Icodin the level 6 Draconian Anorithil by nshekel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDraconian
ClassAnorithil
Level / Exp6 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution23 (base 10)
Magic31 (base 29)
Willpower13 (base 10)
Cunning22 (base 21)

Resources

Life305/305
Positive45/45
Negative26/45
Healing Factor1.1099022211821
Regeneration0.27747555529553

Speed

Mental0%
Attack0%
Movement+12.317712611775%
Spell+3.8530239145029%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth12
See Invisible13

Offense: Mainhand

Damage12
Accuracy11
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance14%
Speed0.96289926119364

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Darkness+8%

Defense: Base

Armour (hardiness)4 (32%)
Defense3
Ranged Defense3
Fatigue1
Physical Save15
Spell Save15
Mental Save33

Defense: Resistances

Darkness+ 23%( 70%)
Light+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance22%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
2/5
2/5
0/5
0/5
Celestial / Sunlight1.30
5/5
3/5
0/5
0/5
Celestial / Star fury1.30
5/5
3/5
0/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Draconian1.20
1/5
1/5
Celestial / Chants1.30
5/5
2/5
0/5
0/5
Celestial / Hymns1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
2/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done
active
done
active

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Icodin the Draconian Anorithil level 6
79th Pyre 122nd year of Ascendancy at 03:54
see stats

Log


Ran for 4 turns (stop reason: something interesting).


Resting starts...

Rested for 84 turns (stop reason: all resources and life at maximum).


Ran for 9 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to Derth here (press '' or right click to use).
Ran for 3 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

There is an exit to Derth here (press '' or right click to use).

You gain 2.20 gold from the transmogrification of
arcing iron dagger of daylight (10-13 power, 5 apr).
Icodin deactivates
Jumpgate.
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)