Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Class: Elder Wyrmic 1.7.6A new wilder class. New Talent Trees: (with some similar, old skills from wyrmic/oozemancer) Wild-Gift/Venom Aspect Old Talent Trees: Technique/Combat Training Class meant to be played on all difficulties but madness, it is too weak for it. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Schizophrenic Class 1.7.4Adds the Schizophrenic class. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Inferno Race Pack 1.7.0Adds a collection of my races. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
|
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Female |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 17 / 81% |
Size | 中等 |
Lifes / Deaths | no deaths recorded 15 / 0 |
Primary Stats
Strength | 508 (base 18) |
Dexterity | 502 (base 10) |
Constitution | 54 (base 44) |
Magic | 533 (base 39) |
Willpower | 56 (base 44) |
Cunning | 507 (base 13) |
Resources
Mana | 171/171 |
Life | 479/479 |
Steam | 100/100 |
Stamina | 236/236 |
Soul | 8/8 |
Healing Factor | 1.3997803169826 |
Regeneration | 4.8292420935899 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.205122053262% |
Spell | 0% |
Global | +108% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 80.36917210105 |
See Invisible | 87.36917210105 |
Offense: Mainhand
Damage | 159 |
Accuracy | 130 |
Crit Chance | 176% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 166 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 98 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
精神 | +40% |
闪电 | +1160% |
枯萎 | +13% |
寒冷 | +36% |
All | +10% |
暗影 | +16% |
酸性 | +25% |
火焰 | +1160% |
光系 | +20% |
自然 | +37% |
奥术 | +31% |
Offense: Damage Penetration
光系 | +15% |
闪电 | +30% |
自然 | +5% |
Defense: Base
Armour (hardiness) | 50.85344152002 (60%) |
Defense | 111 |
Ranged Defense | 121 |
Fatigue | 0 |
Physical Save | 90 |
Spell Save | 90 |
Mental Save | 87 |
Defense: Resistances
闪电 | + 23%( 70%) |
枯萎 | + 29%( 70%) |
寒冷 | + 27%( 70%) |
All | + 19%( 70%) |
暗影 | + 30%( 70%) |
火焰 | + 24%( 70%) |
光系 | + 46%( 70%) |
自然 | + 47%( 70%) |
时空 | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 11% |
Stun Resistance | 55% |
Inscriptions (5/5)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 346 伤害持续 4 回合。 效果随你的意志属性提升。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 1019 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的魔力属性提升。 |
Runes | 有效技能等级:1.0 符文:法力风暴使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 3798% 回复量持续 10 回合(总计 946 ),并立即回复 190 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 效果随你的魔力属性提升。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:17 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 842 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的灵巧属性提升。 |
Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:23 冷却时间:18 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 23 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 71% ,你的闪避增加 71 ,你的全体伤害抗性增加 71% 。 效果随你的灵巧属性提升。 |
Class Talents
法术 / 大气 | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
法术 / 火焰 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗技巧 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 土 | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
法术 / 附魔 | 2000.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
格斗 / 魔法格斗 | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
灵巧 / 卑劣攻击 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
灵巧 / 生存 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
种族技能 / 永恒精灵 | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
法术 / 防护 | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
蒸汽科技 / 物理 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 死灵 | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
蒸汽科技 / 化学 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 传送 | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | 石化皮肤 |
talent | 破碎尖刺 |
talent | 奥术武器 |
talent | 奥术护盾 |
talent | 闪电风暴 |
talent | 风之羽翼 |
talent | 闪电之触 |
talent | 奥术充能 |
talent | 强化护盾 |
talent | 燃烧之手 |
Quests
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将绝望的死灵法师护送到了闪光洞穴的第3层的召回传送门。 护送:绝望的死灵法师 (闪光洞穴的第3层)作为奖励,你解锁技能树 法术 / 死灵 (技能等级 1.00). | 结束 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
凡人世界的那些琐事对于你的终极目标:超越死亡来说是微不足道的。 起死回生你关于这个主题的研究已经令你发现了很多东西,现在,你必须准备你辉煌的重生仪式。 你需要: * 仪式需要你有足够的财富、经验并拥有足够的力量。(等级25,魔力值50,意志值25,具有1点觉醒点)。 * 一个死灵法师跳动的心脏。 * 仪式必须在一个合适的地方进行,要足够隐蔽但是又能传输能量。 | 正在进行 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 | 正在进行 |
你听说在闪光洞穴中有一些被魔法大爆炸能量影响的奇怪水晶。 魔法大爆炸的回音有传闻说西面有堕落的永恒精灵的营地。 * 你已经探索了闪光洞穴,并摧毁了魔法大爆炸水晶体。 * 你已经探索了罗兰精灵营地并杀死了检察官。 | 结束 |
Equipment
在手上 | 细雨业力 (0 闪避, 2 护甲) 细雨业力 (0 闪避, 2 护甲)2阶随机史诗手部护甲(1.5负重) 奥术能量/自然力量 词缀:炼金术师/黑暗/两极 装备时: 属性 +4力量 +2敏捷 +3魔力 +3意志 +2体质 ------ 进攻 ------ 伤害加成 +6% 暗影 +5% 寒冷 近战命中 5 酸性 10 暗影 13 寒冷 6 火焰 5 闪电 ------ 防御 ------ 护甲 +2 抗性 +8% 暗影 +10% 寒冷 被暴伤害减免 5.00% ------ 其他 ------ 疲劳值 +3% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
在头上 | 铁盔 '霹雳业力' (0 闪避, 5 护甲) 铁盔 '霹雳业力' (0 闪避, 5 护甲)1阶稀有头部护甲(3.0负重) 大师杰作 词缀:矿工 装备时: ------ 进攻 ------ 伤害加成 +15% 精神 抗性穿透 +10% 闪电 精神强度 +20(+3有效) ------ 防御 ------ 护甲 +5 ------ 其他 ------ 资源 +20.00 灵能上限 暗视 +1 疲劳值 +5% 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
主护甲 | 斯派德的蛛丝礼服 (10 闪避, 15 护甲) 斯派德的蛛丝礼服 (10 闪避, 15 护甲)3阶神器长袍护甲(2.0负重) 自然力量 装备时: 属性 +5体质 +4意志 ------ 进攻 ------ 伤害加成 +15% 酸性 +15% 自然 +15% 精神 精神暴击 +5% 精神强度 +10(+2有效) 近战反伤 20 自然减速 20 毒素 ------ 防御 ------ 护甲 +15 护甲强度 +30% 闪避 +10(+2有效) 抗性 +30% 自然 +11% 所有 物理豁免 +10(+2有效) 法术豁免 +10(+2有效) 这套礼服完全用蛛丝制成。它看起来充满异国风情,一些智者推测它来自另一个世界,很可能穿越过时空之门。 |
弹药袋 | 60 炼金玛瑙石 60 炼金玛瑙石1阶普通黑曜石炼金宝石(0.0负重) 当用作炼金炸弹时: 炸弹伤害 +5% 宝石可用来卖钱或用于法术仪式。 |
在手指上 | 铜戒指 '快乐的支架' 铜戒指 '快乐的支架'1阶稀有戒指首饰(0.1负重) 自然力量 词缀:树人 装备时: ------ 进攻 ------ 精神暴击 +5% ------ 防御 ------ 抗性 +5% 自然 +6% 枯萎 精神豁免 +6(+1有效) 状态免疫 +11% 疾病 +11% 毒素 ------ 其他 ------ 资源 +2.00 仇恨上限 戒指让你的手指更加美丽! |
在手指上 | 金戒指 威严护符 金戒指 威严护符3阶随机史诗戒指首饰(0.1负重) 大师杰作 词缀:救世主/痛苦编织者 装备时: 属性 +2灵巧 +2意志 ------ 进攻 ------ 伤害加成 +10% 所有 法术强度 +18(+2有效) 精神强度 +18(+3有效) 物理强度 +14(+1有效) ------ 防御 ------ 物理豁免 +8(+2有效) 法术豁免 +8(+2有效) 精神豁免 +8(+2有效) ------ 其他 ------ 资源 +2.00 暴击回复仇恨 戒指让你的手指更加美丽! |
在腰间 | 花病房 花病房1阶稀有腰带护甲(1.0负重) 自然力量 词缀:绝缘 装备时: 属性 +2魔力 ------ 进攻 ------ 伤害加成 +3% 枯萎 抗性穿透 +20% 闪电 +5% 自然 暴击加法强 +2 ------ 防御 ------ 抗性 +5% 闪电 +6% 时空 法术豁免 +3(+1有效) 一条可以围住腰的皮带。 |
在主手 | 白蜡元素法杖 '黎明线' (15-18 伤害, 3 护甲穿透, 火焰 伤害) 白蜡元素法杖 '黎明线' (15-18 伤害, 3 护甲穿透, 火焰 伤害)2阶随机史诗法杖单手武器(5.0负重) 奥术能量/大师杰作 词缀:短/地狱/高级 当作武器使用时: 武器伤害 15.0 - 18.0 使用 80%魔力 命中加成 +1.0% 触发伤害(最大200%) 护甲穿透 +3 暴击率 +3.0% 攻击速度 100% 装备时: ------ 进攻 ------ 暴击系数 +15.00% 伤害加成 +15% 闪电 +15% 寒冷 +15% 奥术 +15% 火焰 抗性穿透 +15% 光系 法术暴击 +2% 法术强度 +13(+2有效) 近战命中 17 火焰 近战反伤 4 枯萎 ------ 其他 ------ 光照 +2 反隐身 +7 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
工具 | 野生中午 (挖掘速度20回合) 野生中午 (挖掘速度20回合)1阶稀有鹤嘴锄工具(3.0负重) 大师杰作 词缀:瑞库纳 装备时: 属性 +1力量 ------ 进攻 ------ 伤害加成 +12% 自然 +6% 寒冷 近战命中: * 20%几率降低79%整体速度 ------ 防御 ------ 抗性 +6% 暗影 +6% 火焰 ------ 其他 ------ 资源 +10.00 灵能上限 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
斗篷 | 亚麻斗篷 树石材 (1 闪避, 0 护甲) 亚麻斗篷 树石材 (1 闪避, 0 护甲)1阶稀有斗篷护甲(2.0负重) 大师杰作 词缀:艾德瑞尔 装备时: 属性 +2灵巧 +2敏捷 ------ 进攻 ------ 伤害加成 +6% 奥术 法术强度 +10(+1有效) 近战命中: * 20%几率降低79%整体速度 * 20%几率降低54力量、敏捷和体质 ------ 防御 ------ 闪避 +1(+1有效) 法术豁免 +9(+2有效) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在脚上 | 冷酷家乡 (0 闪避, 4 护甲) 冷酷家乡 (0 闪避, 4 护甲)3阶随机史诗脚部护甲(3.0负重) 大师杰作 词缀:旅行者/流浪者/坚韧 装备时: 属性 +2灵巧 +3体质 ------ 防御 ------ 护甲 +4 抗性 +3% 光系 +6% 枯萎 物理豁免 +24(+5有效) 精神豁免 +10(+2有效) ------ 其他 ------ 负重 +23 资源 +13.00 体力上限 +0.50 体力回复 光照 +2 疲劳值 -3% 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
光源 | 夏日之殇 夏日之殇1阶神器 光照 (1.0 负重) 自然力量 装备时: ------ 进攻 ------ 伤害加成 +10% 光系 近战命中 15 光照爆发(范围 1) ------ 防御 ------ 抗性 +30% 光系 治疗系数 +10% ------ 其他 ------ 光照 +5 近战攻击时,在1码半径内造成15光系伤害并照亮区域。 召唤阳光,驱除黑暗并照亮20格内的地面。 (113强度,基于意志 ). 消耗9能量,目前15/15 一个小水晶瓶里捕获了夏日的阳光。 |
Inventory
角斗士的蒸汽机植入物 (蒸汽 35) 角斗士的蒸汽机植入物 (蒸汽 35)1阶词缀植入物卷轴(0.1负重) 蒸汽科技 当铭刻在你的皮肤上时: 冷却时间:20 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:蒸汽制造机每回合制造 34.6 点蒸汽。 能直接使用,立即制造 173 蒸汽。 效果随你的敏捷属性提升。 植入到皮肤上. 蒸汽科技的植入物可以移植到使用者皮肤上…… |
法师的闪烁符文 (范围 26; 相位 78; 冷却 15) 法师的闪烁符文 (范围 26; 相位 78; 冷却 15)1阶词缀符文卷轴(0.1负重) 奥术能量 当铭刻在你的皮肤上时: 使用范围:26 冷却时间:15 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 26 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 78% ,你的闪避增加 78 ,你的全体伤害抗性增加 78% 。 效果随你的魔力属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
泰坦的护盾符文 (吸收 337; 持续 4; 冷却 16) 泰坦的护盾符文 (吸收 337; 持续 4; 冷却 16)词缀符文卷轴(0.1负重) 奥术能量 当铭刻在你的皮肤上时: 冷却时间:16 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 337 伤害持续 4 回合。 效果随你的体质属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
泰坦的风暴护盾符文 (阈值 0; 次数 4; 持续 4; 冷却 13) 泰坦的风暴护盾符文 (阈值 0; 次数 4; 持续 4; 冷却 13)词缀符文卷轴(0.1负重) 奥术能量 当铭刻在你的皮肤上时: 冷却时间:13 使用速度:瞬间(0%回合) 是:法术 介绍:启动这个符文,在你的身边召唤一团保护性的风暴,持续 4 回合。 当符文生效时,风暴可以抵挡大于 0 的任何伤害最多 4 次。 效果随你的体质属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
潜行的传送符文 (范围 543; 冷却 10) 潜行的传送符文 (范围 543; 冷却 10)词缀符文卷轴(0.1负重) 奥术能量 当铭刻在你的皮肤上时: 冷却时间:10 使用速度:法术(100%回合) 是:法术 介绍:激活这个符文随机传送 543 码范围内位置,至少传送 15 码以外。 效果随你的灵巧属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
配方: 磁性弹 配方: 磁性弹1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
精准的解剖刀 (15-20 伤害, 25 护甲穿透) 精准的解剖刀 (15-20 伤害, 25 护甲穿透)1阶神器匕首单手武器(1.0负重) 奥术能量 当作武器使用时: 武器伤害 15.0 - 19.5 使用 45%力量, 55%敏捷 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +25 攻击速度 100% 护盾穿透 +50% 装备时: ------ 进攻 ------ 命中 +20(+2有效) 心眼: 该物品允许你在攻击不可见单位时不受任何命中惩罚。 这把解剖刀曾经被可怕的巫师卡·普尔在黄昏纪刚开始学习死灵法术时使用。许多人,生物和尸体都成为了他那可怕实验的牺牲品。 |
地狱耳语 闪耀热血 (13-17 伤害, 6 护甲穿透) 地狱耳语 闪耀热血 (13-17 伤害, 6 护甲穿透)2阶随机史诗匕首单手武器(1.0负重) 奥术能量/大师杰作 词缀:邪恶/战争使者/电弧 当作武器使用时: 武器伤害 13.0 - 16.9 使用 50%敏捷, 50%力量 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +6 暴击率 +5.0% 攻击速度 100% 近战命中 +6 枯萎 +8 火焰 命中溅射一格 +4 自然 命中时: * 8%几率降低54力量、敏捷和体质 * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成212伤害 装备时: 属性 +1体质 ------ 进攻 ------ 抗性穿透 +10% 火焰 +5% 物理 物理强度 +5(+0有效) ------ 防御 ------ 状态免疫 +12% 缴械 锋利、短而致命。 |
卡·普尔的陨落 (10-12 伤害, 0 护甲穿透, 暗影 伤害) 卡·普尔的陨落 (10-12 伤害, 0 护甲穿透, 暗影 伤害)1阶神器法杖双手武器(5.0负重) 奥术能量 当作武器使用时: 武器伤害 10.0 - 12.0 使用 110%魔力 命中加成 +2.0% 触发伤害(最大200%) 暴击率 +1.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +10% 酸性 +10% 火焰 +10% 暗影 +10% 枯萎 法术暴击 +8% 法术强度 +7(+1有效) ------ 其他 ------ 反隐身 +2 技能 +1 法杖掌控 技能树系数 +0.10 堕落/骨 白骨之矛: 有效技能等级:3.0 能量消耗 6,总计6/6. 使用范围:10 飞行速度:瞬间 是:法术 介绍: 释放一根骨矛,对一条线上的目标造成 427.43 物理伤害。这些目标每具有一个魔法负面效果,就额外受到 20% 的伤害,最多达到 100%( 855 )。 伤害受法术强度加成。 这根法杖由许多生物的骨头制成并散发着能量。你甚至可以在很远的地方感受到它的邪恶气息。 |
力量的强力 (10-12 伤害, 2 护甲穿透, 火焰 伤害) 力量的强力 (10-12 伤害, 2 护甲穿透, 火焰 伤害)1阶稀有法杖单手武器(5.0负重) 大师杰作 词缀:短 当作武器使用时: 武器伤害 10.0 - 12.0 使用 80%魔力 命中加成 +1.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +10% 火焰 法术暴击 +1% 法术强度 +3(+1有效) ------ 防御 ------ 抗性 +9% 寒冷 状态免疫 +10% 沉默 ------ 其他 ------ 暗视 +1 反隐身 +3 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
巨人腰带 巨人腰带1阶神器腰带护甲(1.0负重) 大师杰作 如果有一对大些的手套就好了。 装备时: ------ 防御 ------ 护甲 +4 生命值 +40.00 状态免疫 +40% 击退 ------ 其他 ------ 负重 +70 疲劳值 -10% 这条腰带被赋予了神秘的魔力来对抗膨胀的腰围。不管它蕴含着的是何种力量,它总是能在你负重不足时助你一臂之力。 |
炽焰手套 (0 闪避, 2 护甲) 炽焰手套 (0 闪避, 2 护甲)1阶神器手部护甲(1.0负重) 自然力量 装备时: 属性 +2灵巧 +3意志 ------ 进攻 ------ 伤害加成 +5% 火焰 精神强度 +2(+0有效) ------ 防御 ------ 护甲 +2 抗性 +10% 火焰 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 火焰喷射: 有效技能等级:3.0 能量消耗 7,总计24/24. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:吐出一枚火球造成 1418.38 火焰伤害。 伤害受精神强度加成。 这副手套似乎是由里奇的甲壳组成。它们摸上去非常热。 |
3 玛瑙石 3 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 镶嵌时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
黑刚玉 黑刚玉3阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +3力量 +3敏捷 +3魔力 +3意志 +3灵巧 +3体质 镶嵌时: 属性 +3力量 +3敏捷 +3魔力 +3意志 +3灵巧 +3体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
8 尖晶石 8 尖晶石1阶普通绿宝石珠宝(0.0负重) 装备时: 闪避 +2(+1有效) 物理豁免 +2(+1有效) 法术豁免 +2(+0有效) 精神豁免 +2(+0有效) 镶嵌时: 闪避 +2(+1有效) 物理豁免 +2(+1有效) 法术豁免 +2(+0有效) 精神豁免 +2(+0有效) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
绿松石 绿松石4阶普通绿宝石珠宝(0.0负重) 装备时: 抗性穿透 +10% 所有 命中 +10(+1有效) 镶嵌时: 抗性穿透 +10% 所有 命中 +10(+1有效) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
梦境之眼 梦境之眼1阶神器杂项工具(2.0负重) 灵能力量 装备时: 属性 +5意志 ------ 进攻 ------ 精神强度 +5(+1有效) ------ 防御 ------ 精神豁免 +10(+2有效) 穿戴者陷入沉睡。 清晰梦境: 此装备允许装备者边睡觉边行动。 睡眠: 有效技能等级:3.0 能量消耗 17,总计25/25. 使用范围:7 飞行速度:瞬间 是:精神力量 介绍:使 1 码半径范围内的目标陷入 3 回合的睡眠状态中,使它们无法行动。它们每承受 23 点伤害,睡眠的持续时间减少一回合。 当睡眠结束时,目标会饱受失眠的痛苦,持续回合等于已睡眠的回合数(但最多 10 回合),失眠状态的每一个剩余回合数会让目标获得 20% 睡眠免疫。 在等级 5 时,睡眠会具有传染性,每回合有 25 %几率传播向附近的目标。 受精神强度影响,伤害临界点按比例加成。 这个眼睛永远是睁着的,似乎并不相信它见到的事物。 |
普洛克斯的幸运半身人脚 普洛克斯的幸运半身人脚1阶神器杂项工具(2.0负重) 自然力量 装备时: 属性 +5幸运 ------ 防御 ------ 闪避 +5(+1有效) ------ 其他 ------ 解除陷阱 +5 侦查陷阱。 25%几率解除至多3个震慑、定身或眩晕效果。 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
鉴定水晶球 鉴定水晶球任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
便携式自动材料提取仪 便携式自动材料提取仪任务能量蒸汽工具(0.0负重) 蒸汽科技 当携带时: 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化). 消耗0能量,目前1000/1000 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
石榴石 石榴石3阶普通红宝石珠宝(0.0负重) 装备时: 伤害加成 +6% 所有 法术暴击 +3% 精神暴击 +3% 物理暴击 +3.0% 镶嵌时: 伤害加成 +6% 所有 法术暴击 +3% 精神暴击 +3% 物理暴击 +3.0% 潜在伤害类型:火焰 宝石可用来卖钱或用于法术仪式。 |
废除之枝 (1/1) 废除之枝 (1/1)2阶神器魔杖护符(2.0负重) 奥术能量 将半径5内的一个目标的至多3个纹身、符文或技能打入3-5回合的冷却。. 消耗26能量,目前30/30 你可以感受到枝条周围的魔力流失,甚至它自己也似乎受到了影响。 |
回归之杖 (1/2) 回归之杖 (1/2)任务魔杖护符(2.0负重) 未知力量 传送至世界地图(等待40回合). 消耗172能量,目前287/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒 转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
3 紫黄晶 3 紫黄晶1阶普通黄宝石珠宝(0.0负重) 装备时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 镶嵌时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
3 黄水晶 3 黄水晶1阶普通黄宝石珠宝(0.0负重) 装备时: 光照 +4 暗视 +4 镶嵌时: 光照 +4 暗视 +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
2 锆石 2 锆石1阶普通黄宝石珠宝(0.0负重) 装备时: 护甲 +1 抗性 +1% 所有 镶嵌时: 护甲 +1 抗性 +1% 所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
By ArcBladea,永恒精灵奥术之刃,等级10
6 狂欢月 122 year of Ascendancy at 17:51 see stats
By ArcBladea,永恒精灵奥术之刃,等级4
76 派尔月 122 year of Ascendancy at 13:07 see stats
By ArcBladea,永恒精灵奥术之刃,等级4
76 派尔月 122 year of Ascendancy at 13:07 see stats
By ArcBladea,永恒精灵奥术之刃,等级10
7 狂欢月 122 year of Ascendancy at 12:15 see stats
By ArcBladea,永恒精灵奥术之刃,等级14
9 狂欢月 122 year of Ascendancy at 07:24 see stats
By ArcBladea,永恒精灵奥术之刃,等级12
8 狂欢月 122 year of Ascendancy at 06:18 see stats
By ArcBladea,永恒精灵奥术之刃,等级7
4 狂欢月 122 year of Ascendancy at 11:39 see stats
Log
你回收了回复的钢锁甲 (2 闪避, 6 护甲),获得了6.95金币。
你回收了腐败传说 (25 闪避, 1 护甲),获得了14.96金币。
你回收了深渊之稳定的粗制皮帽 (0 闪避, 1 护甲),获得了2.48金币。
你回收了暗影之 (+16%)法力编织的亚麻法师帽 (1 闪避, 0 护甲),获得了1.69金币。
你回收了粗制皮帽 (0 闪避, 1 护甲),获得了0.10金币。
你回收了粗制皮帽 (0 闪避, 1 护甲),获得了0.10金币。
你搜集了一个新的材料:铁块(1).
你回收了铁盔 (0 闪避, 3 护甲),获得了0.25金币。
你搜集了一个新的材料:铁块(1).
你回收了旅行者的速度之铁质重靴 (0 闪避, 3 护甲),获得了5.53金币。
你回收了坚韧之粗制皮靴 (0 闪避, 1 护甲),获得了2.56金币。
你回收了谋杀者的亚麻斗篷 (1 闪避, 0 护甲),获得了3.01金币。
你搜集了一个新的材料:铁块(1).
你回收了铁斧 '微风猛攻' (18-25 伤害, 2 护甲穿透),获得了12.55金币。
你搜集了一个新的材料:一束植物 (蛇草)(1).
你回收了青苔灵晶 '力量之墨鱼' (3-3 伤害, 12 护甲穿透, 精神 伤害),获得了14.54金币。
你搜集了一个新的材料:钢块(1).
你回收了屠杀之钢化大剑 (32-52 伤害, 2 护甲穿透),获得了0.70金币。
你搜集了一个新的材料:铁块(1).
你回收了凛冬猛禽 (26-42 伤害, 1 护甲穿透),获得了16.71金币。
这里有一个通往诺尔格斯巢穴的路(按 '' 或右键使用)。
你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。
保存游戏...
今天是马基·埃亚尔卓越纪18年,黄昏月 122 。
当前时间 00:15。
保存完毕。
今天是马基·埃亚尔卓越纪19年,黄昏月 122 。
当前时间 04:13。
围绕着ArcBladea的闪电风暴沉寂了下来并消失了。