Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possession type unlock 1.5.8Removes the creature type limit of Possession. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Inferno Race Patch for ID and Arena 1.5.5A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect. Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.5.0Donators/Buyers bonus! Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Proper Possession 1.5.0
Frequently Asked Questions: Infinite Cat Points 1.4.0One Cat Point per level. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Manawraith |
Class | Possessor |
Level / Exp | 57 / 3% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 209.8904 (base 66) |
Dexterity | 165.2804 (base 66) |
Constitution | 75 (base 66) |
Magic | 172.418 (base 66) |
Willpower | 93 (base 66) |
Cunning | 139.0102 (base 66) |
Resources
Mana | 873/875 |
Psi | 541/544 |
Vim | 264/264 |
Life | 6666/6668 |
Stamina | 456/456 |
Paradox | 300 |
Healing Factor | 1.3979591836735 |
Regeneration | 706.2860060571 |
Speed
Mental | +49% |
Attack | +49% |
Movement | +49% |
Spell | +49% |
Global | +212.12397731769% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 15 |
See Stealth | 134.71452310429 |
See Invisible | 134.71452310429 |
ESP Range | 10 |
ESP Kinds | insect |
Offense: Mainhand
Damage | 691 |
Accuracy | 108 |
Crit Chance | 179% |
APR | 16 |
Speed | 0.67 |
Offense: Spell
Spellpower | 217 |
Crit Chance | 100% |
Speed | 0.67114093959732 |
Offense: Mind
Mindpower | 225 |
Crit Chance | 100% |
Speed | 0.67114093959732 |
Offense: Damage Bonus
Acid | +16% |
Blight | 0% |
Arcane | +23% |
Cold | +6% |
All | 0% |
Lightning | +6% |
Physical | +20% |
Fire | +6% |
Mind | +12% |
Offense: Damage Penetration
Physical | +21% |
Lightning | +24% |
Cold | +24% |
Mind | +35% |
Blight | +21% |
Arcane | +11% |
Fire | +24% |
Acid | +29% |
Defense: Base
Armour (hardiness) | 168.2202 (96.282686567164%) |
Defense | 80 |
Ranged Defense | 80 |
Fatigue | 0 |
Physical Save | 73 |
Spell Save | 73 |
Mental Save | 73 |
Defense: Resistances
Acid | + 63%( 85%) |
Blight | + 63%( 85%) |
Arcane | + 95%( 95%) |
Mind | + 63%( 85%) |
All | + 13%( 85%) |
Darkness | + 63%( 85%) |
Lightning | + 63%( 85%) |
Light | + 63%( 85%) |
Temporal | + 63%( 85%) |
Physical | + 63%( 85%) |
Cold | + 63%( 85%) |
Fire | + 63%( 85%) |
Nature | + 63%( 85%) |
Defense: Immunities
Disarm Resistance | 23% |
Bleed Resistance | 94% |
Confusion Resistance | 0% |
Fear Resistance | 54% |
Instadeath Resistance | 100% |
Poison Resistance | 89% |
Stun Resistance | 9% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (67% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Psionic / Possession | 8.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 4.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 0.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Deep horror | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psychic blows | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Battle psionics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Body snatcher | 6.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 19/5 |
| 19/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 20/5 |
| 20/5 |
| 19/5 |
Spell / Aegis | 6.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Manawraith | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Channel Pain |
talent | Blood Fury |
talent | Arcane Power |
talent | Psionic Disruption |
talent | Force Shield |
talent | Mind Link |
talent | Shadow Combat |
beneficial effect | Stolen talent: Gaze of History Mind Steal |
beneficial effect | You have accumulated enough stored experience to gain one or more levels. Stored experience will be applied when you resume your normal form. Stored Level |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+48). Continuum Destabilization |
detrimental effect | Target is distorted by entropy, suffering 89.49 temporal damage each round, lowering physical resistance by 10.00. Based on the target's global speed (212%), the temporal damage has been increased, and each turn there is a 68% chance it will lose a physical or magical effect or sustain. Entropic Distortion |
detrimental effect | The target is unable to teleport and takes 416.58 temporal and 416.58 physical damage if they try. Dimensional Anchor |
beneficial effect | Mindpower (raw) increased by 40. Sadist |
beneficial effect | You use the body of one of your fallen victims. Assume Form |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+63% global speed). Clarity |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Equipment
On fingers | Corrosion Corrosion0.1 T1 ring jewelry [Unique] Arcane While equipped: dps ---------- Melee+ 5 acid Ranged+ 5 acid Dmg.mod +10% acid Melee Ret 5 acid ----- def ----- Resists +10% acid Corrosive Vapour: Level 1.0 Pwr.cost 9 out of 30/30. Range 8 Travel.spd instantaneous Is a spell Description: Corrosive fumes rise from the ground doing 72.66 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
On hands | rough leather gloves 'Glukira' (0 def, 1 armour) rough leather gloves 'Glukira' (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +5 Mag +2 Cun dps ---------- Phys.crit +16.0% Spell.crit +20% Mind.crit +15% Crit.mult +14.00% Spell.pwr +6 (+0 eff.) Dmg.mod +5% arcane +12% mind Res.pen +5% acid Acc +18 (+3 eff.) ----- def ----- Armour +1 Resists +6% light +6% darkness Phys.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Disarm- +26% ---------- misc Mana/turn +0.16 Infravis +2 Unarmed combat: Power 17.0 - 18.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +13 Apr +1 Crit +19.0% Atk.spd 167% Melee+ +36 acid +22 arcane On Hit.r1 +8 acid On Crit.r2 +7 arcane +18 light +14 darkness On Hit: 10% Perfect Control 1 On Hit: 10% Elemental Bolt 1 On Crit: 40% Cripple 1 On Hit: * 40% chance to cause random gloom * 20% chance to corrode armour by 30% Starfall: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 200.61 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | steel plate armour 'Bethitha' (13 def, 34 armour) steel plate armour 'Bethitha' (13 def, 34 armour)17.0 T2 massive armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Spell.crit +6% Dmg.mod +12% arcane Res.pen +10% blight Melee Ret 28 physical ----- def ----- Armour +34 Defense +13 (+3 eff.) Fatigue +15% Resists +38% acid +18% physical +16% cold +18% lightning +17% fire Phys.save +9 (+0 eff.) Spell.save +38 (+0 eff.) Mind.save +16 (+4 eff.) A suit of armour made of metal plates. |
On head | linen wizard hat 'Bokegaleg' (1 def, 8 armour) linen wizard hat 'Bokegaleg' (1 def, 8 armour)2.0 T1 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag +10 Wil +10 Cun dps ---------- Mind.crit +10% Spell.pwr +6 (+0 eff.) Mind.pwr +4 (+0 eff.) Res.pen +20% mind ----- def ----- Armour +8 Defense +1 (+0 eff.) Resists +7% lightning +7% temporal +3% nature +3% blight Spell.save +10 (+0 eff.) Mind.save +27 (+7 eff.) Disease- +15% Cut- +5% Confus- -40% Stun/Frz- +10% Fear- -40% ---------- misc Mana/turn +1.20 Mana/ret +1.00 Max.mana +49.00 Hateful Whisper: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 646 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Light source | Void Star Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 20 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 195.35 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Cloak | linen cloak 'Balidunafang' (1 def, 0 armour) linen cloak 'Balidunafang' (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Str +6 Dex +6 Mag +6 Wil +3 Cun +4 Con dps ---------- Spell.crit +5% Mind.crit +5% Crit.mult +14.00% Acc +7 (+1 eff.) Apr +7 ----- def ----- Defense +1 (+0 eff.) Resists +13% temporal +14% darkness +5% arcane Crit.dmg- 15.00% Phys.save +7 (+0 eff.) Stealth +7 Max.HP +54.00 Def/telep +14 Res/telep +11% Dur/telep +14% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 3 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | Murkcast the iron battleaxe (34.5-51.75 power, 1 apr) Murkcast the iron battleaxe (34.5-51.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 34.5 - 51.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 mind On Hit.r1 +4 blight +12 fire On Hit: * 20% chance to cause random gloom * Random elemental explosion * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 55 bleeding, 103% reduced healing While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+1 eff.) Dmg.mod +10% physical Res.pen +13% acid +10% physical +13% lightning +13% cold +15% mind +13% fire Apr +10 Melee Ret 16 darkness ----- def ----- Resists +12% mind Massive two-handed battleaxes. |
Inventory
voratun amulet 'Windvengeance' voratun amulet 'Windvengeance'0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Str +20 Dex +34 Wil +20 Lck dps ---------- Mind.pwr +13 (+1 eff.) Dmg.mod +9% nature Acc +17 (+2 eff.) ----- def ----- Armour +6 Defense +24 (+5 eff.) Rng.Def +6 (+1 eff.) Resists +30% fire +6% darkness +23% cold Mind.save +15 (+4 eff.) Unseen.red 19% Die.at -60.00 life Heal.mod +29% Blind- +5% Cut- +80% Silence- +25% Confus- +25% Heal: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 1202 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
ash starstaff (15-18 power, 3 apr, darkness element) ash starstaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Normal] Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+0 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe (15-22.5 power, 1 apr) iron battleaxe (15-22.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 15.0 - 22.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
iron battleaxe 'Mayona' (32.5-48.75 power, 1 apr) iron battleaxe 'Mayona' (32.5-48.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 32.5 - 48.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Phasing +20% Melee+ +13 mind On Hit: * 20% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion On Crit: * cripple the target While equipped: Stats +1 Dex +3 Wil +5 Cun dps ---------- Phys.crit +10.0% Phys.pwr +2 (+0 eff.) Res.pen +13% acid +10% physical +10% darkness +13% lightning +13% cold +10% mind +13% fire Acc +10 (+1 eff.) Apr +10 ----- def ----- Armour +4 Phys.save +15 (+0 eff.) Die.at -20.00 life Max.HP +50.00 ---------- misc Max.psi +10.00 Massive two-handed battleaxes. |
flaming steel greatsword of evisceration (24.5-39.2 power, 2 apr) flaming steel greatsword of evisceration (24.5-39.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane/Master Power 24.5 - 39.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +16 fire On Crit: * wounds the target for 7 turns: 55 bleeding, 103% reduced healing While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+1 eff.) Massive two-handed swords. |
iron mace (12.5-17.5 power, 2 apr) iron mace (12.5-17.5 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
quick dwarven-steel dagger (19.5-25.35 power, 7 apr) quick dwarven-steel dagger (19.5-25.35 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 19.5 - 25.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 111% While equipped: Stats +4 Dex dps ---------- Acc +9 (+1 eff.) Sharp, short and deadly. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-2.2 power, 12 apr, mind damage) mossy mindstar (2-2.2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.0 - 2.2 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty iron steamgun of true shot mighty iron steamgun of true shot4.0 T1 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.crit +7.0% Phys.pwr +7 (+1 eff.) Acc +7 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quiver of elven-wood arrows 'Radiancebrand' (21/124, 74.5-104.3 power, 29 apr) quiver of elven-wood arrows 'Radiancebrand' (21/124, 74.5-104.3 power, 29 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Nature/Master/Psionic Power 74.5 - 104.3 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +29 Crit +22.5% Capacity 124 Rld cld 0 Ranged+ +42 lightning +38 darkness +26 blight +8 nature +16 light Against +26% Living On Hit.r1 +4 arcane On Crit.r2 +20 lightning +16 nature +4 arcane +4 light On Hit: 10% Epidemic 4 On Hit: * 26% chance to disease On Crit: * cripple the target While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
hateful pouch of iron shots of warping (18/23, 13-15.6 power, 1 apr) hateful pouch of iron shots of warping (18/23, 13-15.6 power, 1 apr)3.0 T1 shot ammo [Ego++] Psionic Power 13.0 - 15.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 23 Ranged+ +8 temporal +10 darkness +8 physical Against +8% Living On Hit: * 10% chance to stun, blind, pin, or confuse the target Shots are used with slings to pummel your foes to death. |
linen robe (2 def, 0 armour) linen robe (2 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
volcanic cured leather armour of Eyal (2 def, 13 armour) volcanic cured leather armour of Eyal (2 def, 13 armour)9.0 T2 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +7% Resists +18% fire +15% physical Max.HP +52.00 HP.reg +2.10 Heal.mod +18% A suit of armour made of leather. |
rough leather belt of recklessness rough leather belt of recklessness1.0 T1 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+0 eff.) A belt that goes around your waist. |
resilient linen cloak of the hunter (1 def, 0 armour) resilient linen cloak of the hunter (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +19 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -6% Max.HP +89.00 ---------- misc Max.stam +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
aegis linen wizard hat of earthrunes (1 def, 2 armour) aegis linen wizard hat of earthrunes (1 def, 2 armour)2.0 T1 head armor [Ego++] Arcane While equipped: Stats +2 Con ----- def ----- Armour +2 Defense +1 (+0 eff.) Shield.pwr +7% HP.reg +2.00 Stone Wall: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 16 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 370.51 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
starseer's linen wizard hat of the Brotherhood (1 def, 0 armour) starseer's linen wizard hat of the Brotherhood (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Con dps ---------- Dmg.mod +6% temporal +6% light +5% physical +7% arcane +6% darkness ----- def ----- Defense +1 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 3 cooldown Level 5.0 Pwr.cost 3 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (7/7) Rod of Recall (7/7)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 56 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By yt the Manawraith Possessor level 7
74th Pyre 122nd year of Ascendancy at 14:50 see stats
By yt the Manawraith Possessor level 57
76th Pyre 122nd year of Ascendancy at 01:47 see stats
By yt the Manawraith Possessor level 10
74th Pyre 122nd year of Ascendancy at 14:50 see stats
By yt the Manawraith Possessor level 20
74th Pyre 122nd year of Ascendancy at 14:50 see stats
By yt the Manawraith Possessor level 30
74th Pyre 122nd year of Ascendancy at 14:50 see stats
By yt the Manawraith Possessor level 40
74th Pyre 122nd year of Ascendancy at 14:50 see stats
By yt the Manawraith Possessor level 50
74th Pyre 122nd year of Ascendancy at 14:50 see stats
By yt the Manawraith Possessor level 56
74th Pyre 122nd year of Ascendancy at 21:56 see stats
By yt the Manawraith Possessor level 56
74th Pyre 122nd year of Ascendancy at 21:26 see stats
By yt the Manawraith Possessor level 56
74th Pyre 122nd year of Ascendancy at 17:05 see stats
By yt the Manawraith Possessor level 57
76th Pyre 122nd year of Ascendancy at 01:50 see stats
By yt the Manawraith Possessor level 4
74th Pyre 122nd year of Ascendancy at 14:50 see stats
By yt the Manawraith Possessor level 2
74th Pyre 122nd year of Ascendancy at 11:56 see stats
Log
Yt's mind surges with critical power!
Yt is no longer anchored.
Yt has recovered!
Yt is anchored.
Ce'Nirin the cold drake hatchling's Psychic Image is anchored.
yt converts some damage to Psi!
yt mentally dismisses some damage!
Entropic Distortion from Xerema the temporal stalker hits yt for (29 dismissed), 3 to psi, 1 temporal (4 total damage).
yt misses Lisariwe the giant acid ant.
yt performs a melee critical strike against Lisariwe the giant acid ant!
Yt uses Cripple.
yt misses Lisariwe the giant acid ant.
Yt's mind surges with critical power!
yt converts some damage to Psi!
yt mentally dismisses some damage!
yt hits Lisariwe the giant acid ant for 345 physical, 22 acid, 10 arcane, 3 acid, 55 darkness, 5 acid, 3 arcane, 10 light, 4 darkness (458 total damage).
Lisariwe the giant acid ant hits yt for (3 dismissed), 0 to psi, 0 acid (0 total damage).
Xerema the temporal stalker casts Lunar Grace.
Yt deactivates Mind Link.
Yt deactivates Force Shield.
Yt deactivates Shadow Combat.
Yt deactivates Arcane Power.
Yt deactivates Psionic Disruption.
Yt is no longer empowered.
Yt is no longer anchored.
Yt deactivates Blood Fury.
Yt is no longer distorted by entropy.
Yt deactivates Channel Pain.