Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Remaining Effect Turn Display 1.7.4display remaining time of all effects with graphical timer like 'wild speed'. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inferno Race Pack 1.7.0Adds a collection of my races. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Zilquish |
Class | Adventurer |
Level / Exp | 101 / 35% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 555 (base 100) |
Dexterity | 350.10747678971 (base 100) |
Constitution | 526 (base 100) |
Magic | 348 (base 100) |
Willpower | 351.10747678971 (base 100) |
Cunning | 409.50747678971 (base 100) |
Resources
Mana | 2316/2316 |
Negative | 370/370 |
Life | 8344/8344 |
Paradox | 320 |
Equilibrium | 30 |
Vim | 432/432 |
Steam | 0/100 |
Positive | 380/380 |
Stamina | 1118/1118 |
Psi | 1254/1254 |
Healing Factor | 1.3890817255337 |
Regeneration | 259.80508457838 |
Speed
Mental | +40.49552167788% |
Attack | +40.49552167788% |
Movement | +21% |
Spell | +40.49552167788% |
Global | +203.66692178814% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 7 |
See Stealth | 102.41794256026 |
See Invisible | 102.41794256026 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 621 |
Accuracy | 135 |
Crit Chance | 272% |
APR | 75 |
Speed | 0.57 |
Offense: Spell
Spellpower | 233 |
Crit Chance | 100% |
Speed | 0.71176645921337 |
Offense: Mind
Mindpower | 184 |
Crit Chance | 100% |
Speed | 0.71176645921337 |
Offense: Damage Bonus
Cold | +160% |
Lightning | +41% |
Light | +80% |
Darkness | +165% |
Blight | +53% |
Physical | +68% |
Fire | +46% |
All | +31% |
Offense: Damage Penetration
Acid | +149% |
Blight | +192% |
Arcane | +107% |
Mind | +121% |
All | +62% |
Physical | +256% |
Lightning | +106% |
Light | +214% |
Temporal | +91% |
Darkness | +248% |
Cold | +141% |
Fire | +163% |
Nature | +125% |
Defense: Base
Armour (hardiness) | 1628.4418948643 (100%) |
Defense | 344 |
Ranged Defense | 344 |
Fatigue | 0 |
Physical Save | 243 |
Spell Save | 243 |
Mental Save | 243 |
Defense: Resistances
Acid | +100%(610%) |
Blight | +100%(610%) |
Arcane | +100%(610%) |
Mind | +100%(610%) |
All | +130%(610%) |
Physical | +100%(614%) |
Lightning | +100%(610%) |
Light | +100%(620%) |
Temporal | +100%(610%) |
Darkness | +100%(610%) |
Cold | +100%(610%) |
Fire | +100%(610%) |
Nature | +100%(610%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 50% |
Blind Resistance | 90% |
Silence Resistance | 77% |
Bleed Resistance | 50% |
Disarm Resistance | 10% |
Pinning Resistance | 72% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (71% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Power user | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost | 1.20 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 2.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dance of the weaver | 1.20 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Corruption / Plague | 1.60 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Imbuing | 1.50 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Wild-gift / Earthen power | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Psionic / Psychic Assault | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Cursed / Rampage | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Witch Brews | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Pugilism | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 2.00 |
| 6/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Technique / Unarmed discipline | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Icicles | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Celestial / Radiance | 1.80 |
| 10/5 |
| 1/5 |
| 10/5 |
| 10/5 |
Steamtech / Magnetism | 1.60 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Blizzard | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Weaponsmithing | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Circles | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Chill | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
Spell / Grave | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Martial Arts | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Mending | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Steamtech / Dread | 1.20 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Chitin | 1.20 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Sickly Radiance | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Steamtech / Furnace | 1.20 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Celestial / Irradiate | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Celestial / Combat | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Malice | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Celestial / Bleak Bulwark of Night | 1.20 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Celestial / Heavens | 1.40 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Blood moon | 1.40 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Cunning / Experimental imbuing | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Toolsmithing | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Accessory crafting | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Armorsmithing | 1.50 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Steamtech / Demolition | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.60 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Wild-gift / Earthen vines | 1.20 |
| 10/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 2.00 |
| 6/5 |
| 10/5 |
| 6/5 |
| 10/5 |
Celestial / Sol | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Cryomania | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Corruption / Reaving combat | 1.40 |
| 6/5 |
| 10/5 |
| 6/5 |
| 6/5 |
Cursed / Gloom | 1.60 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Psionic / Absorption | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Generic Talents
Steamtech / Engineering | 1.20 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Corruption / Vile life | 1.20 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Bloodruned | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Race / Duergar | 1.20 |
| 1/5 |
| 10/5 |
| 7/5 |
| 0/5 |
Undead / Hivesire | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Undead / Awoken | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Race / Hoardling | 1.20 |
| 10/5 |
| 7/5 |
| 10/5 |
| 10/5 |
Spell / Rime guard | 1.20 |
| 1/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Undead / Zilquish | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Lightspawn | 1.20 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Undead / Shadow | 1.20 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ancient | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 7/5 |
Technique / Conditioning | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Undead / Unseeled | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Undead / Unliving weapon | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Technique / Thuggery | 1.20 |
| 1/5 |
| 7/5 |
| 10/5 |
| 0/5 |
Chronomancy / Energy | 1.40 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.20 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Undead / Hellforged | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Undead / Forsaken | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Celestial / Light | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Bloodborn | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Undead / Plaguetouched | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Race / Dwarf | 1.20 |
| 1/5 |
| 7/5 |
| 10/5 |
| 0/5 |
Undead / Chronophage | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Undead / Sunwalker | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 10/5 |
Undead / Moroii | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Undead / Manawraith | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Celestial / Strider | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Vampire | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Undead / Skeleton | 1.20 |
| 10/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Race / Rhaloren | 1.20 |
| 7/5 |
Wild-gift / Fungus | 2.00 |
| 10/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.20 |
| 1/5 |
| 6/5 |
| 7/5 |
| 0/5 |
Spell / Frozen core | 1.20 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Technique / Fending | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Hymns | 1.40 |
| 7/5 |
| 7/5 |
| 7/5 |
| 1/5 |
Undead / Dragonborn | 1.20 |
| 10/5 |
| 6/5 |
| 10/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Ominous Latin Chanting | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Deathsire | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Race / Yeek | 1.20 |
| 1/5 |
| 10/5 |
| 5/5 |
| 0/5 |
Cunning / Inventory management | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.50 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Necrosis | 1.40 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Technique / Unarmed training | 1.40 |
| 7/5 |
| 10/5 |
| 1/5 |
| 7/5 |
Golem / Effigy | 1.20 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.20 |
| 1/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Undead / Rainbow drinker | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Race / Reborn | 1.20 |
| 1/5 |
| 5/5 |
| 7/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Undead / Ghoul | 1.20 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Eclipsed | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Undead / Wormborn | 1.20 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.20 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Returned | 1.20 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Arcane Combat |
talent | Sun and Moon |
talent | Revive |
talent | Terrible Glory |
talent | Charged Shield |
talent | Furnace |
talent | Stone Vines |
talent | Crystalline Focus |
talent | Shards |
talent | Bloodfire |
talent | Infinite Cruelty |
talent | Blessing of Hopeless Hate |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Aura of Protection |
talent | Hymn Nocturnalist |
talent | Purge Weakness |
talent | Dismal Aura |
talent | Energy Decomposition |
talent | Rime Coat |
talent | Kinetic Shield |
talent | Daunting Presence |
talent | Pace Yourself |
talent | Elixir of Engineering |
talent | Aether Permeation |
talent | Searing Sight |
talent | Gloom |
talent | Hymn of Detection |
talent | Mechanical Arms |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.6)Penalty : Fractured Sanity: -9% Mind Resistance, -13% Confusion Immunity Power 1+: Unleashed: +17% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +10 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 76% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 10.5% of your life, the remaining cooldown of all your talents is reduced by 1. |
detrimental effect | Shadowy hatred clings to the body, dealing 890 damage each turn as flesh dissolves into hateful memory. Lingering Hatred |
beneficial effect | The target is filled with miserly rage. Their damage is increased by 23%. Golden Claws |
detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
beneficial effect | You have 1 charges. Molten Point |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+53% global speed). Clarity |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +10 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 145 mind and 292 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 8 nightmare (summon Terrors and chances to slow, deal 255 Mind damage, and deal 513 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+45% chance to avoid traps). Power 2+: -1 Luck, +12 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+18% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 52% if the increase would be enough to kill your opponent. |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (122)Turns left: 91 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 16): Near SightedYou completed the challenge and received: +1 Prodigy Point | done |
Proceed directly to the next Infinite Dungeon level in less than 365 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (365)Turns left: 303 You completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 18): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 2): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 20): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 30): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 31): Headhunter0 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (284)Turns left: 231 You completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 38): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 39): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 140 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (140)Turns left: 113 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (260)Turns left: 207 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 42): Rush Hour (209)Turns left: 98 You completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 43): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 44): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 45): Rush Hour (176)Turns left: 131 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 46): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 326 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (326)Turns left: 187 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 50): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 51): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 53): Near SightedYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 54): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 56): Rush Hour (260)Turns left: 213 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 57): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 58): Rush Hour (197)Turns left: 154 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 59): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 61): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 62): Headhunter0 / 3 demon spawn killed. | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 63): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 64): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 65): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Light source | Liselle (Misfortune) Liselle (Misfortune)1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Defense +10 (+1 eff.) Resists +6% light Spell.save +6 (+0 eff.) Max.HP +44.00 Disarm- +10% Stun/Frz- +10% Knockbk- +20% ---------- misc Light +4 Curse of Misfortune A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Cloud Caller (Madness) (0 def, 0 armour) Cloud Caller (Madness) (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Madness Call Lightning: Level 2.5 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 263.46 to 790.39 lightning damage (526.93 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | Pick of Dwarven Emperors (Nightmares) (dig speed 12 turns) Pick of Dwarven Emperors (Nightmares) (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +7 Str +7 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +13 (+0 eff.) Spell.save +13 (+0 eff.) Mind.save +13 (+1 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Curse of Nightmares Earthquake: Level 8.8 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 466.90 physical damage in a radius of 5 each turn for 10 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | Ring of the Dead (Madness) Ring of the Dead (Madness)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Madness This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | Inertial Twine (Nightmares) Inertial Twine (Nightmares)0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +5 Str +10 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +7 Resists +5% physical Phys.save +15 (+0 eff.) Knockbk- +100% Curse of Nightmares This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around waist | Girdle of Preservation (Madness) Girdle of Preservation (Madness)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +15 (+2 eff.) Confus- +20% Curse of Madness A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Main armor | Crimson Robe (Nightmares) (12 def, 0 armour) Crimson Robe (Nightmares) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+1 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
On hands | Snow Giant Wraps (Misfortune) (0 def, 2 armour) Snow Giant Wraps (Misfortune) (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 128% Wil, 50% Mag, 0% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 125% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Curse of Misfortune Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 850.45 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Cloak | Radiance (Misfortune) (15 def, 0 armour) Radiance (Misfortune) (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+1 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial Curse of Misfortune This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Around neck | Earthen Beads (Misfortune) Earthen Beads (Misfortune)0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Curse of Misfortune Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 964 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Potion of Martial Prowess Potion of Martial Prowess0.4 potion [Unique] Master Quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
healing infusion (heal 42; cd 13) healing infusion (heal 42; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 67; 17 cd) regeneration infusion (heal 67; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 67 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 3; cd 11) wild infusion (res 16%; mental; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 219; dur 7; cd 17) shielding rune (absorb 219; dur 7; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 219 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
restful steel amulet of cunning (+4) (Corpses) restful steel amulet of cunning (+4) (Corpses)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Cun ----- def ----- Fatigue -5% HP.reg +2.00 Curse of Corpses Amulets make your neck look great! |
The Far-Hand (Corpses) The Far-Hand (Corpses)0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Curse of Corpses Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (333). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
clarifying gold amulet of constitution (+4) (Madness) clarifying gold amulet of constitution (+4) (Madness)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +12% mind Confus- +20% Curse of Madness Amulets make your neck look great! |
starlit gold amulet of strength (+4) (Madness) starlit gold amulet of strength (+4) (Madness)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +16% light +10% darkness Blind- +22% Curse of Madness Amulets make your neck look great! |
Galoldir the Freezeonslaught (Shrouds) Galoldir the Freezeonslaught (Shrouds)0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +14.00% Dmg.mod +3% temporal +3% cold Res.pen +10% cold Acc +6 (+0 eff.) Apr +14 Melee Ret 8 blight 10 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% cold Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Shrouds Amulets make your neck look great! |
protective stralite amulet of manastreaming (Nightmares) protective stralite amulet of manastreaming (Nightmares)0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Armour +4 Defense +6 (+1 eff.) Res.Cap +2% all Phys.save +16 (+0 eff.) ---------- misc Mana/turn +0.25 Max.mana +28.00 Curse of Nightmares Amulets make your neck look great! |
restful stralite amulet of the eclipse (Corpses) restful stralite amulet of the eclipse (Corpses)0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 9 light 8 darkness Dmg.mod +6% light +9% darkness On Melee Ret: * 10% chance to reduce damage dealt by 57% * 9% chance to blind ----- def ----- Fatigue -4% HP.reg +3.00 Curse of Corpses Amulets make your neck look great! |
starlit stralite amulet of constitution (+6) (Shrouds) starlit stralite amulet of constitution (+6) (Shrouds)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Con ----- def ----- Resists +10% light +14% darkness Blind- +28% Curse of Shrouds Amulets make your neck look great! |
starseer's stralite amulet of the eclipse (Misfortune) starseer's stralite amulet of the eclipse (Misfortune)0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Melee+ 7 light 8 darkness Dmg.mod +15% darkness +4% temporal +11% light +5% physical On Melee Ret: * 5% chance to reduce damage dealt by 57% * 5% chance to blind Curse of Misfortune Amulets make your neck look great! |
stralite amulet of dexterity (+5) (Shrouds) stralite amulet of dexterity (+5) (Shrouds)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Dex Curse of Shrouds Amulets make your neck look great! |
stralite amulet of manastreaming (Misfortune) stralite amulet of manastreaming (Misfortune)0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.30 Max.mana +46.00 Curse of Misfortune Amulets make your neck look great! |
warrior's stralite amulet of willpower (+6) (Misfortune) warrior's stralite amulet of willpower (+6) (Misfortune)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Wil ----- def ----- Resists +11% physical ---------- misc Stam/turn +0.70 Curse of Misfortune Amulets make your neck look great! |
Frost Lord's Chain (Corpses) Frost Lord's Chain (Corpses)0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Curse of Corpses This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
voratun amulet of manastreaming (Misfortune) voratun amulet of manastreaming (Misfortune)0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +5 ---------- misc Mana/turn +0.26 Max.mana +57.00 Curse of Misfortune Amulets make your neck look great! |
warmaker's voratun amulet of the eclipse (Shrouds) warmaker's voratun amulet of the eclipse (Shrouds)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +9 Str +7 Dex +7 Wil dps ---------- Melee+ 11 light 8 darkness Dmg.mod +13% light +10% darkness On Melee Ret: * 5% chance to reduce damage dealt by 57% * 8% chance to blind Curse of Shrouds Amulets make your neck look great! |
warrior's voratun amulet of cunning (+6) (Shrouds) warrior's voratun amulet of cunning (+6) (Shrouds)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +6 Cun ----- def ----- Resists +9% physical ---------- misc Stam/turn +0.90 Curse of Shrouds Amulets make your neck look great! |
sneakthief's copper ring of clarity (Madness) sneakthief's copper ring of clarity (Madness)0.1 T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+0 eff.) ----- def ----- Mind.save +5 (+1 eff.) Confus- +23% Curse of Madness Rings make your fingers look great! |
Nightsong (Shrouds) Nightsong (Shrouds)0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+1 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Curse of Shrouds Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption (Nightmares) Vargh Redemption (Nightmares)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Nightmares Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 93.50 cold and 60.61 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring of arcana (+0.14/turn) (Shrouds) steel ring of arcana (+0.14/turn) (Shrouds)0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +21% ---------- misc Mana/turn +0.14 Curse of Shrouds Rings make your fingers look great! |
warrior's steel ring of misery (Shrouds) warrior's steel ring of misery (Shrouds)0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Cun +3 Str dps ---------- Melee+ 13 physical Ranged+ 7 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 72 On Hit (Ranged): * 10% chance to reduce all saves and defense by 72 ----- def ----- Armour +6 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Elemental Fury (Misfortune) Elemental Fury (Misfortune)0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Misfortune This ring shines with many colors. |
gold ring 'Lorodrakhad' (Nightmares) gold ring 'Lorodrakhad' (Nightmares)0.1 T3 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +13% physical +26% darkness +9% mind ----- def ----- Resists +52% darkness +13% physical ---------- misc Equi/ret +0.12 Max.hate +2.00 Curse of Nightmares Rings make your fingers look great! |
gold ring of pilfering (Corpses) gold ring of pilfering (Corpses)0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+1 eff.) Apr +8 ----- def ----- Defense +7 (+1 eff.) Curse of Corpses Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's gold ring of perseverance (Misfortune) rogue's gold ring of perseverance (Misfortune)0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) HP.reg +2.00 Stun/Frz- +24% Curse of Misfortune Rings make your fingers look great! |
savage's gold ring (Misfortune) savage's gold ring (Misfortune)0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +12 (+0 eff.) ---------- misc Max.stam +18.00 Curse of Misfortune Rings make your fingers look great! |
savage's gold ring (Nightmares) savage's gold ring (Nightmares)0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +10 (+0 eff.) ---------- misc Max.stam +22.00 Curse of Nightmares Rings make your fingers look great! |
savage's gold ring of pilfering (Shrouds) savage's gold ring of pilfering (Shrouds)0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Acc +7 (+1 eff.) Apr +8 ----- def ----- Defense +10 (+1 eff.) Spell.save +12 (+0 eff.) ---------- misc Max.stam +25.00 Curse of Shrouds Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's gold ring of clarity (Madness) sneakthief's gold ring of clarity (Madness)0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun +6 Dex dps ---------- Acc +8 (+1 eff.) ----- def ----- Mind.save +5 (+1 eff.) Confus- +25% Curse of Madness Rings make your fingers look great! |
sneakthief's gold ring of light (+24%) (Corpses) sneakthief's gold ring of light (+24%) (Corpses)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Dmg.mod +12% light Acc +5 (+0 eff.) ----- def ----- Resists +24% light Curse of Corpses Rings make your fingers look great! |
warrior's gold ring of frost (+24%) (Misfortune) warrior's gold ring of frost (+24%) (Misfortune)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% cold ----- def ----- Armour +6 Resists +24% cold Curse of Misfortune Rings make your fingers look great! |
warrior's gold ring of sensing (Shrouds) warrior's gold ring of sensing (Shrouds)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Blind- +26% ---------- misc Infravis +4 See.Stealth +16 See.Invis +7 Curse of Shrouds Rings make your fingers look great! |
wizard's gold ring of darkness (+26%) (Misfortune) wizard's gold ring of darkness (+26%) (Misfortune)0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Spell.save +6 (+0 eff.) Curse of Misfortune Rings make your fingers look great! |
Ring of the Archlich (Corpses) Ring of the Archlich (Corpses)0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+0 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Curse of Corpses This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
gladiator's stralite ring of speed (Shrouds) gladiator's stralite ring of speed (Shrouds)0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +9 Str +7 Con dps ---------- Phys.pwr +9 (+1 eff.) Mov.spd +16% Acc +13 (+1 eff.) ----- def ----- Defense +9 (+1 eff.) Curse of Shrouds Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
solipsist's stralite ring (Madness) solipsist's stralite ring (Madness)0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +8 Wil dps ---------- Mind.pwr +6 (+0 eff.) Curse of Madness Rings make your fingers look great! |
stralite ring 'Drondur' (Corpses) stralite ring 'Drondur' (Corpses)0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil +2 Cun dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +13% temporal ----- def ----- Resists +13% temporal Phys.save +7 (+0 eff.) Spell.save +11 (+0 eff.) Mind.save +7 (+1 eff.) Cut- +20% Disarm- +20% Confus- +10% ---------- misc Infravis +1 Curse of Corpses Rings make your fingers look great! |
stralite ring of life (Shrouds) stralite ring of life (Shrouds)0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +49.00 HP.reg +8.00 Heal.mod +12% Curse of Shrouds Rings make your fingers look great! |
Mnemonic (Misfortune) Mnemonic (Misfortune)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+1 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+2 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Misfortune Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
psionicist's voratun ring of frost (+28%) (Shrouds) psionicist's voratun ring of frost (+28%) (Shrouds)0.1 T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +14% cold ----- def ----- Resists +28% cold Mind.save +10 (+1 eff.) Curse of Shrouds Rings make your fingers look great! |
sneakthief's voratun ring of life (Madness) sneakthief's voratun ring of life (Madness)0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +8 Dex dps ---------- Acc +10 (+1 eff.) ----- def ----- Max.HP +76.00 HP.reg +11.00 Heal.mod +20% Curse of Madness Rings make your fingers look great! |
Chargevagrant (Misfortune) (10-12 power, 2 apr, fire element) Chargevagrant (Misfortune) (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 40% Wil, 130% Con Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +3% lightning +10% fire +6% light Melee Ret 6 light ----- def ----- Resists +3% fire ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (Misfortune) (10-12 power, 0 apr, darkness element) Kor's Fall (Misfortune) (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 40% Wil, 160% Con Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Curse of Misfortune Bone Spear: Level 4.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 1086.37 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (2173). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
elm starstaff 'Yvaba' (Corpses) (10-12 power, 2 apr, light element) elm starstaff 'Yvaba' (Corpses) (10-12 power, 2 apr, light element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 40% Wil, 130% Con Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% light ----- def ----- Defense +5 (+1 eff.) Resists +3% mind +6% nature Crit.chn- 5.00% ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Crystal Shard (Nightmares) (16-19 power, 4 apr, physical element) Crystal Shard (Nightmares) (16-19 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 40% Wil, 180% Con Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+2 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Curse of Nightmares Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Eclipse (Madness) (18-22 power, 4 apr, darkness element) Eclipse (Madness) (18-22 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 40% Wil, 160% Con Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+1 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Madness This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Penitence (Corpses) (15-18 power, 4 apr, cold element) Penitence (Corpses) (15-18 power, 4 apr, cold element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 40% Wil, 130% Con Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+2 eff.) ----- def ----- Resists +30% blight +30% cold Affinity +20% cold Spell.save +15 (+0 eff.) ---------- misc Talents +1 Command Staff Curse of Corpses Cure up to 7 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Staff of Arcane Supremacy (Shrouds) (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (Shrouds) (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 40% Wil, 200% Con Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Curse of Shrouds Arcane Supremacy: Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
lifebinding yew vilestaff of illumination (Shrouds) (20-24 power, 4 apr, acid element) lifebinding yew vilestaff of illumination (Shrouds) (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego+] Nature Power 20.0 - 24.0 Physical Uses 40% Wil, 130% Con Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +3% Spell.pwr +15 (+2 eff.) Dmg.mod +20% acid ----- def ----- Defense +11 (+1 eff.) HP.reg +1.40 Heal.mod +20% ---------- misc Light +4 Talents +1 Command Staff Curse of Shrouds Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 716.38 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
caustic dwarven-steel battleaxe (Madness) (31-46 power, 2 apr) caustic dwarven-steel battleaxe (Madness) (31-46 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature Power 31.0 - 46.5 Physical Uses 112% Wil, 50% Con Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +28 acid +35 nature While equipped: dps ---------- Res.pen +23% acid +24% nature Apr +14 Curse of Madness Massive two-handed battleaxes. |
Khulmanar's Wrath (Misfortune) (70-105 power, 8 apr) Khulmanar's Wrath (Misfortune) (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 112% Wil, 50% Con Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Curse of Misfortune Infernal Breath: Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 1103.91 fire damage, and flames will be left dealing a further 264.59 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Obliterator (Shrouds) (48-72 power, 10 apr) Obliterator (Shrouds) (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 112% Wil, 50% Con Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 150 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% Curse of Shrouds This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Genocide (Corpses) (42-67 power, 4 apr) Genocide (Corpses) (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 112% Wil, 50% Con Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Curse of Corpses Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Latafayn (Misfortune) (68-109 power, 5 apr) Latafayn (Misfortune) (68-109 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 115% Wil, 50% Con Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Curse of Misfortune Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Wintertide (Nightmares) (39-55 power, 10 apr) Wintertide (Nightmares) (39-55 power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 100% Wil, 50% Con Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 704.09 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Curse of Nightmares Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 30 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
chilling steel mace of vileness (Misfortune) (12-18 power, 3 apr) chilling steel mace of vileness (Misfortune) (12-18 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Wil, 50% Con Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 blight +10 cold On Hit: * 13% chance to reduce strength, dexterity, and constitution by 66 Curse of Misfortune Blunt and deadly. |
Ureslak's Femur (Corpses) (52-73 power, 5 apr) Ureslak's Femur (Corpses) (52-73 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Wil, 50% Con Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers Curse of Corpses A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Dagger of the Past (Corpses) (25-32 power, 20 apr) Dagger of the Past (Corpses) (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 40% Wil, 30% Cun, 100% Con Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+1 eff.) Spell.save +10 (+0 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Curse of Corpses Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (Shrouds) (10-13 power, 0 apr) Moon (Shrouds) (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 40% Wil, 32% Cun, 50% Con Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 Curse of Shrouds A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (Corpses) (27-35 power, 8 apr) Spelldrinker (Corpses) (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 40% Wil, 70% Con, 68% Cun Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+0 eff.) Curse of Corpses Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
mossy mindstar (Madness) (2-3 power, 12 apr, mind damage) mossy mindstar (Madness) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 90% Wil, 50% Con, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (Madness) (8-9 power, 13 apr, nature damage) Bloomsoul (Madness) (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 90% Wil, 50% Con, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Curse of Madness Bloom Heal: (Instant) Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 183 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Great Caller (Nightmares) (10-11 power, 18 apr, nature damage) Great Caller (Nightmares) (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 70% Wil, 50% Con, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+1 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. Curse of Nightmares This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Eye of the Wyrm (Madness) (16-18 power, 24 apr, physical damage) Eye of the Wyrm (Madness) (16-18 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 102% Wil, 50% Con, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+1 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +12% lightning +12% physical +12% fire +12% cold +12% acid ----- def ----- Resists +10% acid +10% physical +10% fire +10% cold +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Madness Lightning Breath: Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe lightning in a frontal cone of radius 9. Any target caught in the area will take 678.37 to 2035.10 lightning damage (1356.74 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Thermal Focus (Corpses) (14-15 power, 32 apr, fire damage) Thermal Focus (Corpses) (14-15 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 90% Wil, 50% Con, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+1 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+0 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Curse of Corpses Thermal energies are focussed in the core of this mindstar. |
Merkul's Second Eye (Shrouds) Merkul's Second Eye (Shrouds)4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Con Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 Curse of Shrouds This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Storm Fury (Madness) Storm Fury (Madness)4.0 T5 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Con Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+3 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+2 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 388 to 776 lightning damage based on Magic with a chance to inflict Daze. Curse of Madness This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Hare-Skin Sling (Madness) Hare-Skin Sling (Madness)4.0 T3 sling 1H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Con Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+1 eff.) ---------- misc Masteries +0.20 Cunning/Survival Curse of Madness Inertial Shot: Level 4.5 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Nithan's Force (Misfortune) Nithan's Force (Misfortune)4.0 T5 sling 1H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Con Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Curse of Misfortune Bull Shot: Level 5.5 Pwr.cost 16 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 226% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Hornet Stingers (Misfortune) (20/20, 18-25 power, 10 apr) Hornet Stingers (Misfortune) (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 70% Wil, 50% Con, 42% Cun Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Curse of Misfortune A vile poison drips from the tips of these arrows. |
Quiver of Domination (Corpses) (20/20, 24-34 power, 8 apr) Quiver of Domination (Corpses) (20/20, 24-34 power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 24.0 - 33.6 Mind Uses 90% Wil, 50% Con, 36% Cun Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Curse of Corpses Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Quiver of the Sun (Misfortune) (25/25, 34-48 power, 15 apr) Quiver of the Sun (Misfortune) (25/25, 34-48 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 70% Wil, 70% Con, 36% Cun Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. Curse of Misfortune This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Void Quiver (Corpses) (0/0, 45-63 power, 120 apr) Void Quiver (Corpses) (0/0, 45-63 power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Wil, 90% Con, 42% Cun Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 Curse of Corpses An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
Nodur the pouch of steel shots (Corpses) (14/14, 21-25 power, 2 apr) Nodur the pouch of steel shots (Corpses) (14/14, 21-25 power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 21.0 - 25.2 Physical Uses 40% Wil, 50% Con, 92% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 14 Ranged+ +16 blight +23 arcane +12 fire On Hit.r1 +23 arcane +20 blight On Crit.r2 +7 fire +23 mind +23 arcane On Hit: * 23% chance to reduce strength, dexterity, and constitution by 66 Curse of Corpses Shots are used with slings to pummel your foes to death. |
Rootoath the pouch of stralite shots (Nightmares) (18/18, 42-51 power, 5 apr) Rootoath the pouch of stralite shots (Nightmares) (18/18, 42-51 power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 42.5 - 51.0 Physical Uses 40% Wil, 50% Con, 92% Cun Acc+ +0.2% base dam (max 20%) Acc +9 Apr +5 Crit +5.5% Capacity 18 Phasing +30% Ranged+ +23 acid +23 blight +23 nature +23 arcane On Crit.r2 +16 acid On Hit: * 23% chance to slow global speed by 106% * 23% chance to reduce armor by 77% Curse of Nightmares Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (Madness) (24/25, 39-47 power, 15 apr) Wind Worn Shot (Madness) (24/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 40% Wil, 50% Con, 92% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target Curse of Madness These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Wrathroot's Barkwood (Madness) (9 def, 10 armour, 23-32 power, 60 block) Wrathroot's Barkwood (Madness) (9 def, 10 armour, 23-32 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 23.0 - 32.2 Physical Uses 130% Wil, 50% Con, 0% Cun Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+1 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block Curse of Madness The barkwood of Wrathroot, made into roughly the shape of a shield. |
Black Mesh (Corpses) (8 def, 2 armour, 40-48 power, 120 block) Black Mesh (Corpses) (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Wil, 50% Con, 0% Cun Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Curse of Corpses Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Titanic (Corpses) (20 def, 18 armour, 48-58 power, 320 block) Titanic (Corpses) (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Wil, 50% Con, 0% Cun Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +30% ---------- misc Talents +1 Block Curse of Corpses This shield made of the darkest stralite is huge, heavy and very solid. |
Fire Dragon Shield (Nightmares) (16 def, 9 armour, 58-70 power, 220 block) Fire Dragon Shield (Nightmares) (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Wil, 50% Con, 0% Cun Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+1 eff.) Rng.Def +15 (+1 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Nightmares This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Piercing Gaze (Misfortune) (5 def, 25 armour, 40-48 power, 180 block) Piercing Gaze (Misfortune) (5 def, 25 armour, 40-48 power, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Wil, 50% Con, 0% Cun Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. Curse of Misfortune This gigantic shield has a stone eye embedded in it. |
Shieldsmaiden (Misfortune) (5 def, 20 armour, 48-58 power, 150 block) Shieldsmaiden (Misfortune) (5 def, 20 armour, 48-58 power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 100% Wil, 50% Con, 0% Cun Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Curse of Misfortune Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Unsetting Sun (Madness) (16 def, 20 armour, 50-60 power, 280 block) Unsetting Sun (Madness) (16 def, 20 armour, 50-60 power, 280 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 50.0 - 60.0 Light Uses 100% Wil, 50% Con, 0% Cun Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+1 eff.) Rng.Def +17 (+1 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+0 eff.) ---------- misc Light +2 Talents +1 Block Curse of Madness When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Bindings of Eternal Night (Nightmares) (12 def, 12 armour) Bindings of Eternal Night (Nightmares) (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+1 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Curse of Nightmares Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Silk Current (Nightmares) (12 def, 0 armour) Silk Current (Nightmares) (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+1 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Hail +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 Curse of Nightmares This deep blue robe flows and ripples as if pushed by an invisible tide. |
linen robe 'Areba' (Nightmares) (0 def, 4 armour) linen robe 'Areba' (Nightmares) (0 def, 4 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Dmg.mod +10% fire ----- def ----- Armour +4 Resists +6% acid +18% fire +7% all Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering linen robe of the mind (+12%) (Misfortune) (0 def, 0 armour) shimmering linen robe of the mind (+12%) (Misfortune) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Dmg.mod +12% arcane +12% mind ----- def ----- Resists +12% mind +7% all ---------- misc Max.mana +17.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (Misfortune) (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (Misfortune) (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+2 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+1 eff.) Resists +10% temporal +10% physical +13% all Curse of Misfortune Temporal Reprieve: Level 2.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 3 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (Misfortune) (15 def, 0 armour) The Calm (Misfortune) (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+2 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+1 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Misfortune This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Behemoth Hide (Corpses) (4 def, 6 armour) Behemoth Hide (Corpses) (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 Curse of Corpses A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Eel-skin armour (Corpses) (16 def, 0 armour) Eel-skin armour (Corpses) (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+1 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Curse of Corpses Call Lightning: Level 3.5 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 306.94 to 920.83 lightning damage (613.89 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Skin of Many (Corpses) (12 def, 6 armour) Skin of Many (Corpses) (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+1 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth Curse of Corpses The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Breath of Eyal (Misfortune) (10 def, 10 armour) Breath of Eyal (Misfortune) (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+1 eff.) ----- def ----- Armour +10 Defense +10 (+1 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+0 eff.) Curse of Misfortune This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
iron mail armour of implacability (Misfortune) (2 def, 9 armour) iron mail armour of implacability (Misfortune) (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +9 Defense +2 (+0 eff.) Fatigue +7% Phys.save +7 (+0 eff.) Curse of Misfortune A suit of armour made of mail. |
Thalore-Wood Cuirass (Shrouds) (4 def, 12 armour) Thalore-Wood Cuirass (Shrouds) (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Curse of Shrouds Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Borfast's Cage (Nightmares) (10 def, 20 armour) Borfast's Cage (Nightmares) (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+1 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+0 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Curse of Nightmares Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Mighty Girdle (Misfortune) Mighty Girdle (Misfortune)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Misfortune This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the Thaloren (Misfortune) Rope Belt of the Thaloren (Misfortune)1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+1 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony Curse of Misfortune The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
grounding rough leather belt of burglary (Madness) grounding rough leather belt of burglary (Madness)1.0 T1 belt armor [Ego+] Nature/Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- Resists +6% lightning +6% temporal Stealth +5 ---------- misc T.Disarm +7 Infravis +4 Curse of Madness A belt that goes around your waist. |
linen cloak (Madness) (1 def, 0 armour) linen cloak (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's elven-silk cloak of protection (Misfortune) (3 def, 0 armour) battlemaster's elven-silk cloak of protection (Misfortune) (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Dex +1 Con ----- def ----- Defense +3 (+0 eff.) Spell.save +19 (+0 eff.) Mind.save +8 (+1 eff.) ---------- misc Stam/turn +0.90 Masteries +0.20 Technique/Combat training Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eclipseblur the cashmere cloak (Nightmares) (2 def, 0 armour) Eclipseblur the cashmere cloak (Nightmares) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +6% Dmg.mod +12% darkness Res.pen +5% light ----- def ----- Defense +2 (+0 eff.) Resists +9% light +18% darkness Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (Shrouds) (1 def, 4 armour) Frost Treads (Shrouds) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Shrouds A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Cinderfeet (Madness) (3 def, 5 armour) Cinderfeet (Madness) (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+0 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 340 fire damage (based on Spellpower) to foes who enter it. Curse of Madness A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Sludgegrip (Madness) (0 def, 0 armour) Sludgegrip (Madness) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 128% Wil, 50% Mag, 0% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 Curse of Madness These gloves are coated with a thick, green liquid. |
rough leather gloves (Nightmares) (0 def, 1 armour) rough leather gloves (Nightmares) (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 128% Wil, 50% Mag, 0% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (Shrouds) (0 def, 0 armour) Crystle's Astral Bindings (Shrouds) (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 14.0 - 15.4 Physical Uses 128% Wil, 70% Mag, 0% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 125% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Curse of Shrouds Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Hand of the World-Shaper (Misfortune) (0 def, 12 armour) Hand of the World-Shaper (Misfortune) (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 128% Wil, 60% Mag, 0% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Curse of Misfortune Earthquake: Level 8.8 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 466.90 physical damage in a radius of 5 each turn for 10 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
The Face of Fear (Corpses) (8 def, 0 armour) The Face of Fear (Corpses) (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+1 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Curse of Corpses Instill Fear: Level 3.5 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 89.35 mind and 179.89 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 70. Terrified: Deals 23.00 mind and 46.29 darkness damage per turn and increases cooldowns by 102%. Haunted: Causes the target to suffer 34.54 mind and 69.53 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Omniscience (Misfortune) (7 def, 0 armour) Omniscience (Misfortune) (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+2 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Misfortune Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
dragonslayer's rough leather cap of trickery (Shrouds) (0 def, 1 armour) dragonslayer's rough leather cap of trickery (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Ego++] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +5% fire +6% lightning +6% cold Curse of Shrouds A cap made of leather. |
Aletta's Diadem (Shrouds) (0 def, 0 armour) Aletta's Diadem (Shrouds) (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +10% mind Melee Ret 12 mind Curse of Shrouds Psychic Lobotomy: Level 7.2 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 696.06 mind damage and cripples the target's higher mental functions, reducing cunning by 63 and confusing (48% power) the target for 7 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald 9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 garnet 12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Goedalath Rock Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-1 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+1 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
363 alchemist agate (Misfortune) 363 alchemist agate (Misfortune)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Misfortune Gems can be sold for money or used in arcane rituals. |
Summertide Phial (Madness) Summertide Phial (Madness)1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Madness Call light, dispelling darkness and lighting tiles in radius 20.(278 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Belurera' (Corpses) brass lantern 'Belurera' (Corpses)2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% temporal Phys.save +5 (+0 eff.) Mind.save +12 (+1 eff.) Heal.mod +16% Disarm- +10% ---------- misc Light +3 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern (Madness) brass lantern (Madness)2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of corpselight (Madness) ethereal alchemist's lamp of corpselight (Madness)0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +12 (+1 eff.) ----- def ----- Resists +7% blight +7% darkness ---------- misc Light +6 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness Retch: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 237 blight damage or heals 231 life. Creatures standing in the retch also have 23% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe (Nightmares) (dig speed 36 turns) iron pickaxe (Nightmares) (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice (Corpses) Honeywood Chalice (Corpses)2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+0 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance Curse of Corpses This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
component (Madness) (ammo) component (Madness) (ammo)0.0 Modifies crafted object: Affinity: ammo Components can be used to enhance items being crafted! |
component of annihilation (ammo) component of annihilation (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +9 Armour Penetration: +11 Crit. chance: +10.0% Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted! |
component of crippling (ammo) component of crippling (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of daylight (ammo) component of daylight (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
component of disruption (ammo) component of disruption (ammo)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of grasping (ammo) component of grasping (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * 20% chance to create vines that bind the target to the ground dealing 531 nature damage and pinning them for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 hateful component (ammo) 2 hateful component (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! |
inquisitor's component (ammo) inquisitor's component (ammo)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 227 Manaburn damage and puts 1 random spell talent on cooldown for 11 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component (Misfortune) (amulet) component (Misfortune) (amulet)0.0 Modifies crafted object: Affinity: amulet Components can be used to enhance items being crafted! |
2 component of cunning (amulet) 2 component of cunning (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Affinity: amulet Components can be used to enhance items being crafted! |
component of manastreaming (amulet) component of manastreaming (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Spellpower on spell critical (stacks up to 3 times): +2 - +6 Maximum mana: +20.00 - +60.00 Affinity: amulet Components can be used to enhance items being crafted! |
component of mastery (amulet) component of mastery (amulet)0.0 Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
component of soulsearing (amulet) component of soulsearing (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +15% blight * +5% - +15% fire Critical mult.: +10.00% - +20.00% Spellpower: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
component of strength (amulet) component of strength (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: amulet Components can be used to enhance items being crafted! |
component of the eclipse (amulet) component of the eclipse (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 15 light, 5 - 15 darkness Effects when hit in melee: * 5 - 15% chance to reduce damage dealt by 57% * 5 - 15% chance to blind Changes damage: * +5% - +15% light * +5% - +15% darkness Affinity: amulet Components can be used to enhance items being crafted! |
savior's component (amulet) savior's component (amulet)0.0 Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Spell save: +10 - +25 Mental save: +10 - +25 Affinity: amulet Components can be used to enhance items being crafted! |
starlit component (amulet) starlit component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% light * +10% - +30% darkness Blindness immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
component (Madness) (belt) component (Madness) (belt)0.0 Modifies crafted object: Affinity: belt Components can be used to enhance items being crafted! |
component of burglary (belt) component of burglary (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +6 Dex * +3 - +6 Cun * +5 - +10 Lck Trap disarming bonus: +5 - +30 Stealth bonus: +5 - +15 Infravision radius: +3 - +6 Affinity: belt Components can be used to enhance items being crafted! |
component of dampening (belt) component of dampening (belt)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: belt Components can be used to enhance items being crafted! |
component of magery (belt) component of magery (belt)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Wil * +3 - +11 Mag Spell crit. chance: +3% - +6% Affinity: belt Components can be used to enhance items being crafted! |
component of resilience (belt) component of resilience (belt)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +38.00 Affinity: belt Components can be used to enhance items being crafted! |
skylord's component (belt) skylord's component (belt)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Dex * +2 - +7 Wil * +2 - +7 Cun Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +10 - +20 Affinity: belt Components can be used to enhance items being crafted! |
2 cleansing component (body) 2 cleansing component (body)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
2 component (Corpses) (body) 2 component (Corpses) (body)0.0 Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
component (Misfortune) (body) component (Misfortune) (body)0.0 Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
2 component (Nightmares) (body) 2 component (Nightmares) (body)0.0 Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
2 component (Shrouds) (body) 2 component (Shrouds) (body)0.0 Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
5 component of Eyal (body) 5 component of Eyal (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
2 component of acid resistance (body) 2 component of acid resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of clarity (body) component of clarity (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of cold resistance (body) 2 component of cold resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
6 component of command (body) 6 component of command (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of delving (body) 2 component of delving (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
2 component of natural resilience (body) 2 component of natural resilience (body)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Reduced damage from: * +5% - +15% Unnatural Affinity: body Components can be used to enhance items being crafted! |
component of the deep (body) component of the deep (body)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the dragon (body) component of the dragon (body)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Affinity: body Components can be used to enhance items being crafted! |
component of the void (body) component of the void (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 10 darkness Damage (ranged): 5 - 10 darkness Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +30% New effects duration reduction after a teleport: +10% - +30% When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: body Components can be used to enhance items being crafted! |
2 component of thunder (body) 2 component of thunder (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +4.0% - +10.0% Physical power: +10 - +25 Changes stats: * +3 - +10 Str * +3 - +10 Mag * +3 - +10 Wil Changes resistances: * +10% - +20% lightning Spellpower: +10 - +25 Spell crit. chance: +4% - +10% Mindpower: +10 - +25 Mental crit. chance: +4% - +10% Affinity: body Components can be used to enhance items being crafted! |
duelist's component (body) duelist's component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
3 enlightening component (body) 3 enlightening component (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
5 fortifying component (body) 5 fortifying component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
3 hardened component (body) 3 hardened component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +10 Changes resistances: * +5% - +13% acid * +5% - +13% physical * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: body Components can be used to enhance items being crafted! |
marauder's component (body) marauder's component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
2 prismatic component (body) 2 prismatic component (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
7 radiant component (body) 7 radiant component (body)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
2 rejuvenating component (body) 2 rejuvenating component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
3 troll-hide component (body) 3 troll-hide component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
component of fog (cloak) component of fog (cloak)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +4 - +10 Changes resistances: * +10% - +25% light * +10% - +25% fire Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
marshal's component (cloak) marshal's component (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Maximum life: +40.00 - +110.00 Affinity: cloak Components can be used to enhance items being crafted! |
shadow component (cloak) shadow component (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +25% darkness Changes resistances penetration: * +5% - +20% darkness Changes damage: * +5% - +25% darkness Stealth bonus: +5 - +25 Affinity: cloak Components can be used to enhance items being crafted! |
insulating component (feet) insulating component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
2 restorative component (feet) 2 restorative component (feet)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! |
stealthy component (feet) stealthy component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +7 Lck * +4 Dex Stealth bonus: +7 Affinity: feet Components can be used to enhance items being crafted! |
2 component (Misfortune) (hands) 2 component (Misfortune) (hands)0.0 Modifies crafted object: Affinity: hands Components can be used to enhance items being crafted! |
component (Shrouds) (hands) component (Shrouds) (hands)0.0 Modifies crafted object: Affinity: hands Components can be used to enhance items being crafted! |
component of butchering (hands) component of butchering (hands)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 106% * 10 - 25% chance to reduce armor by 77% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
component of regeneration (hands) component of regeneration (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Second Wind (10% chance). While equipped: Life regen: +1.50 - +6.00 Stamina each turn: +0.30 - +1.30 Psi each turn: +0.10 - +0.40 Affinity: hands Components can be used to enhance items being crafted! |
component of sorrow (hands) component of sorrow (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Reproach (10% chance). While equipped: Damage (melee): 30 mind, 26 darkness Effects on melee hit: * 22% chance to reduce all saves and defense by 72 Mental save: -9 Mindpower: +8 Use talent when activated: Ruined Earth level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the juggernaut (hands) component of the juggernaut (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of the starseeker (hands) 2 component of the starseeker (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 50 light, 10 - 50 darkness While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Mag Changes resistances: * +5% - +10% light * +5% - +10% darkness Infravision radius: +1 - +2 Use talent when activated: Starfall level 1 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
2 heroic component (hands) 2 heroic component (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
sand component (hands) sand component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
aegis component (hat) aegis component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Life regen: +1.50 - +6.00 Damage Shield Power: +5% - +15% Affinity: hat Components can be used to enhance items being crafted! |
component (Shrouds) (hat) component (Shrouds) (hat)0.0 Modifies crafted object: Affinity: hat Components can be used to enhance items being crafted! |
component of arcana (hat) component of arcana (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil * +3 - +7 Mag Spellpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
component of lightning (hat) component of lightning (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Changes damage: * +10% - +20% lightning Affinity: hat Components can be used to enhance items being crafted! |
eldritch component (hat) eldritch component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.70 - +3.00 Mana when hit: +0.70 - +3.00 Maximum mana: +40.00 - +110.00 Spellpower: +5 - +10 Use talent when activated: Manaflow level 1 - 2 Puts all charms on cooldown for 40 turns Affinity: hat Components can be used to enhance items being crafted! |
fearwoven component (hat) fearwoven component (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +20% darkness * +5% - +20% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
champion's component (head) champion's component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Wil Mental save: +5 - +15 Light radius: +1 - +2 Affinity: head Components can be used to enhance items being crafted! |
2 component (Shrouds) (head) 2 component (Shrouds) (head)0.0 Modifies crafted object: Affinity: head Components can be used to enhance items being crafted! |
component of absorption (head) component of absorption (head)0.0 Infused by nature Modifies crafted object: While equipped: Stamina when hit: +0.70 - +3.00 Equilibrium when hit: +0.70 - +3.00 Affinity: head Components can be used to enhance items being crafted! |
component of ire (head) component of ire (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Battle Cry level 2 Puts all charms on cooldown for 28 turns Affinity: head Components can be used to enhance items being crafted! |
defender's component (head) defender's component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +9 Defense: +4 - +8 Changes resistances: * +2% - +7% all Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
2 dragonslayer's component (head) 2 dragonslayer's component (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: head Components can be used to enhance items being crafted! |
mindcaging component (head) mindcaging component (head)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +25% mind Mental save: +10 - +30 Confusion immunity: +20% - +50% Affinity: head Components can be used to enhance items being crafted! |
werebeast's component (head) werebeast's component (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +9 Str * +1 - +9 Dex * +1 - +9 Cun * +1 - +9 Con Affinity: head Components can be used to enhance items being crafted! |
acidic component (melee) acidic component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 441 damage over 5 turns and reducing armor and accuracy by 56 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
balanced component (melee) balanced component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
3 blazebringer's component (melee) 3 blazebringer's component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
3 caustic component (melee) 3 caustic component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
component (Corpses) (melee) component (Corpses) (melee)0.0 Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
component (Misfortune) (melee) component (Misfortune) (melee)0.0 Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
2 component (Nightmares) (melee) 2 component (Nightmares) (melee)0.0 Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
5 component (Shrouds) (melee) 5 component (Shrouds) (melee)0.0 Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
component of crippling (melee) component of crippling (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of dampening (melee) component of dampening (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of daylight (melee) 2 component of daylight (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
2 component of disruption (melee) 2 component of disruption (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of enduring (melee) 3 component of enduring (melee)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
2 component of evisceration (melee) 2 component of evisceration (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 762 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of massacre (melee) 3 component of massacre (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of persecution (melee) component of persecution (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
component of phasing (melee) component of phasing (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
component of rage (melee) component of rage (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
4 component of ruin (melee) 4 component of ruin (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted! |
7 component of shearing (melee) 7 component of shearing (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
2 component of torment (melee) 2 component of torment (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
elemental component (melee) elemental component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 264 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 enhanced component (melee) 3 enhanced component (melee)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
flaming component (melee) flaming component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
2 inquisitor's component (melee) 2 inquisitor's component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 227 Manaburn damage and puts 1 random spell talent on cooldown for 11 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
manaburning component (melee) manaburning component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
4 quick component (melee) 4 quick component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
4 stormbringer's component (melee) 4 stormbringer's component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
component (Misfortune) (mindstar) component (Misfortune) (mindstar)0.0 Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
component (Nightmares) (mindstar) component (Nightmares) (mindstar)0.0 Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of balance (mindstar) 2 component of balance (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of clarity (mindstar) 2 component of clarity (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of disruption (mindstar) 2 component of disruption (mindstar)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +20% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
2 component of flames (mindstar) 2 component of flames (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of frost (mindstar) 2 component of frost (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
component of gales (mindstar) component of gales (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
component of life (mindstar) component of life (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +1.90 Maximum life: +38.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of resolve (mindstar) component of resolve (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of sand (mindstar) 3 component of sand (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 18 physical Changes resistances: * +14% physical Changes resistances penetration: * +12% physical Changes damage: * +9% physical Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of venom (mindstar) 2 component of venom (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
creative component (mindstar) creative component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
epiphanous component (mindstar) epiphanous component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
hateful component (mindstar) hateful component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
hungering component (mindstar) hungering component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted! |
mitotic component (mindstar) mitotic component (mindstar)0.0 Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% - +12.0% On hit: * 5 - 20% chance to slow global speed by 106% * 5 - 20% chance to reduce armor by 77% When activated: divide the mindstar in two Puts all charms on cooldown for 1 turns Affinity: mindstar This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
nature's component (mindstar) nature's component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
projecting component (mindstar) projecting component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
2 wyrm's component (mindstar) 2 wyrm's component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 cold, 2 - 10 acid, 2 - 10 fire Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% cold * +2% - +10% acid * +2% - +10% fire Affinity: mindstar Components can be used to enhance items being crafted! |
caustic component (ranged) caustic component (ranged)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted! |
component (Nightmares) (ranged) component (Nightmares) (ranged)0.0 Modifies crafted object: Affinity: ranged Components can be used to enhance items being crafted! |
2 component of enduring (ranged) 2 component of enduring (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
component of fire (ranged) component of fire (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 23 fire While equipped: Changes damage: * +24% fire Affinity: ranged Components can be used to enhance items being crafted! |
6 component of piercing (ranged) 6 component of piercing (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
enhanced component (ranged) enhanced component (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +9 Str * +8 Dex * +13 Mag * +9 Wil * +8 Cun * +7 Con Affinity: ranged Components can be used to enhance items being crafted! |
keeper's component (ranged) keeper's component (ranged)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% temporal * +5% - +10% physical Changes damage: * +8% - +22% temporal * +8% - +18% physical Cooldown Reduction: * Arrow Stitching 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
mage-hunter's component (ranged) mage-hunter's component (ranged)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects on ranged hit: * 5 - 25 arcane resource burn Changes stats: * +1 - +7 Cun * +1 - +7 Wil Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Mindpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
stormbringer's component (ranged) stormbringer's component (ranged)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted! |
throat-seeking component (ranged) throat-seeking component (ranged)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 nature On crit: * silences the target While equipped: Changes resistances penetration: * +5% - +15% nature Affinity: ranged Components can be used to enhance items being crafted! |
2 component of light (ring) 2 component of light (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
component of luminosity (ring) component of luminosity (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 10 - 40 light Damage (ranged): 10 - 40 light Changes stats: * +1 - +10 Mag Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
component of misery (ring) component of misery (ring)0.0 Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 72 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 72 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
component of pilfering (ring) component of pilfering (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +16 Armour penetration: +17 Defense: +15 Use talent when activated: Disengage level 2 Puts all charms on cooldown for 10 turns Affinity: ring Components can be used to enhance items being crafted! |
component of power (ring) component of power (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical power: +5 - +15 Spellpower: +5 - +15 Mindpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
component of sensing (ring) component of sensing (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! |
component of the mind (ring) component of the mind (ring)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Changes damage: * +10% - +20% mind Affinity: ring Components can be used to enhance items being crafted! |
component of warding (ring) component of warding (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% acid * +10% - +30% fire * +10% - +30% cold * +10% - +30% lightning Affinity: ring Components can be used to enhance items being crafted! |
marksman's component (ring) marksman's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +20 Changes stats: * +2 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
savage's component (ring) savage's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Spell save: +10 - +20 Maximum stamina: +10.00 - +40.00 Affinity: ring Components can be used to enhance items being crafted! |
component (Misfortune) (robes) component (Misfortune) (robes)0.0 Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
component (Nightmares) (robes) component (Nightmares) (robes)0.0 Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
2 component (Shrouds) (robes) 2 component (Shrouds) (robes)0.0 Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
2 component of Angolwen (robes) 2 component of Angolwen (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Silence immunity: +20% - +50% Spellpower on spell critical (stacks up to 3 times): +2 - +7 Spellpower: +5 - +20 Affinity: robes Components can be used to enhance items being crafted! |
component of Linaniil (robes) component of Linaniil (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.27 Maximum mana: +78.00 Spellpower: +23 Spell crit. chance: +11% Affinity: robes Components can be used to enhance items being crafted! |
2 component of alchemy (robes) 2 component of alchemy (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
component of life (robes) component of life (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
component of light (robes) component of light (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
component of lightning (robes) component of lightning (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
3 component of power (robes) 3 component of power (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
component of the mountain (robes) component of the mountain (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
2 dispeller's component (robes) 2 dispeller's component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% - +12% lightning * +6% - +12% darkness * +6% - +12% blight * +6% - +12% fire * +6% - +12% light * +6% - +12% cold Physical save: +10 - +20 Spell save: +20 - +40 Mental save: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
2 dreamer's component (robes) 2 dreamer's component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
3 mindwoven component (robes) 3 mindwoven component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
psion's component (robes) psion's component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% mind Changes damage: * +5% - +30% mind Psi each turn: +0.30 - +1.00 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
stargazer's component (robes) stargazer's component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
2 sunsealed component (robes) 2 sunsealed component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour: +3 - +8 Defense: +3 - +8 Changes stats: * +3 - +10 Mag Changes resistances: * +5% - +15% light * +5% - +15% darkness Changes damage: * +5% - +30% light Maximum life: +30.00 - +70.00 Light radius: +1 - +4 Affinity: robes Components can be used to enhance items being crafted! |
tormentor's component (robes) tormentor's component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun Critical mult.: +10.00% - +20.00% Hate when firing a critical mind attack: +2.00 - +5.00 Psi when firing a critical mind attack: +1.00 - +5.00 Affinity: robes Components can be used to enhance items being crafted! |
verdant component (robes) verdant component (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
acidic component (shield) acidic component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 77% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
2 component (Madness) (shield) 2 component (Madness) (shield)0.0 Modifies crafted object: Affinity: shield Components can be used to enhance items being crafted! |
component (Nightmares) (shield) component (Nightmares) (shield)0.0 Modifies crafted object: Affinity: shield Components can be used to enhance items being crafted! |
component (Shrouds) (shield) component (Shrouds) (shield)0.0 Modifies crafted object: Affinity: shield Components can be used to enhance items being crafted! |
component of crushing (shield) component of crushing (shield)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +10 On crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +3.0% - +18.0% Physical power: +5 - +15 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of earthen fury (shield) component of earthen fury (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * Deal physical damage equal to your armor (1628) While equipped: Armour: +1 - +11 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of fire resistance (shield) component of fire resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
component of patience (shield) component of patience (shield)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% temporal Use talent when activated: Temporal Shield level 2 - 5 Puts all charms on cooldown for 30 turns Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 component of purity (shield) 2 component of purity (shield)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: shield Components can be used to enhance items being crafted! |
component of resistance (shield) component of resistance (shield)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of the stars (shield) component of the stars (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
component of winter (shield) component of winter (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 455 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
impervious component (shield) impervious component (shield)0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +30 - +120 While equipped: Armour: +4 - +12 Changes stats: * +3 - +7 Con Physical save: +5 - +15 Affinity: shield Components can be used to enhance items being crafted! |
wrathful component (shield) wrathful component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 397 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 bloodlich's component (staff) 2 bloodlich's component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag * +1 - +10 Cun * +1 - +10 Con Critical mult.: +10.00% - +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 - +8.00 Maximum vim: +20.00 - +50.00 Maximum neg.energy: +20.00 - +50.00 Affinity: staff Components can be used to enhance items being crafted! |
2 component (Corpses) (staff) 2 component (Corpses) (staff)0.0 Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
component (Misfortune) (staff) component (Misfortune) (staff)0.0 Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
component of the prodigy (staff) component of the prodigy (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 - +20 Mag * +5 - +20 Wil * +5 - +20 Cun Spellpower on spell critical (stacks up to 3 times): +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
component of wizardry (staff) component of wizardry (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
2 ethereal component (staff) 2 ethereal component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
3 infernal component (staff) 3 infernal component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
3 lifebinding component (staff) 3 lifebinding component (staff)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
Achievements
By Hell Deep the Zilquish Adventurer level 83
3rd Summertide 122nd year of Ascendancy at 17:36 see stats
By Hell Deep the Zilquish Adventurer level 52
75th Pyre 122nd year of Ascendancy at 02:36 see stats
By Hell Deep the Zilquish Adventurer level 97
3rd Flare 122nd year of Ascendancy at 02:55 see stats
By Hell Deep the Zilquish Adventurer level 83
3rd Summertide 122nd year of Ascendancy at 09:55 see stats
By Hell Deep the Zilquish Adventurer level 58
8th Mirth 122nd year of Ascendancy at 11:58 see stats
By Hell Deep the Zilquish Adventurer level 52
2nd Mirth 122nd year of Ascendancy at 10:00 see stats
By Hell Deep the Zilquish Adventurer level 52
6th Mirth 122nd year of Ascendancy at 16:10 see stats
By Hell Deep the Zilquish Adventurer level 63
9th Mirth 122nd year of Ascendancy at 18:39 see stats
By Hell Deep the Zilquish Adventurer level 74
3rd Summertide 122nd year of Ascendancy at 03:30 see stats
By Hell Deep the Zilquish Adventurer level 97
2nd Flare 122nd year of Ascendancy at 17:08 see stats
By Hell Deep the Zilquish Adventurer level 101
7th Flare 122nd year of Ascendancy at 04:52 see stats
By Hell Deep the Zilquish Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:58 see stats
By Hell Deep the Zilquish Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:58 see stats
By Hell Deep the Zilquish Adventurer level 30
74th Pyre 122nd year of Ascendancy at 11:58 see stats
By Hell Deep the Zilquish Adventurer level 40
74th Pyre 122nd year of Ascendancy at 11:58 see stats
By Hell Deep the Zilquish Adventurer level 50
74th Pyre 122nd year of Ascendancy at 11:58 see stats
By Hell Deep the Zilquish Adventurer level 52
3rd Mirth 122nd year of Ascendancy at 19:44 see stats
By Hell Deep the Zilquish Adventurer level 52
3rd Mirth 122nd year of Ascendancy at 15:04 see stats
By Hell Deep the Zilquish Adventurer level 52
3rd Mirth 122nd year of Ascendancy at 03:02 see stats
By Hell Deep the Zilquish Adventurer level 63
9th Mirth 122nd year of Ascendancy at 12:04 see stats
By Hell Deep the Zilquish Adventurer level 52
3rd Mirth 122nd year of Ascendancy at 19:44 see stats
By Hell Deep the Zilquish Adventurer level 58
8th Mirth 122nd year of Ascendancy at 03:15 see stats
By Hell Deep the Zilquish Adventurer level 52
3rd Mirth 122nd year of Ascendancy at 21:30 see stats
Log
You extract component of crippling (ammo) from acidic quiver of elven-wood arrows of crippling (Shrouds) (24/24, 44-62 power, 14 apr)
Talent Icicles is ready to use.
You collect a new ingredient: bundle of dragon bone (1).
You extract hateful component (ammo) from quiver of dragonbone arrows 'Kindlemoon' (Misfortune) (21/52, 78-108 power, 18 apr)
You collect a new ingredient: lump of stralite (2).
You extract component of winter (shield) from shocking stralite shield of winter (Misfortune) (0 def, 8 armour, 48-58 power, 139 block)
Talent Measured Blows is ready to use.
You collect a new ingredient: sheet of elven-silk (3).
You extract stargazer's component (robes) from stargazer's elven-silk robe of nature (+33%) (Madness) (0 def, 0 armour)
You collect a new ingredient: lump of iron (3).
You extract component of command (body) from iron mail armour of command (Nightmares) (9 def, 8 armour)
You collect a new ingredient: lump of iron (1).
You extract radiant component (body) from radiant iron mail armour (Misfortune) (2 def, 4 armour)
Hell Deep's spell attains critical power!
Hell Deep's spell attains critical power!
Hell Deep revels in the pain.
Attacked by unseen enemy! AI Stopping!
Attacked by unseen enemy! AI Stopping!
Hell Deep is filled with a miserly rage!
Hell Deep harrows Hell Deep!
Hell Deep is being dissolved by hatred
Hell Deep gains 117% of a turn from Ancestral Life.
Hell Deep vanishes from sight.
The glorious light around Hell Deep fades away and disappears.