Damage +4% fire +6% arcane +6% light Ignore resists +5% light When Hit 4 arcane 6 physical defense ------ Armor +2 Resistance +7% fire other ------- Max mana +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Xanurilaith (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Str +3 Dex +5 Wil +2 Cun offense ------ On-Hit 6 blight Damage +5% blight +9% mind defense ------ Armor +2 Resistance +7% blight Crit Resistance 10.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Magmashaper the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Rare] Master While equipped: Stats +4 Dex offense ------ Damage +18% fire +12% cold Accuracy +14 (+6 eff.) defense ------ Armor +2 Fatigue +3% Resistance +15% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metallic Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Layelerin the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +9% mind defense ------ Defense +1 (+1 eff.) Resistance +14% sound +15% lightning +9% cold +6% mind +5% arcane Silence Resist +22% other ------- Melody when hit: +1.10 A pointy cloth hat, very wizardly...  | 
 padded linen wizard hat of nature (+10%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: offense ------ Damage +11% nature defense ------ Defense +1 (+1 eff.) Resistance +10% sound +16% nature Silence Resist +21% other ------- Melody when hit: +0.90 A pointy cloth hat, very wizardly...  | 
 spellwoven linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +3 (+2 eff.) defense ------ Defense +1 (+1 eff.) other ------- Mana/turn +0.10 A pointy cloth hat, very wizardly...  | 
 humming cashmere wizard hat of lightning (+19%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Psionic While equipped: offense ------ Damage +13% lightning defense ------ Defense +2 (+1 eff.) Resistance +19% lightning other ------- Melody each turn: +0.19 Maximum melody: +10.00 A pointy cloth hat, very wizardly...  | 
 Ashgrind (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Power +10 (+5 eff.) Accuracy +5 (+2 eff.) defense ------ Armor +3 Fatigue +1% Resistance +10% sound +3% fire Physical save +3 (+2 eff.) Silence Resist +10% other ------- Melody when hit: +0.80 A cap made of leather.  | 
 Belymina the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex offense ------ Damage +15% mind On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +12% fire A cap made of leather.  | 
 bladed rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 38.8 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather.  | 
 padded rough leather cap of strength (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% Resistance +11% sound Silence Resist +11% other ------- Melody when hit: +0.80 A cap made of leather.  | 
 rough leather cap 'Emelutta' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Mag +4 Con offense ------ Spellpower +10 (+5 eff.) defense ------ Armor +1 Fatigue +1% Resistance +15% acid Life +40.00 Knockbk Resist +20% A cap made of leather.  | 
 rough leather cap 'Wretchtorrent' (15 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +9% mind defense ------ Armor +1 Defense +15 (+7 eff.) Fatigue +1% Resistance +3% nature +5% cold Unlife -40.00 life other ------- Breathe water A cap made of leather.  | 
 Obsidiansmasher (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +1 Str +4 Mag +8 Wil offense ------ When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce armor by 26% defense ------ Armor +3 Fatigue +3% Resistance +10% blight Mind save +11 (+5 eff.) other ------- Light +2 A cap made of leather.  | 
 9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 brass lantern 'Dazzlemistress'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Cun offense ------ Ignore resists +5% light +15% mind defense ------ Mind save +3 (+1 eff.) other ------- Max hate +4.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 miner's iron pickaxe (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 iron torque of psionic shield 'Murkjeer' [power 23]  (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Resistance +6% darkness +3% acid Blind Resist +10% Silence Resist +20% Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.  | 
elm harp 'Xuna' (7 melee - 6 ranged sound damage) elm harp 'Xuna' (7 melee - 6 ranged sound damage)2.0 Encumbrance T1 harp instrument [Rare] Master While equipped: Stats +5 Str offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) On-Hit 7 sound On-Ranged-Hit 6 sound Ignore resists +10% arcane defense ------ Armor +10 Defense +5 (+3 eff.) Resistance +6% cold Physical save +3 (+2 eff.) Spell save +6 (+3 eff.) Mind save +2 (+1 eff.) Life Regen +4.00 other ------- Psi when Hit +0.04 Talents +1 Pluck Strings A small string instrument.  | 
Achievements
			Bringer of Doom (Nightmare (Adventure) difficulty)
			Killed a Bringer of Doom.By NA_BannyBard the Bunnymorph Bard level 20
10th Allure 123rd year of Ascendancy at 18:41 see stats
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By NA_BannyBard the Bunnymorph Bard level 10
24th Haze 122nd year of Ascendancy at 22:55 see stats
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By NA_BannyBard the Bunnymorph Bard level 21
10th Allure 123rd year of Ascendancy at 22:08 see stats
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By NA_BannyBard the Bunnymorph Bard level 10
4th Mirth 122nd year of Ascendancy at 16:04 see stats
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By NA_BannyBard the Bunnymorph Bard level 20
75th Haze 122nd year of Ascendancy at 03:56 see stats
			That was close (Nightmare (Adventure) difficulty)
			Killed your target while having only 1 life left.By NA_BannyBard the Bunnymorph Bard level 20
75th Haze 122nd year of Ascendancy at 07:53 see stats
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By NA_BannyBard the Bunnymorph Bard level 6
78th Pyre 122nd year of Ascendancy at 08:24 see stats
			The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.By NA_BannyBard the Bunnymorph Bard level 14
41st Haze 122nd year of Ascendancy at 12:15 see stats
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By NA_BannyBard the Bunnymorph Bard level 18
70th Haze 122nd year of Ascendancy at 00:48 see stats
Log
NA_BannyBard uses Abrupt Intro.
Aryma the large white snake is soundshocked!
NA_BannyBard's Abrupt Intro hits Aryma the large white snake for 148 sound damage.
Aryma the large white snake uses Spore Cloud.
Aryma the large white snake's mind surges with critical power!
NA_BannyBard is poisoned!
NA_BannyBard uses Earworm.
Aryma the large white snake shrugs off NA_BannyBard's 'Earworm'!
Talent Dazzling Light is ready to use.
Crippling Poison from Aryma the large white snake hits NA_BannyBard for (36 absorbed), 0 nature (0 total damage).
Aryma the large white snake uses Woodcutters Bane.
NA_BannyBard is disarmed!
NA_BannyBard is covered in slippery moss!
Your shield crumbles under the damage!
The shield around NA_BannyBard crumbles.
Crippling Poison from Aryma the large white snake hits NA_BannyBard for (36 absorbed), 0 nature (0 total damage).
NA_BannyBard performs a melee critical strike against Aryma the large white snake!
Aryma the large white snake uses Venomous Bite.
NA_BannyBard is poisoned!
Aryma the large white snake hits NA_BannyBard for 25 nature, 7 sound, 5 cold, 68 physical, 23 nature, 9 sound, 5 cold, (68 ignored), 0 physical (143 total damage).
NA_BannyBard hits Aryma the large white snake for 27 physical, 20 sound, 8 sound (54 total damage).
Talent Abrupt Intro is ready to use.
Crippling Poison from Aryma the large white snake hits NA_BannyBard for 43 nature damage.
Poison from Aryma the large white snake hits NA_BannyBard for 48 nature damage.
Aryma the large white snake uses Goo Spit.
Aryma the large white snake hits NA_BannyBard for 47 nature, 7 sound, 5 cold, 21 physical (80 total damage).
NA_BannyBard the level 21 bunnymorph bard was mutilated to death by Aryma the large white snake on level 3 of Old Forest.










































































