Jim the level 9 Wight Archmage by jej0000

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceWight
ClassArchmage
Level / Exp9 / 60%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity16 (base 13)
Constitution23 (base 20)
Magic24 (base 22)
Willpower22 (base 17)
Cunning12 (base 12)

Resources

Life-23/211
Mana27/151
Healing Factor1.1010362694301
Regeneration0.27525906735751

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+76.923076923077%

Vision

Sight10
Lite6
Infravision1
See Stealth3.2109255888211
See Invisible7.4627700515063

Offense: Mainhand

Damage13
Accuracy10
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+3%
Mind+9%
Darkness+10%

Defense: Base

Armour (hardiness)10 (33%)
Defense12
Ranged Defense12
Fatigue1
Physical Save16
Spell Save21
Mental Save24

Defense: Resistances

Arcane+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
3/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
3/5
0/5
0/5

Generic Talents

Undead / Wight1.10
1/5
2/5
0/5
0/5
Spell / Aegis1.30
5/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect

Quests

done
failed
done
done
active
active
done
active
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Jim the Wight Archmage level 9
7th Mirth 122nd year of Ascendancy at 18:59
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Jim the Wight Archmage level 9
10th Mirth 122nd year of Ascendancy at 08:52
see stats

Log

Talent Flame is ready to use.
Jim reflects damage back to Assassin Lord!
Jim hits Assassin Lord for 57 reflected, 31 reflected, 5 reflected (92 total damage).
Assassin Lord hits Jim for (57 absorbed), 0 darkness, (31 absorbed), 0 darkness, (5 absorbed), 0 nature (0 total damage).

Jim casts
Ice Shards.
Assassin Lord resists!

Jim's Ice Shards hits Assassin Lord for
66 cold damage.
Your shield crumbles under the damage!

The shield around Jim crumbles.

Jim reflects damage back to Assassin Lord!
Jim hits Assassin Lord for 34 reflected, 4 reflected (37 total damage).
Assassin Lord hits Jim for (34 absorbed), 0 darkness, (4 absorbed), 14 darkness, 5 nature (18 total damage).
Talent Lightning is ready to use.

Jim casts
Flame.
Jim casts
Arcane Reconstruction.
Jim receives 304 healing.
Assassin Lord performs a melee critical strike against Jim!
Assassin Lord performs a melee critical strike against Jim!
Assassin Lord hits Jim for 61 darkness, 35 darkness, 5 nature (101 total damage).
Assassin Lord performs a melee critical strike against Jim!
Jim resists the vile poison!


Assassin Lord hits Jim for 55 darkness, 21 darkness, 5 nature (80 total damage).
Jim casts
Flame.
Talent Ice Shards is ready to use.
Jim's Flame hits Assassin Lord for
34 fire damage.
Assassin Lord is no longer covered by shadows.

Assassin Lord casts
Shadowstep.