










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Tinker Stores in Last Hope - Tinker 1.5.5Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. The Crucible 1.3.1As I'm bad at descriptions, heres the in-game description that you'll get whenever you want to forge an item for more information; This process will transplant all egos from the 2 altars on the outside, onto the center item. This process will use Fortress energy. (Ranged weapons of any sort (including ammo) is not recommended, but not disallowed. Use at your own risk.) Cat Point Cap Boost 1.5.5 Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: FlexSpec Respec Limitation Relaxer 1.5.5Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Unrandom Egos 1.5.5No wide random numerical ranges on ego modifiers. Lichform Limitbreak 1.4.5Modifies Lichform to account for unusually high talent levels. Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Spell Merchants 1.0.1 Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Allow Respec Anywhere 1.2.3Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Store Restocker 1.5.5Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Proper Possession 1.5.0
Frequently Asked Questions: Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... Additional Randart Properties 1.5.5 Necromancy Compatibility 1.3.1Sneaks in after Necromancy+, Eternal Darkness and Deathknight are done and makes all their stuff coexist. Probably makes Necromancers OP. More Taints 1.5.2Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Storm Reward 1.5.5Adds the Spell/Storm tree as a reward from Angolwen for completing the Tempest Peak quest with them, to match the earning of the Fungus tree by Antimagic characters. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 50 / 2854% |
| Size | gargantuan |
| Lifes / Deaths | Killed by corrupted protoplasmic controller at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:49 / 14Killed by Xanakira the gloomy wolf at level 4 on the 1st Flare 122nd year of Ascendancy at 09:31 Killed by whitehoof ghoul at level 28 on the 5th Flare 123rd year of Ascendancy at 03:50 Killed by Rigor at level 38 on the 35th Pyre 124th year of Ascendancy at 09:06 Killed by Aduvena the slimy ooze at level 38 on the 37th Pyre 124th year of Ascendancy at 01:18 Killed by Zubothra the slimy ooze at level 43 on the 71st Haze 124th year of Ascendancy at 16:37 Killed by Rigor's Inner Demon at level 45 on the 9th Regrowth 125th year of Ascendancy at 18:40 Killed by Rigor's Inner Demon at level 45 on the 9th Regrowth 125th year of Ascendancy at 21:12 Killed by Doomed Shade of Rigor at level 50 on the 65th Haze 125th year of Ascendancy at 08:49 Killed by Doomed Shade of Rigor at level 50 on the 65th Haze 125th year of Ascendancy at 17:08 Killed by Doomed Shade of Rigor at level 50 on the 65th Haze 125th year of Ascendancy at 19:08 Killed by Doomed Shade of Rigor at level 50 on the 65th Haze 125th year of Ascendancy at 22:05 Killed by Doomed Shade of Rigor at level 50 on the 65th Haze 125th year of Ascendancy at 23:35 Killed by Doomed Shade of Rigor at level 50 on the 66th Haze 125th year of Ascendancy at 03:42 |
Primary Stats
| Strength | 105 (base 33) |
| Dexterity | 89 (base 38) |
| Constitution | 103 (base 37) |
| Magic | 155 (base 57) |
| Willpower | 152 (base 60) |
| Cunning | 84 (base 42) |
Resources
| Mana | 754/754 |
| Equilibrium | 30 |
| Insanity | 0/100 |
| Life | 2541/2541 |
| Psi | 242/242 |
| Stamina | 582/582 |
| Paradox | 300 |
| Healing Factor | 1.510989010989 |
| Regeneration | 6.9883241758238 |
Speed
| Mental | +12.05% |
| Attack | +12.05% |
| Movement | +141.74510541169% |
| Spell | +12.05% |
| Global | +180.24589672114% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 57.345705893183 |
| See Invisible | 88.669867006852 |
Offense: Mainhand
| Damage | 458 |
| Accuracy | 71 |
| Crit Chance | 78% |
| APR | 7 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 122 |
| Crit Chance | 83% |
| Speed | 0.89245872378402 |
Offense: Mind
| Mindpower | 109 |
| Crit Chance | 59% |
| Speed | 0.89245872378402 |
Offense: Damage Bonus
| Acid | +24% |
| Blight | +100% |
| Arcane | +81% |
| All | +7% |
| Lightning | +39% |
| Light | +34% |
| Temporal | +38% |
| Fire | +69% |
| Darkness | +25% |
Offense: Damage Penetration
| Physical | +32% |
| Darkness | +53% |
| Fire | +32% |
| Temporal | +37% |
| Blight | +57% |
| Arcane | +137% |
| Mind | +53% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 74.42 (100%) |
| Defense | 59 |
| Ranged Defense | 61 |
| Fatigue | 27 |
| Physical Save | 66 |
| Spell Save | 99 |
| Mental Save | 71 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 60%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 54%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 63%( 70%) |
| Temporal | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 66%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Disarm Resistance | 66% |
| Knockback Resistance | 50% |
| Confusion Resistance | 10% |
| Stun Resistance | 100% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (6/6)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 23% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 9 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Inflicts 1046.04 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1199 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1108 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 45% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 143.52 physical damage and 287.05 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Demented / Tentacles | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Spell / Golemancy | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Temporal | 1.00 |
| 3/5 |
| 6/5 |
| 3/5 |
| 6/5 |
| Chronomancy / Blink drake aspect | 1.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 3/5 |
| 6/5 |
| 4/5 |
| Demented / Disfigured face | 1.30 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Slow death | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 6/5 |
| 6/5 |
| 5/5 |
| 6/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 6/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 0.80 |
| 5/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Celestial / Chants | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 6/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 5/5 |
| 6/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 0.80 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Range Amplification Device |
| talent | Keen Senses |
| talent | Chant of Resistance |
| talent | Daunting Presence |
| talent | Chaos Orbs |
| talent | Essence of Speed |
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Contingency |
| talent | Phased Wyrm |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Linked to their horror ally gaining 29% all damage resistance. Shared Insanity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Heart of the Gloom. Escort: temporal explorer (level 1 of Heart of the Gloom)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 951. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Tarroharandur' (25 def, 5 armour) =Boots=3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +16 Mag +6 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+1 eff.) Melee+ 36 temporal Dmg.mod +8% acid +10% blight Res.pen +15% arcane Melee Ret 8 arcane ----- def ----- Armour +5 Defense +25 (+6 eff.) Fatigue +4% Resists +20% arcane Anom.red +25 Disease- +50% ---------- misc Mana/turn +0.60 Max.mana +60.00 Evasion: (Instant) Puts all charms on 16 cooldown Level 4.0 Pwr.cost 16 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Mayovena the dwarven lantern =Arcane=1.0 T5 lite [Random Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +12% blight +31% temporal +12% arcane Res.pen +25% arcane Melee Ret 60 fire ----- def ----- Resists +13% blight +20% fire +12% darkness ---------- misc Light +4 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 16 cooldown Level 1.0 Pwr.cost 16 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 66 blight damage or heals 50 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dourrot of the Blightspawn (0 def, 5 armour) =Arcane=3.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +11 Str +8 Dex +8 Mag +8 Wil +8 Cun +8 Con dps ---------- Spell.crit +4% Phys.pwr +5 (+0 eff.) Mov.spd +15% Melee+ 28 arcane 16 fire Dmg.mod +20% blight +15% fire +20% arcane +20% lightning Res.pen +20% fire Melee Ret 12 fire On Melee Ret: * 50% chance to disease * 38% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +5% Resists +15% arcane Ignore.dmg +8% Affinity +20% lightning Phys.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Battle Cry: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Brenodunarab [power 66] (16 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee+ 12 arcane Dmg.mod +15% arcane Res.pen +20% arcane +25% temporal ----- def ----- Resists +17% temporal Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Wards +6 physical +10 mind +10 darkness Talents +5 Telekinetic Blast +2 Ward +5 Silence Cooldown Silence -1 Teleport randomly (rad 66) Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Brodachak the Offalminister0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +16 Mag +13 Wil +7 Cun dps ---------- Spell.pwr +33 (+4 eff.) S.pwr/crit +10 Melee+ 8 arcane Res.pen +15% arcane ----- def ----- Mind.save +10 (+2 eff.) ---------- misc Max.P.En +20.00 Max.N.En +20.00 On Mind Hit: 5% Mana Clash 2 Rings can have magical properties. |
| On fingers | Ce'Nubeth0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +14 Wil +16 Mag dps ---------- Spell.pwr +25 (+3 eff.) Dmg.mod +12% blight +9% acid Res.pen +12% all ----- def ----- Fatigue -18% Silence- +50% ---------- misc Mana/turn +0.27 Rings can have magical properties. |
| Around waist | Ivydhetha |
| In main hand | Neridhema (190% power, 4 apr) =Dam Arcane=3.0 T5 battleaxe 2H weapon [Random Unique] Master/Psionic Power 191% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Arcane Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Phasing +30% On Hit: 5% Bleeding Edge 2 On Hit: * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +41% mind +41% darkness Apr +3 ----- def ----- Resists +3% all +6% fire Mind.save +9 (+2 eff.) HP.reg +0.80 Knockbk- +10% Massive two-handed battleaxes. |
| On hands | (Crucible Item) alchemist's dwarven-steel gauntlets of dispersion (0 def, 18 armour)1.5 T3 hands armor [Ego++] Arcane/Master/Psionic While equipped: Stats +3 Str +11 Mag +15 Wil +17 Con dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 8 acid 14 darkness 8 cold 16 mind 8 fire 13 arcane 6 lightning On Hit (Melee): * 13% chance to cause random gloom ----- def ----- Armour +18 Hardiness +14% Resists +7% arcane +12% physical Mind.save -13 (-4 eff.) Disarm- +26% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 122% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% Melee+ +13 ice +19 acid +19 fire +12 arcane +17 lightning On Hit: 10% Disarm 3 On Hit: 10% Reproach 3 On Hit: 10% Stone Touch 3 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 11 cooldown Level 3.0 Pwr.cost 11 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
| Main armor | (Crucible Item) Strikepython the voratun plate armour (13 def, 26 armour)17.0 T5 massive armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +20 Str +4 Dex +10 Mag +14 Wil +5 Cun +31 Con dps ---------- Phys.crit +11.0% Spell.crit +12% Mind.crit +12% Phys.pwr +26 (+2 eff.) Spell.pwr +26 (+3 eff.) Mind.pwr +26 (+4 eff.) Melee+ 28 lightning Dmg.mod +12% lightning Res.pen +25% arcane ----- def ----- Armour +26 Defense +13 (+3 eff.) Fatigue +26% Resists +28% acid +37% physical +10% darkness +38% cold +27% fire +25% nature +59% lightning Crit.dmg- 23.00% Phys.save +33 (+9 eff.) Mind.save +12 (+3 eff.) Disarm- +40% Stun/Frz- +39% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | (Crucible Item) cashmere cloak 'Eilinolaith' (11 def, 4 armour)2.0 T3 cloak armor [Rare] Nature/Master While equipped: Stats +12 Str +6 Dex +6 Wil +6 Cun +5 Con dps ---------- Phys.pwr +6 (+0 eff.) Mind.pwr +5 (+0 eff.) Res.pen +20% physical ----- def ----- Armour +4 Defense +11 (+3 eff.) Rng.Def +9 (+2 eff.) Phys.save +24 (+6 eff.) Spell.save +44 (+7 eff.) Mind.save +31 (+7 eff.) ---------- misc Stam/turn +0.60 Size +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Ureduleg'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +20 Dex +10 Wil dps ---------- Melee+ 40 blight Dmg.mod +21% blight Res.pen +20% blight ----- def ----- Resists +19% light +27% darkness Blind- +50% Amulets can have magical properties. |
Inventory
Rune of Reflection (absorb and reflect 1108 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1108 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
Hathedulach the Ravenbright =On Hit Global 30=0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +25% acid Melee Ret 16 nature 20 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% darkness +15% acid ---------- misc Max.P.En +30.00 Max.N.En +30.00 Masteries +0.33 Demented/Disfigured face Amulets can have magical properties. |
serendipitous voratun amulet of soulsearing =Stat 20 Luck=0.1 T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +20 Lck dps ---------- Crit.mult +17.00% Spell.pwr +15 (+2 eff.) Dmg.mod +15% blight +15% fire Acc +20 (+4 eff.) ----- def ----- Defense +18 (+4 eff.) Unseen.red 20% Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blindorder the stralite ring =Res Light/Blight=0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +47% light +12% blight Res.pen +26% light Melee Ret 21 light ----- def ----- Resists +34% light +21% blight Rings can have magical properties. |
Writhing Ring of the Hunter =Prodigy=0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-7 eff.) Spell.save -30 (-6 eff.) Mind.save -30 (-8 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
solipsist's stralite ring of misery =Stat Cun=0.1 T4 ring jewelry [Ego++] Psionic While equipped: Stats +16 Cun +8 Wil dps ---------- Mind.pwr +13 (+2 eff.) Melee+ 17 bleed Ranged+ 17 bleed On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 11 cooldown Level 4.0 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
stralite ring 'Voidscar' =On Hit Global 31=0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Melee+ 16 darkness Dmg.mod +18% nature +21% acid Res.pen +15% darkness On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +36% nature +9% cold Stealth +30 ---------- misc Max.P.En +35.00 Max.N.En +35.00 Rings can have magical properties. |
Telos Spire of Power (146% power, 4 apr, blight element)5.0 T5 staff 2H weapon [Unique] Arcane Power 146% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Physical Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Cun +7 Mag dps ---------- Spell.crit +30% Crit.mult +30.00% Spell.pwr +30 (+4 eff.) S.pwr/crit +7 Dmg.mod +37% acid +37% darkness +37% blight +37% cold +37% arcane +37% light ----- def ----- Dmg.Resnn +15% Affinity +15% acid +15% darkness +15% blight +15% cold +15% arcane +15% light Spell.save +16 (+3 eff.) Mind.save +16 (+4 eff.) Confus- +40% ---------- misc Vim/s.crit +6.00 Max.mana +100.00 Max.vim +50.00 Talents +1 Command Staff Turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath) for 10 turns. Uses 8 power out of 15/15 Telos was an extremely powerful mage during the Age of Dusk, hated by his peers and feared by the common folk; he was hunted for a long while. He finally fell from his place of power, Telmur, but his spirit still lingers. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Arcane Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 102 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Whirlwind (100% power, 1 apr)3.0 T1 battleaxe 2H weapon [Unique] Arcane/Nature Power 100% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +5.0% Atk.spd 200% Melee+ +5 lightning This battleaxe moves fluidly, almost gracefully when swung. This item has been sent to the Item's Vault. |
Ivory Carver (136% power, 20 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 137% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +20 Crit +5.0% Atk.spd 100% Melee+ +10 light While equipped: dps ---------- Acc +10 (+2 eff.) Carved from the horn of a strange beast from distant Tar'Eyal, this bright white battleaxe seems to cut through metal with ease. This item has been sent to the Item's Vault. |
Tirakai's Maul (139% power, 6 apr) =Gem=5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 40% Wil, 60% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 6 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Ce'Nivena the voratun greatsword (192% power, 4 apr) =Anti Undead=3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 193% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 light Against +38% Undead On Crit.r2 +12 temporal On Crit: * cripple the target While equipped: dps ---------- Phys.crit +21.0% Crit.mult +20.00% ----- def ----- Resists +12% temporal Heal/summ +40 ---------- misc Psi/kill +6.00 Massive two-handed swords. |
Legacy of the Naloren (194% power, 20 apr)3.0 T5 trident 2H weapon [Unique] Nature/Psionic Power 195% Range: 1.4x Uses 40% Wil, 50% Mag, 140% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +20.0% Atk.spd 100% On Hit: 10% Stunning Blow 1 On Hit: 10% Spit Poison 5 On Hit: 10% Silence 3 While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con +10 Lck dps ---------- Mind.crit +12% Phys.pwr +12 (+1 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +15% cold +25% nature +10% mind ----- def ----- Resists +10% acid +15% cold +20% nature ---------- misc Light +2 Cooldown Spit Poison -2 Rush -3 Masteries +0.30 Technique/Combat techniques +0.30 Psionic/Psychic Assault +0.30 Technique/Combat training Implode: Level 2.0 Pwr.cost 21 out of 60/60. Range 8 Travel.spd instantaneous Is a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 5 turns and dealing 118.8 Physical damage each turn. The duration and damage will improve with your Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
The Black Spike (159% power, 20 apr) =Dam Dark=3.0 T5 longsword 1H weapon [Unique] Arcane Power 160% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +15% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Guilt (94% power, 13 apr, arcane damage)3.0 T2 mindstar 1H weapon [Unique] Arcane/Nature Power 95% Range: 1.1x Uses 65% Wil, 60% Mag, 10% Cun Dmg Arcane Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +10% arcane +10% nature ----- def ----- Resists +10% arcane +10% nature Silence- +30% After the Mages of Angolwen had stabilised the Abashed Expanse, a few tried to restore life to the dead earth trapped in the sky. Their efforts were mostly unsuccessful, but this stone was found in the clutch of a newly grown sapling. This item has been sent to the Item's Vault. |
pouch of voratun shots 'Betoth' (21/21, 184% power, 29 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 184% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +29 Crit +27.0% Capacity 21 Proj.spd +600% Ranged+ +20 lightning +24 physical On Hit.r1 +12 arcane +24 physical On Crit.r2 +12 arcane On Hit: * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
dreamer's elven-silk robe of alchemy (5 def, 0 armour) =Lucid Dreamer=2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +15% acid +15% physical +15% fire +15% cold ----- def ----- Defense +5 (+1 eff.) Resists +20% acid +20% physical +30% darkness +20% fire +28% mind +18% cold Phys.save +20 (+5 eff.) Spell.save +20 (+3 eff.) Mind.save +37 (+9 eff.) ---------- misc Cooldown Refit Golem -5 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloudtrail (2 def, 0 armour) =Telepathy All=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Wil +2 Cun +3 Con dps ---------- Melee+ 8 mind 12 lightning Dmg.mod +6% lightning ----- def ----- Defense +2 (+0 eff.) ---------- misc Hate/kill +10.00 Telepathy All A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 10 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 31 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 194.41 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
Frostfire Gauntlets (0 def, 3 armour)1.5 T2 hands armor [Unique] Arcane While equipped: dps ---------- S.pwr/crit +5 Dmg.mod +10% cold +10% fire ----- def ----- Armour +3 Resists +10% cold +10% fire Unarmed combat: Power 122% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Fire Acc+ +0.1% dam / acc Apr +10 Crit +3.0% Atk.spd 83% Dmg.conv 50% cold On Hit: 5% Freeze 2 On Hit: 5% Flame 2 Cold Flames: Level 2.0 Pwr.cost 11 out of 30/30. Range 8 Travel.spd instantaneous Is a spell Description: Cold Flames slowly spread from 7 spots in a radius of 3 around the targeted location. The flames deal 91.81 cold damage, and have a chance of freezing. These flames will also slowly burn physical and magical status effects, beneficial from enemies, detrimental form allies. Damage improves with your Spellpower. On the left gauntlet is a large sapphire, on the right is a large ruby. Cunningly designed magic has allowed two opposing elements to work in unison. This item has been sent to the Item's Vault. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 50% Mag, 30% Cun, 40% Wil 60% Str, 30% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. This item has been sent to the Item's Vault. |
Dakhtun's Gauntlets (0 def, 6 armour) =Crit=1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Greater Weapon Focus 1 On Hit: 10% Displacement Shield 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Will of Ul'Gruth (0 def, 15 armour) =Obliterating Smash=1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 60% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 13 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 6 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
voratun gauntlets 'Airbearer' (0 def, 13 armour) =Arcane=1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Lck +12 Dex dps ---------- Phys.crit +16.0% Spell.crit +18% Mind.crit +20% Crit.mult +15.00% Melee+ 15 physical Dmg.mod +21% arcane +11% physical Res.pen +29% arcane Acc +48 (+10 eff.) ----- def ----- Armour +13 Resists +6% lightning Unarmed combat: Power 149% Range: 1.4x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +20 Apr +15 Crit +48.0% Atk.spd 83% Melee+ +12 arcane On Hit.r1 +12 lightning +15 physical On Crit.r2 +8 arcane +15 physical On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Infused Cerebrum (8 def, 0 armour) =Dominate=2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+1 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 51 power out of 150/150 This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head? |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
20 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
24 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
25 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 16 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
315 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
7 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life When used in a prism: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. This item has been sent to the Item's Vault. |
Dúathedlen Heart =Steal Res light=1.0 T4 lite [Unique] Arcane While equipped: dps ---------- Phys.pwr +7 (+0 eff.) ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +6 Masteries +0.10 Cunning/Stealth Blood Grasp: Level 3.0 Pwr.cost 6 out of 15/15. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 695.07 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. This item has been sent to the Item's Vault. |
Dwarven Light of Demented Friend =Cunning=1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Str +10 Wil +22 Cun +4 Lck dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Res.pen +5% acid On Hit (Melee): * 35% chance to corrode armour by 30% * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Max.HP +72.00 ---------- misc Light -16 Infravis +18 Masteries +0.40 Demented/Friend of the worm Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 13 out of 25/25. Range 8 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 380.01 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 380.01 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Demonic Soul =Fire Burst onhit=0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. This item has been sent to the Item's Vault. |
Mummified Egg-sac of Ungolë =Useable=2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 41 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Fossicker's Chisel (dig speed 50 turns)3.0 T3 digger tool [Unique] Master While equipped: dps ---------- Phys.crit +12.0% ---------- misc Masteries +0.20 Spell/Stone alchemy +0.20 Wild-gift/Minerals While carried: ---------- misc Talents +1 Dig A small chisel, used by those looking for gems. This item has been sent to the Item's Vault. |
Pick of Dwarven Emperors (dig speed 12 turns) =Digger=3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+1 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 16 out of 30/30. Range 9 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 427.70 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) =Useable=2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 16 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 103 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) =Useable=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 877.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 13 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. This item has been sent to the Item's Vault. |
Forbidden Tome: "The Day It Came" =Tome=2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" =Tome=2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Forbidden Tome: "Home, Horrific Home" =Tome=2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
It Which Writhes =Reduce Effects=0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 3 charge(s). Reduce the duration of all detrimental effects. Uses 6 power out of 3/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. This item has been sent to the Item's Vault. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Rigor the Ogre Writhing One level 46
18th Regrowth 125th year of Ascendancy at 06:58 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rigor the Ogre Writhing One level 50
7th Haze 125th year of Ascendancy at 06:54 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Rigor the Ogre Writhing One level 41
74th Pyre 124th year of Ascendancy at 13:03 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Rigor the Ogre Writhing One level 36
52nd Regrowth 124th year of Ascendancy at 18:42 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Rigor the Ogre Writhing One level 50
5th Flare 125th year of Ascendancy at 11:16 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rigor the Ogre Writhing One level 50
3rd Haze 125th year of Ascendancy at 18:13 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Rigor the Ogre Writhing One level 50
75th Dusk 126th year of Ascendancy at 18:56 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Rigor the Ogre Writhing One level 50
34th Pyre 126th year of Ascendancy at 05:47 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Rigor the Ogre Writhing One level 50
7th Pyre 126th year of Ascendancy at 11:11 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Rigor the Ogre Writhing One level 49
68th Pyre 125th year of Ascendancy at 05:06 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Rigor the Ogre Writhing One level 47
11st Pyre 125th year of Ascendancy at 00:22 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Rigor the Ogre Writhing One level 50
40th Dusk 126th year of Ascendancy at 18:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rigor the Ogre Writhing One level 18
43rd Regrowth 123rd year of Ascendancy at 11:48 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Rigor the Ogre Writhing One level 50
6th Haze 125th year of Ascendancy at 08:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Rigor the Ogre Writhing One level 48
25th Pyre 125th year of Ascendancy at 12:02 see stats
Deus Ex Machina (Exploration mode)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Rigor the Ogre Writhing One level 32
53rd Haze 123rd year of Ascendancy at 23:54 see stats
Don't mind the slimy smell (Exploration mode)
Have 400 walls on the sludgenest turn into hostile creatures.By Rigor the Ogre Writhing One level 50
11st Dusk 126th year of Ascendancy at 22:05 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Rigor the Ogre Writhing One level 38
34th Pyre 124th year of Ascendancy at 23:54 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Rigor the Ogre Writhing One level 21
79th Regrowth 123rd year of Ascendancy at 00:18 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Rigor the Ogre Writhing One level 50
43rd Haze 126th year of Ascendancy at 04:44 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Rigor the Ogre Writhing One level 50
8th Allure 126th year of Ascendancy at 18:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rigor the Ogre Writhing One level 17
4th Allure 123rd year of Ascendancy at 08:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rigor the Ogre Writhing One level 36
4th Pyre 124th year of Ascendancy at 06:20 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Rigor the Ogre Writhing One level 50
38th Haze 126th year of Ascendancy at 18:46 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Rigor the Ogre Writhing One level 50
51st Haze 125th year of Ascendancy at 22:49 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Rigor the Ogre Writhing One level 50
32nd Dusk 126th year of Ascendancy at 05:43 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Rigor the Ogre Writhing One level 50
8th Allure 126th year of Ascendancy at 13:47 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Rigor the Ogre Writhing One level 47
24th Pyre 125th year of Ascendancy at 04:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rigor the Ogre Writhing One level 15
1st Wintertide 123rd year of Ascendancy at 16:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rigor the Ogre Writhing One level 50
3rd Haze 125th year of Ascendancy at 19:05 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Rigor the Ogre Writhing One level 50
37th Haze 126th year of Ascendancy at 12:38 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rigor the Ogre Writhing One level 30
49th Dusk 123rd year of Ascendancy at 09:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rigor the Ogre Writhing One level 10
62nd Dusk 122nd year of Ascendancy at 11:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rigor the Ogre Writhing One level 20
73rd Regrowth 123rd year of Ascendancy at 06:43 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Rigor the Ogre Writhing One level 30
43rd Dusk 123rd year of Ascendancy at 04:41 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Rigor the Ogre Writhing One level 40
71st Pyre 124th year of Ascendancy at 07:56 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Rigor the Ogre Writhing One level 50
4th Flare 125th year of Ascendancy at 18:59 see stats
Mad slime dash (Exploration mode)
Have 300 walls on the sludgenest turn into hostile creatures.By Rigor the Ogre Writhing One level 46
32nd Regrowth 125th year of Ascendancy at 13:16 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Rigor the Ogre Writhing One level 38
35th Pyre 124th year of Ascendancy at 12:02 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Rigor the Ogre Writhing One level 50
38th Haze 126th year of Ascendancy at 01:21 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Rigor the Ogre Writhing One level 50
36th Haze 126th year of Ascendancy at 13:29 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Rigor the Ogre Writhing One level 38
36th Pyre 124th year of Ascendancy at 06:53 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Rigor the Ogre Writhing One level 50
54th Dusk 126th year of Ascendancy at 09:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Rigor the Ogre Writhing One level 19
59th Regrowth 123rd year of Ascendancy at 10:42 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rigor the Ogre Writhing One level 32
32nd Haze 123rd year of Ascendancy at 20:29 see stats
Sequence Master (Exploration mode)
Use 5 different glyph sequences.By Rigor the Ogre Writhing One level 34
21st Regrowth 124th year of Ascendancy at 08:35 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Rigor the Ogre Writhing One level 27
4th Flare 123rd year of Ascendancy at 21:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Rigor the Ogre Writhing One level 14
39th Haze 122nd year of Ascendancy at 12:08 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Rigor the Ogre Writhing One level 48
54th Pyre 125th year of Ascendancy at 15:38 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By Rigor the Ogre Writhing One level 38
37th Pyre 124th year of Ascendancy at 00:25 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Rigor the Ogre Writhing One level 37
34th Pyre 124th year of Ascendancy at 23:50 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Rigor the Ogre Writhing One level 50
43rd Haze 126th year of Ascendancy at 04:43 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rigor the Ogre Writhing One level 6
15th Dusk 122nd year of Ascendancy at 04:14 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Rigor the Ogre Writhing One level 50
38th Haze 126th year of Ascendancy at 00:07 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Rigor the Ogre Writhing One level 50
43rd Haze 126th year of Ascendancy at 04:44 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Rigor the Ogre Writhing One level 38
37th Pyre 124th year of Ascendancy at 04:57 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rigor the Ogre Writhing One level 11
7th Haze 122nd year of Ascendancy at 15:09 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Rigor the Ogre Writhing One level 35
51st Regrowth 124th year of Ascendancy at 09:58 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Rigor the Ogre Writhing One level 50
24th Regrowth 126th year of Ascendancy at 06:14 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Rigor the Ogre Writhing One level 20
75th Regrowth 123rd year of Ascendancy at 19:31 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Rigor the Ogre Writhing One level 23
1st Time of Balance 123rd year of Ascendancy at 11:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rigor the Ogre Writhing One level 8
53rd Dusk 122nd year of Ascendancy at 19:42 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Rigor the Ogre Writhing One level 41
73rd Pyre 124th year of Ascendancy at 23:57 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Rigor the Ogre Writhing One level 27
4th Flare 123rd year of Ascendancy at 19:43 see stats
Log
You transfer Fossicker's Chisel (dig speed 50 turns) from the online item's vault.
Saving done.
Saving game...
You transfer Frostfire Gauntlets (0 def, 3 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Guilt (94% power, 13 apr, arcane damage) from the online item's vault.
Saving done.
Saving game...
You transfer Light of Revelation from the online item's vault.
Saving done.
Saving game...
You transfer Stone Gauntlets of Harkor'Zun (0 def, 7 armour) from the online item's vault.
Saving done.
Saving game...
You transfer The Jolt from the online item's vault.
Saving done.
Saving game...
You transfer Wrap of Stone (0 def, 10 armour) from the online item's vault.
Saving done.
Rigor deactivates Keen Senses.
Rigor deactivates Chaos Orbs.
Rigor deactivates Elemental Harmony.
Rigor deactivates Phased Wyrm.
Rigor deactivates Essence of Speed.
Rigor deactivates Premonition.
Rigor deactivates Daunting Presence.
Rigor deactivates Contingency.
Rigor deactivates Range Amplification Device.
Rigor deactivates Chant of Resistance.












































































































































































