









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Class: Revamped Wyrmic 1.5.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Brawler Weapon Tinkers on Gloves 1.5.5Allows brawlers and other classes with Unarmed Mastery to attach weapon tinkers to their gloves. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dark Faerie |
| Class | Wyrmic |
| Level / Exp | 25 / 84% |
| Size | tiny |
| Lifes / Deaths | Killed by Glorissra the shadowblade at level 20 on the 5th Dusk 122nd year of Ascendancy at 20:35 4 / 2Killed by Lisethra the luminous horror at level 25 on the 12nd Dusk 122nd year of Ascendancy at 12:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 53 (base 47) |
| Dexterity | 26 (base 10) |
| Constitution | 33 (base 38) |
| Magic | 23 (base 10) |
| Willpower | 55 (base 47) |
| Cunning | 34 (base 10) |
Resources
| Life | 535/535 |
| Equilibrium | 0 |
| Healing Factor | 1.616938410772 |
| Regeneration | 1.5360914902334 |
Speed
| Mental | +12.028637809585% |
| Attack | +12.028637809585% |
| Movement | -50.151631529436% |
| Spell | +12.028637809585% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 44 |
| Crit Chance | 24% |
| APR | 12 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 44 |
| Crit Chance | 25% |
| APR | 24 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 22% |
| Speed | 0.89262890235236 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 26% |
| Speed | 0.89262890235236 |
Offense: Damage Bonus
| Acid | +3% |
| Nature | +4% |
| Cold | +13% |
| Mind | +3% |
| Lightning | +9% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Fire | +5% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 35.551211628464 (74.117647058824%) |
| Defense | 33 |
| Ranged Defense | 34 |
| Fatigue | 17 |
| Physical Save | 56 |
| Spell Save | 59 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 36%( 73%) |
| Blight | + 42%( 79%) |
| Arcane | + 34%( 73%) |
| Cold | + 58%( 73%) |
| All | + 15%( 73%) |
| Mind | + 30%( 73%) |
| Lightning | + 73%( 73%) |
| Light | + 30%( 73%) |
| Temporal | + 35%( 73%) |
| Physical | + 20%( 73%) |
| Darkness | + 33%( 79%) |
| Fire | + 52%( 73%) |
| Nature | + 18%( 73%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Silence Resistance | 10% |
| Confusion Resistance | 25% |
| Knockback Resistance | 56% |
| Stun Resistance | 63% |
| Instadeath Resistance | 100% |
| Blind Resistance | 45% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (89% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 381 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (89% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 387 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Prismatic Aspect | 1.30 |
| 5/6 |
| 1/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Draconic Combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Draconic Skill | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Draconic Aspects | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Draconic Energy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Draconic Body | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Apex Predator | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/23 |
| 0/40 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Race / Dark-faerie | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You failed to protect the lone alchemist from death by Gobeth the dozing giant white rat. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You abandoned lost tinker to death. Escort: lost tinker (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by kief's Clone. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 14% of the way to your next Rank. You have killed: 8 Uniques 9 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Bethydherin' (12 def, 1 armour)2.0 T1 feet armor [Random Unique] Master While equipped: Stats +2 Cun +2 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Defense +12 (+6 eff.) Fatigue -3% Resists +9% light +5% fire +5% arcane +10% cold Phys.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| On hands | Arthudar (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Disrupt/Master While equipped: Stats +9 Str +3 Dex +3 Cun dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Resists +6% lightning +6% temporal +6% darkness +6% blight +7% arcane Affinity +6% nature Phys.save +7 (+3 eff.) Spell.save +20 (+5 eff.) ---------- misc Hate/m.crit +1.00 Infravis +1 Telepathy Demon/Minor Demon/Major Cooldown Double Strike -1 Masteries +0.20 Wild-gift/Antimagic Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | cashmere wizard hat 'Gylelle' (2 def, 2 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +1.0% Mind.pwr +5 (+2 eff.) Dmg.mod +13% cold +13% fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +19% fire +19% cold +6% temporal Die.at -80.00 life ---------- misc Max.stam +20.00 A pointy cloth hat, very wizardly... |
| Tool | Scaldrigor [power 25] (20 cooldown)2.0 T1 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +15% acid +5% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% blight +3% nature +9% light ---------- misc Talents +2 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| Around waist | rough leather belt 'Elawe'1.0 T1 belt armor [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+2 eff.) Resists +6% blight +3% fire +5% arcane +3% temporal Phys.save +6 (+2 eff.) Spell.save +20 (+5 eff.) Mind.save +6 (+2 eff.) Max.HP +79.00 Disease- +5% Stun/Frz- +5% A belt that goes around your waist. |
| In main hand | mossy mindstar 'Flashtickler' (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar absorbs psionic energy that needs to be projected. Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +4 lightning On Hit: * 20 arcane resource burn * 40% chance to cause random gloom While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% acid +3% mind +9% lightning Melee Ret 4 mind ----- def ----- Resists +8% lightning +7% fire +8% cold Spell.save +3 (+1 eff.) Max.HP +12.00 HP.reg +0.70 ---------- misc Equi/ret +0.80 Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.pwr +30 (+6 eff.) ----- def ----- Resists +12% blight +12% darkness Res.Cap +6% blight +6% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
| In off hand | thorny mindstar 'Emeluth' (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 8.5 - 9.4 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +3% Crit.mult +11.00% Mind.pwr +12 (+4 eff.) Dmg.mod +4% nature ----- def ----- Resists +9% temporal +3% darkness +5% blight +3% fire +15% mind Mind.save +4 (+2 eff.) Disease- +15% Silence- +10% Pinning- +20% ---------- misc Max.psi +14.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | Gibers the Flamebrace (3 def, 19 armour)17.0 T1 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 4 fire ----- def ----- Armour +19 Defense +3 (+1 eff.) Fatigue +20% Resists +22% lightning +6% physical +6% fire +14% cold +25% acid Mind.save +20 (+6 eff.) Blind- +15% Confus- +25% ---------- misc Breathe water A suit of armour made of metal plates. |
| Around neck | Flashtreason0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +20% mind ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +22% lightning +3% mind +5% arcane Res.Cap +3% all Phys.save +23 (+7 eff.) Spell.save +15 (+4 eff.) Mind.save +11 (+3 eff.) Stun/Frz- +28% ---------- misc Light +3 Amulets can have magical properties. |
Inventory
regeneration infusion of the titan (heal 174 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (89% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 248 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (89% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 248 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the psychic (range 109)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 109 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 96)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Pyrecrack0.1 T1 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% temporal +9% fire Res.pen +5% fire Melee Ret 8 temporal ----- def ----- Fatigue -5% Resists +9% temporal +3% fire HP.reg +1.10 Heal.mod +14% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 286 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +22% Rings can have magical properties. |
Arebeth0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +3% Dmg.mod +6% acid +12% darkness +3% blight Phasing +30% Acc +11 (+6 eff.) Apr +9 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +9 (+4 eff.) Resists +24% darkness Spell.save +20 (+5 eff.) ---------- misc Vim/s.crit +1.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Eilineriba the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +12% acid +6% arcane ----- def ----- Resists +38% acid +15% fire +15% lightning +10% cold ---------- misc See.Invis +3 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Emeliba the iron battleaxe (15.5-23.25 power, 1 apr)3.0 T1 battleaxe 2H weapon [Random Unique] Nature/Master Power 15.5 - 23.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +23 insidious poison While equipped: Stats +1 Str dps ---------- Phys.crit +9.0% Crit.mult +22.00% Phys.pwr +4 (+2 eff.) Apr +9 ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +2% physical Heal/summ +20 ---------- misc Max.psi +20.00 Massive two-handed battleaxes. |
iron battleaxe (15-22.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Durahek' (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Nature/Master Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 111% Melee+ +13 temporal +17 nature On Hit: * Slows global speed by 40% On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing While equipped: Stats +5 Dex dps ---------- Phys.crit +12.0% Phys.pwr +12 (+4 eff.) Acc +9 (+5 eff.) ----- def ----- Blind- +30% Silence- +25% Stun/Frz- +10% Knockbk- +15% Massive two-handed battleaxes. |
Betyna the Coalrot (27.5-41.25 power, 1 apr)5.0 T1 greatmaul 2H weapon [Random Unique] Nature/Master Power 27.5 - 41.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% On Crit.r2 +4 darkness +10 fire On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +1 Str +2 Wil dps ---------- All.spd +1% Res.pen +9% fire On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness ---------- misc Infravis +1 Massive two-handed mauls. |
iron longsword of vileness (12-16.8 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +9 blight On Hit: * 7% chance to disease Sharp, long, and deadly. |
Islobrethra (12.5-17.5 power, 2 apr)3.0 T1 mace 1H weapon [Random Unique] Arcane/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 111% Melee+ +6 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +7 Dex dps ---------- Acc +6 (+3 eff.) Apr +1 ----- def ----- Die.at -80.00 life ---------- misc Max.stam +10.00 Blunt and deadly. |
Ce'Nemirabeth (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature This natural sand should be returned to the wyrm. This natural mindstar summons a caller. Power 2.5 - 2.8 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 acid On Crit.r2 +12 mind On Hit: * 20% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +3% acid +6% physical Res.pen +6% physical Melee Ret 6 physical ----- def ----- Resists +6% lightning +6% cold +5% physical Mind.save +3 (+1 eff.) Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 20 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dazzleseam the iron shield (4 def, 2 armour, 20.5 block)7.0 T1 shield armor [Random Unique] Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) Res.pen +15% arcane ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +34% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield (6 def, 9 armour, 62 block)7.0 T2 shield armor [Ego] Master While equipped: ----- def ----- Armour +9 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
Ivomira (1 def, 2 armour)9.0 T1 light armor [Random Unique] Nature/Psionic While equipped: Stats +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +9% blight Res.pen +10% blight ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +6% mind Mind.save +12 (+4 eff.) Max.HP +34.00 HP.reg +5.00 Heal.mod +11% ---------- misc Mana/turn +0.08 A suit of armour made of leather. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
steel mail armour of command (9 def, 11 armour)14.0 T2 heavy armor [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +11 Defense +9 (+4 eff.) Fatigue +14% Mind.save +16 (+5 eff.) A suit of armour made of mail. |
Emelonn the Blazewinnow (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +3% darkness Melee Ret 8 light On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +2% Resists +7% fire +15% light +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unlightfiend the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +3% darkness ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +17% temporal +6% light +9% fire +3% acid +8% cold Crit.dmg- 10.00% Mind.save +10 (+3 eff.) A pointy cloth hat, very wizardly... |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty) (Uniques)
Completed antimagic training in the Ziguranth camp.By kief the Dark Faerie Wyrmic level 19
1st Dusk 122nd year of Ascendancy at 18:00 see stats
Curse Lifter (Nightmare (Adventure) difficulty) (Uniques)
Killed Ben Cruthdar the Cursed.By kief the Dark Faerie Wyrmic level 15
2nd Summertide 122nd year of Ascendancy at 00:04 see stats
Level 10 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 10.By kief the Dark Faerie Wyrmic level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 20.By kief the Dark Faerie Wyrmic level 20
5th Dusk 122nd year of Ascendancy at 19:41 see stats
Size matters (Nightmare (Adventure) difficulty) (Uniques)
Did over 600 damage in one attack.By kief the Dark Faerie Wyrmic level 19
5th Dusk 122nd year of Ascendancy at 03:52 see stats
Log
Weakness Disease from Lisethra the luminous horror hits Kief's Clone for 4 blight damage.
Decrepitude Disease from Lisethra the luminous horror hits Kief's Clone for 4 blight damage.
Decrepitude Disease from Lisethra the luminous horror hits Kief's Clone for 4 blight damage.
Weakness Disease from Lisethra the luminous horror hits Kief's Clone for 3 blight damage.
Decrepitude Disease from Lisethra the luminous horror hits Kief's Clone for 3 blight damage.
Decrepitude Disease from Lisethra the luminous horror hits Kief's Clone for 4 blight damage.
Rotting Disease from Lisethra the luminous horror hits Kief's Clone for 4 blight damage.
Weakness Disease from Lisethra the luminous horror hits Kief's Clone for 3 blight damage.
Weakness Disease from Lisethra the luminous horror hits Kief's Clone for 3 blight damage.
Decrepitude Disease from Lisethra the luminous horror hits Kief's Clone for 4 blight damage.
Weakness Disease from Lisethra the luminous horror hits Kief's Clone for 2 blight damage.
Weakness Disease from Lisethra the luminous horror hits Kief's Clone for 3 blight damage.
Weakness Disease from Lisethra the luminous horror hits Kief's Clone for 3 blight damage.
Decrepitude Disease from Lisethra the luminous horror hits Kief's Clone for 4 blight damage.
Kief's mind surges with critical power!
Kief is invigorated by the attack!
Lisethra the luminous horror's Headshot hits kief for 277 light damage.
kief the level 25 dark faerie wyrmic was sun baked to death by Lisethra the luminous horror on level 1 of Daikara.
You have 4 life(s) left.
Kief is no longer pinned.
Kief deactivates Scaled Skin.
Kief stops regenerating health quickly.
Kief deactivates Lashing Tail.
Kief is free from the weakness disease.
Kief deactivates Wild Growth.
Kief is free from the decrepitude disease.
Kief is not stunned anymore.
Kief is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.

































































