








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Danger Alert 1.7.5Add a display of estimated threats in monster's tooltip. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Sapper 1.7.4DescriptionThis addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. They have 9 class trees, including 4 locked ones : - Trapping (locked) They have 6 generic trees : DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995 Creditshttp://game-icons.net/ for all the talent and effect icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.2.1 : 1.2.0 : 1.1.0 : 1.0.2 : 1.0.1 : 1.0.0 : release ! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Yakri's Stat Changes-mod 1.6.7My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level after 50, so 10% should you reach level 100. Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.04 life regen/turn per point. Added 0.25% Heal Mod per point. Added 1 Stamina per point. Yakri: This is my take on TLR's (thelastraven) stat changes mod. Mainly I just wanted my own exact preferences registered on te4 to be honest. I liked the overall concept, but felt some of the changes were too powerful even for some nightmare runs on mid classes. This mod takes the basic shell of TLR's stat changes, then strips out some extra global bonuses to resists and nerfs some constition changes I felt went too far This mod goes over particularly well with other overpowered fun addons, like the multi-class challenge. There are also maybe some unlisted changes to what willpower does, looks like giving bonuses to mana/stamina/psi? I'm scared to touch that section so far. The game will be a complete cakewalk at lower difficulties, be aware. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Nexus improved tooltips 1.7.4Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Light From Below 1.7.4Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Hiveminder Class 1.7.0Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Race: Tinkerer 1.7.5Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- |
| Campaign | Arena |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Doomelf |
| Class | Vector |
| Level / Exp | 14 / 21% |
| Size | 中等 |
| Lifes / Deaths | Killed by golden crystal at level 14 on the 76 派尔月 122 year of Ascendancy at 10:50 / 1 |
Primary Stats
| Strength | 2 (base 1) |
| Dexterity | 40 (base 39) |
| Constitution | 31 (base 30) |
| Magic | 42 (base 39) |
| Willpower | 11 (base 5) |
| Cunning | 5 (base 1) |
Resources
| Life | -20/467 |
| Stamina | 124/152 |
| Vim | 44/152 |
| Healing Factor | 1.0525 |
| Regeneration | 1.147225 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 46 |
| Crit Chance | 3% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 9 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| 暗影 | +11% |
Defense: Base
| Armour (hardiness) | 0 (63.914983985962%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 11 |
| Spell Save | 18 |
| Mental Save | 5 |
Defense: Resistances
| 暗影 | + 25%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 100 伤害持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 24% 持续 3 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 效果随你的敏捷属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:17 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 208 生命值,持续 5 回合。 效果随你的魔力属性提升。 |
| Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 185 伤害持续 3 回合。 效果随你的意志属性提升。 |
Class Talents
| 堕落 / 恶毒 | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 堕落 / 衰弱 | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 堕落 / 瘟疫 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 神枪手 | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 格斗 / 强化箭 | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| 格斗 / 战斗训练 | 1.30 |
| 1/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 堕落 / 邪术 | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
寻找财富、荣耀和强大的对手,去挑战竞技场吧! 竞技场你能打败你的对手,甚至打败竞技场主宰么? | 正在进行 |
Equipment
| 在头上 | 亚麻法师帽 (1 闪避, 0 护甲)2.0 T1 头部 护甲 [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) 一顶法师风格的尖帽子…… |
| 主护甲 | 暗影之 (+16%)亚麻长袍 (0 闪避, 0 护甲)2.0 T1 长袍 护甲 [Ego] Arcane While equipped: dps ---------- Dmg.mod +11%暗影 ----- def ----- Resists +16%暗影 +7%all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 在腰间 | 贵族之龙皮腰带1.0 T5 腰带 护甲 [Ego+] Master While equipped: Stats +4 灵巧 +4 意志 dps ---------- Against +20% 召唤物 ----- def ----- D.Red.from +24% 召唤物 一条可以围住腰的皮带。 |
| 弹药袋 | 黄蜂尾钉 (14/20, 117% 伤害, 10 护甲穿透)3.0 T2 箭矢 弹药 [史诗级物品] Nature Power 117% Range: 1.4x Uses 50%力量, 70%敏捷 Dmg 物理 Mastery 射击精通 Acc+ +0.2% 暴击率(最大25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * 使目标中毒,每回合造成20伤害,使用技能有20%几率失败,持续6回合。 箭矢的尖端滴落着剧毒。 |
| 斗篷 | 亚麻斗篷 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 在主手 | 强大的白蜡长弓4.0 T2 长弓 武器 [Ego] Master Mastery 射击精通 Acc+ +0.2% 暴击率(最大25%) Atk.spd 100% Range +7 While equipped: Stats +3 力量 dps ---------- Phys.pwr +9 (+5 eff.) 长弓可以用来射击你的敌人。 |
| 光源 | 黄铜灯笼2.0 T1 光照 [Normal] While equipped: ---------- misc Light +3 Metallic 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
守护之闪烁的白蜡邪恶法杖 (111% 伤害, 3 护甲穿透, 火焰 伤害)5.0 T2 法杖 武器 [Ego] Arcane Power 111% Range: 1.2x Uses 80%魔力 Dmg 物理 Acc+ +2.0% 触发伤害(最大200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15%火焰 ----- def ----- 护甲值 +5 Defense +5 (+1 eff.) ---------- misc Mana/turn +0.15 Max.mana +40.00 Wards +2 火焰 Talents +2 守护 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
强化之白蜡邪恶法杖 (111% 伤害, 3 护甲穿透, 酸性 伤害)5.0 T2 法杖 武器 [Ego] Arcane Power 111% Range: 1.2x Uses 80%魔力 Dmg 物理 Acc+ +2.0% 触发伤害(最大200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+3 eff.) Dmg.mod +15%酸性 ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
侵蚀之铁质狼牙棒 (105% 伤害, 2 护甲穿透)3.0 T1 锤子 武器 Reqs Str 11 [Ego] Nature Power 105% Range: 1.4x Uses 100%力量 Dmg 物理 Acc+ +0.2% 基础伤害(最大20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5自然 Metallic 钝而致命。 |
榆木长弓4.0 T1 长弓 武器 [Normal] Mastery 射击精通 Acc+ +0.2% 暴击率(最大25%) Atk.spd 100% Range +6 长弓可以用来射击你的敌人。 |
精准之燃烧的一袋榆木箭矢 (18/18, 110% 伤害, 5 护甲穿透)3.0 T1 箭矢 弹药 [Ego] Arcane/Master Power 110% Range: 1.4x Uses 50%力量, 70%敏捷 Dmg 物理 Mastery 射击精通 Acc+ +0.2% 暴击率(最大25%) Acc +9 Apr +5 Crit +1.0% Capacity 18 On Hit.r1 +8火焰 箭矢可用来射穿敌人。 |
闪电抗性之鞣制皮甲 (6 闪避, 4 护甲)9.0 T2 光系 护甲 Reqs Str 14 [Ego] Master While equipped: ----- def ----- 护甲值 +4 Defense +6 (+2 eff.) Fatigue +7% Resists +18%闪电 一套用皮革制成的皮甲。 |
亚麻斗篷 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
硬皮手套 (0 闪避, 2 护甲)1.0 T2 手部 护甲 [Normal] While equipped: ----- def ----- 护甲值 +2 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
Achievements
Log
金色水晶体的光系地图效果击中ill造成24 光系伤害。
金色水晶体的光系地图效果击中ill造成23 光系伤害。
金色水晶体的光系地图效果击中ill造成23 光系伤害。
金色水晶体的光系地图效果击中ill造成25 光系伤害。
Ill使用了纹身:回复.
Ill开始快速回复生命值。
德瑞姆亚种速度加快。
Ill的衰弱疫病击中德瑞姆亚种造成11 枯萎伤害。
Ill的衰老疫病击中德瑞姆亚种造成18 枯萎伤害。
Ill的致残毒素击中德瑞姆亚种造成20 自然伤害。
技能 剧毒瘟疫 已经可以使用。
金色水晶体的光系地图效果击中ill造成24 光系伤害。
金色水晶体的光系地图效果击中ill造成23 光系伤害。
金色水晶体的光系地图效果击中ill造成23 光系伤害。
金色水晶体的光系地图效果击中ill造成25 光系伤害。
Ill的衰弱疫病击中德瑞姆亚种造成11 枯萎伤害。
Ill的衰老疫病击中德瑞姆亚种造成18 枯萎伤害。
Ill的致残毒素击中德瑞姆亚种造成20 自然伤害。
技能 精华吸取 已经可以使用。
金色水晶体施放了灼热之矛.
金色水晶体施放了灼热之矛.
金色水晶体击中ill造成49 光系伤害。
Ill的衰弱疫病击中德瑞姆亚种造成11 枯萎伤害。
Ill的衰老疫病击中德瑞姆亚种造成18 枯萎伤害。
Ill的致残毒素击中德瑞姆亚种造成20 自然伤害。
金色水晶体击中ill造成47 光系伤害。
玩家ill等级14魔化精灵疫病载体被烈日晒干而死,杀死他(她)的是一个金色水晶体,死在第20层,竞技场。













































