











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Sapper 1.6.7DescriptionThis addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. They have 9 class trees, including 4 locked ones : - Trapping (locked) They have 6 generic trees : DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995 Creditshttp://game-icons.net/ for all the talent and effect icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.2.1 : 1.2.0 : 1.1.0 : 1.0.2 : 1.0.1 : 1.0.0 : release ! Prowler Class 1.5.10Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Interact with the Worm 1.7.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Interact with the Mech 1.7.0Adds new talent Interact with the Mech, allowing Annihilators from the Embers of Rage DLC using the Steamtech/Mecharachnid talent tree to manipulate their mecharachnid's equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Grove Keeper 1.7.2Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Possessor Bonus Class 1.7.0Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Beholder (Eye Fix) 1.6.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Original (steam version): https://steamcommunity.com/sharedfiles/filedetails/?id=204567988 Update by Kish to remove purple gaze alpha that obscures the whole screen. Also modified central eye powers, replacing Paralyzing Gaze with Temporal Gaze. v1.1.8-9: Potentially fixed some LUA errors. I don't know enough about LUA to fix the one you get when changing party members, sorry; that part of the mod is not one I messed with at all at any rate. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.7.0Donators/Buyers bonus! Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Monk 1.1.5Monk for versions b42 and above. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Witherer Class 1.5.10The Witherer is a Corruptor that focusses on slowly killing their enemies. Race: Mummy 1.6.0Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Verdant Class Pack 1.6.7Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 26 / 46% |
Size | medium |
Lifes / Deaths | Killed by mean looking elven guard at level 6 on the 5th Dusk 122nd year of Ascendancy at 05:51 / 206Killed by bloated horror at level 6 on the 5th Dusk 122nd year of Ascendancy at 10:11 Killed by Bozgiso the dwarf at level 6 on the 71st Dusk 122nd year of Ascendancy at 11:54 Killed by greater shivgoroth at level 8 on the 46th Haze 122nd year of Ascendancy at 18:44 Killed by greater shivgoroth at level 8 on the 46th Haze 122nd year of Ascendancy at 19:09 Killed by thief at level 8 on the 46th Haze 122nd year of Ascendancy at 19:36 Killed by onilug at level 8 on the 46th Haze 122nd year of Ascendancy at 20:02 Killed by onilug at level 8 on the 46th Haze 122nd year of Ascendancy at 20:23 Killed by thief at level 8 on the 46th Haze 122nd year of Ascendancy at 21:08 Killed by thief at level 8 on the 46th Haze 122nd year of Ascendancy at 21:28 Killed by dreaming dire wolf at level 10 on the 51st Haze 122nd year of Ascendancy at 01:00 Killed by Xeressra the forest troll at level 11 on the 55th Haze 122nd year of Ascendancy at 15:59 Killed by Bill the Stone Troll at level 12 on the 60th Haze 122nd year of Ascendancy at 11:32 Killed by elven blood mage at level 13 on the 8th Decay 122nd year of Ascendancy at 19:14 Killed by elven cultist at level 13 on the 8th Decay 122nd year of Ascendancy at 21:10 Killed by elven cultist at level 13 on the 8th Decay 122nd year of Ascendancy at 21:43 Killed by Elynn the large white snake at level 14 on the 27th Regrowth 123rd year of Ascendancy at 06:51 Killed by giant fire ant at level 14 on the 27th Regrowth 123rd year of Ascendancy at 14:33 Killed by giant venus flytrap at level 14 on the 27th Regrowth 123rd year of Ascendancy at 15:33 Killed by Glavena the Guard at level 14 on the 28th Regrowth 123rd year of Ascendancy at 05:36 Killed by bear trap at level 14 on the 28th Regrowth 123rd year of Ascendancy at 09:54 Killed by Isonn the Guard at level 14 on the 28th Regrowth 123rd year of Ascendancy at 11:38 Killed by Isonn the Guard at level 14 on the 28th Regrowth 123rd year of Ascendancy at 11:53 Killed by bear trap at level 14 on the 28th Regrowth 123rd year of Ascendancy at 14:42 Killed by Ivotira the Thug at level 14 on the 28th Regrowth 123rd year of Ascendancy at 15:17 Killed by rogue sapper at level 15 on the 28th Regrowth 123rd year of Ascendancy at 16:42 Killed by Bandit Leader Isybeth at level 15 on the 29th Regrowth 123rd year of Ascendancy at 00:01 Killed by Bandit Leader Isybeth at level 15 on the 29th Regrowth 123rd year of Ascendancy at 00:29 Killed by Bandit Leader Isybeth at level 15 on the 29th Regrowth 123rd year of Ascendancy at 01:33 Killed by Bandit Leader Isybeth at level 15 on the 29th Regrowth 123rd year of Ascendancy at 02:10 Killed by Bandit Leader Isybeth at level 15 on the 29th Regrowth 123rd year of Ascendancy at 02:38 Killed by Bandit Leader Isybeth at level 15 on the 29th Regrowth 123rd year of Ascendancy at 03:01 Killed by Polelaith the treant at level 16 on the 30th Regrowth 123rd year of Ascendancy at 09:09 Killed by Wrathroot at level 16 on the 30th Regrowth 123rd year of Ascendancy at 09:40 Killed by Polelaith the treant at level 16 on the 30th Regrowth 123rd year of Ascendancy at 11:18 Killed by worm that walks at level 16 on the 31st Regrowth 123rd year of Ascendancy at 00:12 Killed by worm that walks at level 16 on the 31st Regrowth 123rd year of Ascendancy at 00:42 Killed by worm that walks at level 16 on the 31st Regrowth 123rd year of Ascendancy at 01:16 Killed by worm that walks at level 16 on the 31st Regrowth 123rd year of Ascendancy at 03:11 Killed by boiling horror at level 17 on the 31st Regrowth 123rd year of Ascendancy at 16:46 Killed by boiling horror at level 17 on the 31st Regrowth 123rd year of Ascendancy at 17:55 Killed by naga psyren at level 17 on the 31st Regrowth 123rd year of Ascendancy at 18:38 Killed by Walrog at level 17 on the 31st Regrowth 123rd year of Ascendancy at 20:04 Killed by Walrog at level 17 on the 31st Regrowth 123rd year of Ascendancy at 20:44 Killed by Walrog at level 17 on the 31st Regrowth 123rd year of Ascendancy at 21:13 Killed by snow giant boulder thrower at level 17 on the 71st Regrowth 123rd year of Ascendancy at 19:06 Killed by Betutha the cold drake hatchling at level 18 on the 71st Regrowth 123rd year of Ascendancy at 21:32 Killed by onilug at level 18 on the 71st Regrowth 123rd year of Ascendancy at 22:11 Killed by Ximira the wolf at level 18 on the 71st Regrowth 123rd year of Ascendancy at 22:55 Killed by Galdalaith the minotaur at level 18 on the 66th Pyre 123rd year of Ascendancy at 09:35 Killed by thief at level 18 on the 66th Pyre 123rd year of Ascendancy at 22:49 Killed by dredge at level 18 on the 68th Pyre 123rd year of Ascendancy at 08:30 Killed by Adybeth the red jelly at level 18 on the 69th Pyre 123rd year of Ascendancy at 09:36 Killed by Elotta the thief at level 18 on the 71st Pyre 123rd year of Ascendancy at 13:51 Killed by Emitha the minotaur at level 19 on the 72nd Pyre 123rd year of Ascendancy at 02:45 Killed by onilug at level 20 on the 18th Dusk 123rd year of Ascendancy at 21:06 Killed by worm that walks at level 20 on the 19th Dusk 123rd year of Ascendancy at 07:54 Killed by worm that walks at level 20 on the 19th Dusk 123rd year of Ascendancy at 08:38 Killed by emperor wight at level 20 on the 19th Dusk 123rd year of Ascendancy at 09:06 Killed by worm that walks at level 20 on the 19th Dusk 123rd year of Ascendancy at 10:33 Killed by barrow wight at level 20 on the 19th Dusk 123rd year of Ascendancy at 11:21 Killed by emperor wight at level 20 on the 19th Dusk 123rd year of Ascendancy at 11:35 Killed by skeleton master archer at level 20 on the 19th Dusk 123rd year of Ascendancy at 13:24 Killed by emperor wight at level 20 on the 19th Dusk 123rd year of Ascendancy at 14:46 Killed by Belotha the skeleton warrior at level 20 on the 20th Dusk 123rd year of Ascendancy at 01:22 Killed by Elossra the vampire at level 20 on the 20th Dusk 123rd year of Ascendancy at 02:26 Killed by Elossra the vampire at level 20 on the 20th Dusk 123rd year of Ascendancy at 03:15 Killed by Emoganor the skeleton magus at level 20 on the 20th Dusk 123rd year of Ascendancy at 05:46 Killed by Emoganor the skeleton magus at level 20 on the 20th Dusk 123rd year of Ascendancy at 07:22 Killed by Emoganor the skeleton magus at level 20 on the 20th Dusk 123rd year of Ascendancy at 07:47 Killed by Xerelravena the ghast at level 20 on the 20th Dusk 123rd year of Ascendancy at 21:09 Killed by Aerotira the master vampire at level 20 on the 21st Dusk 123rd year of Ascendancy at 04:02 Killed by forest wight at level 20 on the 21st Dusk 123rd year of Ascendancy at 10:08 Killed by vampire lord at level 20 on the 21st Dusk 123rd year of Ascendancy at 14:58 Killed by master vampire at level 21 on the 22nd Dusk 123rd year of Ascendancy at 20:41 Killed by war hound at level 21 on the 23rd Dusk 123rd year of Ascendancy at 12:54 Killed by Elyldaminor the skeleton magus at level 21 on the 24th Dusk 123rd year of Ascendancy at 03:37 Killed by Gygariakira the vampire at level 21 on the 24th Dusk 123rd year of Ascendancy at 05:39 Killed by Aruwe the ghoulking at level 21 on the 24th Dusk 123rd year of Ascendancy at 20:59 Killed by skeleton archer at level 21 on the 24th Dusk 123rd year of Ascendancy at 22:57 Killed by Aruwe the ghoulking at level 21 on the 24th Dusk 123rd year of Ascendancy at 23:36 Killed by Xerugawe the vampire at level 21 on the 25th Dusk 123rd year of Ascendancy at 11:23 Killed by Khakoue the quasit at level 21 on the 25th Dusk 123rd year of Ascendancy at 20:26 Killed by Mayobeth the black ooze at level 21 on the 25th Dusk 123rd year of Ascendancy at 22:20 Killed by cold drake hatchling at level 21 on the 26th Dusk 123rd year of Ascendancy at 04:21 Killed by venom drake at level 21 on the 26th Dusk 123rd year of Ascendancy at 06:01 Killed by Lisydheldana the cold drake hatchling at level 21 on the 26th Dusk 123rd year of Ascendancy at 08:18 Killed by skeleton magus at level 21 on the 26th Dusk 123rd year of Ascendancy at 12:43 Killed by Arima the ghoulking at level 21 on the 27th Dusk 123rd year of Ascendancy at 06:20 Killed by Arima the ghoulking at level 21 on the 27th Dusk 123rd year of Ascendancy at 07:48 Killed by Isliwe the skeleton assassin at level 21 on the 27th Dusk 123rd year of Ascendancy at 09:09 Killed by Isliwe the skeleton assassin at level 21 on the 27th Dusk 123rd year of Ascendancy at 10:33 Killed by Elaremina the venom drake at level 21 on the 27th Dusk 123rd year of Ascendancy at 11:23 Killed by Isliwe the skeleton assassin at level 21 on the 27th Dusk 123rd year of Ascendancy at 11:46 Killed by Gwelgoroth at level 22 on the 27th Dusk 123rd year of Ascendancy at 12:12 Killed by Elaremina the venom drake at level 22 on the 27th Dusk 123rd year of Ascendancy at 13:55 Killed by Elaremina the venom drake at level 22 on the 27th Dusk 123rd year of Ascendancy at 14:36 Killed by Gwelgoroth at level 22 on the 27th Dusk 123rd year of Ascendancy at 14:59 Killed by Gwelgoroth at level 22 on the 27th Dusk 123rd year of Ascendancy at 15:13 Killed by Gwelgoroth at level 22 on the 27th Dusk 123rd year of Ascendancy at 16:08 Killed by Elaremina the venom drake at level 22 on the 27th Dusk 123rd year of Ascendancy at 16:34 Killed by Gwelgoroth at level 22 on the 27th Dusk 123rd year of Ascendancy at 17:00 Killed by dread at level 22 on the 27th Dusk 123rd year of Ascendancy at 20:38 Killed by skeleton magus at level 22 on the 28th Dusk 123rd year of Ascendancy at 02:20 Killed by Arymina the degenerated skeleton archer at level 22 on the 28th Dusk 123rd year of Ascendancy at 16:37 Killed by Arymina the degenerated skeleton archer at level 22 on the 28th Dusk 123rd year of Ascendancy at 17:45 Killed by Vorowen the icy orc wyrmic at level 22 on the 29th Dusk 123rd year of Ascendancy at 10:20 Killed by Vorowen the icy orc wyrmic at level 22 on the 29th Dusk 123rd year of Ascendancy at 11:53 Killed by Xanenn the master vampire at level 22 on the 29th Dusk 123rd year of Ascendancy at 15:10 Killed by Xanenn the master vampire at level 22 on the 29th Dusk 123rd year of Ascendancy at 16:21 Killed by Layildavea the armoured skeleton warrior at level 22 on the 29th Dusk 123rd year of Ascendancy at 19:07 Killed by giant acid ant at level 22 on the 29th Dusk 123rd year of Ascendancy at 21:03 Killed by The Master at level 22 on the 29th Dusk 123rd year of Ascendancy at 21:33 Killed by Layildavea the armoured skeleton warrior at level 22 on the 29th Dusk 123rd year of Ascendancy at 21:59 Killed by Adodhema the ghoul at level 22 on the 29th Dusk 123rd year of Ascendancy at 22:23 Killed by Layildavea the armoured skeleton warrior at level 22 on the 29th Dusk 123rd year of Ascendancy at 22:55 Killed by The Master at level 22 on the 30th Dusk 123rd year of Ascendancy at 00:00 Killed by elder vampire at level 22 on the 30th Dusk 123rd year of Ascendancy at 00:46 Killed by Adodhema the ghoul at level 22 on the 30th Dusk 123rd year of Ascendancy at 01:02 Killed by The Master at level 22 on the 30th Dusk 123rd year of Ascendancy at 01:35 Killed by The Master at level 22 on the 30th Dusk 123rd year of Ascendancy at 02:18 Killed by Adodhema the ghoul at level 22 on the 30th Dusk 123rd year of Ascendancy at 03:24 Killed by Lord of Skulls (warrior) at level 22 on the 30th Dusk 123rd year of Ascendancy at 04:18 Killed by The Master at level 22 on the 30th Dusk 123rd year of Ascendancy at 05:02 Killed by The Master at level 22 on the 30th Dusk 123rd year of Ascendancy at 05:55 Killed by Lord of Skulls (warrior) at level 22 on the 30th Dusk 123rd year of Ascendancy at 06:23 Killed by Lord of Skulls (warrior) at level 22 on the 30th Dusk 123rd year of Ascendancy at 07:50 Killed by The Master at level 22 on the 30th Dusk 123rd year of Ascendancy at 08:18 Killed by Lord of Skulls (warrior) at level 22 on the 30th Dusk 123rd year of Ascendancy at 08:42 Killed by skeleton mage at level 22 on the 30th Dusk 123rd year of Ascendancy at 09:17 Killed by skeleton mage at level 22 on the 30th Dusk 123rd year of Ascendancy at 10:02 Killed by armoured skeleton warrior at level 22 on the 30th Dusk 123rd year of Ascendancy at 10:49 Killed by Lord of Skulls (warrior) at level 22 on the 30th Dusk 123rd year of Ascendancy at 11:16 Killed by skeleton master archer at level 22 on the 30th Dusk 123rd year of Ascendancy at 11:42 Killed by elder vampire at level 22 on the 30th Dusk 123rd year of Ascendancy at 12:50 Killed by armoured skeleton warrior at level 22 on the 30th Dusk 123rd year of Ascendancy at 13:17 Killed by skeleton mage at level 22 on the 30th Dusk 123rd year of Ascendancy at 13:41 Killed by skeleton mage at level 22 on the 30th Dusk 123rd year of Ascendancy at 14:03 Killed by skeleton mage at level 22 on the 30th Dusk 123rd year of Ascendancy at 15:00 Killed by The Master at level 22 on the 30th Dusk 123rd year of Ascendancy at 15:56 Killed by skeleton mage at level 23 on the 30th Dusk 123rd year of Ascendancy at 16:51 Killed by skeleton mage at level 23 on the 30th Dusk 123rd year of Ascendancy at 17:22 Killed by skeleton master archer at level 23 on the 30th Dusk 123rd year of Ascendancy at 19:05 Killed by temporal stalker at level 23 on the 31st Dusk 123rd year of Ascendancy at 02:33 Killed by orc berserker at level 23 on the 10th Haze 123rd year of Ascendancy at 17:20 Killed by cutpurse at level 23 on the 10th Haze 123rd year of Ascendancy at 18:37 Killed by armoured skeleton warrior at level 23 on the 11st Haze 123rd year of Ascendancy at 00:41 Killed by maulotaur at level 23 on the 11st Haze 123rd year of Ascendancy at 07:47 Killed by fire wyrm at level 23 on the 11st Haze 123rd year of Ascendancy at 08:10 Killed by fire wyrm at level 23 on the 11st Haze 123rd year of Ascendancy at 09:05 Killed by fire wyrm at level 23 on the 11st Haze 123rd year of Ascendancy at 09:51 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 16:35 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 16:59 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 17:22 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 17:48 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 18:14 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 18:37 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 19:03 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 20:04 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 20:28 Killed by Isudakira the mountain troll at level 23 on the 11st Haze 123rd year of Ascendancy at 21:10 Killed by Walrog at level 23 on the 17th Haze 123rd year of Ascendancy at 22:10 Killed by Walrog at level 23 on the 17th Haze 123rd year of Ascendancy at 22:43 Killed by Walrog at level 23 on the 17th Haze 123rd year of Ascendancy at 23:45 Killed by Walrog at level 23 on the 18th Haze 123rd year of Ascendancy at 01:08 Killed by Walrog at level 23 on the 18th Haze 123rd year of Ascendancy at 01:25 Killed by Walrog at level 23 on the 18th Haze 123rd year of Ascendancy at 01:48 Killed by Walrog at level 23 on the 18th Haze 123rd year of Ascendancy at 02:37 Killed by Walrog at level 23 on the 18th Haze 123rd year of Ascendancy at 03:06 Killed by Walrog at level 23 on the 18th Haze 123rd year of Ascendancy at 03:46 Killed by luminous horror at level 24 on the 18th Haze 123rd year of Ascendancy at 07:13 Killed by ravaging entropic rip at level 24 on the 18th Haze 123rd year of Ascendancy at 08:58 Killed by blade horror at level 24 on the 18th Haze 123rd year of Ascendancy at 09:06 Killed by Grgglck's Tentacle at level 24 on the 18th Haze 123rd year of Ascendancy at 10:20 Killed by Grgglck the Devouring Darkness at level 24 on the 18th Haze 123rd year of Ascendancy at 10:47 Killed by Grgglck the Devouring Darkness at level 24 on the 18th Haze 123rd year of Ascendancy at 11:35 Killed by Eilinybrebeth the venom drake at level 24 on the 29th Haze 123rd year of Ascendancy at 09:32 Killed by Yvassra the cold drake hatchling at level 24 on the 30th Haze 123rd year of Ascendancy at 08:38 Killed by Isloyath the snow giant at level 24 on the 30th Haze 123rd year of Ascendancy at 20:36 Killed by ultimate teluvorta at level 24 on the 30th Haze 123rd year of Ascendancy at 23:20 Killed by ultimate telugoroth at level 24 on the 31st Haze 123rd year of Ascendancy at 01:24 Killed by Faeros at level 24 on the 31st Haze 123rd year of Ascendancy at 03:02 Killed by Shivgoroth at level 24 on the 31st Haze 123rd year of Ascendancy at 04:05 Killed by Betowe the teluvorta at level 24 on the 31st Haze 123rd year of Ascendancy at 04:34 Killed by Betowe the teluvorta at level 24 on the 31st Haze 123rd year of Ascendancy at 05:08 Killed by Betowe the teluvorta at level 24 on the 31st Haze 123rd year of Ascendancy at 05:59 Killed by Shivgoroth at level 24 on the 31st Haze 123rd year of Ascendancy at 06:28 Killed by Ivurana the void horror at level 24 on the 32nd Haze 123rd year of Ascendancy at 00:33 Killed by Ivurana the void horror at level 24 on the 32nd Haze 123rd year of Ascendancy at 00:59 Killed by Ivurana the void horror at level 24 on the 32nd Haze 123rd year of Ascendancy at 01:25 Killed by Ben Cruthdar, the Abomination at level 24 on the 32nd Haze 123rd year of Ascendancy at 02:10 Killed by dredge at level 25 on the 32nd Haze 123rd year of Ascendancy at 08:14 Killed by dredge at level 25 on the 32nd Haze 123rd year of Ascendancy at 09:37 Killed by dredge at level 25 on the 32nd Haze 123rd year of Ascendancy at 12:15 Killed by Chronolith Twin at level 25 on the 32nd Haze 123rd year of Ascendancy at 22:59 Killed by Chronolith Clone at level 25 on the 32nd Haze 123rd year of Ascendancy at 23:26 Killed by Chronolith Clone at level 25 on the 32nd Haze 123rd year of Ascendancy at 23:55 Killed by Chronolith Twin at level 25 on the 33rd Haze 123rd year of Ascendancy at 00:22 Killed by Chronolith Twin at level 25 on the 33rd Haze 123rd year of Ascendancy at 01:00 Killed by Chronolith Twin at level 25 on the 33rd Haze 123rd year of Ascendancy at 01:55 Killed by snow giant thunderer at level 25 on the 33rd Haze 123rd year of Ascendancy at 05:05 Killed by Rantha the Worm at level 25 on the 33rd Haze 123rd year of Ascendancy at 11:26 Killed by Emelonn the slaver at level 26 on the 41st Haze 123rd year of Ascendancy at 19:53 Killed by Emelonn the slaver at level 26 on the 41st Haze 123rd year of Ascendancy at 20:51 Killed by enthralled slave at level 26 on the 42nd Haze 123rd year of Ascendancy at 15:59 Killed by Blood Master at level 26 on the 43rd Haze 123rd year of Ascendancy at 16:00 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 53 (base 41) |
Constitution | 15 (base 10) |
Magic | 23 (base 16) |
Willpower | 13 (base 10) |
Cunning | 81 (base 55) |
Resources
Life | 524/524 |
Mana | 265/265 |
Stamina | 182/182 |
Healing Factor | 1.1460311219418 |
Regeneration | 26.317469292034 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -997 |
Infravision | 5 |
See Stealth | 41.237882550305 |
See Invisible | 41.237882550305 |
Stealth | 55.482942268091 |
Offense: Mainhand
Damage | 69 |
Accuracy | 53 |
Crit Chance | 46% |
APR | 35 |
Speed | 1.00 |
Offense: Offhand
Damage | 40 |
Accuracy | 53 |
Crit Chance | 39% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.5 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Acid | +3% |
Darkness | +9% |
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 9 (35.65183292883%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 25 |
Mental Save | 26 |
Defense: Resistances
Lightning | + 33%( 70%) |
Acid | + 15%( 70%) |
Cold | + 10%( 70%) |
Temporal | + 3%( 70%) |
Blight | + 23%( 70%) |
Physical | + 5%( 70%) |
Fire | + 18%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Poison Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (336 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Stealth |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Belotta the umber hulk. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the repented thief from death by Elossra the vampire. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by cold drake. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Xerugawe the vampire. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 48. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | ![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+4 eff.) Max.HP +41.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +5 ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +8% fire +12% lightning +10% cold A cap made of leather. |
On hands | ![]() 1.0 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Acc +4 (+2 eff.) Apr +10 ----- def ----- Armour +3 Resists +7% blight Spell.save +11 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% acid ----- def ----- Defense +6 (+2 eff.) Resists +6% lightning +6% acid Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
In main hand | ![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Dex +4 Con ----- def ----- Resists +6% blight Crit.dmg- 5.00% Spell.save +6 (+3 eff.) Max.HP +37.00 Disease- +10% A belt that goes around your waist. |
In off hand | ![]() 1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 19.5 - 25.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Phys.pwr +21 (+7 eff.) Dmg.mod +9% darkness +3% physical ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Resists +3% temporal Phys.save +3 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 39.09 to 117.26 lightning damage (78.17 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 535 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 202.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
![]() 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Cun ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +17 Lck dps ---------- Acc +16 (+6 eff.) ----- def ----- Defense +15 (+5 eff.) Unseen.red 14% ---------- misc Masteries +0.40 Cunning/Survival +0.40 Race/Shalore Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Defense +4 (+2 eff.) Resists +22% nature Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Arcane Uses 100% Mag Acc+ +2.0% proc dam (max 200%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +0% Spell.pwr +5 (+2 eff.) Dmg.mod +10% lightning +10% fire +10% arcane +10% cold ----- def ----- Resists +10% lightning +10% fire +10% arcane +10% cold ---------- misc Talents +1 Command Staff Masteries +0.20 Spell/Ordered hedgemagic +0.20 Spell/Force A staff that has been carefully constructed for novices of the Art. |
![]() 1.0 T2 dagger 1H weapon [Ego++] Master Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Res.pen +5% physical Acc +7 (+3 eff.) Apr +6 Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 20.5 - 26.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Con +7 Wil dps ---------- Res.pen +5% physical Acc +11 (+4 eff.) Apr +7 ----- def ----- Max.HP +34.00 Sharp, short and deadly. |
![]() 3.0 T2 arrow ammo [Random Unique] Arcane/Master/Psionic Power 17.5 - 24.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +7 Crit +1.5% Capacity 21 Phasing +30% Ranged+ +8 lightning +27 physical On Crit.r2 +8 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 119 physical damage On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 shot ammo [Rare] Master Power 25.0 - 30.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +20 mind On Hit.r1 +4 light On Crit.r2 +12 light On Hit: * 20% chance to reduce all saves and defense by 20 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T2 shot ammo [Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Capacity 20 Ranged+ +15 crumble (Crumble is Arcane damage, disarms weapons and gets +50% damage versus petrified targets.) Exceptionally hard shots, designed for breaking weapons. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +12% fire On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Resists +6% darkness +12% fire Phys.save +7 (+5 eff.) A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +7% darkness Res.pen +27% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal +3% fire +5% arcane +13% darkness Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Dex +3 Mag +2 Wil +4 Con dps ---------- Crit.mult +15.00% Dmg.mod +6% lightning Acc +10 (+4 eff.) Apr +8 ----- def ----- Defense +2 (+1 eff.) Stealth +8 ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Unique] Arcane While equipped: ----- def ----- Armour +5 Hardiness +5% Fatigue +1% Phys.save +5 (+4 eff.) 'I need something to protect my soul and I need it quick!' Always check the label carefully... |
![]() 1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +3 Dex dps ---------- Melee+ 7 cold Dmg.mod +4% cold Acc +20 (+7 eff.) Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +2 Resists +5% darkness +6% cold ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Cun +3 Dex dps ---------- Dmg.mod +9% darkness Res.pen +25% acid Acc +7 (+3 eff.) ----- def ----- Armour +2 Phys.save +6 (+4 eff.) Mind.save +7 (+4 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +11% mind Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Resists +11% mind ---------- misc Psi/ret +0.12 Max.psi +10.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Str +2 Dex +2 Wil +2 Cun +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% physical Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% cold A cap made of leather. |
![]() 2.0 T1 head armor [Ego+] Master While equipped: Stats +1 Str +1 Wil ----- def ----- Armour +1 Fatigue +1% Mind.save +6 (+3 eff.) ---------- misc Light +1 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A cap made of leather. |
Lelodoblek Lelodoblek1.0 T2 wardstone armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% darkness +15% temporal Res.pen +25% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +4 (+2 eff.) Resists +12% darkness +6% temporal Dmg.red +2 all Proj.slow +15% ---------- misc Wards +3 darkness Talents +3 Ward Handheld warding devices |
2 nuummite 2 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+4 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 tiny geode 4 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 hematite 7 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 malachite 7 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+5 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+7 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 geode 2 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
4 sugilite 4 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 tiger's eye 5 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: ----- def ----- Defense +10 (+4 eff.) Resists +3% cold Spell.save +6 (+3 eff.) HP.reg +2.00 Silence- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +5% physical Acc +10 (+4 eff.) ----- def ----- Armour +6 Fatigue -4% ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 290/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 98 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Eridril Shadowstep the Shalore Shadowblade level 7
3rd Haze 122nd year of Ascendancy at 18:22 see stats
By Eridril Shadowstep the Shalore Shadowblade level 19
16th Dusk 123rd year of Ascendancy at 06:40 see stats
By Eridril Shadowstep the Shalore Shadowblade level 24
18th Haze 123rd year of Ascendancy at 13:46 see stats
By Eridril Shadowstep the Shalore Shadowblade level 10
50th Haze 122nd year of Ascendancy at 00:17 see stats
By Eridril Shadowstep the Shalore Shadowblade level 20
18th Dusk 123rd year of Ascendancy at 20:48 see stats
By Eridril Shadowstep the Shalore Shadowblade level 18
61st Pyre 123rd year of Ascendancy at 00:05 see stats
By Eridril Shadowstep the Shalore Shadowblade level 26
33rd Haze 123rd year of Ascendancy at 17:02 see stats
By Eridril Shadowstep the Shalore Shadowblade level 26
43rd Haze 123rd year of Ascendancy at 16:32 see stats
By Eridril Shadowstep the Shalore Shadowblade level 13
3rd Decay 122nd year of Ascendancy at 19:21 see stats
By Eridril Shadowstep the Shalore Shadowblade level 25
32nd Haze 123rd year of Ascendancy at 22:49 see stats
By Eridril Shadowstep the Shalore Shadowblade level 17
57th Regrowth 123rd year of Ascendancy at 19:39 see stats
By Eridril Shadowstep the Shalore Shadowblade level 22
30th Dusk 123rd year of Ascendancy at 16:51 see stats
Log
You are yanked out of this place!
Rested for 40 turns (stop reason: dialog is displayed).
You gain 0.60 gold from the transmogrification of shatter afflictions rune (absorb 34; cd 21).
You gain 1.13 gold from the transmogrification of regeneration infusion (heal 211; 14 cd).
There is a Hidden compound here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Today is the 44th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Ran for 3 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Today is the 45th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Ran for 4 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Ziguranth patrol briefly catches sight of you!
Today is the 46th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 47th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
Today is the 48th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Today is the 49th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 50th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.