Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possession type unlock 1.5.8Removes the creature type limit of Possession. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Inferno Race Patch for ID and Arena 1.5.5A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect. Proper Possession 1.5.0
Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.5.0Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Inferno Race Pack 1.4.0Adds a collection of my races. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Infinite Cat Points 1.4.0One Cat Point per level. Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 90 / 65% |
Size | big |
Lifes / Deaths | Killed by Zubith the cutpurse at level 76 on the 18th Voratun 122nd year of Ascendancy at 15:45 / 4Killed by Mayenor the assassin at level 78 on the 18th Voratun 122nd year of Ascendancy at 16:59 Killed by Mayenor the assassin at level 78 on the 18th Voratun 122nd year of Ascendancy at 17:42 Killed by Mayenor the assassin at level 79 on the 18th Voratun 122nd year of Ascendancy at 20:03 |
Primary Stats
Strength | 168 (base 99) |
Dexterity | 133 (base 99) |
Constitution | 130 (base 99) |
Magic | 118 (base 99) |
Willpower | 129 (base 99) |
Cunning | 159 (base 99) |
Resources
Life | 18609/18609 |
Mana | 1229/1229 |
Stamina | 680/680 |
Insanity | 0/100 |
Healing Factor | 2.27 |
Regeneration | 1129.4385 |
Speed
Mental | +49% |
Attack | +49% |
Movement | +218.30625052471% |
Spell | +49% |
Global | +161% |
Vision
Sight | 14 |
Lite | 3 |
Infravision | 29 |
See Stealth | 123.12327398026 |
See Invisible | 136.12327398026 |
Offense: Mainhand
Damage | 454 |
Accuracy | 108 |
Crit Chance | 169% |
APR | 46 |
Speed | 0.67 |
Offense: Spell
Spellpower | 230 |
Crit Chance | 100% |
Speed | 0.67114093959732 |
Offense: Mind
Mindpower | 235 |
Crit Chance | 100% |
Speed | 0.67114093959732 |
Offense: Damage Bonus
Physical | +87% |
Lightning | +57% |
Darkness | +100% |
Mind | +54% |
Blight | +100% |
Arcane | +60% |
Fire | +61% |
All | +51% |
Offense: Damage Penetration
Blight | +15% |
Arcane | +20% |
Physical | +64% |
Defense: Base
Armour (hardiness) | 254.23535955475 (100%) |
Defense | 80 |
Ranged Defense | 83 |
Fatigue | 0 |
Physical Save | 99 |
Spell Save | 76 |
Mental Save | 114 |
Defense: Resistances
Acid | + 55%( 70%) |
Arcane | + 28%( 70%) |
Mind | + 47%( 70%) |
All | + 22%( 70%) |
Lightning | + 47%( 70%) |
Light | + 17%( 70%) |
Temporal | + 47%( 70%) |
Physical | + 30%( 70%) |
Darkness | + 36%( 70%) |
Fire | + 58%( 70%) |
Cold | + 37%( 70%) |
Defense: Immunities
Silence Resistance | 76% |
Disarm Resistance | 40% |
Knockback Resistance | 25% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Blind Resistance | 57% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 45 and cleanse 1 wound and 1 poison effect. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Demented / Tentacles | 3.70 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Demented / Path of horror | 4.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Demented / Disfigured face | 4.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Demented / Friend of the worm | 2.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Demented / Horrific body | 4.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Demented / Controlled horrors | 4.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Demented / Slow death | 3.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Race / Drem | 3.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Demented / Beyond sanity | 4.10 |
| 8/5 |
| 4/5 |
| 8/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Chaos Orbs |
talent | Through The Crowd |
beneficial effect | Digesting Xumithra the white wolf. Digesting |
detrimental effect | Appearance changed to an horror, everything is hostile to it. Horrific Display |
beneficial effect | 17 stacks, +51% to all damage dealt. Chaos Orbs |
beneficial effect | Increases physical save, spell save, and mental save by 40. Global speed increased by 12%. Through The Crowd |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
On feet | pair of dwarven-steel boots 'Gikira' (7 def, 12 armour) pair of dwarven-steel boots 'Gikira' (7 def, 12 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +2 Mag +14 Cun +8 Con dps ---------- Dmg.mod +9% arcane Res.pen +20% arcane ----- def ----- Armour +12 Defense +7 (+2 eff.) Rng.Def +7 (+1 eff.) Fatigue -5% Crit.dmg- 15.00% Phys.save +47 (+8 eff.) Mind.save +35 (+6 eff.) Silence- +76% Confus- +76% Stun/Frz- +67% ---------- misc Max.enc +38 Infravis +6 Disengage: Puts all charms on 7 cooldown Level 3.0 Pwr.cost 7 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat of fire (+15%) (1 def, 0 armour) linen wizard hat of fire (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Defense +1 (+1 eff.) Resists +15% fire A pointy cloth hat, very wizardly... |
On fingers | copper ring 'Cyrenne' copper ring 'Cyrenne'0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +5 Dex +9 Mag +10 Wil +14 Cun +5 Con dps ---------- Phys.pwr +13 (+1 eff.) Spell.pwr +14 (+1 eff.) Mind.pwr +7 (+1 eff.) Melee+ 26 light Ranged+ 24 light Acc +7 (+1 eff.) Apr +2 Melee Ret 16 physical On Hit (Melee): * 13% chance to blind On Hit (Ranged): * 15% chance to blind ----- def ----- Armour +4 Resists +1% physical Phys.save +9 (+1 eff.) Spell.save +9 (+2 eff.) Mind.save +15 (+2 eff.) Die.at -40.00 life HP.reg +0.40 Blind- +26% Confus- +26% ---------- misc Infravis +4 See.Stealth +9 See.Invis +8 Rings can have magical properties. |
Around waist | Blackstalker Blackstalker1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Dex +6 Wil +11 Cun +6 Con +10 Lck dps ---------- Phys.crit +15.0% Mind.crit +15% Mind.pwr +21 (+2 eff.) Dmg.mod +24% physical Res.pen +30% physical Melee Ret 8 darkness 4 physical ----- def ----- Armour +8 Resists +9% acid +10% fire +10% lightning +9% cold Phys.save +25 (+4 eff.) Mind.save +28 (+5 eff.) Stealth +13 Max.HP +199.00 HP.reg +3.00 Heal.mod +45% ---------- misc T.Disarm +26 Stam/turn +0.60 Infravis +6 A belt that goes around your waist. |
In main hand | Bokedurion the voratun dagger (38-49.4 power, 9 apr) Bokedurion the voratun dagger (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 blight +19 cold On Hit: * 16% chance to inflict 15% damage reduction * 21% chance to disease * 25% chance to put talents on cooldown * 20% chance to curse the target On Crit: * cripple the target While equipped: Stats +3 Str +3 Dex +2 Wil dps ---------- Phys.crit +23.0% Dmg.mod +3% mind +12% physical Res.pen +24% physical Acc +24 (+4 eff.) Apr +22 Melee Ret 8 mind On Hit (Melee): * 38% chance to corrode armour by 30% ----- def ----- Defense +7 (+2 eff.) Resists +12% mind Disarm- +40% ---------- misc Light +1 Infravis +3 Sharp, short and deadly. |
On hands | brawler's voratun gauntlets of the starseeker (0 def, 3 armour) brawler's voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +5 Dex +5 Mag +11 Cun ----- def ----- Armour +3 Resists +10% light +7% darkness Phys.save +15 (+2 eff.) ---------- misc Infravis +2 Cooldown Double Strike -1 Unarmed combat: Power 31.5 - 44.1 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +8 Apr +15 Crit +24.0% Atk.spd 83% On Crit.r2 +43 light +50 darkness On Hit: 10% Set Up 5 Starfall: Puts all charms on 9 cooldown Level 1.0 Pwr.cost 9 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 423.16 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Runakan (16 def, 35 armour) Runakan (16 def, 35 armour)17.0 T3 massive armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +7 Wil +10 Cun +8 Con dps ---------- Res.pen +15% blight Melee Ret 8 mind 16 physical On Hit (Melee): * 25% chance to disease ----- def ----- Armour +35 Defense +16 (+4 eff.) Fatigue +27% Resists +9% lightning +19% temporal -16% light +21% fire +33% acid +10% physical +6% mind +10% cold +8% arcane +11% darkness Phys.save +19 (+3 eff.) Spell.save +27 (+6 eff.) Mind.save +46 (+7 eff.) Max.HP +76.00 HP.reg +2.80 Heal.mod +22% A suit of armour made of metal plates. |
Cloak | enveloping linen cloak of the Shaloren (6 def, 0 armour) enveloping linen cloak of the Shaloren (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Galeblur the copper amulet Galeblur the copper amulet0.1 T1 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con +4 Wil dps ---------- Crit.mult +12.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% lightning Res.pen +10% physical Acc +10 (+1 eff.) Apr +13 ----- def ----- Armour +8 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +14% lightning +14% temporal +14% mind Phys.save +21 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +13 (+2 eff.) Die.at -20.00 life Max.HP +40.00 HP.reg +1.10 Blind- +31% Confus- +26% Pinning- +26% Stun/Frz- +26% Knockbk- +25% ---------- misc Max.stam +15.00 Infravis +8 Sight +4 See.Invis +14 Amulets can have magical properties. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (67% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Flamemire (55.5-83.25 power, 3 apr) Flamemire (55.5-83.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 55.5 - 83.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 111% Melee+ +70 insidious poison +27 mind +8 fire On Hit: * 83% chance to cause random gloom * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * wounds the target for 7 turns: 55 bleeding, 103% reduced healing * cripple the target While equipped: Stats +7 Dex +9 Wil +9 Cun dps ---------- Phys.crit +33.0% Phys.pwr +19 (+2 eff.) Res.pen +19% darkness +19% nature +19% mind Acc +19 (+3 eff.) ----- def ----- Resists +6% lightning +13% all Phys.save +33 (+5 eff.) Spell.save +30 (+6 eff.) Cut- +15% Silence- +10% Massive two-handed mauls. |
iron longsword (12.5-17.5 power, 2 apr) iron longsword (12.5-17.5 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
hateful iron waraxe of paradox (11.5-16.1 power, 2 apr) hateful iron waraxe of paradox (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Psionic Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness +7 temporal Against +5% Living While equipped: dps ---------- Melee Ret 5 temporal ----- def ----- Resists +6% temporal One-handed war axes. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
voratun plate armour 'Porywe' (9 def, 35 armour) voratun plate armour 'Porywe' (9 def, 35 armour)17.0 T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +23 Str +12 Mag +14 Wil +13 Con dps ---------- Phys.crit +10.0% Spell.crit +12% Mind.crit +9% Phys.pwr +21 (+2 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +23 (+2 eff.) S.pwr/crit +11 Dmg.mod +6% arcane ----- def ----- Armour +35 Defense +9 (+2 eff.) Fatigue +6% Resists +20% lightning +10% physical +30% fire +30% cold Phys.save +44 (+7 eff.) Spell.save +6 (+1 eff.) Max.HP +182.00 ---------- misc Mana/turn +0.08 Max.mana +60.00 A suit of armour made of metal plates. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
pair of rough leather boots 'Glitterarc' (0 def, 1 armour) pair of rough leather boots 'Glitterarc' (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% light Melee Ret 12 light ----- def ----- Armour +1 Fatigue +1% Resists +7% fire +3% mind +6% cold ---------- misc Light +1 A pair of boots made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
64 alchemist agate 64 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (4/4) Rod of Recall (4/4)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 88 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By 54byrt the Drem Writhing One level 7
16th Voratun 122nd year of Ascendancy at 11:38 see stats
By 54byrt the Drem Writhing One level 10
16th Voratun 122nd year of Ascendancy at 11:38 see stats
By 54byrt the Drem Writhing One level 20
16th Voratun 122nd year of Ascendancy at 11:38 see stats
By 54byrt the Drem Writhing One level 30
16th Voratun 122nd year of Ascendancy at 11:38 see stats
By 54byrt the Drem Writhing One level 40
16th Voratun 122nd year of Ascendancy at 11:38 see stats
By 54byrt the Drem Writhing One level 50
16th Voratun 122nd year of Ascendancy at 11:38 see stats
By 54byrt the Drem Writhing One level 87
19th Voratun 122nd year of Ascendancy at 04:19 see stats
By 54byrt the Drem Writhing One level 74
16th Voratun 122nd year of Ascendancy at 17:14 see stats
By 54byrt the Drem Writhing One level 74
16th Voratun 122nd year of Ascendancy at 12:46 see stats
By 54byrt the Drem Writhing One level 81
19th Voratun 122nd year of Ascendancy at 00:10 see stats
By 54byrt the Drem Writhing One level 4
16th Voratun 122nd year of Ascendancy at 11:38 see stats
By 54byrt the Drem Writhing One level 2
16th Voratun 122nd year of Ascendancy at 11:38 see stats
Log
You gain 10.86 gold from the transmogrification of greater yew starstaff of breaching (20-24 power, 4 apr, temporal element).
You gain 6.86 gold from the transmogrification of earthen yew vilestaff of channeling (20-24 power, 4 apr, fire element).
You gain 4.00 gold from the transmogrification of shimmering ash starstaff of fate (15-18 power, 3 apr, physical element).
You gain 2.57 gold from the transmogrification of potent ash starstaff of might (21-25.2 power, 3 apr, darkness element).
You gain 15.21 gold from the transmogrification of bloodlich's ash vilestaff of wizardry (15-18 power, 3 apr, fire element).
You gain 3.75 gold from the transmogrification of ash vilestaff of breaching (15-18 power, 3 apr, acid element).
You gain 25.00 gold from the transmogrification of Urthabar the Deepsrigor (15-18 power, 3 apr, arcane element).
You gain 25.00 gold from the transmogrification of Chargestalker the ash vilestaff (15-18 power, 3 apr, blight element).
You gain 2.82 gold from the transmogrification of elm vilestaff of protection (10-12 power, 2 apr, darkness element).
You gain 4.93 gold from the transmogrification of cruel elm vilestaff of breaching (10-12 power, 2 apr, blight element).
You gain 5.85 gold from the transmogrification of cruel elm starstaff of war (18-21.6 power, 2 apr, darkness element).
You gain 3.22 gold from the transmogrification of cruel elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 6.98 gold from the transmogrification of blighted elm vilestaff of channeling (10-12 power, 2 apr, blight element).
You gain 25.00 gold from the transmogrification of Treequell the elm magestaff (14-16.8 power, 2 apr, fire element).
You gain 25.00 gold from the transmogrification of Unredir the gold ring.
You gain 4.51 gold from the transmogrification of warrior's steel amulet of strength (+6).
You gain 0.65 gold from the transmogrification of teleportation rune (range 103).
You gain 2.84 gold from the transmogrification of acid wave rune of the duelist (609 acid damage; disarm 5 turns with power 76).
You gain 1.31 gold from the transmogrification of vine lasso infusion (3 turns, 116 physical damage).
You gain 1.98 gold from the transmogrification of movement infusion (648% speed; 9 turns).
You gain 1.88 gold from the transmogrification of movement infusion (635% speed; 7 turns).
You gain 2.46 gold from the transmogrification of insidious poison infusion (54 nature damage, 40% healing reduction).
You gain 1.00 gold from the transmogrification of wild infusion (resist 30%; cure physical).
You gain 2.04 gold from the transmogrification of regeneration infusion (heal 514 over 5 turns).
You gain 2.04 gold from the transmogrification of regeneration infusion (heal 514 over 5 turns).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
54byrt deactivates Through The Crowd.
54byrt is back to normal.
54byrt deactivates Chaos Orbs.
54byrt has finished digesting.