Walker the level 11 Gifted Necromancer by critsybear

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGifted
ClassNecromancer
Level / Exp11 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic39 (base 36)
Willpower23 (base 23)
Cunning25 (base 22)

Resources

Life182/182
Mana195/195
Equilibrium10
Souls10/10
Healing Factor1
Regeneration1.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth6
See Invisible5

Offense: Mainhand

Damage17
Accuracy5
Crit Chance14%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense16
Ranged Defense18
Fatigue1
Physical Save14
Spell Save21
Mental Save28

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance14%
Stun Resistance21%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
3/5
1/5
0/5
Spell / Dread1.30
1/5
2/5
3/5
0/5
Spell / Advanced necrotic minions1.30
2/5
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
3/5
0/5
0/5
Spell / Necrotic minions1.50
5/5
1/5
1/5
0/5

Generic Talents

Spell / Necrosis1.30
5/5
5/5
4/5
0/5
Cunning / Dead secrets1.30
1/5
3/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Walker the Gifted Necromancer level 10
5th Mirth 122nd year of Ascendancy at 05:49
see stats

Log

Walker picks up (f.): cruel ash vilestaff of projection (15-18 power, 3 apr, acid element).
There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


You gain 3.79 gold from the transmogrification of
blazebringer's iron singing sword of amnesia (15.5-21.7 power, 1 apr).
You gain 1.15 gold from the transmogrification of
flaming elm flute of massacre (13-15.6 power, 2 apr, sound damage).
You gain 0.35 gold from the transmogrification of
supercharged ash totem of cure ailments [power 2] (13 cooldown).
You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 12.00 gold from the transmogrification of
3 spinel.
You gain 25.00 gold from the transmogrification of
Steel Helm of Garkul (0 def, 6 armour).
You gain 3.52 gold from the transmogrification of
Betynn (0 def, 0 armour).
You gain 4.59 gold from the transmogrification of
ash longbow 'Infernotrencher'.
You gain 0.25 gold from the transmogrification of
iron ritual blade (8.5-11.05 power, 5 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.90 gold from the transmogrification of
thought-forged steel dagger (12-15.6 power, 6 apr).
You gain 0.70 gold from the transmogrification of
steel mace of massacre (20-28 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 3.58 gold from the transmogrification of
thought-forged blue-steel trident of projection (17.5-28 power, 8 apr).
You gain 3.17 gold from the transmogrification of
hateful steel greatsword of projection (24-38.4 power, 2 apr).
You gain 5.00 gold from the transmogrification of
Ivory Carver (30-45 power, 20 apr).
You gain 3.80 gold from the transmogrification of
cruel ash vilestaff of projection (15-18 power, 3 apr, acid element).
You gain 6.33 gold from the transmogrification of
clarifying steel amulet of healing.
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 34; turns 4; dispells darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 33; turns 4; dispells darkness).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Walker deactivates Blurred Mortality.

Walker deactivates Necrotic Aura.