










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: The Black Bikini 1.7.0Adds new artifact The Black Bikini (automatically changed to The Black Mankini for male characters) with stats identical to Black Robe and appearing at roughly the same depths. In addition, if the Ashes of Urh'Rok DLC is active, both Black Robe and The Black Bikini will be modified to be Obsidian Treasures (like the Black Ring and the Black Core), granting additional defense proportional to the player's total Shadow Power. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. KOR Addon Translations - All in One 1.7.4각종 애드온들의 한국어 번역 통합본입니다. (원본 애드온이 없으면 아무 기능도 하지 않습니다) This is a korean translation package addon for several addons. Without the original, it does nothing.
Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Swordsmaster |
Level / Exp | 8 / 64% |
Size | 보통 |
Lifes / Deaths | Killed by thief at level 8 on the 6 즐거움 122 year of Ascendancy at 01:51 / 1 |
Primary Stats
Strength | 37 (base 32) |
Dexterity | 39 (base 32) |
Constitution | 12 (base 10) |
Magic | 10 (base 10) |
Willpower | 18 (base 10) |
Cunning | 13 (base 12) |
Resources
Life | -76/490 |
Stamina | 141/141 |
Healing Factor | 1.1691526171258 |
Regeneration | 7.9042347852302 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +5.814468817583% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 55 |
Accuracy | 51 |
Crit Chance | 4% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 42 |
Accuracy | 51 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
비전 | +6% |
자연 | +6% |
Offense: Damage Penetration
화염 | +5% |
Defense: Base
Armour (hardiness) | 13 (38.594633868923%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 20 |
Mental Save | 13 |
Defense: Resistances
빛 | + 18%( 70%) |
냉기 | + 40%( 70%) |
어둠 | + 17%( 70%) |
화염 | + 18%( 70%) |
자연 | + 25%( 70%) |
산성 | + 15%( 70%) |
황폐 | + 25%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (3/3)
Infusions | 실질 기술 레벨: 1.0 주입: 재생사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 12 투사체 속도: 즉시 도달 사용 속도: 표준 (한 턴의 100% 소모) 종류: 자연 설명: 주입물을 활성화하여 5 턴 동안 총 204 생명력을 회복합니다. 이 효과는 힘 능력치에 비례하여 증가합니다. |
Runes | 실질 기술 레벨: 1.0 룬: 보호막사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 18 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 주문 설명: 룬을 발동하여 3 턴 동안 최대 167 피해를 흡수하는 보호막을 생성합니다. 이 효과는 힘 능력치에 비례하여 증가합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 회복사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 12 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 턴 소모 없이 생명력을 50 회복하고, 상처, 독, 질병을 하나 치료합니다. |
Class Talents
전투 기술 / 숙련된 투사 | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
전투 기술 / 양손 무기 맹공 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
전투 기술 / 검술 | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
전투 기술 / 전투 기술 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
전투 기술 / 결투사 | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
전투 기술 / 쌍수 무기 전투 기술 | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
전투 기술 / 전투 훈련 | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
전투 기술 / 보법 | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
자연의 권능 / 마석 수련 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
전투 기술 / 상태 조절 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
교활 / 생존 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
전투 기술 / 기동 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
마법의 힘으로 동작하는 유물을 찾아 오라는 과제를 받은 수습 마법사를 만났습니다. 수습생의 과제그는 당신에게 도움을 요청했고, 필요 없는 것을 가져다 달라고 말했습니다. * 마법의 힘으로 동작하는 유물 가져다 주기. | 성공 |
숨겨진 보물에 대한 모든 단서를 찾았습니다. 트롤 늪의 세 번째 구역에 보물이 있는 곳으로 가는 길이 있을 것입니다. 숨겨진 보물하지만 굉장히 위험해 보입니다 - 조심하세요. 빌을 처단했습니다. 그 보상으로 그의 보물은 모두 당신 것입니다. | 성공 |
보물과 영광을 찾아 코르'풀의 폐허 아래의 동굴과 트롤 늪을 탐험해 봅시다! 트롤과 축축한 동굴* 트롤 늪을 탐험하고 트롤 프록스를 무찔렀습니다. * 코르'풀의 폐허를 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! | 활성 |
근심하는 지식 전달자를 성공적으로 코르'풀의 폐허 1구역 구역의 귀환 차원문까지 호위했습니다. 호위: 근심하는 지식 전달자 (코르'풀의 폐허 1구역)그 보상: 민첩 +5. | 성공 |
Equipment
보조무기 | ![]() 3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 12.0 - 16.8 물리 Uses 100% Dex Mastery 무기 숙련 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% 날카롭고, 길고 치명적입니다. |
허리 | ![]() 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% 황폐 +20% 냉기 +20% 자연 Healmod +15% 최고 의회의 치유사들이 썼다는 소문이 도는 허리띠입니다. |
주무기 | ![]() 3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 17.5 - 24.5 물리 Uses 100% Dex Mastery 무기 숙련 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +8 빛 While equipped: offense ------ Accuracy +5 (+2 eff.) 날카롭고, 길고 치명적입니다. |
발 | ![]() 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Wil +1 Cun +2 Con offense ------ Damage +6% 비전 defense ------ Armor +3 Fatigue -3% Physical save +5 (+2 eff.) other ------- Encumbrance +21 Light +1 무거운 전투 장화로, 발가락과 발 뒤꿈치 부분 같은 취약한 부분에 쇳조각을 붙여 착용자를 위험에서 더 잘 보호합니다. |
목 | ![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +12% 빛 +11% 어둠 Blind Resist +21% 목걸이는 목을 멋지게 만들어 줍니다! |
머리 | ![]() 3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +5% Resistance +6% 화염 +6% 냉기 머리 전체를 보호할 수 있는 커다란 투구입니다. 하지만 통풍이 잘 안 되고 시야가 가려지는 문제가 있습니다. |
손 | ![]() 1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +11 (+4 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 손을 어느 정도 보호하면서도 손가락의 움직임을 크게 방해하지 않는 가벼운 장갑입니다. |
가슴 방어구 | ![]() 2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all 당신은 이것을 벗은 적이 없습니다. 섹시하고, 핑크색이고, 재밌다! 만약 당신이 비키니를 단 한 번도 벗지 않고 게임에서 승리한다면, 놀라운 업적을 하나 달성합니다! 맘껏 뽐내세요! |
망토 | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Wil defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +10% 냉기 Mind save +3 (+3 eff.) other ------- Max psi +40.00 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
도구 | ![]() 2.0 Encumbrance T1 totem charm [Ego] Nature 피해를 잘 버티는 촉수를 최대 5 칸 내의 범위에 소환합니다. 촉수는 3 턴 동안 지속됩니다. 매 턴 촉수는 반경 3 칸 내의 무작위한 적을 공격하여 물리 피해를 주고, 속박을 시도합니다. (촉수 능력치) 생명력: 200 기본 피해: 102 방어력: 1 모든 저항: 1 Puts all charms on 25 turn cooldown 토템은 강력한 자연의 추종자들이 대자연의 힘을 담아내기 위해 만들어냅니다. |
광원 장비 | ![]() 2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Damage +6% 자연 Ignore resists +5% 화염 When Hit 11 화염 On-Hit (Melee): * 10% 확률로 전체속도를 37% 감소시킵니다. defense ------ Resistance +9% 산성 +6% 화염 other ------- Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
Inventory
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: 재사용 대기시간: 17 사용 속도: 즉시 (턴 소모 없음) 종류: 주문 설명: 룬을 발동하여 턴 소모 없이 부정적인 에너지를 제거합니다. 모든 압도 효과를 제거하며, 물리, 정신, 마법 효과를 각각 하나씩 제거합니다. 제거한 에너지를 이용하여 3 턴 동안 유지되는 보호막을 만듭니다. 정화된 부정적인 효과 하나 당 42 피해량을 흡수할 수 있습니다 (제거된 압도 효과는 보호막을 제공하지 않습니다). 압도 효과만을 제거했을 경우, 보호막은 생성되지 않지만 재사용 대기시간이 75% 단축됩니다. 이 효과는 마법 능력치에 비례하여 증가합니다. 룬을 피부에 새겨넣습니다. 마법의 룬을 당신의 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
![]() 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Weapon Damage 10.0 - 12.0 물리 Uses 80% Mag Mastery 지팡이 숙련 Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +3 (+3 eff.) Damage +10% 산성 defense ------ Physical save +6 (+3 eff.) Spell save +5 (+3 eff.) Mind save +6 (+6 eff.) other ------- Talents +1 지팡이 다루기 마법 지팡이는 마법 사용자들을 위해 최고의 장인들이 만들어냅니다. |
![]() 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 10.0 - 12.0 물리 Uses 80% Mag Mastery 지팡이 숙련 Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+3 eff.) Damage +10% 냉기 other ------- Talents +1 지팡이 다루기 마법 지팡이는 마법 사용자들을 위해 최고의 장인들이 만들어냅니다. |
![]() 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane/Master Weapon Damage 10.0 - 12.0 물리 Uses 80% Mag Mastery 지팡이 숙련 Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Critical power +11.00% Spellpower +12 (+11 eff.) Damage +10% 화염 other ------- Mana/turn +0.13 Talents +1 지팡이 다루기 마나를 모읍니다 (5 턴 동안 마나 재생이 2000% 증가합니다) Puts all charms on 30 turn cooldown 마법 지팡이는 마법 사용자들을 위해 최고의 장인들이 만들어냅니다. |
![]() 5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 물리 Uses 130% Str Mastery 무기 숙련 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: 파쇄의 일격: 실질 기술 레벨: 2.0 Power cost 20 out of 20/20. Range melee/personal 재사용 대기시간: 13 Travel.spd instantaneous 설명: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. 트롤 빌이 사용하던 거대하고, 위협적인 통나무입니다. 힘만 충분하다면 빌처럼 쓸 수 있습니다! |
![]() 3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 16.0 - 25.6 물리 Uses 120% Dex Mastery 무기 숙련 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% 두 손으로 드는 거대한 대검입니다. |
![]() 3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 12.5 - 17.5 물리 Uses 100% Dex Mastery 무기 숙련 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% 날카롭고, 길고 치명적입니다. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 9.0 - 11.7 물리 Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +8 어둠 On Hit: * 50% 확률로 기술 하나에 2 턴의 재사용 대기시간을 적용합니다 (이 효과는 혼란 면역력으로 저항 가능합니다) While equipped: offense ------ Damage +12% 자연 other ------- Light +2 날카롭고, 짧지만 치명적입니다. |
![]() 4.0 Encumbrance T1 longbow 2H weapon Reqs 사격 [Ego] Disrupt/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +3 Str offense ------ Physical Power +9 (+3 eff.) defense ------ Resistance +11% 산성 +12% 전기 +12% 냉기 +12% 화염 +5% all Spell save +8 (+4 eff.) 활은 적에게 화살을 쏘는 데에 쓰입니다. |
![]() 4.0 Encumbrance T1 longbow 2H weapon Reqs 사격 [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 산성 While equipped: offense ------ Physical Crit +2.0% Damage +12% 산성 Accuracy +9 (+3 eff.) 활은 적에게 화살을 쏘는 데에 쓰입니다. |
![]() 3.0 Encumbrance T1 arrow ammo [Ego] Arcane Weapon Damage 13.0 - 18.2 물리 Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 18 On-ranged-hit +9 빛 Damage Against +8% Undead 화살은 활과 함께 적을 꿰뚫어 죽음으로 인도합니다. |
![]() 3.0 Encumbrance T1 shot ammo [Rare] Arcane Weapon Damage 12.0 - 14.4 물리 Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 20 Auto Reload 4 On-Hit, radius 1 +12 비전 +8 전기 On Hit: * 10% 확률로 0.1 턴을 획득합니다. (1 턴에 최대 3 번 발동합니다) 탄환은 투석구와 함께 적을 타격해 죽음으로 인도합니다. |
![]() 7.0 Encumbrance T1 shield armor Reqs - 방패 수련 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% 확률로 대상에게 반경 4 칸 원뿔 범위의 차가운 물보라를 일으켜 공격합니다. defense ------ Armor +8 Defense +8 (+4 eff.) Fatigue +12% Resistance +15% 냉기 +10% 화염 other ------- Max air +20.00 Talents +1 방패 막기 On block: 30% 확률로 대상에게 반경 4 칸 원뿔 범위의 차가운 물보라를 일으켜 공격합니다. 대양에서 건져 올린 삐죽빼죽한 산호 덩어리입니다. |
![]() 7.0 Encumbrance T1 shield armor Reqs - 방패 수련 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 방패 막기 손에 들고 공격을 막아내는 장비입니다. |
![]() 9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% 가죽 갑옷 한 벌입니다. |
![]() 9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +1 Mag offense ------ Damage +9% 전기 defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% 산성 +3% 빛 other ------- Light +1 See Invisibility +9 가죽 갑옷 한 벌입니다. |
![]() 1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life Regen +0.90 Healmod +12% 허리를 죄는 허리띠입니다. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% 어둠 +6% 자연 Ignore resists +20% 화염 When Hit 4 화염 defense ------ Life Regen +0.70 Healmod +12% 허리를 죄는 허리띠입니다. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun offense ------ Damage +3% 어둠 defense ------ Defense +9 (+4 eff.) Stealth +6 other ------- EQ when Hit +0.04 Hate-on-crit +3.00 Max psi +10.00 허리를 죄는 허리띠입니다. |
![]() 2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: defense ------ Defense +6 (+3 eff.) Physical save +5 (+2 eff.) Spell save +6 (+3 eff.) Mind save +5 (+5 eff.) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
![]() 2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
![]() 2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Resistance +3% 전기 +6% 화염 +6% 냉기 Spell save +3 (+2 eff.) Blind Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% 가죽으로 만들어진 장화 한 쌍입니다. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Dex +3 Wil defense ------ Armor +1 Defense +3 (+1 eff.) 반사 신경 활성화: (Instant) Puts all charms on 30 turn cooldown 실질 기술 레벨: 2.6 Power cost 30 out of 30/30. Range melee/personal 재사용 대기시간: 22 Travel.spd instantaneous 설명: 뛰어난 재치와 반사 신경으로 다가오는 공격을 예측합니다. 24% 확률로 근접 공격과 원거리 공격을 완전히 무효화하고, 회피도가 16 증가합니다. 이 효과는 4 턴 동안 지속됩니다. 무효화 확률과 회피 증가치는 민첩 능력치에 비례하여 증가합니다. 가죽으로 만들어진 장화 한 쌍입니다. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +9% 전기 +3% 산성 When Hit 4 냉기 defense ------ Armor +1 Resistance +6% 전기 +6% 화염 +6% 냉기 가죽으로 만들어진 장화 한 쌍입니다. |
![]() 1.0 Encumbrance T1 hands armor [Ego] Psionic While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Armor +1 Physical save +5 (+2 eff.) Mind save +5 (+5 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 손을 어느 정도 보호하면서도 손가락의 움직임을 크게 방해하지 않는 가벼운 장갑입니다. |
![]() 1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Ignore resists +5% 물리 defense ------ Armor +5 Fatigue +1% Life Regen +1.00 other ------- Stamina/turn +0.60 Max stamina +31.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 팔의 가운데부터 손 쪽까지 보호하는 금속 장갑입니다. |
![]() 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% 전기 +10% 냉기 defense ------ Resistance +10% 전기 +10% 냉기 작은 폭풍이 착용자를 따라다닙니다. 시전자를 기준으로 반경 3 칸 이내의 모든 적은 15 전기 피해를 받습니다. 번개 부르기: 실질 기술 레벨: 1.0 Power cost 15 out of 30/30. Range 10 재사용 대기시간: 3 Travel.spd instantaneous 종류: 자연 설명: 강력한 번개 줄기를 불러내 21.22 - 63.66 번개 피해를 입힙니다 (평균 42.44). 피해량은 정신력에 비례합니다. 이 모자의 넓은 챙은 살을 에는 듯한 추위와 갑작스런 폭풍으로부터 당신을 보호합니다. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 산성 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
![]() 2.0 Encumbrance T1 lite [Ego] Arcane While equipped: offense ------ When Hit 10 화염 defense ------ Resistance +5% 화염 other ------- Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: 이 오브는 당신이 발견하는 물건들을 자동으로 식별해 줄 것입니다. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 한 번에 상자 속의 모든 물건을 변환합니다 (현재 구역을 떠날 때도 자동으로 변환됩니다.). Uses 0 power out of 1000/1000 이 상자는 엄청난 힘을 품은 옛 쉐르'툴 유적의 부속품입니다. 이 상자에 무엇인가를 넣으면 다른 곳으로 전이되어, 일련의 과정을 거친 뒤 파괴되어 에너지가 추출됩니다. 해당 과정에서 부산물로 금이 생산되고, 이 금은 추출 과정에 쓰이지 않기 때문에 다시 당신에게 재전송됩니다. 이 상자를 갖고 있으면 당신이 발견하고 습득한 모든 물건들은 자동적으로 내부에 수납되고, 현재 층을 떠날 때 에너지와 금으로 변환됩니다. 상자 안에 변환하고 싶지 않은 물건들이 있을 경우, 소지품 창을 열어서 상자에서 그 물건들을 빼내세요. 상자 안의 물건들은 무게가 0으로 간주됩니다. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown 40 턴 후에 사용자는 세계 지도로 귀환합니다. Uses 202 power out of 400/400 이 장대는 보라툰으로만 만들어져 있으며, 공간 그 자체를 구부릴 수 있는 순수한 마법의 힘이 주입되어 있습니다. 이런 물건들에 대해서 들어본 적이 있습니다. 이것이 있으면 여행을 더 신속하게 할 수 있어서, 모험가들에게는 아주 유용합니다. |
Achievements
By 레벨 7 코르낙 검성 sdasd
1 즐거움 122 year of Ascendancy at 10:36 see stats
Log
무언가가 sdasd를 빗맞혔다.
무언가가 sdasd에게 치명적인 근접 공격을 가했다!
Sdasd는 중독됐다!
무언가가 sdasd를 공격하여 31 물리 피해를 입혔다.
sdasd가 도둑을 공격했다. 61 물리, 38 물리 (총 100 피해)
도둑의 죽음의 독이 sdasd를 공격하여 18 자연 피해를 입혔다.
근접 보복이 도둑을 공격했다. 9 화염, 9 화염 (총 18 피해)
도둑이 sdasd를 공격했다. (16 받아넘김), 37 물리, 4 자연, 22 물리 (총 65 피해)
sdasd가 도둑을 공격했다. 58 물리, 46 물리 (총 105 피해)
도둑의 죽음의 독이 sdasd를 공격하여 41 자연 피해를 입혔다.
근접 보복이 도둑을 공격했다. 9 화염, 9 화염 (총 18 피해)
도둑이 sdasd를 공격했다. 47 물리, 4 자연, 23 물리 (총 75 피해)
도둑의 발이 느려졌다.
sdasd가 도둑을 공격했다. 60 물리, 43 물리 (총 104 피해)
도둑의 죽음의 독이 sdasd를 공격하여 80 자연 피해를 입혔다.
sdasd가 도둑을 공격했다. 58 물리, 33 물리 (총 92 피해)
근접 보복이 도둑을 공격했다. 9 화염, 9 화염 (총 18 피해)
도둑이 sdasd를 공격했다. (16 받아넘김), 23 물리, 4 자연, (16 받아넘김), 18 물리 (총 46 피해)
도둑의 죽음의 독이 sdasd를 공격하여 88 자연 피해를 입혔다.
sdasd가 도둑을 공격했다. 63 물리, 43 물리 (총 107 피해)
근접 보복이 도둑을 공격했다. 9 화염, 9 화염 (총 18 피해)
도둑의 죽음의 독이 sdasd를 공격하여 88 자연 피해를 입혔다.
도둑이 sdasd를 공격했다. (16 받아넘김), 37 물리, 4 자연, (16 받아넘김), 11 물리 (총 53 피해)
8레벨 코르낙 검성 sdasd는 코르'풀의 폐허 2구역에서 도둑에게 자연으로 돌아가 죽었다.