sun pal ending 3 the level 50 Hulk Sun Paladin by driftee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHulk
ClassSun Paladin
Level / Exp50 / 198826%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity12 (base 10)
Constitution16 (base 10)
Magic17 (base 14)
Willpower14 (base 10)
Cunning15 (base 10)

Resources

Life880902/880902
Positive932/932
Healing Factor2.4999991347118
Regeneration25242.491263185

Speed

Mental+200%
Attack+200%
Movement+15%
Spell+200%
Global+445%

Vision

Sight10
Lite3

Offense: Mainhand

Damage46
Accuracy135
Crit Chance303%
APR150
Speed0.33

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower71
Crit Chance100%
Speed0.33333333333333
Cooldown Reduction95.55

Offense: Mind

Mindpower70
Crit Chance100%
Speed0.33333333333333

Offense: Damage Bonus

Acid+98%
Blight+98%
Arcane+98%
Cold+98%
All0%
Physical+98%
Lightning+98%
Light+98%
Temporal+98%
Mind+98%
Darkness+98%
Fire+98%
Nature+98%

Offense: Damage Penetration

Acid+98%
Blight+98%
Arcane+98%
Cold+98%
Physical+98%
Darkness+98%
Light+98%
Temporal+98%
Lightning+98%
Mind+98%
Fire+98%
Nature+98%

Defense: Base

Armour (hardiness)158.11813861937 (100%)
Defense138
Ranged Defense138
Fatigue20
Physical Save182
Spell Save182
Mental Save181

Defense: Resistances

Acid+ 98%(100%)
Blight+ 98%(100%)
Arcane+ 98%(100%)
Cold+ 98%(100%)
All 0%(100%)
Physical+ 98%(100%)
Lightning+ 98%(100%)
Light+ 98%(100%)
Temporal+ 98%(100%)
Mind+ 98%(100%)
Darkness+ 98%(100%)
Fire+ 98%(100%)
Nature+ 98%(100%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

Quests

done
failed
failed
failed
failed
failed
failed
failed
failed
failed
active
active
active
active
active
done

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

A dangerous secret (Madness (Roguelike) difficulty) Found the mysterious staff and told Last Hope about it.
By sun pal ending 3 the Hulk Sun Paladin level 50
13rd Dusk 122nd year of Ascendancy at 05:09
see stats
A different point of view (Madness (Roguelike) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By sun pal ending 3 the Hulk Sun Paladin level 50
4th Flare 122nd year of Ascendancy at 15:20
see stats
Against all odds (Madness (Roguelike) difficulty) Killed Ukruk in the ambush.
By sun pal ending 3 the Hulk Sun Paladin level 50
11st Dusk 122nd year of Ascendancy at 02:41
see stats
Bad Driver (Madness (Roguelike) difficulty) Failed to save any escorted adventurers.
By sun pal ending 3 the Hulk Sun Paladin level 50
10th Dusk 122nd year of Ascendancy at 23:07
see stats
Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By sun pal ending 3 the Hulk Sun Paladin level 9
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Home sweet home (Madness (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By sun pal ending 3 the Hulk Sun Paladin level 50
4th Flare 122nd year of Ascendancy at 14:55
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By sun pal ending 3 the Hulk Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By sun pal ending 3 the Hulk Sun Paladin level 20
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By sun pal ending 3 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By sun pal ending 3 the Hulk Sun Paladin level 40
4th Flare 122nd year of Ascendancy at 04:58
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By sun pal ending 3 the Hulk Sun Paladin level 50
4th Flare 122nd year of Ascendancy at 10:34
see stats
Lost in translation (Madness (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By sun pal ending 3 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 18:32
see stats
Myths of an age past (Madness (Roguelike) difficulty) Learned all there is to learn about the Gods and the Godslayers.
By sun pal ending 3 the Hulk Sun Paladin level 50
4th Flare 122nd year of Ascendancy at 15:20
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By sun pal ending 3 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 11:35
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By sun pal ending 3 the Hulk Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By sun pal ending 3 the Hulk Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Tales of the Spellblaze (Madness (Roguelike) difficulty) Learned the eight chapters of the Spellblaze Chronicles.
By sun pal ending 3 the Hulk Sun Paladin level 50
4th Flare 122nd year of Ascendancy at 15:20
see stats
The Legend of Garkul (Madness (Roguelike) difficulty) Learned the five chapters of the Legend of Garkul.
By sun pal ending 3 the Hulk Sun Paladin level 50
4th Flare 122nd year of Ascendancy at 15:20
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By sun pal ending 3 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 11:35
see stats
The sky is falling! (Madness (Roguelike) difficulty) Saw a huge meteor falling from the sky.
By sun pal ending 3 the Hulk Sun Paladin level 43
4th Flare 122nd year of Ascendancy at 06:11
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By sun pal ending 3 the Hulk Sun Paladin level 4
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By sun pal ending 3 the Hulk Sun Paladin level 2
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Utterly Destroyed (Madness (Roguelike) difficulty) Died on the Eidolon Plane.
By sun pal ending 3 the Hulk Sun Paladin level 50
22nd Dusk 122nd year of Ascendancy at 09:42
see stats
Vampire crusher (Madness (Roguelike) difficulty) Destroyed the Master in its lair of the Dreadfell.
By sun pal ending 3 the Hulk Sun Paladin level 50
11st Dusk 122nd year of Ascendancy at 01:03
see stats

Log

Melee retaliation hits sun pal ending 3 for 0 darkness damage.

sun pal ending 3 performs a melee critical strike against Silessra the netherworm mass!
sun pal ending 3 HEALS from darkness damage!
Silessra the netherworm mass's healing is amplified!
Silessra the netherworm mass leeches life from sun pal ending 3!
Silessra the netherworm mass steals healing from sun pal ending 3!
sun pal ending 3 hits Silessra the netherworm mass for 4799 physical damage.
Melee retaliation hits
sun pal ending 3 for 0 darkness damage.
sun pal ending 3 performs a melee critical strike against Silessra the netherworm mass!
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)

sun pal ending 3 hits Silessra the netherworm mass for 5016 physical damage.
sun pal ending 3 killed Silessra the netherworm mass!
Sun pal ending 3 picks up (a.):
Blood of Life.
Sun pal ending 3 picks up (b.):
magelord's elven-wood vilestaff of power (25-30 power, 5 apr, blight element).
Sun pal ending 3 picks up (d.):
warbringer's voratun greatsword of daylight (66-106 power, 4 apr).
Sun pal ending 3 picks up (e.):
duelist's drakeskin leather armour (22 def, 14 armour).
Sun pal ending 3 picks up (u.):
dragonbone totem of summon tentacle 'Eclipseblood' [power 400] (25 cooldown).
Sun pal ending 3 picks up (f.):
marauder's drakeskin leather armour (24 def, 8 armour).
Sun pal ending 3 picks up (b.):
serendipitous copper amulet.
Sun pal ending 3 picks up (f.):
nature's living mindstar of life (16-18 power, 40 apr, nature damage).
Sun pal ending 3 picks up (f.):
caller's vined mindstar (4-4 power, 18 apr, mind damage).
Lore found:
Blood of Life
You can read all your collected lore in the game menu, by pressing Escape.


You enter a zero gravity zone, beware!
You enter the swirling portal and in the blink of an eye you set foot in strange empty space...

New Achievement: Utterly Destroyed (Madness (Roguelike) difficulty)!