Highlander the level 2 Skeleton Doombringer by gorstak5

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.5.5
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp2 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 17)
Dexterity17 (base 10)
Constitution12 (base 12)
Magic15 (base 15)
Willpower15 (base 10)
Cunning11 (base 11)

Resources

Life-2/145
Stamina116/116
Vim84/84
Healing Factor1.0164835164835
Regeneration2.2870879120879

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage28
Accuracy21
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save11
Spell Save10
Mental Save8

Defense: Resistances

Nature+ 10%( 70%)
Darkness+ 10%( 70%)
Fire+ 18%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
2/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
2/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Incinerating Blows is ready to use.
Talent Burning Sacrifice is ready to use.
Highlander's is no longer blazing.

Talent Rune: Shielding is ready to use.
Rested for 95 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: at door).


Highlander wears:
Wyrmbreath (0 def, 4 armour).

Highlander wears (replacing
iron mail armour (2 def, 4 armour)): rejuvenating rough leather armour (1 def, 2 armour).

Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


Highlander picks up (b.):
wild infusion of the psychic (resist 16%; cure mental).
Highlander picks up (d.):
elm vilestaff of illumination (100% power, 2 apr, fire element).
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Ran for 1 turns (stop reason: hostile spotted to the south (skeleton warrior)).


Skeleton warrior hits Highlander for 50 physical damage.
Skeleton warrior begins to fear you.

Skeleton warrior is on fire!

Highlander hits Skeleton warrior for 26 physical, 4 fire (30 total damage).
Skeleton warrior uses Stunning Blow.

Saving game...