sex the level 7 Higher Necromancer by smh22880

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Exploration
SexMale
RaceHigher
ClassNecromancer
Level / Exp7 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life223/223
Mana162/162
Soul12/12
Healing Factor1
Regeneration6.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+106%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance8%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save20
Spell Save23
Mental Save20

Defense: Resistances

All+ 19%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
5/5
2/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Charnel1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
2/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

done
active
done
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Sex picks up (g.): spinel.
Sex picks up (g.):
spinel.
Sex picks up (g.):
spinel.
Sex picks up (c.):
balanced iron longsword (12-16 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 2.64 gold from the transmogrification of
potent elm vilestaff of warding (13-15 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 3.54 gold from the transmogrification of
cruel elm vilestaff of illumination (10-12 power, 2 apr, acid element).
You gain 2.39 gold from the transmogrification of
balanced iron longsword (12-16 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 2.01 gold from the transmogrification of
blink rune of the psychic (range 4; phase 11; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.