Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possession type unlock 1.5.8Removes the creature type limit of Possession. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Inferno Race Patch for ID and Arena 1.5.5A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect. Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.5.0Donators/Buyers bonus! Proper Possession 1.5.0
Frequently Asked Questions: Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Infinite Cat Points 1.4.0One Cat Point per level. Astromancer Class 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Manawraith |
Class | Adventurer |
Level / Exp | 87 / 89% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 168 (base 60) |
Dexterity | 159 (base 60) |
Constitution | 96 (base 60) |
Magic | 126 (base 60) |
Willpower | 120 (base 60) |
Cunning | 158 (base 60) |
Resources
Mana | 1258/1258 |
Negative | 340/340 |
Life | 17669/17669 |
Paradox | 300 |
Soul | 10/10 |
Hate | 118/118 |
Vim | 476/476 |
Positive | 340/340 |
Stamina | 647/647 |
Insanity | 77/100 |
Healing Factor | 2.5 |
Regeneration | 1301.375 |
Speed
Mental | +49% |
Attack | +49% |
Movement | +79% |
Spell | +49% |
Global | +149% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 9 |
See Stealth | 92.845672745855 |
See Invisible | 92.845672745855 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 532 |
Accuracy | 105 |
Crit Chance | 147% |
APR | 63 |
Speed | 0.67 |
Offense: Spell
Spellpower | 226 |
Crit Chance | 100% |
Speed | 0.67114093959732 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 236 |
Crit Chance | 100% |
Speed | 0.67114093959732 |
Offense: Damage Bonus
Acid | +6% |
Blight | +31% |
Arcane | +6% |
Mind | +30% |
All | 0% |
Lightning | +18% |
Light | +29% |
Physical | +23% |
Cold | +6% |
Darkness | +29% |
Fire | +59% |
Nature | +29% |
Offense: Damage Penetration
Acid | +17% |
Arcane | +30% |
Cold | +17% |
Lightning | +17% |
Light | +25% |
Temporal | +71% |
Physical | +10% |
Darkness | +84% |
Fire | +15% |
Mind | +34% |
Defense: Base
Armour (hardiness) | 211.71988171814 (68.311688311688%) |
Defense | 95 |
Ranged Defense | 98 |
Fatigue | 0 |
Physical Save | 82 |
Spell Save | 83 |
Mental Save | 70 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 39%( 70%) |
Arcane | + 59%( 80%) |
Cold | + 39%( 70%) |
All | + 17%( 70%) |
Lightning | + 39%( 70%) |
Light | + 39%( 70%) |
Temporal | + 39%( 70%) |
Physical | + 39%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 39%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Silence Resistance | 15% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Stun Resistance | 99% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 63.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Cursed / Gloom | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Blood | 1.40 |
| 6/5 |
| 6/5 |
| 5/5 |
| 6/5 |
Demented / Madness | 3.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Plague | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Poisons | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Necrotic minions | 4.20 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Cursed / Fears | 2.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Demented / Void | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Celestial / Void | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Celestial / Circles | 1.40 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Cursed / Darkness | 1.00 |
| 6/5 |
| 6/5 |
| 1/5 |
| 0/5 |
Demented / Timethief | 1.00 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 3.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 2/5 |
Spell / Meta | 4.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Void | 1.00 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Nightfall | 3.80 |
| 1/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Spell / Advanced necrotic minions | 4.60 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Throwing knives | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Demented / Tentacles | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Doom | 3.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Scoundrel | 1.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Steamtech / Blacksmith | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Mana alchemy | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Corruption / Hexes | 4.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Undead / Manawraith | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Revelation |
talent | Volatile Poison |
talent | Twofold Curse |
talent | Lacerating Strikes |
talent | Void Stars |
talent | Jinxed Touch |
talent | Apply Poison |
talent | Void Avatar |
talent | Necrotic Aura |
talent | Spellcraft |
talent | Gloom |
talent | Grand Oration |
talent | Quicken Spells |
beneficial effect | Has 13 throwing knives prepared: 13 KnivesRange: 8 Net Damage: 554 - 776 Accuracy: 123 (knife) APR: 80 Crit Chance: +186% Crit mult: 331% Uses Stats: 50% Str, 70% Dex |
Quests
You abandoned lost anorithil to death. Escort: lost anorithil (level 1 of Old Forest) | failed |
You abandoned worried loremaster to death. Escort: worried loremaster (level 2 of Old Forest) | failed |
You abandoned worried loremaster to death. Escort: worried loremaster (level 3 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Equipment
On feet | pair of hardened leather boots 'Deepsbloom' (0 def, 11 armour) pair of hardened leather boots 'Deepsbloom' (0 def, 11 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +2 Str +6 Dex +4 Mag +8 Wil +3 Cun dps ---------- Phys.crit +5.0% Spell.crit +3% Phys.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +6% blight Res.pen +16% darkness +16% temporal Apr +9 ----- def ----- Armour +11 Fatigue -12% Resists +12% blight +20% temporal +31% darkness Crit.dmg- 10.00% Phys.save +22 (+4 eff.) Spell.save +11 (+2 eff.) Mind.save +11 (+2 eff.) Max.HP +48.00 HP.reg +3.80 Heal.mod +22% Def/telep +22 Res/telep +16% Dur/telep +21% ---------- misc Max.enc +34 Stam/turn +0.70 Mana/turn +0.40 Max.mana +36.00 Infravis +3 Telepathy Demon/Minor Demon/Major Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | Void Star Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 42 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 237.79 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 54 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Hellsshaper Hellsshaper0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +34 Dex +17 Cun dps ---------- Dmg.mod +18% nature +27% fire Acc +49 (+8 eff.) ----- def ----- Resists +36% fire +36% nature +6% arcane Spell.save +6 (+1 eff.) Max.HP +224.00 HP.reg +4.80 Heal.mod +58% Blind- +10% Disease- +15% Silence- +15% Disarm- +50% Pinning- +49% Knockbk- +50% Rings can have magical properties. |
On fingers | Mardidan the Cracklenoon Mardidan the Cracklenoon0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +18 Str +18 Dex +7 Mag +24 Cun +8 Con dps ---------- Phys.pwr +14 (+1 eff.) Spell.pwr +14 (+1 eff.) Dmg.mod +15% light +12% lightning Res.pen +10% light Acc +27 (+4 eff.) Melee Ret 8 acid On Hit (Melee): * 15% chance to blind * 33% chance to daze at end of turn ----- def ----- Armour +16 Resists +30% acid +6% light +24% fire +17% cold +29% lightning HP.reg +8.90 Stun/Frz- +99% Rings can have magical properties. |
Around waist | hardened leather belt 'Isevea' hardened leather belt 'Isevea'1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +9 Wil dps ---------- Phys.crit +7.0% Spell.crit +5% Crit.mult +17.00% Phys.pwr +12 (+1 eff.) Mind.pwr +8 (+1 eff.) On Hit (Melee): * 24% chance to disease ----- def ----- Armour +4 Resists +15% blight +11% fire +11% cold D.Red.from +60% Summoned Phys.save +11 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +9 (+2 eff.) Anom.red +16 Max.HP +169.00 HP.reg +0.20 Heal.mod +10% ---------- misc Max.mana +56.00 Max.stam +54.00 Max.hate +16.00 Max.psi +28.00 Max.vim +32.00 Max.P.En +32.00 Max.N.En +32.00 Size +1 A belt that goes around your waist. |
In main hand | Dayraven the voratun longsword (58-81.2 power, 6 apr) Dayraven the voratun longsword (58-81.2 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 58.0 - 81.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 darkness Against +19% Living On Hit.r1 +8 light +15 fire On Crit.r2 +4 mind +8 light On Hit: * 20% chance to torment the target * Random elemental explosion * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 55 bleeding, 103% reduced healing While equipped: Stats +7 Str dps ---------- Phys.crit +12.0% Crit.mult +10.00% Phys.pwr +12 (+1 eff.) Mind.pwr +2 (+0 eff.) Dmg.mod +13% physical Res.pen +17% acid +13% darkness +17% lightning +15% fire +14% mind +17% cold Acc +15 (+2 eff.) Melee Ret 8 mind On Hit (Melee): * 35% chance to blind ---------- misc Stam/ret +2.10 Hate/m.crit +2.00 Light +1 Sharp, long, and deadly. |
On hands | Pitchvagrant the voratun gauntlets (0 def, 3 armour) Pitchvagrant the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Str +9 Dex +4 Wil +15 Cun +10 Con dps ---------- Crit.mult +5.00% Phys.pwr +20 (+2 eff.) Mind.pwr +18 (+2 eff.) Melee+ 10 nature 60 darkness 37 mind Dmg.mod +14% darkness +15% mind +11% nature Acc +25 (+4 eff.) Apr +14 Melee Ret 12 darkness On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +3 Resists +30% darkness +9% nature Phys.save +60 (+12 eff.) Spell.save +20 (+4 eff.) Mind.save +13 (+3 eff.) Disarm- +93% ---------- misc Infravis +4 Unarmed combat: Power 37.5 - 52.5 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +22 Apr +24 Crit +23.0% Atk.spd 83% Melee+ +57 physical +29 darkness On Crit.r2 +15 nature On Hit: 10% Reproach 5 On Hit: 10% Poison Breath 5 On Hit: 20% Juggernaut 2 On Hit: 15% Perfect Strike 5 On Crit: 10% Dominate 5 On Hit: * 7% chance to inflict 15% damage reduction Juggernaut: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Breezeknave (34 def, 23 armour) Breezeknave (34 def, 23 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +2 Str +16 Dex +16 Cun dps ---------- Crit.mult +9.00% Mind.pwr +12 (+1 eff.) Mov.spd +20% Melee Ret 12 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +23 Defense +34 (+6 eff.) Rng.Def +16 (+3 eff.) Fatigue +8% Resists +20% acid +22% physical +19% lightning +18% fire +9% arcane +18% cold Spell.save +22 (+4 eff.) Mind.save +20 (+5 eff.) HP.reg +7.40 ---------- misc Stam/turn +2.20 A suit of armour made of leather. |
Cloak | Shinetickler the elven-silk cloak (18 def, 4 armour) Shinetickler the elven-silk cloak (18 def, 4 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +13 Dex +18 Mag +24 Wil +20 Cun dps ---------- Phys.crit +4.0% Spell.crit +8% Mind.crit +8% Crit.mult +6.00% Dmg.mod +15% mind Res.pen +10% physical +20% mind +15% light Acc +7 (+1 eff.) Apr +10 ----- def ----- Armour +4 Defense +18 (+3 eff.) Phys.save +14 (+3 eff.) Spell.save +29 (+6 eff.) HP.reg +0.20 ---------- misc Max.mana +140.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Ulfalarab' voratun amulet 'Ulfalarab'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +26 Mag dps ---------- Crit.mult +63.00% Spell.pwr +30 (+2 eff.) S.pwr/crit +6 Melee+ 15 light 15 darkness Dmg.mod +25% blight +26% fire +14% light +15% darkness Res.pen +30% arcane On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 15% chance to inflict 15% damage reduction * 15% chance to blind ----- def ----- Resists +6% acid ---------- misc Mana/turn +0.52 Max.mana +60.00 Max.hate +2.00 Masteries +0.40 Chronomancy/Temporal Guardian +0.40 Steamtech/Battlefield management Amulets can have magical properties. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 5 Travel.spd instantaneous Usage Speed Spell (67% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel amulet 'Ce'Nitha' steel amulet 'Ce'Nitha'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Str ----- def ----- Resists +3% lightning +13% temporal +6% mind Phys.save +3 (+0 eff.) Disarm- +20% Pinning- +20% Knockbk- +26% Teleport- +20% Amulets can have magical properties. |
gold amulet 'Aeraldavena' gold amulet 'Aeraldavena'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% temporal Acc +7 (+1 eff.) Apr +13 Melee Ret 20 blight 12 temporal ----- def ----- Armour +5 Defense +6 (+1 eff.) Resists +13% fire +6% temporal +16% cold Res.Cap +5% all Phys.save +33 (+6 eff.) Spell.save +13 (+3 eff.) Mind.save +18 (+4 eff.) Amulets can have magical properties. |
elven-wood vilestaff 'Tempestquake' (45-54 power, 5 apr, acid element) elven-wood vilestaff 'Tempestquake' (45-54 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 45.0 - 54.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 lightning +4 arcane On Crit.r2 +4 lightning On Hit: * 20% chance to corrode armour by 30% * 40% chance to daze at end of turn While equipped: Stats +8 Mag +10 Wil dps ---------- Spell.crit +39% Crit.mult +30.00% Spell.pwr +59 (+5 eff.) Melee+ 30 fire Dmg.mod +46% acid Res.pen +15% lightning +22% acid Melee Ret 8 acid ----- def ----- Armour +11 Defense +11 (+2 eff.) Resists +3% lightning ---------- misc Max.mana +176.00 See.Invis +17 Wards +3 acid Talents +5 Ward +1 Command Staff Unleash an elemental blastwave, dealing 265.07 to 318.08 acid damage in a radius 5 around the user Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element) shimmering dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +27 (+2 eff.) Dmg.mod +30% darkness ---------- misc Mana/turn +0.34 Max.mana +210.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
glacial steel greatsword (22.5-36 power, 2 apr) glacial steel greatsword (22.5-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature Power 22.5 - 36.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +21 ice While equipped: dps ---------- Res.pen +13% cold ----- def ----- Armour +12 Massive two-handed swords. |
iron longsword (11.5-16.1 power, 2 apr) iron longsword (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Astral Blade (20-28 power, 5 apr) Astral Blade (20-28 power, 5 apr)3.0 T2 longsword 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +5.0% Atk.spd 100% Phasing +20% On Hit: 10% Manathrust 2 While equipped: Stats +4 Mag You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 50% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-8 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Haretokhad (42-58.8 power, 6 apr) Haretokhad (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 42.0 - 58.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +21 acid +27 cold +24 mind On Hit.r1 +8 acid On Hit: * 20% chance to inflict 15% damage reduction * 35% chance to cause random gloom * 20% chance to torment the target * 20% chance to curse the target On Crit: * cripple the target * splashes the target with acid While equipped: Stats +7 Str +1 Mag +6 Wil +5 Cun dps ---------- Phys.crit +15.0% Dmg.mod +6% acid +15% physical Res.pen +13% mind +11% darkness Acc +13 (+2 eff.) ----- def ----- Fatigue -6% Crit.dmg- 15.00% ---------- misc Stam/ret +2.30 Equi/ret +0.12 Max.psi +10.00 See.Invis +9 Sharp, long, and deadly. |
voratun shield of earthen fury (12 def, 17 armour, 196.5 block) voratun shield of earthen fury (12 def, 17 armour, 196.5 block)7.0 T5 shield armor [Ego+] Nature While equipped: ----- def ----- Armour +17 Hardiness +9% Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +20% physical ---------- misc Talents +5 Block Handheld deflection devices. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
cured leather armour 'Adubrelaith' (2 def, 4 armour) cured leather armour 'Adubrelaith' (2 def, 4 armour)9.0 T2 light armor [Random Unique] Master While equipped: Stats +1 Wil dps ---------- Crit.mult +15.00% S.pwr/crit +8 ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +19% lightning +13% physical +3% mind Phys.save +26 (+5 eff.) Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +2.00 A suit of armour made of leather. |
cured leather armour 'Gloomwasp' (2 def, 4 armour) cured leather armour 'Gloomwasp' (2 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +6 Mag +10 Wil +5 Cun dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +14 (+1 eff.) Spell.pwr +14 (+1 eff.) Mind.pwr +20 (+2 eff.) Res.pen +5% arcane +5% darkness Melee Ret 20 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +13% lightning +17% cold +6% darkness +21% temporal Mind.save +10 (+2 eff.) ---------- misc Max.hate +2.00 Telepathy Dragon A suit of armour made of leather. |
drakeskin leather armour 'Mardahell' (22 def, 8 armour) drakeskin leather armour 'Mardahell' (22 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +17 Str +18 Dex +3 Cun dps ---------- Phys.crit +8.0% Mind.crit +5% Crit.mult +24.00% Phys.pwr +9 (+1 eff.) Mind.pwr +11 (+1 eff.) Melee+ 23 acid 20 fire Res.pen +10% mind Acc +6 (+1 eff.) Melee Ret 13 acid 12 fire ----- def ----- Armour +8 Defense +22 (+4 eff.) Fatigue +8% Resists +38% acid +15% physical +18% light +13% lightning +49% fire +16% cold +19% darkness Phys.save +29 (+6 eff.) ---------- misc Hate/m.crit +1.00 Max.psi +10.00 A suit of armour made of leather. |
drakeskin leather armour of delving (5 def, 8 armour) drakeskin leather armour of delving (5 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +20% darkness +15% physical ---------- misc Light +2 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
cleansing steel plate armour of implacability (4 def, 16 armour) cleansing steel plate armour of implacability (4 def, 16 armour)17.0 T2 massive armor [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +15% Resists +14% nature +14% blight Phys.save +9 (+2 eff.) A suit of armour made of metal plates. |
Duvyrath the rough leather belt Duvyrath the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) ----- def ----- Resists +9% blight +9% darkness +12% acid Phys.save +6 (+1 eff.) HP.reg +0.20 Heal.mod +15% A belt that goes around your waist. |
Rhyfast the Kilnkarma (1 def, 6 armour) Rhyfast the Kilnkarma (1 def, 6 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +5% blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% acid +3% blight +6% fire +19% cold +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Tarrazor (0 def, 7 armour) Tarrazor (0 def, 7 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con dps ---------- Phys.crit +1.0% Phys.pwr +8 (+1 eff.) Dmg.mod +12% physical ----- def ----- Armour +7 Fatigue +2% Phys.save +18 (+3 eff.) Mind.save +11 (+2 eff.) Max.HP +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emelonne the iron gauntlets (0 def, 1 armour) Emelonne the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Melee+ 14 nature Dmg.mod +7% nature ----- def ----- Armour +1 Resists +9% cold +15% nature +6% mind Phys.save +6 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +33 (+8 eff.) Die.at -40.00 life HP.reg +2.40 Blind- +5% Stun/Frz- +5% ---------- misc Stam/turn +0.40 Psi/turn +0.15 Cooldown Double Strike -1 Unarmed combat: Power 12.0 - 16.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +5 Apr +3 Crit +7.0% Atk.spd 83% On Crit.r2 +13 nature On Hit: 20% Poison Breath 1 On Hit: 10% Second Wind 1 On Hit: 10% Set Up 1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 11.0 - 15.4 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Glissra' (3 def, 1 armour) iron gauntlets 'Glissra' (3 def, 1 armour)1.5 T1 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 8 light 6 fire Dmg.mod +4% light +4% fire Melee Ret 8 mind ----- def ----- Armour +1 Defense +3 (+0 eff.) Rng.Def +3 (+1 eff.) Resists +3% acid +6% fire +6% light +5% arcane Spell.save +6 (+1 eff.) Die.at -60.00 life Teleport- +15% Unarmed combat: Power 14.0 - 19.6 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +7 fire On Hit: 10% Fire Breath 1 On Hit: * 40% chance to cause random gloom * 6% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Sewervengeance' (0 def, 3 armour) voratun gauntlets 'Sewervengeance' (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +2 Mag +5 Wil dps ---------- Spell.crit +1% Phys.pwr +17 (+2 eff.) Melee+ 15 darkness 13 blight Dmg.mod +8% darkness +11% blight Acc +8 (+1 eff.) ----- def ----- Armour +3 Resists +10% darkness +8% blight Phys.save +7 (+1 eff.) Mind.save +9 (+2 eff.) Disarm- +29% Unarmed combat: Power 38.5 - 53.9 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +10 Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +12 nature On Crit.r2 +14 blight On Hit: 20% Soul Rot 5 On Hit: 10% Perfect Control 5 On Hit: * Slows global speed by 40% * 11% chance to inflict 15% damage reduction Metal gloves protecting the hands up to the middle of the lower arm. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
376 alchemist agate 376 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By po the Manawraith Adventurer level 7
74th Pyre 122nd year of Ascendancy at 17:22 see stats
By po the Manawraith Adventurer level 31
76th Pyre 122nd year of Ascendancy at 19:03 see stats
By po the Manawraith Adventurer level 87
3rd Mirth 122nd year of Ascendancy at 06:35 see stats
By po the Manawraith Adventurer level 10
74th Pyre 122nd year of Ascendancy at 21:21 see stats
By po the Manawraith Adventurer level 20
75th Pyre 122nd year of Ascendancy at 20:21 see stats
By po the Manawraith Adventurer level 30
76th Pyre 122nd year of Ascendancy at 12:45 see stats
By po the Manawraith Adventurer level 40
79th Pyre 122nd year of Ascendancy at 05:13 see stats
By po the Manawraith Adventurer level 50
79th Pyre 122nd year of Ascendancy at 10:17 see stats
By po the Manawraith Adventurer level 9
74th Pyre 122nd year of Ascendancy at 21:21 see stats
By po the Manawraith Adventurer level 69
1st Mirth 122nd year of Ascendancy at 19:46 see stats
By po the Manawraith Adventurer level 43
79th Pyre 122nd year of Ascendancy at 06:05 see stats
By po the Manawraith Adventurer level 20
75th Pyre 122nd year of Ascendancy at 21:46 see stats
By po the Manawraith Adventurer level 58
1st Mirth 122nd year of Ascendancy at 01:31 see stats
By po the Manawraith Adventurer level 64
1st Mirth 122nd year of Ascendancy at 07:55 see stats
By po the Manawraith Adventurer level 4
74th Pyre 122nd year of Ascendancy at 11:30 see stats
By po the Manawraith Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Log
Talent Frayed Edges is ready to use.
Talent Assemble is ready to use.
Talent Metaflow is ready to use.
Talent Creeping Darkness is ready to use.
Ran for 12 turns (stop reason: didn't move).
You don't see how to get there...
You don't see how to get there...
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Po deactivates Revelation.
Po deactivates Grand Oration.
Po deactivates Quickdraw.
Po deactivates Jinxed Touch.
Po deactivates Gloom.
Po deactivates Lacerating Strikes.
Po deactivates Quicken Spells.
Po deactivates Void Stars.
Po deactivates Spellcraft.
Po deactivates Volatile Poison.
Po deactivates Necrotic Aura.
Po deactivates Twofold Curse.
Po deactivates Apply Poison.
Po deactivates Void Avatar.