Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Proper Possession 1.5.0
Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Inferno Race Pack 1.4.0Adds a collection of my races. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.5.0Donators/Buyers bonus! Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Infinite Cat Points 1.4.0One Cat Point per level. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Hellforged |
Class | Possessor |
Level / Exp | 72 / 94% |
Size | huge |
Lifes / Deaths | Killed by investigator at level 2 on the 74th Pyre 122nd year of Ascendancy at 11:36 / 1 |
Primary Stats
Strength | 244.9638 (base 81) |
Dexterity | 187.863 (base 81) |
Constitution | 121 (base 75) |
Magic | 185.9908 (base 81) |
Willpower | 155 (base 81) |
Cunning | 218.4754 (base 81) |
Resources
Psi | 1624/1624 |
Negative | 983/983 |
Vim | 1039/1039 |
Life | 11381/11381 |
Positive | 963/963 |
Stamina | 1420/1420 |
Paradox | 300 |
Healing Factor | 1.6721649484536 |
Regeneration | 79.678659793816 |
Speed
Mental | +113.9% |
Attack | +103.9% |
Movement | +394% |
Spell | +103.9% |
Global | +234.15300711744% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 23 |
Offense: Mainhand
Damage | 1762 |
Accuracy | 180 |
Crit Chance | 397% |
APR | 68 |
Speed | 0.47 |
Offense: Offhand
Damage | 231 |
Accuracy | 177 |
Crit Chance | 399% |
APR | 102 |
Speed | 0.47 |
Offense: Spell
Spellpower | 174 |
Crit Chance | 100% |
Speed | 0.49043648847474 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 205 |
Crit Chance | 100% |
Speed | 0.49043648847474 |
Offense: Damage Bonus
Acid | +23% |
Blight | +24% |
Arcane | +12% |
Mind | +33% |
All | 0% |
Cold | 0% |
Lightning | +11% |
Light | +120% |
Temporal | +27% |
Physical | +20% |
Darkness | +25% |
Fire | +120% |
Nature | +6% |
Offense: Damage Penetration
Nature | +56% |
Darkness | +78% |
Fire | +57% |
Temporal | +69% |
Cold | +27% |
Physical | +49% |
Mind | +96% |
All | +27% |
Defense: Base
Armour (hardiness) | 412.7613 (100%) |
Defense | 151 |
Ranged Defense | 155 |
Fatigue | 0 |
Physical Save | 90 |
Spell Save | 90 |
Mental Save | 90 |
Defense: Resistances
Acid | + 91%( 91%) |
Blight | + 55%( 91%) |
Arcane | + 49%( 91%) |
Mind | + 74%( 91%) |
All | + 43%( 91%) |
Cold | + 91%( 91%) |
Lightning | + 64%( 91%) |
Light | + 51%( 91%) |
Temporal | + 60%( 91%) |
Physical | + 91%( 91%) |
Darkness | + 91%( 91%) |
Fire | + 91%( 91%) |
Nature | + 55%( 91%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 89% |
Poison Resistance | 89% |
Blind Resistance | 0% |
Silence Resistance | 97% |
Bleed Resistance | 89% |
Pinning Resistance | 13% |
Instadeath Resistance | 100% |
Knockback Resistance | 4% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 10 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 88.11 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Psionic / Possession | 5.23 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Corruption / Infernal combat | 5.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Psionic / Psionic menace | 5.70 |
| 7/5 |
| 7/5 |
| 6/5 |
| 7/5 |
Psionic / Solipsism | 9.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Corruption / Fearfire | 3.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Corruption / Doom covenant | 5.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Corruption / Spellblaze | 3.40 |
| 5/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Psionic / Deep horror | 5.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Psionic / Battle psionics | 5.63 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Psionic / Body snatcher | 5.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 5.70 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Technique / Combat training | 5.40 |
| 7/5 |
| 7/5 |
| 7/5 |
| 23/5 |
| 24/5 |
| 7/5 |
Undead / Hellforged | 3.40 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Corruption / Black-magic | 3.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Psionic / Mentalism | 5.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Chants | 3.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Infernal Awe |
talent | Psionic Disruption |
talent | Bleak Outcome |
talent | Range Amplification Device |
talent | Shattered Mind |
talent | Chant of Fortress |
talent | Channel Pain |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+18). Continuum Destabilization |
beneficial effect | Countering melee attacks: Has a 72% chance to get an automatic counter attack when avoiding a melee attack. (3.1 counters remaining) Counter Attacking |
beneficial effect | Stolen talent: Irradiate Mind Steal |
beneficial effect | You use the body of one of your fallen victims. Assume Form |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+87% global speed). Clarity |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost warrior from death by Xath the giant green ant. Escort: lost warrior (level 2 of Old Forest) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 3 of Old Forest) | failed |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
Equipment
On feet | Myrach the Swampfury (9 def, 5 armour) Myrach the Swampfury (9 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Wil +10 Mag dps ---------- Spell.crit +5% Dmg.mod +12% arcane +9% temporal Res.pen +27% temporal Melee Ret 4 arcane 8 nature On Hit (Melee): * Slows global speed by 15% * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +9 (+2 eff.) Rng.Def +10 (+1 eff.) Fatigue -5% Resists +14% fire +5% arcane +15% cold Phys.save +15 (+0 eff.) Spell.save +6 (+0 eff.) Silence- +94% Confus- +98% Stun/Frz- +94% ---------- misc Max.enc +50 Mana/turn +0.44 Max.mana +60.00 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of dragonbone arrows 'Flarewoe' (56/56, 90.5-126.7 power, 48 apr) quiver of dragonbone arrows 'Flarewoe' (56/56, 90.5-126.7 power, 48 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 90.5 - 126.7 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Acc +38 Apr +48 Crit +38.0% Capacity 56 Rld cld 0 Proj.spd +200% Ranged+ +30 acid +74 physical +16 fire +4 arcane +12 mind On Hit.r1 +8 arcane On Crit.r2 +12 fire On Hit: * 25% chance to put talents on cooldown * 10% chance to knock the target back On Crit: * cripple the target * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
Light source | Salenor the Nimbusveil Salenor the Nimbusveil1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Dex +14 Wil +20 Cun dps ---------- Phys.crit +12.0% Crit.mult +45.00% Phys.pwr +20 (+1 eff.) Res.pen +27% all Acc +4 (+0 eff.) Apr +30 On Hit (Melee): * 33% chance to daze at end of turn ----- def ----- Resists +9% lightning Max.HP +80.00 HP.reg +0.60 ---------- misc Stam/turn +0.40 Light -7 Infravis +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Elyssra the Cobratooth (6 def, 3 armour) Elyssra the Cobratooth (6 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +4 Cun +7 Con +7 Lck dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +4% Phys.pwr +4 (+0 eff.) Dmg.mod +12% temporal +6% nature +3% mind Res.pen +5% nature Acc +6 (+0 eff.) On Hit (Melee): * Slows global speed by 15% * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+1 eff.) Fatigue +5% Resists +6% mind Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Neremikira the rough leather gloves (0 def, 5 armour) Neremikira the rough leather gloves (0 def, 5 armour)1.0 T1 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +2.0% Crit.mult +3.00% Phys.pwr +7 (+0 eff.) Mind.pwr +5 (+1 eff.) Melee+ 7 acid 16 mind 16 darkness Dmg.mod +5% acid Acc +2 (+0 eff.) On Hit (Melee): * 13% chance to cause random gloom ----- def ----- Armour +5 Resists +6% acid Phys.save +10 (+0 eff.) Mind.save -6 (-1 eff.) Max.HP +46.00 ---------- misc Max.stam +10.00 Unarmed combat: Power 15.5 - 17.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Acc +4 Apr +2 Crit +1.0% Atk.spd 167% Melee+ +4 mind +20 physical On Crit.r2 +6 acid On Hit: 10% Reproach 1 On Hit: 10% Battle Shout 1 On Hit: 10% Acid Breath 1 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Charnaught Charnaught0.1 T1 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +2 Con dps ---------- Melee+ 9 bleed Ranged+ 9 bleed Dmg.mod +11% lightning +18% blight Res.pen +5% fire Acc +9 (+0 eff.) Apr +8 Melee Ret 8 blight 4 fire On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Defense +8 (+1 eff.) Resists +22% lightning +6% fire +6% blight Spell.save +11 (+0 eff.) HP.reg +1.30 Stun/Frz- +25% ---------- misc Hate/m.crit +2.00 Max.stam +15.00 Max.hate +7.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Layoldalaith Layoldalaith0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +18 Str +8 Wil +15 Cun +9 Con dps ---------- Phys.pwr +28 (+1 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +22 (+2 eff.) Melee+ 21 bleed Ranged+ 22 bleed Res.pen +10% physical On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Armour +18 Fatigue -10% Resists +3% lightning +6% fire +6% mind +12% darkness Crit.dmg- 5.00% HP.reg +0.20 Heal.mod +10% ---------- misc Max.enc +29 Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around neck | Daimeramas Daimeramas0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Wil +5 Con +15 Lck dps ---------- Phys.pwr +9 (+0 eff.) Phys.spd +10% Dmg.mod +9% physical Acc +11 (+1 eff.) ----- def ----- Defense +22 (+3 eff.) Rng.Def +6 (+0 eff.) Resists +22% mind +12% cold Phys.save +19 (+0 eff.) Mind.save +32 (+7 eff.) Unseen.red 18% Max.HP +70.00 HP.reg +2.60 Silence- +15% Confus- +35% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Masteries +0.33 Psionic/Battle psionics +0.33 Psionic/Possession Amulets can have magical properties. |
In main hand | Silelramina the Offalbreaker (63-88.2 power, 6 apr) Silelramina the Offalbreaker (63-88.2 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 63.0 - 88.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +25 mind On Hit: * 25% chance to cause random gloom * 20% chance to torment the target On Crit: * cripple the target * wounds the target for 7 turns: 67 bleeding, 109% reduced healing While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +30.0% Phys.pwr +15 (+1 eff.) Dmg.mod +18% acid Res.pen +15% darkness +15% physical +28% nature +12% mind Acc +14 (+1 eff.) Apr +15 Melee Ret 12 fire On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +18% nature +6% acid Blunt and deadly. |
Around waist | Chamirim the drakeskin leather belt Chamirim the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +6 Cun +10 Lck dps ---------- Spell.crit +9% Phys.pwr +11 (+0 eff.) Mind.pwr +12 (+1 eff.) Dmg.mod +6% blight +6% temporal Res.pen +15% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% blight +14% light +13% darkness D.Red.from +41% Summoned Phys.save +15 (+0 eff.) Spell.save +15 (+0 eff.) Stealth +15 ---------- misc T.Disarm +25 Infravis +6 Size +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In off hand | Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 100% Wil, 50% Mag, 20% Cun Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+2 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 7 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | Gleamgasher the elven-silk cloak (17 def, 22 armour) Gleamgasher the elven-silk cloak (17 def, 22 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +12 Str +6 Dex +12 Mag +14 Wil +12 Con dps ---------- Spell.crit +8% Mind.pwr +4 (+1 eff.) Dmg.mod +25% darkness Res.pen +17% darkness +15% mind ----- def ----- Armour +22 Defense +17 (+3 eff.) Resists +30% temporal +55% darkness +30% cold Phys.save +39 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +25 (+5 eff.) Stealth +21 Max.HP +110.00 Def/telep +30 Res/telep +15% Dur/telep +25% ---------- misc Stam/turn +1.50 Mana/turn -0.60 Equi/ret +0.08 Hate/m.crit +5.00 Max.mana +80.00 Max.psi +30.00 Light +3 Masteries +0.40 Technique/Combat training Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Urtharegoleg (40 def, 33 armour) Urtharegoleg (40 def, 33 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Phys.crit +16.0% Crit.mult +16.00% Phys.pwr +10 (+0 eff.) Melee+ 18 acid 30 fire Ranged+ 10 fire Apr +16 Melee Ret 15 acid 14 fire 20 physical On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +33 Defense +40 (+5 eff.) Rng.Def +10 (+1 eff.) Fatigue +8% Resists +56% acid +30% physical +6% lightning +58% fire +18% nature +29% cold Mind.save +20 (+4 eff.) Pinning- +15% Knockbk- +5% ---------- misc Stam/turn +1.50 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 487 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (49% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Xanorerin the Glintzephyr Xanorerin the Glintzephyr0.1 T1 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Str +2 Wil dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +10% arcane Phasing +30% On Hit (Melee): * 30% chance to blind ----- def ----- Resists +7% physical +14% temporal Spell.save +10 (+0 eff.) Mind.save +7 (+2 eff.) Confus- +12% Pinning- +26% Knockbk- +25% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.30 Mana/s.crit +4.00 Max.vim +20.00 Amulets can have magical properties. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+0 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Sunlace the voratun ring Sunlace the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Dmg.mod +15% acid +18% cold +6% light +17% lightning Res.pen +20% light +5% mind Acc +12 (+1 eff.) On Hit (Melee): * 15% chance to blind * 20% chance to disease ----- def ----- Resists +30% acid +36% cold +6% blight +34% lightning Max.HP +47.00 Disarm- +32% Pinning- +38% Knockbk- +37% ---------- misc Light +1 Rings can have magical properties. |
caustic voratun greatsword of rage (61.5-98.4 power, 4 apr) caustic voratun greatsword of rage (61.5-98.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 61.5 - 98.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 48% chance to corrode armour by 30% While equipped: Stats +10 Str dps ---------- Dmg.mod +21% physical Res.pen +16% acid Acc +20 (+2 eff.) ----- def ----- HP.reg +4.00 ---------- misc Stam/ret +4.00 Massive two-handed swords. |
Gloomfist (42.5-59.5 power, 6 apr) Gloomfist (42.5-59.5 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 42.5 - 59.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 111% Melee+ +33 acid On Hit.r1 +8 darkness On Hit: * 20% chance to torment the target On Crit: * splashes the target with acid While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% temporal Res.pen +15% temporal +11% mind +24% darkness Acc +10 (+1 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness Sharp, long, and deadly. |
iron mace (12-16.8 power, 2 apr) iron mace (12-16.8 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
steel mace of phasing (12-16.8 power, 8 apr) steel mace of phasing (12-16.8 power, 8 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +8 Crit +1.0% Atk.spd 100% Phasing +17% Blunt and deadly. |
Malerach (19-26.6 power, 2 apr) Malerach (19-26.6 power, 2 apr)3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Master Power 19.0 - 26.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Phasing +20% Melee+ +7 acid On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +7% physical +25% arcane +10% mind Acc +6 (+0 eff.) Apr +7 ----- def ----- Resists +9% mind ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 One-handed war axes. |
Belekalthogarak (55-77 power, 6 apr) Belekalthogarak (55-77 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 55.0 - 77.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 nature +14 temporal On Hit.r1 +8 temporal On Hit: * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 67 bleeding, 109% reduced healing While equipped: Stats +3 Cun +1 Wil dps ---------- Phys.crit +13.0% Mind.crit +3% Phys.pwr +14 (+0 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind Acc +9 (+0 eff.) ----- def ----- Defense +12 (+2 eff.) Disarm- +20% One-handed war axes. |
truestriking dwarven-steel dagger of rage (18.5-24.05 power, 7 apr) truestriking dwarven-steel dagger of rage (18.5-24.05 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 18.5 - 24.1 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +9% physical Res.pen +8% physical Acc +16 (+1 eff.) Apr +8 ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% ---------- misc Masteries +0.20 Wild-curse/Snake aspect Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 415.95 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Urthukath the mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Urthukath the mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic Power 2.5 - 2.8 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +4.5% Atk.spd 100% On Hit: * Slows global speed by 8% * 8% chance to corrode armour by 30% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Crit.mult +6.00% Phys.pwr +6 (+0 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +4% acid +4% mind +3% darkness Acc +4 (+0 eff.) Apr +2 Melee Ret 3 mind 3 darkness ----- def ----- Phys.save +3 (+0 eff.) Heal.mod +5% ---------- misc Equi/ret +0.90 Max.stam +35.00 Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar of balance (2-2.2 power, 12 apr, nature damage) horrifying mossy mindstar of balance (2-2.2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +2% mind +2% darkness Melee Ret 3 mind 2 darkness ----- def ----- Phys.save +3 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, nature damage) mossy mindstar (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Prismvagrant' (2-2.2 power, 12 apr, nature damage) mossy mindstar 'Prismvagrant' (2-2.2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar will resonate with other psionic mindstars. This honing mindstar will focus other psionic mindstars. Power 2.0 - 2.2 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +8 light On Hit: * 40% chance to disease While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +9% acid +4% physical +4% mind Res.pen +3% physical +3% mind +15% light On Hit (Melee): * 20% chance to disease ----- def ----- Resists +3% blight +3% physical +3% mind Dmg.Resnn +9% Max.HP +16.00 HP.reg +0.80 ---------- misc Equi/ret +0.90 Psi/ret +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flashsin (4.5-4.95 power, 18 apr, nature damage) Flashsin (4.5-4.95 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This natural lightning should be returned to the wyrm. The natural wyrm seeks an element. Power 4.5 - 5.0 Nature Uses 75% Wil, 50% Mag, 15% Cun Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +8 mind +8 lightning While equipped: Stats +3 Str +2 Dex +2 Mag +2 Wil +7 Cun +3 Con dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+1 eff.) Dmg.mod +10% lightning Res.pen +7% lightning +10% mind Melee Ret 14 lightning 6 physical 5 cold 4 acid 5 fire ----- def ----- Resists +15% lightning +6% physical +6% fire +6% cold +3% acid Mind.save +26 (+5 eff.) Max.HP +17.00 HP.reg +0.90 Blind- +0% Stun/Frz- +0% ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Telepathy Dragon Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Issidin the Gloomsaw (5-5.5 power, 18 apr, nature damage) Issidin the Gloomsaw (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. This honing mindstar will focus other psionic mindstars. This natural lightning should be returned to the wyrm. Power 5.0 - 5.5 Nature Uses 75% Wil, 50% Mag, 15% Cun Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +2 Str +4 Dex +3 Mag +6 Wil +5 Cun +3 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +8% lightning +5% physical +10% darkness +10% mind +3% acid Res.pen +10% lightning +5% physical +9% mind +8% darkness Melee Ret 8 lightning ----- def ----- Fatigue -2% Resists +10% lightning +5% physical Max.HP +26.00 HP.reg +1.10 ---------- misc Equi/ret +1.30 Light +3 Infravis +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Blindshine' (17-18.7 power, 40 apr, nature damage) living mindstar 'Blindshine' (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural lightning should be returned to the wyrm. This natural venom should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power 17.0 - 18.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 nature On Hit.r1 +8 darkness While equipped: Stats +4 Str +1 Dex +3 Mag +1 Wil +11 Cun +4 Con dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +16 (+2 eff.) Dmg.mod +16% lightning +18% darkness +6% nature +15% acid Res.pen +19% lightning +10% mind +15% acid Melee Ret 20 lightning 8 mind 13 acid ----- def ----- Resists +36% lightning +3% darkness +25% fire +23% cold +11% acid Mind.save +9 (+2 eff.) HP.reg +1.60 ---------- misc Max.psi +41.00 Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dark's kiss (10-13 power, 6 apr) Dark's kiss (10-13 power, 6 apr)1.0 T2 ritual blade 1H weapon [Random Unique] Arcane Power 10.0 - 13.0 Physical Uses 40% Wil, 95% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +4.0% Atk.spd 100% Dmg.conv 13% mind On Crit: * poisons the target, causing nature damage equal to half you spellpower per turn and reducing their damage by half your spellpower percent, for 4 turns * pacifies the target for 4 turns, giving them a chance equal to your spellpower in percent of becoming dazed each turn While equipped: dps ---------- Spell.crit +4% Dmg.mod +10% mind +12% darkness Res.pen +15% mind +15% darkness +24% light +12% nature Melee Ret 4 darkness 12 mind ----- def ----- Resists +9% mind ---------- misc Mana/turn +0.15 Max.mana +47.00 Light +4 Infravis -4 On Spell Hit: 30% Ooze Spit 9 Sharp, short and deadly. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Unlightire (3 def, 9 armour) Unlightire (3 def, 9 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% blight +15% darkness +6% mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +9 Defense +3 (+1 eff.) Fatigue +8% Resists +9% acid +31% cold +6% darkness +22% lightning Max.HP +64.00 HP.reg +2.10 Heal.mod +10% ---------- misc Breathe water A suit of armour made of leather. |
Halentir the Dimnoon (14 def, 18 armour) Halentir the Dimnoon (14 def, 18 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +25 (+1 eff.) Spell.pwr +25 (+3 eff.) Mind.pwr +21 (+2 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +9% acid +12% darkness Res.pen +10% darkness Melee Ret 4 acid ----- def ----- Armour +18 Defense +14 (+2 eff.) Fatigue +8% Resists +19% lightning +15% temporal +6% acid +27% fire +10% mind +59% cold Mind.save +25 (+5 eff.) Max.HP +70.00 HP.reg +14.80 Heal.mod +30% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. |
Torak the iron mail armour (2 def, 6 armour) Torak the iron mail armour (2 def, 6 armour)14.0 T1 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +3% temporal +14% darkness +17% blight +21% cold +6% light Mind.save +23 (+5 eff.) Max.HP +24.00 Blind- +15% Disease- +10% Stun/Frz- +10% ---------- misc Light +2 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Glowclash the stralite plate armour (7 def, 22 armour) Glowclash the stralite plate armour (7 def, 22 armour)17.0 T4 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.crit +1% Crit.mult +15.00% Mind.pwr +6 (+1 eff.) Melee+ 19 acid 17 fire Dmg.mod +6% blight Res.pen +10% mind Melee Ret 12 acid 12 fire 4 light ----- def ----- Armour +22 Defense +7 (+1 eff.) Fatigue +19% Resists +23% acid +16% light +23% fire +8% mind +17% darkness Phys.save +11 (+0 eff.) Mind.save +36 (+7 eff.) ---------- misc Psi/ret +0.08 A suit of armour made of metal plates. |
Galemistress (9 def, 42 armour) Galemistress (9 def, 42 armour)17.0 T5 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Con dps ---------- Dmg.mod +6% lightning Res.pen +20% mind Melee Ret 20 mind 22 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +42 Defense +9 (+2 eff.) Fatigue +34% Resists +63% acid +25% physical +0% light +26% lightning +41% cold +55% fire +8% arcane +35% darkness Phys.save +7 (+0 eff.) Spell.save +34 (+0 eff.) Mind.save +10 (+2 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
Mardythel (9 def, 29 armour) Mardythel (9 def, 29 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Con dps ---------- Dmg.mod +6% blight +9% mind Res.pen +15% mind Melee Ret 12 blight 18 physical ----- def ----- Armour +29 Defense +9 (+2 eff.) Fatigue +16% Resists +14% acid +43% cold Phys.save +12 (+0 eff.) Mind.save +12 (+3 eff.) Max.HP +89.00 HP.reg +8.00 Heal/summ +20 ---------- misc Stam/turn +2.50 Hate/m.crit +3.00 Breathe water A suit of armour made of metal plates. |
Gunik Gunik1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun dps ---------- Phys.crit +6.0% Spell.crit +4% Mind.crit +7% Crit.mult +5.00% Spell.pwr +4 (+1 eff.) S.pwr/crit +2 Res.pen +5% acid Melee Ret 4 blight 4 arcane ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Mana/turn +0.33 Max.mana +53.00 Max.vim +50.00 A belt that goes around your waist. |
elven-silk cloak 'Smolderbrace' (3 def, 0 armour) elven-silk cloak 'Smolderbrace' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +6 Mag +16 Wil +9 Cun dps ---------- Mind.crit +8% Dmg.mod +6% temporal +15% fire +25% darkness +12% mind Res.pen +15% darkness Acc +9 (+0 eff.) Apr +9 Melee Ret 4 mind ----- def ----- Defense +3 (+1 eff.) Resists +24% darkness +15% mind Mind.save +15 (+3 eff.) Stealth +25 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cleansequick the pair of iron boots (0 def, 3 armour) Cleansequick the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+0 eff.) Mov.spd +10% Dmg.mod +3% blight +6% nature Res.pen +5% nature +6% physical Melee Ret 16 arcane ----- def ----- Armour +3 Fatigue -8% Resists +6% fire +7% cold Phys.save +7 (+0 eff.) Spell.save +12 (+0 eff.) Max.HP +32.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +26 Stam/turn +0.30 Mana/turn +0.12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betedhena (5 def, 8 armour) Betedhena (5 def, 8 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Wil dps ---------- Melee Ret 8 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +5% Resists +7% lightning +9% temporal +7% blight +5% arcane +3% all Phys.save +7 (+0 eff.) Mind.save +6 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
913 alchemist agate 913 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Boryhad the Oakbraid Boryhad the Oakbraid1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun dps ---------- Spell.crit +2% Spell.pwr +4 (+1 eff.) S.pwr/crit +8 Res.pen +27% all Apr +21 Melee Ret 4 arcane 12 blight On Hit (Melee): * Slows global speed by 33% ----- def ----- Defense +14 (+2 eff.) Resists +6% nature Phys.save +18 (+0 eff.) Spell.save +19 (+0 eff.) Mind.save +35 (+7 eff.) Max.HP +80.00 ---------- misc Mana/turn +0.08 Light -2 Infravis +9 See.Stealth +21 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Brodaroddarach Brodaroddarach0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +22 Cun +12 Mag dps ---------- Crit.mult +20.00% Spell.pwr +21 (+3 eff.) Dmg.mod +14% darkness +15% light Res.pen +5% arcane Melee Ret 25 fire ----- def ----- Resists +3% temporal +9% fire +15% darkness +13% light Affinity +5% darkness +5% light Spell.save +9 (+0 eff.) Blind- +50% Confus- +24% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +0 Infravis +20 See.Stealth +23 See.Invis +25 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 51 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Bokatozor' dwarven lantern 'Bokatozor'1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +10 Cun dps ---------- Phys.crit +3.0% Spell.crit +11% Spell.pwr +12 (+2 eff.) Dmg.mod +14% darkness +12% acid Res.pen +10% acid +14% all Apr +13 Melee Ret 30 fire 4 physical ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+0 eff.) Resists +9% acid +2% physical +26% darkness +27% blight +10% fire +15% light Affinity +5% darkness Max.HP +10.00 HP.reg +0.40 ---------- misc Max.stam +20.00 Light +1 Infravis +25 See.Invis +30 The wearer is treated as an undead. The wearer no longer has to breathe. Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 541.98 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By popokl the Hellforged Possessor level 40
75th Pyre 122nd year of Ascendancy at 10:00 see stats
By popokl the Hellforged Possessor level 27
75th Pyre 122nd year of Ascendancy at 03:51 see stats
By popokl the Hellforged Possessor level 27
75th Pyre 122nd year of Ascendancy at 03:13 see stats
By popokl the Hellforged Possessor level 72
6th Mirth 122nd year of Ascendancy at 10:20 see stats
By popokl the Hellforged Possessor level 10
74th Pyre 122nd year of Ascendancy at 20:44 see stats
By popokl the Hellforged Possessor level 20
74th Pyre 122nd year of Ascendancy at 22:37 see stats
By popokl the Hellforged Possessor level 30
75th Pyre 122nd year of Ascendancy at 05:14 see stats
By popokl the Hellforged Possessor level 40
75th Pyre 122nd year of Ascendancy at 10:00 see stats
By popokl the Hellforged Possessor level 50
76th Pyre 122nd year of Ascendancy at 02:34 see stats
By popokl the Hellforged Possessor level 56
76th Pyre 122nd year of Ascendancy at 09:24 see stats
By popokl the Hellforged Possessor level 63
5th Mirth 122nd year of Ascendancy at 18:45 see stats
By popokl the Hellforged Possessor level 40
75th Pyre 122nd year of Ascendancy at 10:34 see stats
By popokl the Hellforged Possessor level 33
75th Pyre 122nd year of Ascendancy at 05:50 see stats
By popokl the Hellforged Possessor level 52
76th Pyre 122nd year of Ascendancy at 05:08 see stats
By popokl the Hellforged Possessor level 25
75th Pyre 122nd year of Ascendancy at 02:05 see stats
By popokl the Hellforged Possessor level 14
74th Pyre 122nd year of Ascendancy at 21:08 see stats
Log
Rested for 2 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Shattering Impact is ready to use.
Talent Sweeping Dusk is ready to use.
Talent Shockstar is ready to use.
Talent Finger of Death is ready to use.
Talent Ghastly Wail is ready to use.
Talent Psionic Block is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You gain 0.40 gold from the transmogrification of supercharged yew totem of cure ailments [power 4] (12 cooldown).
You gain 6.69 gold from the transmogrification of acidic voratun greatsword of paradox (63.5-101.6 power, 4 apr).
You gain 8.62 gold from the transmogrification of infernal elm starstaff of channeling (10-12 power, 2 apr, light element).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Popokl deactivates Mental Tyranny.
Popokl deactivates Range Amplification Device.
Popokl deactivates Channel Pain.
Popokl deactivates Shattered Mind.
Popokl deactivates Chant of Fortress.
Popokl deactivates Infernal Awe.
Popokl deactivates Psionic Disruption.
Popokl deactivates Bleak Outcome.