Darkhan the level 17 Skeleton Archmage by Rhinzual

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp17 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength117 (base 44)
Dexterity120 (base 44)
Constitution44 (base 44)
Magic73 (base 44)
Willpower60 (base 44)
Cunning68 (base 44)

Resources

Life513/513
Mana261/261
Stamina273/273
Vim114/114
Healing Factor1.2455007465519
Regeneration8.2825799645701

Speed

Mental0%
Attack0%
Movement+61.508827186536%
Spell0%
Global+132%

Vision

Sight10
Lite3
Infravision16
See Stealth112.7819410164
See Invisible112.7819410164

Offense: Mainhand

Damage118
Accuracy58
Crit Chance22%
APR3
Speed1.00

Offense: Spell

Spellpower67
Crit Chance26%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower46
Crit Chance20%
Speed1

Offense: Damage Bonus

Arcane+6%
Mind+6%
Temporal+15%

Defense: Base

Armour (hardiness)44.43292339247 (30%)
Defense62
Ranged Defense72
Fatigue0
Physical Save131
Spell Save50
Mental Save47

Defense: Resistances

Arcane+ 59%( 70%)
Mind+ 38%( 70%)
All+ 30%( 70%)
Lightning+ 38%( 70%)
Light+ 34%( 70%)
Cold+ 34%( 70%)
Darkness+ 34%( 70%)
Fire+ 38%( 70%)
Nature+ 32%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance100%
Bleed Resistance100%
Disarm Resistance20%
Fear Resistance100%
Stun Resistance100%
Poison Resistance100%
Knockback Resistance22%

Inscriptions (3/5)

Runes
Runes
Runes

Class Talents

Spell / Meta1.50
18
14
10
6
Spell / Ice1.50
8
4
0
0
Spell / Temporal1.50
18
14
10
6
Spell / Air1.50
18
14
10
6
Spell / Enhancement1.10
18
14
10
6
Spell / Arcane1.50
18
14
10
6
Spell / Phantasm1.50
18
14
10
6
Spell / Aether1.50
8
4
0
0
Spell / Fire1.50
18
14
10
6
Spell / Water1.50
18
14
10
6
Spell / Storm1.50
8
4
0
0
Spell / Wildfire1.50
8
4
0
0
Spell / Stone1.50
8
4
0
0
Spell / Earth1.50
18
14
10
6

Generic Talents

Cunning / Survival1.20
18
14
10
6
Spell / Staff combat1.50
18
14
10
6
Spell / Aegis1.50
18
14
10
6
Undead / Skeleton1.30
18
14
10
6
Spell / Stone alchemy1.20
5
5
10
6
Spell / Divination1.50
18
14
10
6
Spell / Conveyance1.50
18
14
10
6

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Darkhan the Skeleton Archmage level 10
6th Mirth 122nd year of Ascendancy at 20:38
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Darkhan the Skeleton Archmage level 14
2nd Summertide 122nd year of Ascendancy at 11:14
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Darkhan the Skeleton Archmage level 9
5th Mirth 122nd year of Ascendancy at 04:16
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Darkhan the Skeleton Archmage level 14
2nd Summertide 122nd year of Ascendancy at 19:52
see stats

Log

You gain 0.25 gold from the transmogrification of elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 13.58 gold from the transmogrification of
Erelylach the copper ring.
You gain 1.09 gold from the transmogrification of
manasurge rune of the titan (regen 899% over 10 turns; mana 45; cd 13).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (regen 960% over 10 turns; mana 48; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 30%; physical; dur 2; cd 13).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 792%; cd 11).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Saving game...

Saving done.