Drgrnta the level 11 Dwarf Forge Knight by jwoodward48t

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Half-Cost Category Mastery 1.3.1
No Item Decay 1.3.1
QuickTome: Orb of Communication 1.3.1
QuickTome: Remove Stat Requirements 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassForge Knight
Level / Exp11 / 9%
Sizebig
Lifes / Deaths

Primary Stats

Strength39 (base 19)
Dexterity17 (base 19)
Constitution25 (base 19)
Magic22 (base 15)
Willpower18 (base 15)
Cunning24 (base 15)

Resources

Life378/378
Stamina130/130
Healing Factor1.2087354393337
Regeneration6.5951588982431

Speed

Mental0%
Attack0%
Movement+23.408645474247%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth25.913931828235
See Invisible25.913931828235

Offense: Mainhand

Damage53
Accuracy29
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Arcane+3%
Physical+10%
Acid+9%

Offense: Damage Penetration

Lightning+20%

Defense: Base

Armour (hardiness)17.317011280365 (73.452380952381%)
Defense12
Ranged Defense12
Fatigue10.008956796628
Physical Save24
Spell Save22
Mental Save14

Defense: Resistances

Acid+ 7%( 70%)
Cold+ 16%( 70%)
Blight+ 10%( 70%)
Physical+ 14%( 70%)
Fire+ 29%( 70%)
All+ 4%( 70%)

Defense: Immunities

Disarm Resistance39%
Pinning Resistance24%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Armor forging1.40
2/5
4/5
1/5
0/5
Technique / Bloodthirst1.00
1/5
0/5
0/5
0/5
Technique / Forgeknight combat maneuvers1.30
1/5
1/5
1/5
0/5
Technique / Battle tactics1.00
1/5
0/5
0/5
0/5
Technique / Weapon forging1.40
2/5
4/5
1/5
0/5
Technique / Forge powers1.30
1/5
1/5
1/5
0/5
Cunning / Dirty fighting1.00
1/5
1/5
0/5
0/5
Technique / Forgeknight combat expertise1.30
2/5
2/5
1/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
2/5
2/5
0/5
Technique / Forger's endurance1.30
4/5
1/5
1/5
0/5
Technique / Conditioning1.30
1/5
2/5
1/5
0/5

Effects

talent

Quests

done
active
done
active
done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Drgrnta the Dwarf Forge Knight level 6
26th Voratun 122nd year of Ascendancy at 00:58
see stats
Level 10 Got a character to level 10.
By Drgrnta the Dwarf Forge Knight level 10
10th Loss 122nd year of Ascendancy at 09:30
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Drgrnta the Dwarf Forge Knight level 4
19th Voratun 122nd year of Ascendancy at 06:30
see stats
The secret city Discovered the truth about mages.
By Drgrnta the Dwarf Forge Knight level 9
6th Loss 122nd year of Ascendancy at 10:53
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


You carry too much--you are encumbered!
Drop some of your items.
You gain 1.79 gold from the transmogrification of
surging elm vilestaff (10-12 power, 2 apr, acid element).
You gain 2.42 gold from the transmogrification of
shimmering elm starstaff of might (10-12 power, 2 apr, physical element).
There is an item here:
iron greatmaul (17.5-26.25 power, 1 apr)
There is an item here:
flaming iron longsword (11.5-16.1 power, 2 apr)
There is an item here:
spiked iron plate armour of temporal resistance (3 def, 7 armour)
There is an item here:
iron plate armour of resilience (3 def, 7 armour)
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Drgrnta picks up (C.):
iron plate armour of resilience (3 def, 7 armour).
Drgrnta picks up (D.):
spiked iron plate armour of temporal resistance (3 def, 7 armour).
Drgrnta picks up (r.):
flaming iron longsword (11.5-16.1 power, 2 apr).
Drgrnta picks up (m.):
iron greatmaul (17.5-26.25 power, 1 apr).
The rod emits a strange noise, glows briefly and returns to normal.


You are no longer encumbered.
Drgrnta deactivates Daunting Presence.

Drgrnta activates Daunting Presence.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: chat started).


There is a Escape route from Reknor here (press '' or right click to use).
You feel very confident walking into this place.
Drgrnta deactivates Daunting Presence.