sun pal ending 2 the level 50 Hulk Sun Paladin by driftee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHulk
ClassSun Paladin (Avatar of a Distant Sun)
Level / Exp50 / 438988%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity12 (base 10)
Constitution16 (base 10)
Magic17 (base 14)
Willpower64 (base 60)
Cunning15 (base 10)

Resources

Life880902/880902
Positive932/932
Healing Factor1.1024166372473
Regeneration11131.100786286

Speed

Mental+200%
Attack+200%
Movement+245%
Spell+200%
Global+445%

Vision

Sight10
Lite3

Offense: Mainhand

Damage79
Accuracy135
Crit Chance341%
APR152
Speed0.33

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower73
Crit Chance100%
Speed0.33333333333333
Cooldown Reduction95.55

Offense: Mind

Mindpower81
Crit Chance100%
Speed0.33333333333333

Offense: Damage Bonus

Acid+98%
Blight+98%
Arcane+98%
Cold+98%
All0%
Physical+103%
Lightning+98%
Light+98%
Temporal+108%
Mind+98%
Darkness+98%
Fire+98%
Nature+98%

Offense: Damage Penetration

Acid+98%
Blight+98%
Arcane+98%
Cold+98%
All0%
Physical+98%
Lightning+98%
Light+98%
Temporal+98%
Mind+98%
Darkness+98%
Fire+98%
Nature+98%

Defense: Base

Armour (hardiness)158.11813861937 (100%)
Defense138
Ranged Defense138
Fatigue20
Physical Save182
Spell Save183
Mental Save183

Defense: Resistances

Acid+ 98%(100%)
Blight+ 98%(100%)
Arcane+ 98%(100%)
Cold+ 98%(100%)
All 0%(100%)
Physical+ 98%(100%)
Lightning+ 98%(100%)
Light+100%(100%)
Temporal+100%(100%)
Mind+ 98%(100%)
Darkness+ 98%(100%)
Fire+ 98%(100%)
Nature+ 98%(100%)

Defense: Immunities

Confusion Resistance100%
Instadeath Resistance100%
Blind Resistance67%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
1/5
5/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
5/5
5/5
5/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5
Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5

Prodigies

1/1

Effects

Quests

done
done
failed
failed
failed
failed
done
failed
failed
done
active
done
active
done
active
done
active
active
done
done
done
completed
done

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

In the aftermath of the battle the Distant Sun tried to force you to open the portal to bring it forth onto Eyal.
Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.
She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.


Achievements

A dangerous secret (Madness (Roguelike) difficulty) Found the mysterious staff and told Last Hope about it.
By sun pal ending 2 the Hulk Sun Paladin level 50
16th Dusk 122nd year of Ascendancy at 06:21
see stats
A different point of view (Madness (Roguelike) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By sun pal ending 2 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 07:13
see stats
Against all odds (Madness (Roguelike) difficulty) Killed Ukruk in the ambush.
By sun pal ending 2 the Hulk Sun Paladin level 50
14th Dusk 122nd year of Ascendancy at 11:23
see stats
Destroyer's bane (Madness (Roguelike) difficulty) Killed Golbug the Destroyer.
By sun pal ending 2 the Hulk Sun Paladin level 50
23rd Dusk 122nd year of Ascendancy at 21:57
see stats
Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By sun pal ending 2 the Hulk Sun Paladin level 9
74th Pyre 122nd year of Ascendancy at 11:49
see stats
Exterminator (Madness (Roguelike) difficulty) Killed 1000 creatures.
By sun pal ending 2 the Hulk Sun Paladin level 50
59th Dusk 122nd year of Ascendancy at 02:22
see stats
Fear me not! (Madness (Roguelike) difficulty) Survived the Fearscape!
By sun pal ending 2 the Hulk Sun Paladin level 50
58th Dusk 122nd year of Ascendancy at 20:33
see stats
Fear of Fours (Madness (Roguelike) difficulty) Killed all four bosses of the Slime Tunnels.
By sun pal ending 2 the Hulk Sun Paladin level 50
6th Haze 122nd year of Ascendancy at 17:31
see stats
Home sweet home (Madness (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By sun pal ending 2 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 07:07
see stats
Last Instant of Sanity (Madness (Roguelike) difficulty) Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent your mad patron sun from burning the world in a searing flash.
By sun pal ending 2 the Hulk Sun Paladin level 50
7th Haze 122nd year of Ascendancy at 11:23
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By sun pal ending 2 the Hulk Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 11:49
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By sun pal ending 2 the Hulk Sun Paladin level 20
74th Pyre 122nd year of Ascendancy at 11:49
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By sun pal ending 2 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 11:49
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By sun pal ending 2 the Hulk Sun Paladin level 40
4th Mirth 122nd year of Ascendancy at 17:30
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By sun pal ending 2 the Hulk Sun Paladin level 50
4th Mirth 122nd year of Ascendancy at 19:37
see stats
Lost in translation (Madness (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By sun pal ending 2 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 14:08
see stats
Myths of an age past (Madness (Roguelike) difficulty) Learned all there is to learn about the Gods and the Godslayers.
By sun pal ending 2 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 07:13
see stats
Orcrist (Madness (Roguelike) difficulty) Killed the leaders of the Orc Pride.
By sun pal ending 2 the Hulk Sun Paladin level 50
6th Haze 122nd year of Ascendancy at 14:04
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By sun pal ending 2 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 11:57
see stats
Race through fire (Madness (Roguelike) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By sun pal ending 2 the Hulk Sun Paladin level 50
37th Dusk 122nd year of Ascendancy at 21:35
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By sun pal ending 2 the Hulk Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:49
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By sun pal ending 2 the Hulk Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:49
see stats
Sliders (Madness (Roguelike) difficulty) Activated a portal using the Orb of Many Ways.
By sun pal ending 2 the Hulk Sun Paladin level 50
23rd Dusk 122nd year of Ascendancy at 22:00
see stats
Tactical master (Madness (Roguelike) difficulty) Fought the two Sorcerers without closing any invocation portals.
By sun pal ending 2 the Hulk Sun Paladin level 50
7th Haze 122nd year of Ascendancy at 11:22
see stats
Tales of the Spellblaze (Madness (Roguelike) difficulty) Learned the eight chapters of the Spellblaze Chronicles.
By sun pal ending 2 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 07:13
see stats
The Legend of Garkul (Madness (Roguelike) difficulty) Learned the five chapters of the Legend of Garkul.
By sun pal ending 2 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 07:13
see stats
The Sun Still Shines (Madness (Roguelike) difficulty) Aeryn survived the last battle.
By sun pal ending 2 the Hulk Sun Paladin level 50
7th Haze 122nd year of Ascendancy at 11:23
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By sun pal ending 2 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 11:57
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By sun pal ending 2 the Hulk Sun Paladin level 4
74th Pyre 122nd year of Ascendancy at 11:49
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By sun pal ending 2 the Hulk Sun Paladin level 2
74th Pyre 122nd year of Ascendancy at 11:49
see stats
Vampire crusher (Madness (Roguelike) difficulty) Destroyed the Master in its lair of the Dreadfell.
By sun pal ending 2 the Hulk Sun Paladin level 50
14th Dusk 122nd year of Ascendancy at 09:44
see stats

Log

Curse of Death from Argoniel hits High Sun Paladin Aeryn for (43 absorbed), (43 absorbed), 0 darkness (0 total damage).

sun pal ending 2 performs a melee critical strike against Argoniel!
sun pal ending 2 hits Argoniel for 4326 light, 4389 physical, 30 light, 31 physical (8777 total damage).

sun pal ending 2 performs a melee critical strike against Argoniel!
Argoniel's spell attains critical power!
Argoniel receives
397 healing from Blood Splash.
Bleeding from Sun pal ending 2 hits Cold drake hatchling for
(5 absorbed), 0 light, (5 absorbed), 0 physical (0 total damage).
Bleeding from Sun pal ending 2 hits Cold drake hatchling for
(10 absorbed), 0 light, (13 absorbed), 0 physical (0 total damage).
sun pal ending 2 hits Argoniel for 5877 light, 5963 physical, 30 light, 31 physical (11901 total damage).

sun pal ending 2 HEALS from acid damage!
Acid Splash from Argoniel hits
sun pal ending 2 for (9 absorbed), 0 acid, 10 healing (0 total damage) [10 healing].
sun pal ending 2 performs a melee critical strike against Argoniel!
sun pal ending 2 hits Argoniel for 5190 light, 5265 physical, 30 light, 31 physical (10516 total damage).
sun pal ending 2 performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Madness (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
sun pal ending 2 hits Argoniel for 4527 light damage.

sun pal ending 2 killed Argoniel!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found:
closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.

New Achievement: Last Instant of Sanity (Madness (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Madness (Roguelike) difficulty)!
Saving game...

Saving done.