Narm the Annihilator the level 1 Cornac Annihilator by lordkarasuman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassAnnihilator
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity14 (base 14)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life90/90
Steam90/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy8
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)12.522593642275 (62.32946707186%)
Defense4
Ranged Defense4
Fatigue21
Physical Save8
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
1/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
2/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Learnt new tinker schematic: Spike Attachment
Learnt new tinker schematic:
Rocket Boots
Learnt new tinker schematic:
Steamgun
Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

Saving game...

Saving done.


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Resting starts...

Talent Block is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

White worm mass uses
Multiply.
Ran for 5 turns (stop reason: hostile spotted to the northeast (white worm mass)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (white worm mass)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (white worm mass)).

Narm the Annihilator uses
Steamgun Turret.

White worm mass uses
Multiply.

Something hits Steamgun turret for
3 physical damage.