Drindil the level 2 Whitehoof Wanderer by Brassqund

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassWanderer
Level / Exp2 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity16 (base 17)
Constitution14 (base 12)
Magic16 (base 12)
Willpower9 (base 12)
Cunning13 (base 12)

Resources

Life-14/164
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage14
Accuracy22
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy22
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (35.65183292883%)
Defense22
Ranged Defense22
Fatigue0
Physical Save11
Spell Save8
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/5)

Runes
Runes
Runes

Class Talents

Technique / Agility1.00
0/5
0/5
0/5
0/5
Steamtech / Pyromaniac1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Talent Rune: Shielding is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Blink is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Drindil picks up (g.):
mighty iron steamgun of acid.
Drindil picks up (h.):
linen wizard hat (1 def, 0 armour).
Ran for 3 turns (stop reason: hostile spotted to the north (green ooze)).


Green ooze misses Drindil.

Drindil misses Green ooze.
Drindil hits Green ooze for 16 physical damage.
Drindil killed Green ooze!

You pickup 0.95 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Cryomancer casts
Ice Shards.
Ran for 2 turns (stop reason: hostile spotted to the north (cryomancer - offscreen)).


Drindil is encased in ice!

Cryomancer's Ice Shards hits
Drindil for 70 cold damage.

Drindil hits Iceblock for 14 physical, 6 physical (20 total damage).
Cryomancer casts
Freeze.
Drindil is recovering from the damage!

Cryomancer hits Drindil for (21 to ice), 108 cold (108 total damage).
Drindil the level 2 whitehoof wanderer was chilled to death by a cryomancer on level 1 of Infinite Dungeon.