Haon the level 2 Cornac Anorithil by Liveth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
Additional Randart Properties 1.5.10
Convenient Digging 1.5.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassAnorithil
Level / Exp2 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life102/102
Positive33/33
Negative33/33
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10.455249264669%
Spell+3.0550286754559%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance7%
Speed0.97035536533519

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%

Defense: Base

Armour (hardiness)3 (45%)
Defense0
Ranged Defense0
Fatigue0
Physical Save16
Spell Save10
Mental Save8

Defense: Resistances

Physical+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
2/17
22/51
1/3
1/2
1/2
1/2
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Haon picks up (a.):
elm magestaff (10-12 power, 2 apr, fire element).
Ran for 7 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Haon picks up (p.):
brass lantern.
There is a way to the next level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.86 gold from the transmogrification of
rough leather armour of temporal resistance (3 def, 2 armour).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 4.15 gold from the transmogrification of
balanced iron waraxe of vileness (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 1.11 gold from the transmogrification of
flaming coral trident (12-20 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-19 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (15-24 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-20 power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
There is a way to the previous level here (press '' or right click to use).