Sheyla the level 5 Ogre Firmamancer by jsgames

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceOgre
ClassFirmamancer
Level / Exp5 / 34%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic29 (base 27)
Willpower9 (base 11)
Cunning29 (base 27)

Resources

Life174/174
Positive22/22
Negative42/42
Healing Factor1
Regeneration3.05

Speed

Mental0%
Attack0%
Movement+40.297796172514%
Spell+3.8348976156951%
Global+102%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy3
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance8%
Speed0.9630673530407

Offense: Mind

Mindpower22
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+6%
Fire+10%
Cold+16%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save12
Spell Save24
Mental Save17

Defense: Resistances

Acid+ 15%( 70%)
Mind+ 19%( 70%)
Cold+ 28%( 70%)
Lightning+ 15%( 70%)
Fire+ 15%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance24%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Misty-night1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
5/5
0/5
0/5
0/5
Celestial / Drought1.30
1/5
1/5
0/5
0/5
Celestial / Heavens1.30
5/5
0/5
0/5
0/5
Celestial / Gale1.30
1/5
0/5
0/5
0/5
Celestial / Rainfall1.30
5/5
1/5
0/5
0/5

Generic Talents

Celestial / Forecast1.30
1/5
1/5
0/5
0/5
Celestial / Hymns1.20
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
2/5
1/5
0/5
0/5
Celestial / Chants1.20
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active

Equipment

Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Downpour is ready to use.
Talent Searing Light is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: hostile spotted to the north (elven guard)).


Sheyla casts
Searing Light.
Sheyla's light area effect hits Elven guard for
47 light damage.

Sheyla casts
Downpour.
Sheyla hits Elven guard for 124 cold damage.
Sheyla's light area effect hits Elven guard for
47 light damage.
Sheyla's light area effect killed Elven guard!

Resting starts...

Talent Searing Light is ready to use.
Talent Downpour is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Sheyla picks up (a.):
mule's copper ring.
Sheyla picks up (d.):
tundral quiver of elm arrows of erosion (18/18, 14-20 power, 5 apr).
Sheyla picks up (i.):
iron pickaxe (dig speed 36 turns).
Talent Dig is ready to use.
Ran for 6 turns (stop reason: hostile spotted to the west (brown mold)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (brown mold)).

The iridescent rain around Sheyla fades away and disappears.