Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Subterfuge 1.2.5Adds the Cunning/Subterfuge tree for rogues. Primarily defensive tree based around stealth. 0.2 - Added icons for the abilities (Just repurposed vanilla for now), added sound to make Honed Reflexes triggering more obvious. Gray's Illusions 1.2.4Alright, so this is two parts. A new zone, and a new class that you unlock by finishing said zone. Illusory Wood Trickster Feel free to offer suggestions/feedback/whatever. Improved player targetting 1.2.0Player's targetting improvements. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Phantom Subrace 1.2.5Adds the Phantom subrace, focusing on speed. Midnight 1.2.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Xorn |
| Class | Mindslayer |
| Level / Exp | 50 / 10368% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 444.62994966608 (base 60) |
| Dexterity | 486.3530538177 (base 49) |
| Constitution | 465 (base 55) |
| Magic | 262 (base 44) |
| Willpower | 416 (base 60) |
| Cunning | 638 (base 60) |
Resources
| Life | 7907/7907 |
| Equilibrium | 0 |
| Stamina | 1581/1581 |
| Psi | 524/524 |
| Healing Factor | 2.5 |
| Regeneration | 397.375 |
Speed
| Mental | +45% |
| Attack | +15% |
| Movement | +491.17276636294% |
| Spell | +33% |
| Global | +148.4% |
Vision
| Sight | 18 |
| Lite | 3 |
| Infravision | 64 |
| See Stealth | 66 |
| See Invisible | 96 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc, dragon, demon/major, demon/minor |
Offense: Mainhand
| Damage | 664 |
| Accuracy | 224 |
| Crit Chance | 550% |
| APR | 355 |
| Speed | 0.62 |
| Damage | 4890 |
| Accuracy | 224 |
| Crit Chance | 572% |
| APR | 393 |
| Speed | 0.48 |
Offense: Spell
| Spellpower | 38.64 |
| Crit Chance | 100% |
| Speed | 0.75187969924812 |
Offense: Mind
| Mindpower | 197.34 |
| Crit Chance | 100% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| All | +142% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 438.004 (100%) |
| Defense | 181.25235688362 |
| Ranged Defense | 185.25235688362 |
| Fatigue | 0 |
| Physical Save | 178.17727582035 |
| Spell Save | 173.94722222222 |
| Mental Save | 201.375 |
Defense: Resistances
| All | +115%(109%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 43% |
| Bleed Resistance | 5% |
| Teleport Resistance | 10% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1840 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.31 |
| 1/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Xorn | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/3 |
| Psionic / Augmented mobility | 1.96 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.61 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Augmentation |
| talent | Skate |
| talent | Beyond the Flesh |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | done |
You delivered messages to several Free Traders and now are considered a member of the Free Trading Organization. Delivery Services(1) delivered. (2) delivered. (3) delivered. (4) delivered. (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Our people travel the wilderness from time to time, where you might meet some of them. Recently, some Free Traders also moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 11132. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed wretchling eyeball. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed ritch stinger. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed chunk of ghoul flesh. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed honey tree root. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You find yourself in an exotic forest. You feel something very evil lurking here. The Oyze* You met with Explorer Merek, who told you about the corruption of the Oyze . * You told Explorer Merek, you would help him. * You went to an unholy site, summoned up an archdemon prince's bastardson, put him to eternal rest and picked up the Vial of Molten Water. * You returned the Vial of Molten Water to Explorer Merek. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Dagethad the stralite greatsword (433-4676.4 power, 101 apr) =FOC 09= Dagethad the stralite greatsword (433-4676.4 power, 101 apr) =FOC 09=Requires: - Magic 35 - Strength 262 Powered by arcane forces Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 32.00 Encumbrance. 2.60 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 32 Base power: 433.0 - 4676.4 Uses stats: 720% Wil, 100% Mag Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy bonus: +0.5% turn loss / acc This weapon will act as a psionic focus. Armour Penetration: +101 Physical crit. chance: +32.5% Attack speed: 111% On weapon hit: * 29% chance to daze * 87% chance to cause random insanity * Slows global speed by 21% * 40% chance to inflict damage reduction * 27 arcane resource burn * 77% chance to corrode armor * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +21 temporal / +28 darkness / +14 draining blight / +80 nature / +209 % trip chance / +219 insidious poison / +25 physical / +8 light / +20 acid / +59 mind Burst (radius 1) on hit: +4 acid / +4 mind / +8 nature Burst (radius 2) on crit: +42 ice / +134 fire Damage conversion: 45% nature Damage against: +20% Living / +104% Unnatural Thrust Range: 6 When wielded/worn: Accuracy: +111 Armour penetration: +97 Physical crit. chance: +122.0% Physical power: +79 Armour: +29 Defense: +26 Fatigue: -8% Effects on melee hit: * 10% chance to gain 10% of a turn * 15% chance to blind * Slows global speed by 45% * 45% chance to inflict damage reduction Damage when hit (Melee): 16 mind / 21 nature slow / 16 nature / 8 physical Changes stats: +18 Str / +18 Dex / +5 Mag / +26 Wil / +14 Cun / +22 Con Changes resistances: +19% acid / +3% temporal / +9% light / +20% lightning / +26% cold / +17% fire / +5% arcane / +64% all Maximum wards: +3 nature / +3 physical Changes resistances penetration: +29% acid / +48% physical / +60% darkness / +18% lightning / +55% mind / +106% fire / +113% nature / +21% cold Changes damage: +6% lightning / +73% physical / +27% darkness / +6% blight / +30% nature / +9% mind / +6% light Grants telepathy: Dragon Talents granted: +1 Command Staff +4 Ward Critical mult.: +143.00% Maximum encumbrance: +26 Physical save: +10 Spell save: +49 Mental save: +32 Disarm immunity: +53% Life regen: +5.00 Mana each turn: +0.68 Stamina when hit: +6.00 Psi when hit: +0.08 Vim when firing critical spell: +3.00 Maximum stamina: +26.00 Spellpower: +69 Spell crit. chance: +8% Light radius: +3 Global speed: +40% Movement speed: +18% Casting speed: +18% Life leech chance: +13% Life leech: +13% Paradox regeneration: -4.00 * Grants [Heavy Strike] Talent It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Massive two-handed swords. Press to compare |
| Light source | Zubiyathra ZubiyathraInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +4 Damage when hit (Melee): 4 physical Changes stats: +5 Mag / +5 Wil / +15 Cun / +8 Con Changes resistances: +21% blight / +6% all Changes resistances penetration: +10% physical Changes damage: +11% mind / +3% physical Spell save: +28 Mental save: +20 Blindness immunity: +33% Confusion immunity: +19% Life regen: +7.20 Maximum mana: +20.00 Light radius: -12 Infravision radius: +14 See stealth: +46 See invisible: +41 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 92 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | voratun helm 'Dazzlerune' (0 def, 5 armour) voratun helm 'Dazzlerune' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +23 Physical power: +6 Armour: +5 Fatigue: +5% Effects on melee hit: * 47% chance to blind Damage when hit (Melee): 12 light Changes stats: +9 Str / +19 Dex / +10 Wil / +27 Cun / +10 Con Changes resistances: +13% lightning / +15% temporal / -40% light / +13% cold / +6% darkness / +15% fire Changes resistances penetration: +10% light Allows you to breathe in: water Life regen: +8.00 Mindpower: +11 Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On feet | pair of voratun boots 'Yaruzor' (35 def, 15 armour) =ENC= pair of voratun boots 'Yaruzor' (35 def, 15 armour) =ENC=Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Armour: +15 Defense: +35 Ranged Defense: +9 Fatigue: -16% Changes stats: +4 Str / +6 Cun / +10 Con Changes resistances: +15% acid / +87% temporal / +90% darkness / +12% fire / +15% lightning / +14% cold Changes resistances penetration: +57% darkness / +56% temporal Changes damage: +6% physical Maximum encumbrance: +118 Physical save: +29 Mental save: +22 Life regen: +0.80 Defense after a teleport: +90 Resist all after a teleport: +56% New effects duration reduction after a teleport: +89% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 46% chance to completely evade them and granting you 170 defense for 23 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Tool | Hathildir the voratun pickaxe (dig speed 2 turns) =CE= Hathildir the voratun pickaxe (dig speed 2 turns) =CE=Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +22 Physical power: +29 Fatigue: -10% Damage when hit (Melee): 8 arcane / 8 blight Changes stats: +14 Str / +11 Dex / +4 Wil Changes resistances: +30% nature Changes resistances penetration: +22% physical Changes damage: +15% fire / +20% nature / +15% mind Critical mult.: +20.00% Mental save: +12 Maximum mana: +40.00 Spell crit. chance: +5% Infravision radius: +3 Movement speed: +20% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Glymina GlyminaPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +26 Physical power: +13 Effects on melee hit: * 18% chance to cause random insanity * 10 arcane resource burn * 30% chance to blind Damage (Melee): 17 bleed Effects on ranged hit: * 18% chance to cause random insanity * 30% chance to blind Damage (Ranged): 19 bleed Changes stats: +8 Str / +18 Dex / +8 Mag / +8 Wil / +27 Cun / +14 Con Changes resistances: +26% acid / +9% darkness / +12% blight / +18% fire / +26% cold / +26% lightning Spell save: +21 Mental save: +13 Disarm immunity: +33% Confusion immunity: +44% Pinning immunity: +44% Knockback immunity: +41% Hate when firing a critical mind attack: +3.00 Maximum life: +40.00 Maximum stamina: +34.00 Maximum hate: +10.00 Spellpower: +13 Infravision radius: +1 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
| On fingers | voratun ring 'Salath' =10= voratun ring 'Salath' =10=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.70 Encumbrance. [Unique] Type: jewelry / ring ; tier 35 When wielded/worn: Accuracy: +159 Armour penetration: +50 Physical power: +205 Armour: +74 Defense: +292 Effects on melee hit: * 45% chance to corrode armor * 71% chance to cause random insanity * 35% chance to disease * 10% chance to gain 10% of a turn Damage (Melee): 90 bleed Effects on ranged hit: * 76% chance to cause random insanity Damage (Ranged): 94 bleed Damage when hit (Melee): 23 blight / 8 nature / 12 acid Changes stats: +51 Str / +40 Dex / +18 Mag / +41 Wil / +147 Cun / +78 Con Changes resistances: +65% lightning / +31% temporal / +102% fire / +174% nature / +25% acid / +1% physical / +75% blight / +29% cold / +3% mind / +5% arcane Changes resistances penetration: +15% lightning / +10% acid Changes damage: +18% lightning / +22% temporal / +9% acid / +3% mind / +3% blight / +39% fire / +59% nature / +40% all Critical mult.: +35.00% Physical save: +38 Spell save: +88 Mental save: +95 Poison immunity: +137% Disease immunity: +144% Silence immunity: +28% Confusion immunity: +136% Life regen: +13.50 Mana each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +11.00 Maximum life: +665.00 Maximum stamina: +80.00 Maximum hate: +57.00 Spellpower: +139 Spell crit. chance: +3% Mindpower: +177 Light radius: +2 Infravision radius: +2 Movement speed: +117% Healing mod.: +149% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 160/160. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Press to compare |
| On fingers | voratun ring 'Nightraven' =10= voratun ring 'Nightraven' =10=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.70 Encumbrance. [Unique] Type: jewelry / ring ; tier 33 When wielded/worn: Accuracy: +163 Armour penetration: +19 Physical crit. chance: +2.0% Physical power: +207 Armour: +60 Defense: +94 Fatigue: -19% Effects on melee hit: * 30% chance to corrode armor * 40 arcane resource burn * 99% chance to cause random insanity * Slows global speed by 75% * 47% chance to inflict damage reduction Damage (Melee): 111 bleed Effects on ranged hit: * 88% chance to cause random insanity Damage (Ranged): 109 bleed Damage when hit (Melee): 12 lightning / 8 darkness Changes stats: +66 Str / +37 Dex / +41 Mag / +75 Wil / +121 Cun / +79 Con Changes resistances: +50% acid / +42% darkness / +9% light / +76% nature / +45% blight / +36% cold / +10% arcane / +39% fire Changes resistances penetration: +10% temporal / +5% arcane / +25% nature Changes damage: +25% acid / +3% physical / +27% darkness / +9% arcane / +18% cold / +20% nature / +47% all Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +91 Physical save: +66 Spell save: +163 Mental save: +98 Poison immunity: +60% Disease immunity: +56% Disarm immunity: +94% Confusion immunity: +94% Pinning immunity: +98% Stun/Freeze immunity: +49% Knockback immunity: +98% Life regen: +18.50 Equilibrium when hit: +0.12 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +15.00 Maximum life: +833.00 Maximum mana: +40.00 Maximum stamina: +148.00 Maximum hate: +67.00 Spellpower: +169 Mindpower: +193 Light radius: +1 Movement speed: +131% Healing mod.: +208% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 150/150. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
| On fingers | Cyrytha the stralite ring =04= Cyrytha the stralite ring =04=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +46 Armour penetration: +15 Physical power: +23 Defense: +15 Fatigue: -8% Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 19 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 13 bleed Changes stats: +8 Str / +11 Dex / +6 Mag / +25 Cun / +9 Con Changes resistances: +30% acid / +6% mind / +5% arcane Changes damage: +15% acid Maximum encumbrance: +33 Spell save: +3 Disarm immunity: +40% Pinning immunity: +44% Knockback immunity: +48% Life regen: +2.30 Hate when firing a critical mind attack: +3.00 Maximum life: +111.00 Maximum hate: +13.00 Spellpower: +13 Healing mod.: +26% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
| Around neck | Stormspike the voratun amulet =08= Stormspike the voratun amulet =08=Powered by arcane forces Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 0.70 Encumbrance. [Unique] Type: jewelry / amulet ; tier 33 When wielded/worn: Accuracy: +81 Armour penetration: +45 Physical crit. chance: +30.0% Physical power: +38 Armour: +44 Defense: +96 Ranged Defense: +4 Fatigue: -112% Effects on melee hit: * 30% chance to corrode armor * 30% chance to inflict damage reduction * 10% chance to gain 10% of a turn * 30% chance to blind Damage (Melee): 54 darkness / 52 light Effects when hit in melee: * 52% chance to inflict damage reduction * 57% chance to blind Damage when hit (Melee): 8 temporal / 12 darkness / 4 mind / 4 arcane / 28 nature Changes stats: +30 Str / +98 Dex / +20 Mag / +67 Wil / +85 Cun / +80 Con / +37 Lck Changes resistances: +12% lightning / +17% temporal / +18% light / +26% fire / +88% nature / +13% physical / +55% mind / +82% blight / +26% cold / +5% arcane / +6% darkness Changes resistances cap: +39% all Changes resistances penetration: +10% temporal / +15% arcane / +29% light Changes damage: +26% physical / +55% light / +39% blight / +37% fire / +6% nature / +55% darkness Talent masteries: +0.31 Psionic / Finer energy manipulations +0.66 Psionic / Augmented mobility +0.31 Technique / Combat training Critical mult.: +147.00% Physical save: +215 Spell save: +90 Mental save: +152 Blindness immunity: +131% Poison immunity: +148% Disease immunity: +139% Confusion immunity: +154% Pinning immunity: +50% Knockback immunity: +45% Life regen: +28.00 Stamina each turn: +12.00 Mana each turn: +1.01 Spellpower on spell critical (stacks up to 3 times): +11 Maximum life: +80.00 Maximum mana: +181.00 Maximum vim: +50.00 Spellpower: +36 Mindpower: +54 Mental crit. chance: +4% Infravision radius: +39 Sight radius: +8 See invisible: +55 Movement speed: +80% Combat speed: +30% Healing mod.: +10% Reduce all damage from unseen attackers: 39% Amulets can have magical properties. Press to compare |
| In main hand | Grinyroddagrim the voratun greatsword (76-121.6 power, 4 apr) Grinyroddagrim the voratun greatsword (76-121.6 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +1.2% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +4 Physical crit. chance: +11.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +84 insidious poison / +16 acid Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +20 Armour penetration: +3 Physical crit. chance: +21.0% Physical power: +14 Armour: +21 Fatigue: -4% Changes stats: +10 Dex Changes resistances: +41% all Changes resistances penetration: +20% mind / +21% cold / +14% darkness / +63% nature Critical mult.: +9.00% Maximum stamina: +5.00 Massive two-handed swords. Press to compare |
| In main hand | Jade Fervor (362-3439 power, 42 apr) =base= Jade Fervor (362-3439 power, 42 apr) =base=Requires: - Constitution 66 - Magic 197 - Strength 108 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 50.00 Encumbrance. 1.80 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 33 It must be held with both hands. Base power: 362.0 - 3439.0 Uses stats: 240% Wil, 100% Con, 400% Mag Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +42 Physical crit. chance: +33.0% Attack speed: 143% When this weapon hits: Rigor Mortis (10% chance level 5). When this weapon hits: Poison Storm (10% chance level 5). When this weapon hits: Nova (10% chance level 5). When this weapon hits: Frozen Ground (10% chance level 5). When this weapon hits: Blastwave (20% chance level 10). When this weapon hits: Synaptic Static (10% chance level 5). When this weapon hits: Corrosive Mist (10% chance level 5). When this weapon hits: Bone Nova (20% chance level 10). On weapon hit: * 124% chance to daze * 20% chance to inflict damage reduction * 20% chance to blind On weapon crit: * devour one beneficial effect or sustain and heal yourself for 75 damage Damage (Melee): +28 darkness / +28 nature / +33 physical / +26 temporal / +57 draining blight / +4 arcane / +40 natural flames Burst (radius 1) on hit: +41 lightning / +50 physical / +44 light / +41 blight / +32 arcane Burst (radius 2) on crit: +8 acid / +32 fire / +16 nature Damage conversion: 20% crippling poison / 46% fire burn / 65% light / 21% dazing lightning / 22% ice / 25% dreamforge / 25% corrosive acid / 17% darkness / 40% physical bleed Damage against: +29% Undead / +28% Living When wielded/worn: Accuracy: +37 Armour penetration: +21 Physical crit. chance: +90.0% Armour: +33 Armour Hardiness: +22% Defense: +10 Effects on melee hit: * 30% chance to corrode armor * 37% chance to disease * Slows global speed by 77% * 30% chance to inflict damage reduction Damage (Melee): 39 arcane Damage when hit (Melee): 12 acid / 4 fire / 16 darkness / 4 light Changes stats: +17 Str / +18 Dex / +43 Mag / +39 Wil / +32 Cun / +32 Con Changes resistances: +32% temporal / +36% darkness / +18% nature / +6% acid / +27% physical / +16% blight / +17% cold / +12% mind / +24% light Maximum wards: +3 physical Changes resistances penetration: +75% lightning / +21% temporal / +47% light / +58% fire / +29% nature / +39% acid / +56% physical / +18% cold / +18% mind / +38% darkness Changes damage: +48% lightning / +30% temporal / +30% darkness / +15% acid / +18% blight / +36% light / +26% arcane / +98% physical Talents granted: +4 Ward +3 Command Staff Critical mult.: +106.00% Maximum encumbrance: +26 Physical save: +31 Spell save: +69 Mental save: +37 Teleport immunity: +10% Life regen: +3.00 Vim when firing critical spell: +18.00 Spellpower on spell critical (stacks up to 3 times): +44 Only die when reaching: -60.00 life Maximum mana: +388.00 Maximum stamina: +26.00 Maximum vim: +114.00 Maximum neg.energy: +135.00 Spellpower: +146 Spell crit. chance: +64% Light radius: -1 See stealth: +20 Global speed: +8% Movement speed: +18% Healing mod.: +55% Heals friendly targets nearby when you use a nature summon: +75 Life leech chance: +43% Life leech: +43% Defense after a teleport: +34 Resist all after a teleport: +25% New effects duration reduction after a teleport: +39% Reduces paradox failures(equivalent to willpower): +44 Natural flames are both nature and fire damage, and inflict triple damage upon demons and the undead. It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. A huge blade of carved jade has been fitted to a dragonbone hilt. It is very heavy, but somehow quick in your hands. Press to compare |
| On hands | voratun gauntlets 'Aerubrevea' (126 def, 95 armour) =MAIN= voratun gauntlets 'Aerubrevea' (126 def, 95 armour) =MAIN=Requires: - Strength 82 - Talent Armour Training Powered by arcane forces Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 46.50 Encumbrance. [Unique] Type: armor / hands ; tier 28 When wielded/worn: Accuracy: +16 Armour penetration: +43 Physical crit. chance: +56.0% Physical power: +48 Armour: +95 Defense: +126 Ranged Defense: +27 Fatigue: +47% Effects on melee hit: * 15% chance to corrode armor * 20 arcane resource burn * Slows global speed by 30% * 10% chance to gain 10% of a turn * 25% chance to cause random insanity Damage (Melee): 9 lightning / 40 darkness / 10 acid / 10 cold / 40 mind / 19 fire Damage (Ranged): 8 fire Damage when hit (Melee): 13 lightning / 12 temporal / 14 light / 12 fire / 13 acid / 28 physical / 13 cold / 12 mind / 8 arcane Changes stats: +49 Str / +37 Dex / +38 Mag / +38 Wil / +38 Cun / +42 Con Changes resistances: +132% lightning / +3% temporal / +14% light / +51% fire / +30% nature / +101% acid / +52% physical / +20% mind / +98% blight / +95% cold / +10% arcane / +93% darkness Changes resistances penetration: +15% temporal / +22% physical / +13% mind / +18% darkness Changes damage: +6% temporal / +38% darkness / +33% nature / +53% all / +20% physical / +20% blight / +22% arcane / +12% mind / +33% light Reduced damage from: +12% Unnatural Grants telepathy: Humanoid/Orc Allows you to breathe in: water Critical mult.: +35.00% Physical save: +119 Spell save: +62 Mental save: +217 Poison immunity: +86% Disease immunity: +83% Cut immunity: +5% Silence immunity: +15% Stun/Freeze immunity: +10% Knockback immunity: +15% Life regen: +64.50 Stamina each turn: +3.30 Mana each turn: +0.89 Psi each turn: +1.28 Maximum life: +478.00 Maximum mana: +176.00 Maximum hate: +15.00 Maximum psi: +38.00 Spellpower: +155 Spell crit. chance: +65% Mindpower: +83 Mental crit. chance: +58% Light radius: +4 Movement speed: +40% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +177% Chance to avoid any damage: +17% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 95/95. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides 17% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| On hands | Toryrim (0 def, 9 armour) =07= Toryrim (0 def, 9 armour) =07=Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Physical power: +20 Armour: +9 Effects on melee hit: * 25% chance to cause random insanity Damage (Melee): 31 mind / 40 darkness Changes stats: +16 Str / +11 Dex / +11 Mag / +9 Cun Changes resistances: +2% physical Changes damage: +21% arcane / +3% mind Talent cooldown: Double Strike (-2 turns) Physical save: +38 Mental save: +18 Blindness immunity: +10% Pinning immunity: +25% Stun/Freeze immunity: +5% Life regen: +4.90 Stamina each turn: +1.10 Mana each turn: +0.34 Psi each turn: +0.33 Maximum life: +76.00 Spellpower: +15 Spell crit. chance: +10% Mindpower: +9 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Around waist | Nimbusnail =ENC= Nimbusnail =ENC=Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Defense: +22 Fatigue: -10% Effects on melee hit: * Slows global speed by 15% * 47% chance to daze Changes stats: +10 Dex / +5 Mag / +6 Wil / +11 Cun / +10 Lck Changes resistances: +12% darkness / +3% cold / +9% nature / +15% light Changes resistances penetration: +40% physical Changes damage: +47% physical Reduced damage from: +84% Summoned Trap disarming bonus: +18 Stealth bonus: +28 Maximum encumbrance: +57 Spell save: +6 Spell crit. chance: +5% Mental crit. chance: +15% Infravision radius: +5 A belt that goes around your waist. Press to compare |
| Cloak | Layilrann the Boltprophet (2 def, 10 armour) Layilrann the Boltprophet (2 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +6 Armour: +10 Defense: +2 Effects on melee hit: * 15% chance to daze Changes stats: +4 Str / +4 Dex / +7 Mag / +16 Wil / +12 Cun / +4 Con Changes resistances: +8% acid / +19% darkness / +11% lightning / +8% fire / +6% mind / +26% cold Changes resistances penetration: +25% mind / +14% darkness / +10% arcane Changes damage: +3% lightning / +6% mind / +16% darkness / +11% arcane Critical mult.: +16.00% Stealth bonus: +17 Physical save: +11 Spell save: +21 Maximum life: +76.00 Maximum mana: +186.00 Spellpower: +8 Spell crit. chance: +5% Mental crit. chance: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Fogwinnow (9 def, 22 armour) Fogwinnow (9 def, 22 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +9 Fatigue: +26% Damage when hit (Melee): 23 light / 8 blight Changes stats: +20 Str / +7 Mag / +21 Wil / +9 Cun / +20 Con Changes resistances: +90% acid / +15% physical / +60% darkness / +58% blight / +14% fire / +14% lightning / +28% cold Changes resistances penetration: +5% darkness Changes damage: +3% blight Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Mental save: +25 Disarm immunity: +40% Stun/Freeze immunity: +37% Knockback immunity: +39% Life regen: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +296.00 Spell crit. chance: +2% Light radius: +4 Healing mod.: +28% A suit of armour made of metal plates. Press to compare |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
regeneration infusion of the duelist (heal 2075 over 5 turns) regeneration infusion of the duelist (heal 2075 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2075 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the duelist (heal 2107 over 5 turns) regeneration infusion of the duelist (heal 2107 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2107 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the psychic (heal 1676 over 5 turns) regeneration infusion of the psychic (heal 1676 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1676 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2590 over 5 turns) regeneration infusion of the sneak (heal 2590 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2590 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2663 over 5 turns) regeneration infusion of the sneak (heal 2663 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2663 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2377 over 5 turns) regeneration infusion of the sneak (heal 2377 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2377 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2466 over 5 turns) regeneration infusion of the sneak (heal 2466 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2466 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2665 over 5 turns) regeneration infusion of the sneak (heal 2665 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2665 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2594 over 5 turns) regeneration infusion of the sneak (heal 2594 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2594 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2352 over 5 turns) regeneration infusion of the sneak (heal 2352 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2352 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2618 over 5 turns) regeneration infusion of the sneak (heal 2618 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2618 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2357 over 5 turns) regeneration infusion of the sneak (heal 2357 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2357 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2449 over 5 turns) regeneration infusion of the sneak (heal 2449 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2449 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2363 over 5 turns) regeneration infusion of the sneak (heal 2363 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2363 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the sneak (heal 2236 over 5 turns) regeneration infusion of the sneak (heal 2236 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2236 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the duelist (resist 66%; cure magical) wild infusion of the duelist (resist 66%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 66% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 59%; cure mental) wild infusion of the duelist (resist 59%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 59% for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 72%; cure physical) wild infusion of the duelist (resist 72%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 72% for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 67%; cure physical) wild infusion of the duelist (resist 67%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 67% for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 67%; cure mental) wild infusion of the duelist (resist 67%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 67% for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 63%; cure magical) wild infusion of the duelist (resist 63%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 63% for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 59%; cure magical, physical) wild infusion of the psychic (resist 59%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 59% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 64%; cure magical, mental) wild infusion of the psychic (resist 64%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 64% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 77%; cure mental) wild infusion of the sneak (resist 77%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 77% for 7 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 74%; cure physical) wild infusion of the sneak (resist 74%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 74% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 83%; cure magical) wild infusion of the sneak (resist 83%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 83% for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 82%; cure magical, mental) wild infusion of the sneak (resist 82%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 82% for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 82%; cure physical) wild infusion of the sneak (resist 82%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 82% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 74%; cure magical, physical) wild infusion of the sneak (resist 74%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 74% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 77%; cure magical, physical) wild infusion of the sneak (resist 77%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 77% for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 60%; cure physical) wild infusion of the warrior (resist 60%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 60% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 67%; cure mental) wild infusion of the warrior (resist 67%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 67% for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 68%; cure mental, physical) wild infusion of the warrior (resist 68%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 68% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 69%; cure mental, physical) wild infusion of the warrior (resist 69%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 69% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 68%; cure magical) wild infusion of the warrior (resist 68%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 68% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 61%; cure physical) wild infusion of the warrior (resist 61%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 61% for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 69%; cure magical) wild infusion of the warrior (resist 69%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 69% for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 58%; cure magical) wild infusion of the warrior (resist 58%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 58% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 57%; cure physical) wild infusion of the warrior (resist 57%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 57% for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 69%; cure magical, physical) wild infusion of the warrior (resist 69%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 69% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 64%; cure mental, magical) wild infusion of the warrior (resist 64%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 64% for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vine lasso infusion (5 turns, 321 physical damage) vine lasso infusion (5 turns, 321 physical damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 5 turns. The grab will also deal 321.16 physical damage per turn. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion (cure 2 afflictions; duration 14, 15% resist, 15% recovery) adaptation infusion (cure 2 afflictions; duration 14, 15% resist, 15% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 14 turns, you gain water breathing, 15% fire and cold resistance, and have a 15% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the duelist (cure 2 afflictions; duration 17, 39% resist, 67% recovery) adaptation infusion of the duelist (cure 2 afflictions; duration 17, 39% resist, 67% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 17 turns, you gain water breathing, 39% fire and cold resistance, and have a 67% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the duelist (cure 2 afflictions; duration 15, 32% resist, 74% recovery) adaptation infusion of the duelist (cure 2 afflictions; duration 15, 32% resist, 74% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 15 turns, you gain water breathing, 32% fire and cold resistance, and have a 74% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the psychic (cure 2 afflictions; duration 15, 37% resist, 67% recovery) adaptation infusion of the psychic (cure 2 afflictions; duration 15, 37% resist, 67% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 15 turns, you gain water breathing, 37% fire and cold resistance, and have a 67% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the psychic (cure 2 afflictions; duration 15, 37% resist, 68% recovery) adaptation infusion of the psychic (cure 2 afflictions; duration 15, 37% resist, 68% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 15 turns, you gain water breathing, 37% fire and cold resistance, and have a 68% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the sneak (cure 2 afflictions; duration 14, 39% resist, 70% recovery) adaptation infusion of the sneak (cure 2 afflictions; duration 14, 39% resist, 70% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 14 turns, you gain water breathing, 39% fire and cold resistance, and have a 70% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the sneak (cure 2 afflictions; duration 15, 39% resist, 70% recovery) adaptation infusion of the sneak (cure 2 afflictions; duration 15, 39% resist, 70% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 15 turns, you gain water breathing, 39% fire and cold resistance, and have a 70% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the titan (cure 2 afflictions; duration 15, 31% resist, 74% recovery) adaptation infusion of the titan (cure 2 afflictions; duration 15, 31% resist, 74% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 15 turns, you gain water breathing, 31% fire and cold resistance, and have a 74% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the titan (cure 2 afflictions; duration 18, 37% resist, 68% recovery) adaptation infusion of the titan (cure 2 afflictions; duration 18, 37% resist, 68% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 18 turns, you gain water breathing, 37% fire and cold resistance, and have a 68% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the warrior (cure 2 afflictions; duration 14, 39% resist, 66% recovery) adaptation infusion of the warrior (cure 2 afflictions; duration 14, 39% resist, 66% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 14 turns, you gain water breathing, 39% fire and cold resistance, and have a 66% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the warrior (cure 2 afflictions; duration 16, 30% resist, 75% recovery) adaptation infusion of the warrior (cure 2 afflictions; duration 16, 30% resist, 75% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 16 turns, you gain water breathing, 30% fire and cold resistance, and have a 75% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
adaptation infusion of the wizard (cure 2 afflictions; duration 14, 37% resist, 61% recovery) adaptation infusion of the wizard (cure 2 afflictions; duration 14, 37% resist, 61% recovery)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 14 turns, you gain water breathing, 37% fire and cold resistance, and have a 61% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the duelist (1134 manaburn damage) cleansing infusion of the duelist (1134 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 1133.71 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the duelist (1485 manaburn damage) cleansing infusion of the duelist (1485 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 1484.71 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the psychic (1129 manaburn damage) cleansing infusion of the psychic (1129 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 1129.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the sneak (1647 manaburn damage) cleansing infusion of the sneak (1647 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 1647.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the sneak (1473 manaburn damage) cleansing infusion of the sneak (1473 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 1473.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the titan (1326 manaburn damage) cleansing infusion of the titan (1326 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 1326.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the titan (1129 manaburn damage) cleansing infusion of the titan (1129 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 1129.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the warrior (1069 manaburn damage) cleansing infusion of the warrior (1069 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 1069.26 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the warrior (1100 manaburn damage) cleansing infusion of the warrior (1100 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 1100.26 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 9 turns, die at -311) heroism infusion (+6 for 9 turns, die at -311)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. While Heroism is active, you will only die when reaching -311 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+74 for 11 turns, die at -2653) heroism infusion of the duelist (+74 for 11 turns, die at -2653)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 74 for 11 turns. While Heroism is active, you will only die when reaching -2653 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+73 for 13 turns, die at -2610) heroism infusion of the duelist (+73 for 13 turns, die at -2610)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 73 for 13 turns. While Heroism is active, you will only die when reaching -2610 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+73 for 10 turns, die at -2374) heroism infusion of the duelist (+73 for 10 turns, die at -2374)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 73 for 10 turns. While Heroism is active, you will only die when reaching -2374 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+75 for 11 turns, die at -2252) heroism infusion of the duelist (+75 for 11 turns, die at -2252)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 75 for 11 turns. While Heroism is active, you will only die when reaching -2252 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+74 for 8 turns, die at -2421) heroism infusion of the duelist (+74 for 8 turns, die at -2421)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 74 for 8 turns. While Heroism is active, you will only die when reaching -2421 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+74 for 11 turns, die at -2720) heroism infusion of the duelist (+74 for 11 turns, die at -2720)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 74 for 11 turns. While Heroism is active, you will only die when reaching -2720 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+73 for 11 turns, die at -2476) heroism infusion of the duelist (+73 for 11 turns, die at -2476)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 73 for 11 turns. While Heroism is active, you will only die when reaching -2476 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+74 for 11 turns, die at -2466) heroism infusion of the duelist (+74 for 11 turns, die at -2466)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 74 for 11 turns. While Heroism is active, you will only die when reaching -2466 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+65 for 11 turns, die at -2116) heroism infusion of the psychic (+65 for 11 turns, die at -2116)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 65 for 11 turns. While Heroism is active, you will only die when reaching -2116 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+96 for 9 turns, die at -2850) heroism infusion of the sneak (+96 for 9 turns, die at -2850)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 96 for 9 turns. While Heroism is active, you will only die when reaching -2850 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+95 for 10 turns, die at -2780) heroism infusion of the sneak (+95 for 10 turns, die at -2780)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 95 for 10 turns. While Heroism is active, you will only die when reaching -2780 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+97 for 11 turns, die at -2998) heroism infusion of the sneak (+97 for 11 turns, die at -2998)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 97 for 11 turns. While Heroism is active, you will only die when reaching -2998 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+95 for 13 turns, die at -2963) heroism infusion of the sneak (+95 for 13 turns, die at -2963)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 95 for 13 turns. While Heroism is active, you will only die when reaching -2963 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+95 for 11 turns, die at -3117) heroism infusion of the sneak (+95 for 11 turns, die at -3117)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 95 for 11 turns. While Heroism is active, you will only die when reaching -3117 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+95 for 10 turns, die at -2812) heroism infusion of the sneak (+95 for 10 turns, die at -2812)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 95 for 10 turns. While Heroism is active, you will only die when reaching -2812 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+95 for 9 turns, die at -3202) heroism infusion of the sneak (+95 for 9 turns, die at -3202)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 95 for 9 turns. While Heroism is active, you will only die when reaching -3202 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+95 for 11 turns, die at -3028) heroism infusion of the sneak (+95 for 11 turns, die at -3028)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 95 for 11 turns. While Heroism is active, you will only die when reaching -3028 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+73 for 12 turns, die at -2630) heroism infusion of the titan (+73 for 12 turns, die at -2630)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 73 for 12 turns. While Heroism is active, you will only die when reaching -2630 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+71 for 8 turns, die at -2431) heroism infusion of the titan (+71 for 8 turns, die at -2431)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 71 for 8 turns. While Heroism is active, you will only die when reaching -2431 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+71 for 13 turns, die at -2477) heroism infusion of the titan (+71 for 13 turns, die at -2477)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 71 for 13 turns. While Heroism is active, you will only die when reaching -2477 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+71 for 7 turns, die at -2273) heroism infusion of the titan (+71 for 7 turns, die at -2273)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 71 for 7 turns. While Heroism is active, you will only die when reaching -2273 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+70 for 11 turns, die at -2465) heroism infusion of the titan (+70 for 11 turns, die at -2465)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 70 for 11 turns. While Heroism is active, you will only die when reaching -2465 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+71 for 12 turns, die at -2486) heroism infusion of the titan (+71 for 12 turns, die at -2486)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 71 for 12 turns. While Heroism is active, you will only die when reaching -2486 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+67 for 10 turns, die at -2299) heroism infusion of the warrior (+67 for 10 turns, die at -2299)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 67 for 10 turns. While Heroism is active, you will only die when reaching -2299 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+69 for 12 turns, die at -2339) heroism infusion of the warrior (+69 for 12 turns, die at -2339)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 69 for 12 turns. While Heroism is active, you will only die when reaching -2339 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+68 for 9 turns, die at -2137) heroism infusion of the warrior (+68 for 9 turns, die at -2137)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 68 for 9 turns. While Heroism is active, you will only die when reaching -2137 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+68 for 11 turns, die at -2498) heroism infusion of the warrior (+68 for 11 turns, die at -2498)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 68 for 11 turns. While Heroism is active, you will only die when reaching -2498 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+68 for 12 turns, die at -2183) heroism infusion of the warrior (+68 for 12 turns, die at -2183)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 68 for 12 turns. While Heroism is active, you will only die when reaching -2183 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+68 for 9 turns, die at -2427) heroism infusion of the warrior (+68 for 9 turns, die at -2427)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 68 for 9 turns. While Heroism is active, you will only die when reaching -2427 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+44 for 11 turns, die at -1468) heroism infusion of the wizard (+44 for 11 turns, die at -1468)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 44 for 11 turns. While Heroism is active, you will only die when reaching -1468 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (1918% speed; 5 turns) movement infusion of the duelist (1918% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1918% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (1984% speed; 8 turns) movement infusion of the duelist (1984% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1984% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (1928% speed; 7 turns) movement infusion of the duelist (1928% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1928% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (1904% speed; 7 turns) movement infusion of the duelist (1904% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1904% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (1980% speed; 7 turns) movement infusion of the duelist (1980% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1980% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (2113% speed; 8 turns) movement infusion of the duelist (2113% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2113% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (1960% speed; 7 turns) movement infusion of the psychic (1960% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1960% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (2496% speed; 6 turns) movement infusion of the sneak (2496% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2496% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (2593% speed; 5 turns) movement infusion of the sneak (2593% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2593% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (2370% speed; 5 turns) movement infusion of the sneak (2370% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2370% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (2279% speed; 6 turns) movement infusion of the sneak (2279% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2279% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (2460% speed; 6 turns) movement infusion of the sneak (2460% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2460% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (2003% speed; 8 turns) movement infusion of the titan (2003% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2003% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1887% speed; 7 turns) movement infusion of the warrior (1887% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1887% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1866% speed; 6 turns) movement infusion of the warrior (1866% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1866% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (2005% speed; 7 turns) movement infusion of the warrior (2005% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 2005% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1844% speed; 6 turns) movement infusion of the warrior (1844% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1844% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
predatory infusion of the duelist (519 deadly poison (74.16/turn); +7% damage to dragon) predatory infusion of the duelist (519 deadly poison (74.16/turn); +7% damage to dragon)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 11 around you. In addition, for the duration (10 turns): - You gain infravision out to range 10. - You deal +7% extra damage to chosen prey (creatures of type dragon). - Your attacks are have a 168% chance to inflict a deadly poison. The poison inflicts 304.05 nature damage per turn for 7 turns (2128.35 total), and every application of the poison stacks. Using this infusion never breaks Stealth. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
predatory infusion of the duelist (506 deadly poison (72.35/turn); +9% damage to humanoid) predatory infusion of the duelist (506 deadly poison (72.35/turn); +9% damage to humanoid)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 9 around you. In addition, for the duration (16 turns): - You gain infravision out to range 10. - You deal +9% extra damage to chosen prey (creatures of type humanoid). - Your attacks are have a 168% chance to inflict a deadly poison. The poison inflicts 296.62 nature damage per turn for 7 turns (2076.33 total), and every application of the poison stacks. Using this infusion never breaks Stealth. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
predatory infusion of the duelist (522 deadly poison (74.59/turn); +7% damage to undead) predatory infusion of the duelist (522 deadly poison (74.59/turn); +7% damage to undead)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 11 around you. In addition, for the duration (18 turns): - You gain infravision out to range 10. - You deal +7% extra damage to chosen prey (creatures of type undead). - Your attacks are have a 168% chance to inflict a deadly poison. The poison inflicts 305.84 nature damage per turn for 7 turns (2140.87 total), and every application of the poison stacks. Using this infusion never breaks Stealth. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
predatory infusion of the duelist (497 deadly poison (71.03/turn); +10% damage to demon) predatory infusion of the duelist (497 deadly poison (71.03/turn); +10% damage to demon)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 8 around you. In addition, for the duration (13 turns): - You gain infravision out to range 10. - You deal +10% extra damage to chosen prey (creatures of type demon). - Your attacks are have a 168% chance to inflict a deadly poison. The poison inflicts 291.24 nature damage per turn for 7 turns (2038.66 total), and every application of the poison stacks. Using this infusion never breaks Stealth. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
predatory infusion of the sneak (587 deadly poison (83.79/turn); +7% damage to demon) predatory infusion of the sneak (587 deadly poison (83.79/turn); +7% damage to demon)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 11 around you. In addition, for the duration (10 turns): - You gain infravision out to range 10. - You deal +7% extra damage to chosen prey (creatures of type demon). - Your attacks are have a 168% chance to inflict a deadly poison. The poison inflicts 343.53 nature damage per turn for 7 turns (2404.69 total), and every application of the poison stacks. Using this infusion never breaks Stealth. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
predatory infusion of the warrior (377 insidious poison (53.88/turn); +10% damage to dragon) predatory infusion of the warrior (377 insidious poison (53.88/turn); +10% damage to dragon)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 8 around you. In addition, for the duration (14 turns): - You gain infravision out to range 10. - You deal +10% extra damage to chosen prey (creatures of type dragon). - Your attacks are have a 168% chance to inflict a insidious poison. The poison inflicts 220.89 nature damage per turn for 7 turns (1546.24 total), and reduces the victim's healing by 83%. Using this infusion never breaks Stealth. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Goliath Infusion (40 physical power for 12 turns) Goliath Infusion (40 physical power for 12 turns)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 5 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to greatly increase your size 12 turns. This increases you size category by 1 and increases your physical power and save by 40. It can be used to inscribe your skin with the infusion.. This rune pulses with strength, like it could become huge in an instant. |
155 infusion patches of clearing 155 infusion patches of clearingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
16 infusion patches of light healing 16 infusion patches of light healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
18 infusion patches of lesser healing 18 infusion patches of lesser healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 2 It can be used to heal yourself for 200 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
13 infusion patches of healing 13 infusion patches of healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to heal yourself for 300 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
14 infusion patches of lesser speed 14 infusion patches of lesser speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to increase global speed by 20% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
10 infusion patches of extra healing 10 infusion patches of extra healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 4 It can be used to heal yourself for 400 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
13 infusion patches of speed 13 infusion patches of speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 4 It can be used to increase global speed by 35% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
12 infusion patches of greater healing 12 infusion patches of greater healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 5 It can be used to heal yourself for 500 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
10 infusion patches of greater speed 10 infusion patches of greater speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 5 It can be used to increase global speed by 50% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
manasurge rune of the duelist (3481% regen over 10 turns; 174 instant mana) manasurge rune of the duelist (3481% regen over 10 turns; 174 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3481% over 10 turns and instantly restoring 174 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (2995% regen over 10 turns; 150 instant mana) manasurge rune of the duelist (2995% regen over 10 turns; 150 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2995% over 10 turns and instantly restoring 150 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (2976% regen over 10 turns; 149 instant mana) manasurge rune of the duelist (2976% regen over 10 turns; 149 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2976% over 10 turns and instantly restoring 149 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (2553% regen over 10 turns; 128 instant mana) manasurge rune of the duelist (2553% regen over 10 turns; 128 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2553% over 10 turns and instantly restoring 128 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (3322% regen over 10 turns; 166 instant mana) manasurge rune of the duelist (3322% regen over 10 turns; 166 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3322% over 10 turns and instantly restoring 166 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (3218% regen over 10 turns; 161 instant mana) manasurge rune of the duelist (3218% regen over 10 turns; 161 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3218% over 10 turns and instantly restoring 161 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (3277% regen over 10 turns; 164 instant mana) manasurge rune of the duelist (3277% regen over 10 turns; 164 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3277% over 10 turns and instantly restoring 164 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (3196% regen over 10 turns; 160 instant mana) manasurge rune of the psychic (3196% regen over 10 turns; 160 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3196% over 10 turns and instantly restoring 160 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (3822% regen over 10 turns; 191 instant mana) manasurge rune of the sneak (3822% regen over 10 turns; 191 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3822% over 10 turns and instantly restoring 191 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (3152% regen over 10 turns; 158 instant mana) manasurge rune of the sneak (3152% regen over 10 turns; 158 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3152% over 10 turns and instantly restoring 158 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (4084% regen over 10 turns; 204 instant mana) manasurge rune of the sneak (4084% regen over 10 turns; 204 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 4084% over 10 turns and instantly restoring 204 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (3925% regen over 10 turns; 196 instant mana) manasurge rune of the sneak (3925% regen over 10 turns; 196 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3925% over 10 turns and instantly restoring 196 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (3968% regen over 10 turns; 198 instant mana) manasurge rune of the sneak (3968% regen over 10 turns; 198 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3968% over 10 turns and instantly restoring 198 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (3868% regen over 10 turns; 193 instant mana) manasurge rune of the sneak (3868% regen over 10 turns; 193 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3868% over 10 turns and instantly restoring 193 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (3152% regen over 10 turns; 158 instant mana) manasurge rune of the sneak (3152% regen over 10 turns; 158 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3152% over 10 turns and instantly restoring 158 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (3249% regen over 10 turns; 162 instant mana) manasurge rune of the titan (3249% regen over 10 turns; 162 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3249% over 10 turns and instantly restoring 162 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (2753% regen over 10 turns; 138 instant mana) manasurge rune of the warrior (2753% regen over 10 turns; 138 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2753% over 10 turns and instantly restoring 138 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (2820% regen over 10 turns; 141 instant mana) manasurge rune of the warrior (2820% regen over 10 turns; 141 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2820% over 10 turns and instantly restoring 141 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (3119% regen over 10 turns; 156 instant mana) manasurge rune of the warrior (3119% regen over 10 turns; 156 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3119% over 10 turns and instantly restoring 156 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (2479% regen over 10 turns; 124 instant mana) manasurge rune of the warrior (2479% regen over 10 turns; 124 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2479% over 10 turns and instantly restoring 124 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (3085% regen over 10 turns; 154 instant mana) manasurge rune of the warrior (3085% regen over 10 turns; 154 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3085% over 10 turns and instantly restoring 154 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (3368% regen over 10 turns; 168 instant mana) manasurge rune of the warrior (3368% regen over 10 turns; 168 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3368% over 10 turns and instantly restoring 168 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (3078% regen over 10 turns; 154 instant mana) manasurge rune of the warrior (3078% regen over 10 turns; 154 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3078% over 10 turns and instantly restoring 154 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (2974% regen over 10 turns; 149 instant mana) manasurge rune of the warrior (2974% regen over 10 turns; 149 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2974% over 10 turns and instantly restoring 149 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (2799% regen over 10 turns; 140 instant mana) manasurge rune of the warrior (2799% regen over 10 turns; 140 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2799% over 10 turns and instantly restoring 140 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (2383% regen over 10 turns; 119 instant mana) manasurge rune of the warrior (2383% regen over 10 turns; 119 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2383% over 10 turns and instantly restoring 119 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 24; dur 5) phase door rune (range 10; power 24; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 22; dur 5) phase door rune (range 9; power 22; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 33; dur 4) phase door rune (range 9; power 33; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 30; dur 6) phase door rune (range 10; power 30; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 11; power 23; dur 4) phase door rune (range 11; power 23; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 8; power 34; dur 4) phase door rune (range 8; power 34; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 8; power 25; dur 6) phase door rune (range 8; power 25; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 7; power 15; dur 3) phase door rune (range 7; power 15; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 26; dur 5) phase door rune (range 9; power 26; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 30; dur 7) phase door rune (range 10; power 30; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 12; power 34; dur 7) phase door rune (range 12; power 34; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 8; power 19; dur 6) phase door rune (range 8; power 19; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 30; dur 6) phase door rune (range 10; power 30; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 15; dur 5) phase door rune (range 9; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 44; power 132; dur 6) phase door rune of the duelist (range 44; power 132; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 44. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 132%, your defense is increased by 132 and all your resistances by 132%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 46; power 126; dur 5) phase door rune of the duelist (range 46; power 126; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 46. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 126%, your defense is increased by 126 and all your resistances by 126%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 39; power 121; dur 4) phase door rune of the duelist (range 39; power 121; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 121%, your defense is increased by 121 and all your resistances by 121%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 42; power 124; dur 6) phase door rune of the duelist (range 42; power 124; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 42. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 124%, your defense is increased by 124 and all your resistances by 124%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 44; power 134; dur 5) phase door rune of the duelist (range 44; power 134; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 44. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 134%, your defense is increased by 134 and all your resistances by 134%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 43; power 123; dur 3) phase door rune of the duelist (range 43; power 123; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 43. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 123%, your defense is increased by 123 and all your resistances by 123%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 44; power 132; dur 5) phase door rune of the duelist (range 44; power 132; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 44. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 132%, your defense is increased by 132 and all your resistances by 132%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 42; power 131; dur 3) phase door rune of the duelist (range 42; power 131; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 42. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 131%, your defense is increased by 131 and all your resistances by 131%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 44; power 132; dur 5) phase door rune of the duelist (range 44; power 132; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 44. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 132%, your defense is increased by 132 and all your resistances by 132%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 35; power 102; dur 4) phase door rune of the psychic (range 35; power 102; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 35. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 102%, your defense is increased by 102 and all your resistances by 102%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 35; power 103; dur 4) phase door rune of the psychic (range 35; power 103; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 35. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 103%, your defense is increased by 103 and all your resistances by 103%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 38; power 114; dur 5) phase door rune of the psychic (range 38; power 114; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 38. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 114%, your defense is increased by 114 and all your resistances by 114%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 38; power 114; dur 4) phase door rune of the psychic (range 38; power 114; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 38. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 114%, your defense is increased by 114 and all your resistances by 114%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 41; power 127; dur 5) phase door rune of the psychic (range 41; power 127; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 41. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 127%, your defense is increased by 127 and all your resistances by 127%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 35; power 102; dur 4) phase door rune of the psychic (range 35; power 102; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 35. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 102%, your defense is increased by 102 and all your resistances by 102%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 36; power 107; dur 5) phase door rune of the psychic (range 36; power 107; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 36. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 107%, your defense is increased by 107 and all your resistances by 107%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 40; power 110; dur 6) phase door rune of the psychic (range 40; power 110; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 40. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 110%, your defense is increased by 110 and all your resistances by 110%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 50; power 162; dur 3) phase door rune of the sneak (range 50; power 162; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 50. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 162%, your defense is increased by 162 and all your resistances by 162%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 54; power 157; dur 5) phase door rune of the sneak (range 54; power 157; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 54. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 157%, your defense is increased by 157 and all your resistances by 157%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 54; power 159; dur 6) phase door rune of the sneak (range 54; power 159; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 54. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 159%, your defense is increased by 159 and all your resistances by 159%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 55; power 155; dur 5) phase door rune of the sneak (range 55; power 155; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 55. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 155%, your defense is increased by 155 and all your resistances by 155%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 55; power 164; dur 4) phase door rune of the sneak (range 55; power 164; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 55. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 164%, your defense is increased by 164 and all your resistances by 164%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 53; power 153; dur 3) phase door rune of the sneak (range 53; power 153; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 53. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 153%, your defense is increased by 153 and all your resistances by 153%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 52; power 156; dur 4) phase door rune of the sneak (range 52; power 156; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 52. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 156%, your defense is increased by 156 and all your resistances by 156%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 55; power 157; dur 6) phase door rune of the sneak (range 55; power 157; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 55. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 157%, your defense is increased by 157 and all your resistances by 157%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 41; power 114; dur 4) phase door rune of the titan (range 41; power 114; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 41. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 114%, your defense is increased by 114 and all your resistances by 114%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 39; power 114; dur 3) phase door rune of the titan (range 39; power 114; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 114%, your defense is increased by 114 and all your resistances by 114%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 42; power 126; dur 6) phase door rune of the titan (range 42; power 126; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 42. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 126%, your defense is increased by 126 and all your resistances by 126%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 47; power 119; dur 5) phase door rune of the titan (range 47; power 119; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 47. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 119%, your defense is increased by 119 and all your resistances by 119%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 45; power 122; dur 5) phase door rune of the titan (range 45; power 122; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 45. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 122%, your defense is increased by 122 and all your resistances by 122%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 39; power 117; dur 3) phase door rune of the titan (range 39; power 117; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 117%, your defense is increased by 117 and all your resistances by 117%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 41; power 120; dur 4) phase door rune of the titan (range 41; power 120; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 41. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 120%, your defense is increased by 120 and all your resistances by 120%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 41; power 119; dur 5) phase door rune of the titan (range 41; power 119; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 41. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 119%, your defense is increased by 119 and all your resistances by 119%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 39; power 115; dur 6) phase door rune of the titan (range 39; power 115; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 115%, your defense is increased by 115 and all your resistances by 115%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 45; power 119; dur 5) phase door rune of the titan (range 45; power 119; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 45. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 119%, your defense is increased by 119 and all your resistances by 119%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 43; power 122; dur 4) phase door rune of the titan (range 43; power 122; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 43. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 122%, your defense is increased by 122 and all your resistances by 122%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 38; power 114; dur 4) phase door rune of the titan (range 38; power 114; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 38. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 114%, your defense is increased by 114 and all your resistances by 114%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 39; power 113; dur 4) phase door rune of the warrior (range 39; power 113; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 113%, your defense is increased by 113 and all your resistances by 113%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 45; power 123; dur 6) phase door rune of the warrior (range 45; power 123; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 45. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 123%, your defense is increased by 123 and all your resistances by 123%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 40; power 119; dur 4) phase door rune of the warrior (range 40; power 119; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 40. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 119%, your defense is increased by 119 and all your resistances by 119%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 37; power 109; dur 3) phase door rune of the warrior (range 37; power 109; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 37. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 109%, your defense is increased by 109 and all your resistances by 109%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 40; power 125; dur 6) phase door rune of the warrior (range 40; power 125; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 40. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 125%, your defense is increased by 125 and all your resistances by 125%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 41; power 117; dur 7) phase door rune of the warrior (range 41; power 117; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 41. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 117%, your defense is increased by 117 and all your resistances by 117%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 40; power 124; dur 6) phase door rune of the warrior (range 40; power 124; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 40. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 124%, your defense is increased by 124 and all your resistances by 124%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 37; power 108; dur 4) phase door rune of the warrior (range 37; power 108; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 37. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 108%, your defense is increased by 108 and all your resistances by 108%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 44; power 113; dur 4) phase door rune of the warrior (range 44; power 113; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 44. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 113%, your defense is increased by 113 and all your resistances by 113%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 38; power 113; dur 5) phase door rune of the warrior (range 38; power 113; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 38. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 113%, your defense is increased by 113 and all your resistances by 113%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 39; power 118; dur 6) phase door rune of the warrior (range 39; power 118; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 118%, your defense is increased by 118 and all your resistances by 118%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 28; power 89; dur 6) phase door rune of the wizard (range 28; power 89; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 28. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 89%, your defense is increased by 89 and all your resistances by 89%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 27; power 76; dur 5) phase door rune of the wizard (range 27; power 76; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 27. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 76%, your defense is increased by 76 and all your resistances by 76%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 28; power 86; dur 6) phase door rune of the wizard (range 28; power 86; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 28. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 86%, your defense is increased by 86 and all your resistances by 86%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 28; power 80; dur 6) phase door rune of the wizard (range 28; power 80; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 28. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 80%, your defense is increased by 80 and all your resistances by 80%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 28; power 83; dur 5) phase door rune of the wizard (range 28; power 83; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 28. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 83%, your defense is increased by 83 and all your resistances by 83%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 27; power 81; dur 6) phase door rune of the wizard (range 27; power 81; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 27. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 81%, your defense is increased by 81 and all your resistances by 81%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 27; power 74; dur 5) phase door rune of the wizard (range 27; power 74; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 27. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 74%, your defense is increased by 74 and all your resistances by 74%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 28; power 76; dur 5) phase door rune of the wizard (range 28; power 76; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 28. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 76%, your defense is increased by 76 and all your resistances by 76%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 24; power 70; dur 3) phase door rune of the wizard (range 24; power 70; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 24. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 70%, your defense is increased by 70 and all your resistances by 70%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 28; power 89; dur 7) phase door rune of the wizard (range 28; power 89; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 28. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 89%, your defense is increased by 89 and all your resistances by 89%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune (heal 205; cure a cut or wound) reconstruction rune (heal 205; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 205 life, and cure one cut or wound effect. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the duelist (heal 1353; cure a cut or wound) reconstruction rune of the duelist (heal 1353; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1353 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the duelist (heal 1398; cure a cut or wound) reconstruction rune of the duelist (heal 1398; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1398 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the duelist (heal 1518; cure a cut or wound) reconstruction rune of the duelist (heal 1518; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1518 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the duelist (heal 1526; cure a cut or wound) reconstruction rune of the duelist (heal 1526; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1526 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the duelist (heal 1361; cure a cut or wound) reconstruction rune of the duelist (heal 1361; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1361 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 1794; cure a cut or wound) reconstruction rune of the sneak (heal 1794; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1794 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 1798; cure a cut or wound) reconstruction rune of the sneak (heal 1798; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1798 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 1903; cure a cut or wound) reconstruction rune of the sneak (heal 1903; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1903 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 1938; cure a cut or wound) reconstruction rune of the sneak (heal 1938; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1938 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 1763; cure a cut or wound) reconstruction rune of the sneak (heal 1763; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1763 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 1872; cure a cut or wound) reconstruction rune of the sneak (heal 1872; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1872 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the titan (heal 1420; cure a cut or wound) reconstruction rune of the titan (heal 1420; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1420 life, and cure one cut or wound effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 1306; cure a cut or wound) reconstruction rune of the warrior (heal 1306; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1306 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 1513; cure a cut or wound) reconstruction rune of the warrior (heal 1513; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1513 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 1289; cure a cut or wound) reconstruction rune of the warrior (heal 1289; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1289 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 1460; cure a cut or wound) reconstruction rune of the warrior (heal 1460; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1460 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 1327; cure a cut or wound) reconstruction rune of the warrior (heal 1327; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1327 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 1465; cure a cut or wound) reconstruction rune of the warrior (heal 1465; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 1465 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (741 acid damage; dur 5; apply 22) acid wave rune (741 acid damage; dur 5; apply 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 740.52 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the duelist (3263 acid damage; dur 5; apply 180) acid wave rune of the duelist (3263 acid damage; dur 5; apply 180)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3263.29 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 180. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the duelist (3064 acid damage; dur 5; apply 180) acid wave rune of the duelist (3064 acid damage; dur 5; apply 180)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3064.39 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 180. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (3044 acid damage; dur 5; apply 166) acid wave rune of the psychic (3044 acid damage; dur 5; apply 166)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3044.09 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 166. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (3918 acid damage; dur 5; apply 206) acid wave rune of the sneak (3918 acid damage; dur 5; apply 206)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3918.02 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 206. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (4034 acid damage; dur 5; apply 206) acid wave rune of the sneak (4034 acid damage; dur 5; apply 206)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 4034.30 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 206. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (4267 acid damage; dur 5; apply 206) acid wave rune of the sneak (4267 acid damage; dur 5; apply 206)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 4266.86 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 206. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (3808 acid damage; dur 5; apply 206) acid wave rune of the sneak (3808 acid damage; dur 5; apply 206)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3807.86 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 206. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (2834 acid damage; dur 5; apply 176) acid wave rune of the titan (2834 acid damage; dur 5; apply 176)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 2833.56 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 176. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (3011 acid damage; dur 5; apply 175) acid wave rune of the titan (3011 acid damage; dur 5; apply 175)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3011.04 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 175. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (2684 acid damage; dur 5; apply 175) acid wave rune of the titan (2684 acid damage; dur 5; apply 175)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 2683.62 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 175. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (2966 acid damage; dur 5; apply 171) acid wave rune of the warrior (2966 acid damage; dur 5; apply 171)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 2966.16 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 171. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (2816 acid damage; dur 5; apply 171) acid wave rune of the warrior (2816 acid damage; dur 5; apply 171)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 2816.22 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 171. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (2813 acid damage; dur 5; apply 171) acid wave rune of the warrior (2813 acid damage; dur 5; apply 171)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 2813.16 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 171. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (2853 acid damage; dur 5; apply 171) acid wave rune of the warrior (2853 acid damage; dur 5; apply 171)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 2852.94 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 171. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (3046 acid damage; dur 5; apply 171) acid wave rune of the warrior (3046 acid damage; dur 5; apply 171)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3045.72 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 171. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (3202 acid damage; dur 5; apply 171) acid wave rune of the warrior (3202 acid damage; dur 5; apply 171)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3201.78 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 171. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (146 cold damage; 21 apply power) biting gale rune (146 cold damage; 21 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 145.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 21. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the sneak (2069 cold damage; 167 apply power) biting gale rune of the sneak (2069 cold damage; 167 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 2068.56 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 167. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the sneak (2160 cold damage; 168 apply power) biting gale rune of the sneak (2160 cold damage; 168 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 2159.56 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 168. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the warrior (1582 cold damage; 139 apply power) biting gale rune of the warrior (1582 cold damage; 139 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 1582.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 139. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune (dur 22; resist 22%, reduce 12%; see dragon) clarity rune (dur 22; resist 22%, reduce 12%; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 22 turns you gain blindness and confusion immunity (22%), and each turn you have a 12% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 14), and you automatically sense any dragon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the psychic (dur 21; resist 55%, reduce 51%; see undead) clarity rune of the psychic (dur 21; resist 55%, reduce 51%; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 21 turns you gain blindness and confusion immunity (55%), and each turn you have a 51% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 426), and you automatically sense any undead around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the psychic (dur 22; resist 57%, reduce 49%; see demon) clarity rune of the psychic (dur 22; resist 57%, reduce 49%; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 22 turns you gain blindness and confusion immunity (57%), and each turn you have a 49% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 426), and you automatically sense any demon around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the psychic (dur 20; resist 48%, reduce 58%; see demon) clarity rune of the psychic (dur 20; resist 48%, reduce 58%; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 20 turns you gain blindness and confusion immunity (48%), and each turn you have a 58% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 426), and you automatically sense any demon around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the psychic (dur 23; resist 49%, reduce 57%; see humanoid) clarity rune of the psychic (dur 23; resist 49%, reduce 57%; see humanoid)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 23 turns you gain blindness and confusion immunity (49%), and each turn you have a 57% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 426), and you automatically sense any humanoid around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the sneak (dur 21; resist 50%, reduce 60%; see horror) clarity rune of the sneak (dur 21; resist 50%, reduce 60%; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 21 turns you gain blindness and confusion immunity (50%), and each turn you have a 60% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 648), and you automatically sense any horror around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the sneak (dur 15; resist 60%, reduce 50%; see undead) clarity rune of the sneak (dur 15; resist 60%, reduce 50%; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 15 turns you gain blindness and confusion immunity (60%), and each turn you have a 50% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 648), and you automatically sense any undead around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the titan (dur 17; resist 49%, reduce 59%; see undead) clarity rune of the titan (dur 17; resist 49%, reduce 59%; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 17 turns you gain blindness and confusion immunity (49%), and each turn you have a 59% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 475), and you automatically sense any undead around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the titan (dur 25; resist 50%, reduce 58%; see undead) clarity rune of the titan (dur 25; resist 50%, reduce 58%; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 25 turns you gain blindness and confusion immunity (50%), and each turn you have a 58% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 484), and you automatically sense any undead around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the titan (dur 21; resist 52%, reduce 56%; see dragon) clarity rune of the titan (dur 21; resist 52%, reduce 56%; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 21 turns you gain blindness and confusion immunity (52%), and each turn you have a 56% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 481), and you automatically sense any dragon around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the titan (dur 16; resist 56%, reduce 52%; see humanoid) clarity rune of the titan (dur 16; resist 56%, reduce 52%; see humanoid)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 16 turns you gain blindness and confusion immunity (56%), and each turn you have a 52% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 475), and you automatically sense any humanoid around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the warrior (dur 22; resist 50%, reduce 58%; see animal) clarity rune of the warrior (dur 22; resist 50%, reduce 58%; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 22 turns you gain blindness and confusion immunity (50%), and each turn you have a 58% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 464), and you automatically sense any animal around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the warrior (dur 28; resist 50%, reduce 58%; see dragon) clarity rune of the warrior (dur 28; resist 50%, reduce 58%; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 28 turns you gain blindness and confusion immunity (50%), and each turn you have a 58% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 455), and you automatically sense any dragon around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the warrior (dur 20; resist 59%, reduce 49%; see horror) clarity rune of the warrior (dur 20; resist 59%, reduce 49%; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 20 turns you gain blindness and confusion immunity (59%), and each turn you have a 49% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 455), and you automatically sense any horror around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 74) teleportation rune (range 74)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 58) teleportation rune (range 58)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 37) teleportation rune (range 37)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 23) teleportation rune (range 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 23 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 43) teleportation rune (range 43)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 55) teleportation rune (range 55)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 75) teleportation rune (range 75)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 75 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 64) teleportation rune (range 64)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 56) teleportation rune (range 56)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 67) teleportation rune (range 67)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 30) teleportation rune (range 30)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 36) teleportation rune (range 36)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 71) teleportation rune (range 71)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 51) teleportation rune (range 51)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 77) teleportation rune (range 77)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 51) teleportation rune (range 51)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 50) teleportation rune (range 50)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 50 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 39) teleportation rune (range 39)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 538) teleportation rune of the duelist (range 538)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 538 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 540) teleportation rune of the duelist (range 540)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 540 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 549) teleportation rune of the duelist (range 549)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 549 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 506) teleportation rune of the duelist (range 506)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 506 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 538) teleportation rune of the duelist (range 538)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 538 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 529) teleportation rune of the duelist (range 529)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 529 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 563) teleportation rune of the duelist (range 563)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 563 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 533) teleportation rune of the duelist (range 533)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 533 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 550) teleportation rune of the duelist (range 550)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 550 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 517) teleportation rune of the duelist (range 517)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 517 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 459) teleportation rune of the psychic (range 459)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 459 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 461) teleportation rune of the psychic (range 461)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 461 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 493) teleportation rune of the psychic (range 493)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 493 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 436) teleportation rune of the psychic (range 436)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 436 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 490) teleportation rune of the psychic (range 490)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 490 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 474) teleportation rune of the psychic (range 474)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 474 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 482) teleportation rune of the psychic (range 482)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 482 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 474) teleportation rune of the psychic (range 474)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 474 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 664) teleportation rune of the sneak (range 664)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 664 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 658) teleportation rune of the sneak (range 658)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 658 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 703) teleportation rune of the sneak (range 703)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 703 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 658) teleportation rune of the sneak (range 658)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 658 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 684) teleportation rune of the sneak (range 684)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 684 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 685) teleportation rune of the sneak (range 685)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 685 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 492) teleportation rune of the titan (range 492)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 492 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 535) teleportation rune of the titan (range 535)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 535 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 499) teleportation rune of the titan (range 499)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 499 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 485) teleportation rune of the titan (range 485)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 485 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 499) teleportation rune of the titan (range 499)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 499 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 533) teleportation rune of the titan (range 533)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 533 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 511) teleportation rune of the titan (range 511)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 511 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 487) teleportation rune of the titan (range 487)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 487 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 514) teleportation rune of the titan (range 514)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 514 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 549) teleportation rune of the titan (range 549)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 549 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 516) teleportation rune of the titan (range 516)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 516 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 552) teleportation rune of the titan (range 552)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 552 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 566) teleportation rune of the titan (range 566)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 566 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 510) teleportation rune of the titan (range 510)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 510 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 485) teleportation rune of the titan (range 485)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 485 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 509) teleportation rune of the warrior (range 509)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 509 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 506) teleportation rune of the warrior (range 506)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 506 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 495) teleportation rune of the warrior (range 495)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 495 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 465) teleportation rune of the warrior (range 465)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 465 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 497) teleportation rune of the warrior (range 497)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 497 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 522) teleportation rune of the warrior (range 522)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 522 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 495) teleportation rune of the warrior (range 495)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 495 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 483) teleportation rune of the warrior (range 483)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 483 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 332) teleportation rune of the wizard (range 332)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 332 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 304) teleportation rune of the wizard (range 304)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 304 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 320) teleportation rune of the wizard (range 320)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 320 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 365) teleportation rune of the wizard (range 365)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 365 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 315) teleportation rune of the wizard (range 315)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 315 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 320) teleportation rune of the wizard (range 320)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 320 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 358) teleportation rune of the wizard (range 358)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 358 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 282) teleportation rune of the wizard (range 282)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 282 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 347) teleportation rune of the wizard (range 347)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 347 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 323) teleportation rune of the wizard (range 323)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 323 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 1410 for 5 turns) Rune of Reflection (absorb and reflect 1410 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1410 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (1814.00 temporal damage, removed from time 4 turns) Rune of the Rift (1814.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 5442.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune (+8 for 12 turns) enchantment rune (+8 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 12 turns. This enchantment increases your accuracy and armour by 8 and adds 26 arcane damage to all your hits. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune (+8 for 8 turns) enchantment rune (+8 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 8 turns. This enchantment increases your accuracy and armour by 8 and adds 26 arcane damage to all your hits. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the duelist (+75 for 11 turns) enchantment rune of the duelist (+75 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 75 and adds 249 arcane damage to all your hits. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the duelist (+76 for 12 turns) enchantment rune of the duelist (+76 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 12 turns. This enchantment increases your accuracy and armour by 76 and adds 252 arcane damage to all your hits. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the duelist (+78 for 9 turns) enchantment rune of the duelist (+78 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 9 turns. This enchantment increases your accuracy and armour by 78 and adds 258 arcane damage to all your hits. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the duelist (+76 for 10 turns) enchantment rune of the duelist (+76 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 10 turns. This enchantment increases your accuracy and armour by 76 and adds 252 arcane damage to all your hits. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the duelist (+76 for 9 turns) enchantment rune of the duelist (+76 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 9 turns. This enchantment increases your accuracy and armour by 76 and adds 252 arcane damage to all your hits. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the duelist (+76 for 11 turns) enchantment rune of the duelist (+76 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 76 and adds 252 arcane damage to all your hits. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the psychic (+66 for 10 turns) enchantment rune of the psychic (+66 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 10 turns. This enchantment increases your accuracy and armour by 66 and adds 219 arcane damage to all your hits. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the psychic (+66 for 9 turns) enchantment rune of the psychic (+66 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 9 turns. This enchantment increases your accuracy and armour by 66 and adds 219 arcane damage to all your hits. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the sneak (+98 for 12 turns) enchantment rune of the sneak (+98 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 12 turns. This enchantment increases your accuracy and armour by 98 and adds 325 arcane damage to all your hits. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the sneak (+96 for 11 turns) enchantment rune of the sneak (+96 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 96 and adds 319 arcane damage to all your hits. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the sneak (+97 for 10 turns) enchantment rune of the sneak (+97 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 10 turns. This enchantment increases your accuracy and armour by 97 and adds 322 arcane damage to all your hits. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the sneak (+98 for 10 turns) enchantment rune of the sneak (+98 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 10 turns. This enchantment increases your accuracy and armour by 98 and adds 325 arcane damage to all your hits. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the titan (+74 for 11 turns) enchantment rune of the titan (+74 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 74 and adds 245 arcane damage to all your hits. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the titan (+70 for 13 turns) enchantment rune of the titan (+70 for 13 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 13 turns. This enchantment increases your accuracy and armour by 70 and adds 232 arcane damage to all your hits. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the titan (+72 for 11 turns) enchantment rune of the titan (+72 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 72 and adds 239 arcane damage to all your hits. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the titan (+73 for 11 turns) enchantment rune of the titan (+73 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 73 and adds 242 arcane damage to all your hits. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the warrior (+72 for 12 turns) enchantment rune of the warrior (+72 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 12 turns. This enchantment increases your accuracy and armour by 72 and adds 239 arcane damage to all your hits. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the warrior (+70 for 11 turns) enchantment rune of the warrior (+70 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 70 and adds 233 arcane damage to all your hits. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the warrior (+70 for 11 turns) enchantment rune of the warrior (+70 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 70 and adds 233 arcane damage to all your hits. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the warrior (+69 for 8 turns) enchantment rune of the warrior (+69 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 8 turns. This enchantment increases your accuracy and armour by 69 and adds 229 arcane damage to all your hits. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the warrior (+70 for 10 turns) enchantment rune of the warrior (+70 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 10 turns. This enchantment increases your accuracy and armour by 70 and adds 233 arcane damage to all your hits. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the wizard (+45 for 13 turns) enchantment rune of the wizard (+45 for 13 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 13 turns. This enchantment increases your accuracy and armour by 45 and adds 148 arcane damage to all your hits. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the wizard (+47 for 11 turns) enchantment rune of the wizard (+47 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 47 and adds 155 arcane damage to all your hits. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (2640 fire damage) heat beam rune of the duelist (2640 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2640.34 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (3697 fire damage) heat beam rune of the sneak (3697 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 3696.97 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (3434 fire damage) heat beam rune of the sneak (3434 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 3433.90 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (3727 fire damage) heat beam rune of the sneak (3727 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 3726.94 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (2914 fire damage) heat beam rune of the titan (2914 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2913.75 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (3193 fire damage) heat beam rune of the titan (3193 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 3193.47 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (2517 fire damage) heat beam rune of the titan (2517 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2517.48 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the warrior (2742 fire damage) heat beam rune of the warrior (2742 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2742.19 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the warrior (3015 fire damage) heat beam rune of the warrior (3015 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 3015.25 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the warrior (2819 fire damage) heat beam rune of the warrior (2819 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2818.78 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the warrior (2939 fire damage) heat beam rune of the warrior (2939 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2938.66 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 12 for 8 turns) invisibility rune (power 12 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 11 for 6 turns) invisibility rune (power 11 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 9 for 8 turns) invisibility rune (power 9 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 9) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 6 turns) invisibility rune (power 10 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 12 for 7 turns) invisibility rune (power 12 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 12 for 10 turns) invisibility rune (power 12 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 12 for 9 turns) invisibility rune (power 12 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 11 for 7 turns) invisibility rune (power 11 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 12 for 8 turns) invisibility rune (power 12 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 8 turns) invisibility rune (power 10 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 11 for 6 turns) invisibility rune (power 11 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 50 for 7 turns) invisibility rune of the duelist (power 50 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 50) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 52 for 12 turns) invisibility rune of the duelist (power 52 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 52) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 50 for 9 turns) invisibility rune of the duelist (power 50 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 50) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 49 for 9 turns) invisibility rune of the duelist (power 49 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 49) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 50 for 9 turns) invisibility rune of the duelist (power 50 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 50) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 45 for 5 turns) invisibility rune of the psychic (power 45 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 45) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 41 for 10 turns) invisibility rune of the psychic (power 41 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 41) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 42 for 9 turns) invisibility rune of the psychic (power 42 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 42) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 45 for 8 turns) invisibility rune of the psychic (power 45 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 45) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 45 for 12 turns) invisibility rune of the psychic (power 45 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 45) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 44 for 9 turns) invisibility rune of the psychic (power 44 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 44) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 43 for 4 turns) invisibility rune of the psychic (power 43 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 43) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 44 for 9 turns) invisibility rune of the psychic (power 44 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 44) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 42 for 7 turns) invisibility rune of the psychic (power 42 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 42) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 44 for 6 turns) invisibility rune of the psychic (power 44 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 44) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 62 for 9 turns) invisibility rune of the sneak (power 62 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 62) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 62 for 6 turns) invisibility rune of the sneak (power 62 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 62) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 60 for 10 turns) invisibility rune of the sneak (power 60 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 60) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 61 for 8 turns) invisibility rune of the sneak (power 61 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 61) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 62 for 7 turns) invisibility rune of the sneak (power 62 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 62) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 63 for 10 turns) invisibility rune of the sneak (power 63 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 63) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 63 for 8 turns) invisibility rune of the sneak (power 63 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 63) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 62 for 8 turns) invisibility rune of the sneak (power 62 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 62) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 47 for 6 turns) invisibility rune of the titan (power 47 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 47) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 50 for 9 turns) invisibility rune of the titan (power 50 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 50) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 48 for 6 turns) invisibility rune of the titan (power 48 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 48) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 50 for 8 turns) invisibility rune of the titan (power 50 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 50) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 47 for 6 turns) invisibility rune of the titan (power 47 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 47) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 48 for 9 turns) invisibility rune of the titan (power 48 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 48) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 47 for 6 turns) invisibility rune of the titan (power 47 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 47) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 49 for 11 turns) invisibility rune of the titan (power 49 for 11 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 49) for 11 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 48 for 9 turns) invisibility rune of the titan (power 48 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 48) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 45 for 6 turns) invisibility rune of the titan (power 45 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 45) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 44 for 5 turns) invisibility rune of the titan (power 44 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 44) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 48 for 8 turns) invisibility rune of the warrior (power 48 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 48) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 46 for 8 turns) invisibility rune of the warrior (power 46 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 46) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 47 for 9 turns) invisibility rune of the warrior (power 47 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 47) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 48 for 8 turns) invisibility rune of the warrior (power 48 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 48) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 47 for 9 turns) invisibility rune of the warrior (power 47 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 47) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 43 for 6 turns) invisibility rune of the warrior (power 43 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 43) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 46 for 7 turns) invisibility rune of the warrior (power 46 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 46) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 47 for 9 turns) invisibility rune of the warrior (power 47 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 47) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 50 for 7 turns) invisibility rune of the warrior (power 50 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 50) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 49 for 8 turns) invisibility rune of the warrior (power 49 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 49) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 44 for 9 turns) invisibility rune of the warrior (power 44 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 44) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 33 for 9 turns) invisibility rune of the wizard (power 33 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 33) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 34 for 10 turns) invisibility rune of the wizard (power 34 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 34) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 32 for 6 turns) invisibility rune of the wizard (power 32 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 32) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 32 for 9 turns) invisibility rune of the wizard (power 32 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 32) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 35 for 8 turns) invisibility rune of the wizard (power 35 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 35) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 32 for 9 turns) invisibility rune of the wizard (power 32 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 32) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 33 for 9 turns) invisibility rune of the wizard (power 33 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 33) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 29 for 7 turns) invisibility rune of the wizard (power 29 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 29) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (948 lightning damage) lightning rune (948 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 315.94 to 947.83 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (3663 lightning damage) lightning rune of the duelist (3663 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1220.91 to 3662.73 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (3980 lightning damage) lightning rune of the duelist (3980 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1326.58 to 3979.73 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the sneak (4395 lightning damage) lightning rune of the sneak (4395 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1464.96 to 4394.89 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (3693 lightning damage) lightning rune of the titan (3693 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1231.02 to 3693.05 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1800 for 3 turns) shielding rune of the duelist (absorb 1800 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1800 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1754 for 5 turns) shielding rune of the duelist (absorb 1754 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1754 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1712 for 5 turns) shielding rune of the duelist (absorb 1712 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1712 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1666 for 6 turns) shielding rune of the duelist (absorb 1666 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1666 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1743 for 6 turns) shielding rune of the duelist (absorb 1743 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1743 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1776 for 4 turns) shielding rune of the duelist (absorb 1776 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1776 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1921 for 7 turns) shielding rune of the duelist (absorb 1921 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1921 damage for 7 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1711 for 5 turns) shielding rune of the duelist (absorb 1711 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1711 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 1510 for 5 turns) shielding rune of the psychic (absorb 1510 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1510 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 1411 for 7 turns) shielding rune of the psychic (absorb 1411 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1411 damage for 7 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 1643 for 6 turns) shielding rune of the psychic (absorb 1643 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1643 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 1507 for 7 turns) shielding rune of the psychic (absorb 1507 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1507 damage for 7 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2172 for 6 turns) shielding rune of the sneak (absorb 2172 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2172 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2281 for 6 turns) shielding rune of the sneak (absorb 2281 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2281 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 1964 for 6 turns) shielding rune of the sneak (absorb 1964 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1964 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2011 for 6 turns) shielding rune of the sneak (absorb 2011 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2011 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2162 for 5 turns) shielding rune of the sneak (absorb 2162 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2162 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2014 for 7 turns) shielding rune of the sneak (absorb 2014 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2014 damage for 7 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2023 for 5 turns) shielding rune of the sneak (absorb 2023 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2023 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2194 for 7 turns) shielding rune of the sneak (absorb 2194 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2194 damage for 7 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2047 for 5 turns) shielding rune of the sneak (absorb 2047 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2047 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2224 for 5 turns) shielding rune of the sneak (absorb 2224 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2224 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 2236 for 4 turns) shielding rune of the sneak (absorb 2236 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 2236 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 1778 for 4 turns) shielding rune of the titan (absorb 1778 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1778 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 1694 for 6 turns) shielding rune of the titan (absorb 1694 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1694 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 1680 for 6 turns) shielding rune of the titan (absorb 1680 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1680 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 1534 for 6 turns) shielding rune of the titan (absorb 1534 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1534 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 1525 for 7 turns) shielding rune of the titan (absorb 1525 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1525 damage for 7 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 1589 for 5 turns) shielding rune of the warrior (absorb 1589 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1589 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 1642 for 5 turns) shielding rune of the warrior (absorb 1642 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1642 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 1726 for 7 turns) shielding rune of the warrior (absorb 1726 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1726 damage for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 1553 for 3 turns) shielding rune of the warrior (absorb 1553 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1553 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 1605 for 6 turns) shielding rune of the warrior (absorb 1605 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1605 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 1600 for 4 turns) shielding rune of the warrior (absorb 1600 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1600 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 1179 for 6 turns) shielding rune of the wizard (absorb 1179 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1179 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 7) controlled phase door rune (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 7) controlled phase door rune (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 5) controlled phase door rune (range 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 5. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 7) controlled phase door rune (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 33) controlled phase door rune of the duelist (range 33)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 33. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 33) controlled phase door rune of the duelist (range 33)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 33. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 33) controlled phase door rune of the duelist (range 33)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 33. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 32) controlled phase door rune of the duelist (range 32)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 32. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 30) controlled phase door rune of the psychic (range 30)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 30. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 28) controlled phase door rune of the psychic (range 28)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 28. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 30) controlled phase door rune of the psychic (range 30)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 30. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 30) controlled phase door rune of the psychic (range 30)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 30. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 29) controlled phase door rune of the psychic (range 29)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 29. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 29) controlled phase door rune of the psychic (range 29)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 29. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 37) controlled phase door rune of the sneak (range 37)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 37. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 41) controlled phase door rune of the sneak (range 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 41. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 41) controlled phase door rune of the sneak (range 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 41. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 42) controlled phase door rune of the sneak (range 42)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 42. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 31) controlled phase door rune of the titan (range 31)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 31. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 31) controlled phase door rune of the titan (range 31)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 31. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 32) controlled phase door rune of the titan (range 32)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 32. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 31) controlled phase door rune of the titan (range 31)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 31. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 32) controlled phase door rune of the titan (range 32)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 32. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 30) controlled phase door rune of the titan (range 30)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 30. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 29) controlled phase door rune of the titan (range 29)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 29. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 30) controlled phase door rune of the titan (range 30)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 30. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 30) controlled phase door rune of the warrior (range 30)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 30. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 30) controlled phase door rune of the warrior (range 30)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 30. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 31) controlled phase door rune of the warrior (range 31)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 31. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 30) controlled phase door rune of the warrior (range 30)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 30. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 31) controlled phase door rune of the warrior (range 31)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 31. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 23) controlled phase door rune of the wizard (range 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 23. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 23) controlled phase door rune of the wizard (range 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 23. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 22) controlled phase door rune of the wizard (range 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 22. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 23) controlled phase door rune of the wizard (range 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 23. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 20) controlled phase door rune of the wizard (range 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 20. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 20) controlled phase door rune of the wizard (range 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 20. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Rune () Ancient Rune ()Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 5 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: You will have to try it to discover what it does. It can be used to inscribe your skin with the rune.. A long forgotten rune created by a long forgotten people. It appears to have been part of something greater. Parts of it still hold great power. But who knows what it will unleash? |
34 scrolls of phase door 34 scrolls of phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
83 scrolls of teleportation 83 scrolls of teleportationPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 2 It can be used to teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
48 scrolls of controlled phase door 48 scrolls of controlled phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 4 It can be used to teleport in a semi-controlled fashion in a range of 10. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Chargesweep ChargesweepPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Fatigue: -7% Changes stats: +6 Str / +13 Dex / +3 Mag / +13 Wil / +6 Cun / +5 Con Changes resistances: +36% lightning / +5% arcane Changes damage: +9% blight / +9% fire / +15% mind / +9% lightning Grants telepathy: Dragon Talent mastery: +0.22 Psionic / Absorption Critical mult.: +28.00% Mental save: +3 Stun/Freeze immunity: +64% Life regen: +0.80 Stamina each turn: +0.80 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +35.00 Spellpower: +9 Movement speed: +10% Amulets can have magical properties. Press to compare |
Duathelward the steel amulet Duathelward the steel amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +14 Armour: +10 Defense: +14 Fatigue: -7% Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 9% chance to inflict damage reduction * 8% chance to blind Changes stats: +3 Mag / +3 Wil / +3 Cun Changes resistances: +14% temporal / +6% nature / +6% darkness Changes resistances cap: +8% all Changes damage: +14% physical / +9% light / +8% darkness Talent masteries: +0.22 Psionic / Finer energy manipulations +0.22 Technique / Combat training Physical save: +21 Mental save: +9 Blindness immunity: +15% Poison immunity: +15% Confusion immunity: +16% Pinning immunity: +32% Knockback immunity: +32% Life regen: +2.40 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +36.00 Mindpower: +9 Light radius: +2 Combat speed: +20% Amulets can have magical properties. Press to compare |
Duviruirath DuviruirathInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +14 Armour penetration: +12 Physical crit. chance: +10.0% Armour: +5 Defense: +8 Fatigue: -14% Damage when hit (Melee): 12 mind / 8 acid Changes stats: +12 Dex / +11 Cun / +20 Con Changes resistances: +16% mind / +18% blight / +18% cold / +18% nature / +18% fire Changes resistances cap: +4% all Changes resistances penetration: +15% mind Critical mult.: +28.00% Physical save: +35 Mental save: +3 Poison immunity: +29% Disease immunity: +31% Confusion immunity: +32% Life regen: +4.30 Stamina each turn: +1.60 Maximum life: +100.00 Mental crit. chance: +6% Movement speed: +20% Amulets can have magical properties. Press to compare |
Gorasaldil GorasaldilPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 Armour: +5 Defense: +8 Fatigue: -14% Damage (Melee): 17 light / 18 darkness Effects when hit in melee: * 16% chance to inflict damage reduction * 18% chance to blind Changes stats: +4 Cun / +3 Mag Changes resistances: +3% light / +18% temporal Changes resistances cap: +4% all Changes damage: +6% acid / +7% physical / +18% light / +15% darkness / +6% fire / +6% lightning / +5% cold Physical save: +29 Disease immunity: +15% Confusion immunity: +10% Pinning immunity: +56% Knockback immunity: +32% Teleport immunity: +50% Life regen: +4.80 Spellpower: +5 Spell crit. chance: +13% Combat speed: +10% It can be used to teleports you randomly (rad 40), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Gunedomas GunedomasPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Defense: +15 Fatigue: -6% Damage (Melee): 17 light / 15 darkness Effects when hit in melee: * 18% chance to inflict damage reduction * 17% chance to blind Changes stats: +3 Wil / +9 Mag Changes resistances: +6% light Changes resistances cap: +8% all Changes damage: +18% light / +9% blight / +8% fire / +15% mind / +16% darkness Critical mult.: +14.00% Physical save: +30 Mental save: +9 Blindness immunity: +26% Confusion immunity: +16% Life regen: +2.30 Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -95.00 life Maximum mana: +36.00 Spellpower: +8 Mindpower: +9 Light radius: +3 Infravision radius: +6 Sight radius: +2 See invisible: +9 Heals friendly targets nearby when you use a nature summon: +10 Amulets can have magical properties. Press to compare |
Lisuda the steel amulet Lisuda the steel amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 Armour: +5 Defense: +7 Fatigue: -20% Changes stats: +11 Dex / +6 Mag / +6 Cun / +6 Con Changes resistances: +6% blight / +9% physical Changes resistances cap: +4% all Changes resistances penetration: +20% arcane / +15% acid Changes damage: +30% acid / +7% physical / +9% blight / +21% fire / +12% lightning / +12% cold Critical mult.: +14.00% Physical save: +15 Life regen: +4.90 Stamina each turn: +1.20 Spellpower: +17 Spell crit. chance: +10% Movement speed: +10% Combat speed: +10% Amulets can have magical properties. Press to compare |
Mysterious Symbol Mysterious SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Press to compare |
Neratira the Dourguile Neratira the DourguilePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +7 Armour: +5 Defense: +8 Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 16 blight Changes stats: +6 Cun / +9 Mag Changes resistances: +12% blight / +18% temporal Changes resistances cap: +4% all Changes damage: +12% blight / +7% physical Talent mastery: +0.21 Psionic / Finer energy manipulations Critical mult.: +14.00% Physical save: +15 Blindness immunity: +22% Pinning immunity: +30% Knockback immunity: +32% Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +34.00 Infravision radius: +6 Sight radius: +2 See invisible: +9 Combat speed: +10% Amulets can have magical properties. Press to compare |
Odd Symbol Odd SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Press to compare |
Oozehack OozehackPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Fatigue: -14% Effects on melee hit: * Slows global speed by 47% Damage when hit (Melee): 12 nature Changes stats: +6 Dex / +9 Mag / +6 Cun / +6 Con Changes resistances: +6% mind / +6% nature / +16% light / +18% darkness Changes resistances penetration: +15% nature Changes damage: +3% nature Talent masteries: +0.22 Psionic / Finer energy manipulations +0.22 Psionic / Voracity Critical mult.: +14.00% Blindness immunity: +52% Teleport immunity: +50% Life regen: +2.80 Stamina each turn: +0.80 Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +36.00 Infravision radius: +6 Sight radius: +2 See invisible: +9 Movement speed: +10% It can be used to teleports you randomly (rad 44), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Poloth the Kindlewarden Poloth the KindlewardenPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +14 Armour penetration: +12 Physical crit. chance: +10.0% Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 9% chance to blind * 9% chance to inflict damage reduction Damage when hit (Melee): 4 physical Changes stats: +13 Str / +7 Dex / +3 Mag / +9 Wil / +4 Con Changes damage: +6% physical / +9% light / +9% darkness Critical mult.: +29.00% Physical save: +21 Mental save: +9 Blindness immunity: +21% Confusion immunity: +16% Teleport immunity: +50% Life regen: +1.50 Stamina each turn: +0.40 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +50.00 Maximum mana: +36.00 Mindpower: +9 Light radius: +3 Infravision radius: +6 Sight radius: +2 See invisible: +9 Healing mod.: +15% It can be used to teleports you randomly (rad 44), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Siloriawyn the Arctouch Siloriawyn the ArctouchInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +21 Armour penetration: +18 Physical crit. chance: +15.0% Armour: +5 Defense: +8 Fatigue: -6% Changes stats: +7 Str / +18 Dex / +12 Wil / +5 Cun / +6 Con Changes resistances: +18% lightning / +6% temporal / +9% darkness Changes resistances cap: +4% all Changes resistances penetration: +10% lightning Changes damage: +3% lightning Talent masteries: +0.21 Wild-gift / Harmony +0.21 Psionic / Projection Critical mult.: +42.00% Physical save: +15 Spell save: +6 Stun/Freeze immunity: +32% Life regen: +0.80 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. Press to compare |
Skypall the steel amulet Skypall the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +18 Armour penetration: +6 Physical crit. chance: +5.0% Armour: +5 Defense: +18 Fatigue: -6% Changes stats: +11 Lck / +4 Con Changes resistances: +12% lightning / +9% physical / +18% fire / +5% arcane / +18% cold Changes resistances cap: +4% all Changes resistances penetration: +5% nature Changes damage: +3% lightning / +3% arcane Talent masteries: +0.21 Psionic / Finer energy manipulations +0.21 Psionic / Projection Critical mult.: +14.00% Physical save: +42 Spell save: +16 Mental save: +16 Blindness immunity: +22% Life regen: +3.90 Stamina each turn: +0.60 Maximum life: +49.00 Infravision radius: +6 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. Press to compare |
Strange Symbol Strange SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Press to compare |
Zerugund the steel amulet Zerugund the steel amuletInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +21 Armour penetration: +17 Physical crit. chance: +14.0% Armour: +5 Defense: +8 Damage when hit (Melee): 12 blight Changes stats: +1 Wil / +5 Con Changes resistances: +18% blight / +8% physical / +18% nature Changes resistances cap: +4% all Changes resistances penetration: +5% acid / +10% blight Changes damage: +12% acid Grants telepathy: Dragon Talent masteries: +0.21 Psionic / Absorption +0.21 Technique / Combat training Critical mult.: +41.00% Physical save: +13 Poison immunity: +26% Disease immunity: +31% Stamina each turn: +0.60 Maximum vim: +40.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. Press to compare |
insulating steel amulet of healing insulating steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% fire / +10% cold Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 890 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
restful steel amulet of teleportation restful steel amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Teleport immunity: +50% Life regen: +1.70 It can be used to teleports you randomly (rad 34), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
steel amulet 'Coalpride' steel amulet 'Coalpride'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Armour: +5 Defense: +8 Fatigue: -13% Effects on melee hit: * 47% chance to corrode armor Damage when hit (Melee): 12 darkness / 12 fire Changes stats: +4 Str / +6 Mag Changes resistances: +6% acid / +33% fire / +6% darkness / +35% cold Changes resistances cap: +4% all Changes resistances penetration: +10% darkness Changes damage: +3% acid Talent masteries: +0.17 Psionic / Finer energy manipulations +0.17 Psionic / Augmented mobility Critical mult.: +14.00% Physical save: +15 Blindness immunity: +22% Life regen: +4.40 Infravision radius: +6 Sight radius: +2 See invisible: +9 Amulets can have magical properties. Press to compare |
steel amulet 'Eleyakira' steel amulet 'Eleyakira'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 Changes stats: +6 Str / +12 Dex / +2 Mag / +6 Wil Changes damage: +15% blight / +7% physical Talent masteries: +0.22 Psionic / Voracity +0.22 Psionic / Thermal mastery Reduces incoming crit damage: 15.00% Physical save: +16 Spell save: +13 Mental save: +34 Blindness immunity: +38% Confusion immunity: +32% Spellpower on spell critical (stacks up to 3 times): +8 Mindpower: +18 Infravision radius: +3 Sight radius: +4 See invisible: +18 Combat speed: +10% Amulets can have magical properties. Press to compare |
steel amulet 'Glyyanor' steel amulet 'Glyyanor'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +18 Armour penetration: +6 Physical crit. chance: +5.0% Armour: +5 Defense: +18 Effects on melee hit: * 35% chance to disease Changes stats: +7 Str / +4 Dex / +3 Wil / +6 Con / +9 Lck Changes resistances: +17% mind / +18% temporal Changes resistances cap: +4% all Talent masteries: +0.20 Psionic / Charged mastery +0.20 Cunning / Survival Critical mult.: +14.00% Physical save: +21 Mental save: +9 Blindness immunity: +21% Confusion immunity: +48% Pinning immunity: +32% Knockback immunity: +32% Life regen: +1.60 Only die when reaching: -20.00 life Maximum life: +50.00 Maximum stamina: +10.00 Mindpower: +9 Infravision radius: +5 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. Press to compare |
steel amulet 'Harochak' steel amulet 'Harochak'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Fatigue: -7% Changes stats: +6 Dex / +10 Wil / +11 Cun / +9 Con Changes resistances: +16% lightning / +14% cold / +6% mind / +17% fire Talent masteries: +0.22 Psionic / Finer energy manipulations +0.22 Psionic / Absorption Critical mult.: +14.00% Physical save: +11 Spell save: +29 Mental save: +9 Confusion immunity: +16% Stun/Freeze immunity: +31% Life regen: +2.20 Stamina each turn: +0.70 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +49.00 Maximum mana: +40.00 Maximum vim: +20.00 Spell crit. chance: +3% Mindpower: +8 Movement speed: +10% Damage Shield penetration: +20% Amulets can have magical properties. Press to compare |
steel amulet 'Lightwind' steel amulet 'Lightwind'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 Fatigue: -7% Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 8 acid / 8 lightning Changes stats: +2 Mag / +6 Wil Changes resistances: +9% light Changes resistances penetration: +25% light Changes damage: +6% acid / +7% physical / +9% blight / +15% fire / +6% cold / +6% lightning Talent mastery: +0.21 Psionic / Psi-fighting Critical mult.: +14.00% Physical save: +16 Spell save: +16 Mental save: +33 Confusion immunity: +32% Teleport immunity: +100% Life regen: +2.40 Spellpower: +14 Spell crit. chance: +5% Mindpower: +18 Combat speed: +10% It can be used to teleports you randomly (rad 122), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
steel amulet 'Mayoba' steel amulet 'Mayoba'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Armour: +10 Defense: +14 Fatigue: -6% Changes stats: +7 Str / +17 Dex / +6 Wil / +6 Cun / +5 Con Changes resistances: +35% lightning Changes resistances cap: +8% all Changes resistances penetration: +5% arcane Changes damage: +6% arcane Talent masteries: +0.22 Cunning / Survival +0.22 Psionic / Projection Critical mult.: +29.00% Physical save: +29 Blindness immunity: +20% Stun/Freeze immunity: +56% Life regen: +0.70 Stamina each turn: +0.80 Vim when firing critical spell: +2.00 Spellpower: +6 Spell crit. chance: +2% Infravision radius: +6 Sight radius: +2 See invisible: +8 Movement speed: +10% Amulets can have magical properties. Press to compare |
steel amulet 'Shaderend' steel amulet 'Shaderend'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +29 Armour penetration: +6 Physical crit. chance: +5.0% Defense: +19 Changes stats: +6 Str / +5 Dex / +22 Lck Changes resistances: +3% lightning / +6% darkness / +21% fire / +18% mind / +9% cold Critical mult.: +14.00% Physical save: +16 Spell save: +16 Mental save: +15 Blindness immunity: +57% Confusion immunity: +32% Infravision radius: +16 Sight radius: +6 See invisible: +27 Reduce all damage from unseen attackers: 28% Amulets can have magical properties. Press to compare |
Belumnir the Willowransom Belumnir the WillowransomPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 Armour penetration: +14 Physical crit. chance: +10.0% Armour: +6 Defense: +9 Fatigue: -16% Changes stats: +8 Dex / +11 Mag / +7 Cun / +6 Con Changes resistances: +12% nature / +5% arcane Changes resistances cap: +5% all Changes resistances penetration: +10% nature Changes damage: +22% blight / +20% fire / +3% nature / +6% arcane Talent masteries: +0.27 Psionic / Kinetic mastery +0.27 Psionic / Voracity Critical mult.: +62.00% Physical save: +19 Life regen: +4.20 Stamina each turn: +1.10 Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +38.00 Spellpower: +22 Movement speed: +10% Amulets can have magical properties. Press to compare |
Bethith BethithInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +1 Mag / +8 Wil / +7 Cun / +5 Con Changes resistances: +22% mind / +22% light / +21% darkness Talent mastery: +0.26 Psionic / Thermal mastery Critical mult.: +15.00% Physical save: +14 Mental save: +21 Blindness immunity: +35% Confusion immunity: +73% Life regen: +5.20 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +60.00 Mindpower: +23 Amulets can have magical properties. Press to compare |
Boltwrecker the gold amulet Boltwrecker the gold amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Armour: +6 Defense: +9 Fatigue: -16% Effects on melee hit: * 45% chance to daze Changes stats: +16 Dex / +4 Mag / +7 Wil / +12 Cun / +15 Con Changes resistances: +12% lightning / +22% temporal Changes resistances cap: +4% all Changes damage: +7% acid / +12% blight / +7% fire / +13% lightning / +7% cold Talent masteries: +0.28 Wild-gift / Mindstar mastery +0.28 Psionic / Projection Critical mult.: +16.00% Physical save: +35 Spell save: +19 Mental save: +21 Blindness immunity: +28% Pinning immunity: +37% Knockback immunity: +38% Life regen: +2.10 Stamina each turn: +2.00 Psi when hit: +0.08 Spellpower: +5 Spell crit. chance: +5% Mental crit. chance: +3% Infravision radius: +7 Sight radius: +2 See invisible: +11 Movement speed: +20% Amulets can have magical properties. Press to compare |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. Press to compare |
Deepsglory DeepsgloryPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 Damage (Melee): 11 light / 10 darkness Effects when hit in melee: * 11% chance to blind * 11% chance to inflict damage reduction Damage when hit (Melee): 4 darkness / 4 fire Changes stats: +6 Dex / +4 Wil / +5 Con Changes resistances: +21% light / +23% darkness / +5% arcane Changes resistances cap: +5% all Changes resistances penetration: +5% darkness Changes damage: +11% light / +19% darkness Talent mastery: +0.26 Psionic / Finer energy manipulations Physical save: +32 Mental save: +10 Blindness immunity: +63% Confusion immunity: +19% Teleport immunity: +50% Life regen: +2.00 Maximum life: +60.00 Mindpower: +11 Infravision radius: +7 Sight radius: +2 See invisible: +11 It can be used to teleports you randomly (rad 51), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Demontrial the gold amulet Demontrial the gold amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +32 Armour penetration: +28 Physical crit. chance: +20.0% Armour: +4 Damage (Melee): 10 light / 11 darkness Effects when hit in melee: * 11% chance to inflict damage reduction * 11% chance to blind Changes stats: +18 Mag Changes damage: +7% acid / +11% light / +20% darkness / +7% cold / +7% lightning / +6% fire Talent mastery: +0.28 Psionic / Finer energy manipulations Critical mult.: +62.00% Physical save: +12 Blindness immunity: +25% Disease immunity: +10% Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. Press to compare |
Emelylle the Hellssorrow Emelylle the HellssorrowPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 Armour penetration: +14 Physical crit. chance: +10.0% Fatigue: -8% Damage (Melee): 11 light / 11 darkness Effects when hit in melee: * 10% chance to blind * 10% chance to inflict damage reduction Damage when hit (Melee): 8 light / 20 fire Changes stats: +4 Wil / +15 Mag Changes resistances: +3% light / +12% fire Changes resistances penetration: +10% fire Changes damage: +6% acid / +11% light / +11% darkness / +8% blight / +18% fire / +7% lightning / +6% cold Talent mastery: +0.28 Psionic / Voracity Critical mult.: +48.00% Mental save: +9 Confusion immunity: +18% Life regen: +3.00 Mana each turn: +0.37 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +40.00 Spellpower: +14 Spell crit. chance: +5% Mindpower: +11 Amulets can have magical properties. Press to compare |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. Press to compare |
Murkpower MurkpowerPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -14% Damage (Melee): 11 light / 11 darkness Effects when hit in melee: * 11% chance to blind * 11% chance to inflict damage reduction Damage when hit (Melee): 16 nature / 4 mind Changes stats: +7 Dex / +15 Mag / +8 Cun / +12 Con Changes resistances: +3% nature Changes resistances penetration: +5% nature Changes damage: +7% acid / +10% darkness / +10% light / +14% fire / +11% blight / +7% cold / +27% mind / +7% lightning Critical mult.: +16.00% Physical save: +31 Spell save: +18 Mental save: +19 Teleport immunity: +50% Life regen: +5.90 Stamina each turn: +1.00 Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +59.00 Maximum mana: +44.00 Spellpower: +16 Spell crit. chance: +5% Movement speed: +10% It can be used to teleports you randomly (rad 44), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Purespar PuresparInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 Armour penetration: +13 Physical crit. chance: +10.0% Armour: +6 Defense: +9 Fatigue: -8% Damage when hit (Melee): 8 nature Changes stats: +7 Str / +6 Dex / +8 Cun / +8 Con Changes resistances: +19% temporal / +22% cold / +19% fire Changes resistances cap: +5% all Changes resistances penetration: +20% nature Grants telepathy: Dragon Talent masteries: +0.28 Cunning / Survival +0.28 Psionic / Charged mastery Critical mult.: +32.00% Physical save: +19 Blindness immunity: +51% Pinning immunity: +33% Knockback immunity: +31% Life regen: +1.10 Stamina each turn: +0.90 Equilibrium when hit: +0.08 Maximum psi: +20.00 Infravision radius: +13 Sight radius: +4 See invisible: +21 Movement speed: +10% Amulets can have magical properties. Press to compare |
Radhyroran the Blindmonster Radhyroran the BlindmonsterPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +8 Fatigue: -8% Damage when hit (Melee): 20 darkness / 23 lightning Changes stats: +7 Str / +8 Dex / +4 Mag / +4 Wil / +8 Cun / +17 Con Changes damage: +7% acid / +8% physical / +6% darkness / +7% lightning / +7% cold / +3% mind / +7% fire Talent mastery: +0.24 Psionic / Charged mastery Critical mult.: +16.00% Physical save: +27 Mental save: +11 Confusion immunity: +19% Life regen: +5.00 Stamina each turn: +1.00 Maximum life: +111.00 Spellpower: +5 Spell crit. chance: +5% Mindpower: +10 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. Press to compare |
Salarata SalarataPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +12 Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +6 Armour: +6 Defense: +8 Fatigue: -20% Damage when hit (Melee): 8 blight / 4 physical Changes stats: +3 Con / +22 Mag Changes resistances cap: +5% all Changes damage: +6% lightning / +10% blight / +17% fire / +7% cold / +7% acid Critical mult.: +32.00% Physical save: +18 Teleport immunity: +50% Life regen: +6.10 Mana each turn: +0.39 Spellpower on spell critical (stacks up to 3 times): +5 Only die when reaching: -40.00 life Maximum mana: +38.00 Spellpower: +16 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to teleports you randomly (rad 51), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 43% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. Press to compare |
Woefurnace the gold amulet Woefurnace the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +38 Armour penetration: +21 Physical crit. chance: +14.0% Defense: +14 Fatigue: -8% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +2 Mag / +7 Cun / +7 Con / +14 Lck Changes resistances: +11% physical Critical mult.: +48.00% Spell save: +10 Cut immunity: +130% Life regen: +3.10 Stamina each turn: +0.80 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 Healing mod.: +44% Damage Shield penetration: +30% Reduce all damage from unseen attackers: 15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 1060 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
Woerace the gold amulet Woerace the gold amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 Fatigue: -16% Damage when hit (Melee): 8 arcane Changes stats: +2 Dex / +9 Mag / +6 Con Changes resistances: +22% mind / +6% darkness Changes resistances penetration: +15% darkness Changes damage: +10% blight / +8% physical / +11% fire Talent masteries: +0.21 Psionic / Charged mastery +0.21 Psionic / Absorption Critical mult.: +16.00% Physical save: +31 Spell save: +19 Mental save: +19 Confusion immunity: +38% Life regen: +8.00 Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +72.00 Maximum mana: +44.00 Spellpower: +11 Combat speed: +10% Amulets can have magical properties. Press to compare |
Xanitira the Starfist Xanitira the StarfistPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 Armour penetration: +13 Physical crit. chance: +10.0% Armour: +5 Defense: +9 Fatigue: -14% Effects on melee hit: * 15% chance to blind * 45% chance to corrode armor Damage when hit (Melee): 12 light Changes stats: +14 Dex / +7 Mag / +7 Cun / +8 Con Changes resistances: +9% light Changes resistances cap: +5% all Changes resistances penetration: +10% acid / +10% light Changes damage: +10% blight / +9% fire Talent masteries: +0.28 Psionic / Thermal mastery +0.28 Psionic / Augmented mobility Critical mult.: +46.00% Physical save: +17 Blindness immunity: +18% Life regen: +2.50 Stamina each turn: +1.00 Spellpower: +11 Infravision radius: +6 Sight radius: +2 See invisible: +10 Movement speed: +10% Amulets can have magical properties. Press to compare |
Xiyalaith XiyalaithInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +33 Armour penetration: +7 Physical crit. chance: +5.0% Defense: +27 Fatigue: -8% Changes stats: +2 Str / +4 Wil / +7 Con / +28 Lck Changes resistances: +22% temporal Changes damage: +3% physical Talent masteries: +0.28 Psionic / Finer energy manipulations +0.28 Psionic / Kinetic mastery Critical mult.: +19.00% Physical save: +19 Mental save: +11 Blindness immunity: +28% Cut immunity: +60% Confusion immunity: +19% Pinning immunity: +31% Knockback immunity: +36% Life regen: +4.80 Maximum life: +100.00 Mindpower: +11 Infravision radius: +7 Sight radius: +2 See invisible: +11 Healing mod.: +30% Reduce all damage from unseen attackers: 32% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 672 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
gold amulet 'Relgorek' gold amulet 'Relgorek'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 Armour penetration: +13 Physical crit. chance: +10.0% Changes stats: +5 Dex / +1 Mag / +11 Wil Changes resistances: +3% acid Changes damage: +3% arcane / +3% blight Talent masteries: +0.28 Technique / Combat training +0.28 Psionic / Augmented striking Critical mult.: +29.00% Mental save: +9 Blindness immunity: +76% Confusion immunity: +18% Teleport immunity: +50% Mana each turn: +0.12 Mindpower: +11 Infravision radius: +19 Sight radius: +6 See invisible: +31 It can be used to teleports you randomly (rad 40), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
gold amulet 'Zubura' gold amulet 'Zubura'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Fatigue: -16% Damage when hit (Melee): 16 mind Changes stats: +4 Mag / +12 Wil Changes resistances: +22% lightning Changes damage: +26% blight / +11% fire Talent masteries: +0.23 Cunning / Survival +0.23 Psionic / Augmented mobility Critical mult.: +32.00% Mental save: +32 Confusion immunity: +52% Stun/Freeze immunity: +38% Life regen: +5.60 Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +44.00 Spellpower: +11 Mindpower: +23 Heals friendly targets nearby when you use a nature summon: +30 Amulets can have magical properties. Press to compare |
Adivea =04= Adivea =04=Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +26 Armour penetration: +7 Physical crit. chance: +6.0% Armour: +2 Defense: +17 Changes stats: +9 Str / +9 Dex / +8 Wil / +17 Lck Changes resistances: +23% temporal / +22% blight / +42% fire / +23% nature / +48% cold Changes damage: +3% mind Talent masteries: +0.29 Psionic / Finer energy manipulations +0.29 Psionic / Kinetic mastery Critical mult.: +18.00% Reduces incoming crit damage: 15.00% Physical save: +22 Spell save: +22 Mental save: +18 Blindness immunity: +34% Poison immunity: +44% Disease immunity: +37% Cut immunity: +35% Pinning immunity: +44% Knockback immunity: +44% Infravision radius: +6 Sight radius: +2 See invisible: +13 Reduce all damage from unseen attackers: 15% Amulets can have magical properties. Press to compare |
Arcbane the stralite amulet =07= Arcbane the stralite amulet =07=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 Effects on melee hit: * 30% chance to daze Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to inflict damage reduction Damage when hit (Melee): 8 blight Changes stats: +8 Dex / +5 Mag / +10 Wil / +15 Con Changes resistances penetration: +5% blight Changes damage: +8% acid / +9% physical / +13% light / +13% darkness / +6% blight / +20% fire / +8% cold / +14% lightning Talent masteries: +0.26 Psionic / Kinetic mastery +0.26 Psionic / Focus Physical save: +12 Mental save: +26 Confusion immunity: +43% Life regen: +2.10 Maximum life: +65.00 Spellpower: +6 Spell crit. chance: +6% Mindpower: +23 Combat speed: +10% Amulets can have magical properties. Press to compare |
Chargehunt the stralite amulet Chargehunt the stralite amuletPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +5.0% Armour: +14 Defense: +22 Fatigue: -9% Damage when hit (Melee): 4 lightning Changes stats: +8 Dex / +5 Wil / +9 Cun / +9 Con Changes resistances: +6% acid / +12% cold / +12% temporal Changes resistances cap: +12% all Changes damage: +24% blight / +25% fire Talent mastery: +0.34 Psionic / Finer energy manipulations Critical mult.: +54.00% Physical save: +82 Spell save: +29 Mental save: +52 Confusion immunity: +18% Life regen: +1.20 Stamina each turn: +1.30 Spellpower: +19 Mindpower: +13 Movement speed: +10% Amulets can have magical properties. Press to compare |
Darkcrypt =05= Darkcrypt =05=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +44 Armour penetration: +24 Physical crit. chance: +18.0% Physical power: +9 Defense: +17 Fatigue: -9% Changes stats: +9 Dex / +9 Cun / +9 Con / +17 Lck Changes resistances: +22% lightning / +24% mind / +6% darkness Changes damage: +25% blight / +12% fire / +12% darkness / +9% physical Critical mult.: +72.00% Physical save: +22 Spell save: +22 Mental save: +22 Confusion immunity: +40% Stun/Freeze immunity: +43% Life regen: +1.30 Stamina each turn: +1.00 Mana each turn: +0.16 Vim when firing critical spell: +3.00 Maximum mana: +40.00 Spellpower: +13 Spell crit. chance: +2% Movement speed: +10% Combat speed: +10% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare |
Emilewyn EmilewynPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 Armour penetration: +15 Physical crit. chance: +11.0% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 10% chance to inflict damage reduction * 13% chance to blind Changes stats: +9 Str / +9 Dex / +5 Mag / +9 Wil / +1 Con Changes resistances: +6% mind / +26% temporal Changes damage: +8% acid / +10% light / +8% fire / +8% cold / +8% lightning / +13% darkness Talent mastery: +0.25 Psionic / Augmented mobility Critical mult.: +35.00% Physical save: +21 Spell save: +22 Mental save: +22 Poison immunity: +5% Pinning immunity: +44% Knockback immunity: +36% Spellpower: +6 Spell crit. chance: +6% Light radius: +3 See invisible: +18 Amulets can have magical properties. Press to compare |
Greenscar GreenscarPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +9 Fatigue: -9% Damage when hit (Melee): 12 blight Changes stats: +6 Con Changes resistances penetration: +15% nature / +15% temporal Changes damage: +13% blight / +13% fire / +9% nature / +9% physical Critical mult.: +36.00% Physical save: +17 Blindness immunity: +154% Life regen: +5.50 Mana when firing critical spell: +2.00 Maximum life: +64.00 Spellpower: +11 Infravision radius: +40 Sight radius: +10 See invisible: +65 Combat speed: +10% Amulets can have magical properties. Press to compare |
Neraleta the stralite amulet Neraleta the stralite amuletInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +18 Str / +11 Dex / +8 Wil Changes resistances: +26% blight / +19% nature / +12% acid Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.29 Psionic / Finer energy manipulations Reduces incoming crit damage: 5.00% Physical save: +20 Spell save: +18 Mental save: +22 Blindness immunity: +91% Poison immunity: +44% Disease immunity: +44% Cut immunity: +80% Infravision radius: +27 Sight radius: +6 See invisible: +28 Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 890 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
Nerewe the stralite amulet =04= Nerewe the stralite amulet =04=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +54 Armour penetration: +22 Physical crit. chance: +17.0% Defense: +33 Fatigue: -8% Changes stats: +11 Str / +3 Dex / +2 Wil / +6 Con / +33 Lck Changes resistances penetration: +15% blight / +5% temporal Grants telepathy: Dragon Critical mult.: +53.00% Blindness immunity: +66% Life regen: +3.80 Infravision radius: +17 Sight radius: +4 See invisible: +26 Reduce all damage from unseen attackers: 36% Amulets can have magical properties. Press to compare |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. Press to compare |
Polunne the Radianceclamor Polunne the RadianceclamorInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +26 Armour penetration: +8 Physical crit. chance: +6.0% Defense: +17 Fatigue: -9% Effects on melee hit: * 20% chance to gain 10% of a turn * 30% chance to blind Changes stats: +9 Str / +9 Dex / +19 Wil / +15 Con / +13 Lck Changes resistances: +20% fire / +6% temporal / +26% cold Changes damage: +6% temporal / +9% fire Critical mult.: +18.00% Physical save: +39 Spell save: +22 Mental save: +47 Confusion immunity: +42% Life regen: +5.40 Maximum life: +70.00 Mindpower: +26 Light radius: +3 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare |
Prismbloom the stralite amulet Prismbloom the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 Armour: +7 Defense: +24 Fatigue: -18% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to inflict damage reduction Damage when hit (Melee): 4 arcane Changes stats: +16 Dex / +5 Mag / +18 Cun / +18 Con / +14 Lck Changes resistances: +24% lightning / +9% light / +5% arcane Changes resistances cap: +6% all Changes damage: +6% lightning / +16% light / +12% darkness Talent masteries: +0.31 Psionic / Augmented striking +0.31 Psionic / Psi-fighting Physical save: +23 Cut immunity: +80% Stun/Freeze immunity: +44% Teleport immunity: +50% Life regen: +2.40 Stamina each turn: +2.30 Mana each turn: +0.35 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +48.00 Light radius: +3 Movement speed: +20% Healing mod.: +25% Reduce all damage from unseen attackers: 18% It can be used to teleports you randomly (rad 56), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Pusreek =06 +6 cap= Pusreek =06 +6 cap=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +10 Fatigue: -18% Changes stats: +18 Dex / +9 Cun / +24 Con Changes resistances: +9% lightning Changes resistances cap: +6% all Changes damage: +3% nature Talent masteries: +0.34 Psionic / Charged mastery +0.34 Psionic / Augmented striking Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Physical save: +58 Spell save: +22 Mental save: +21 Blindness immunity: +23% Life regen: +5.70 Stamina each turn: +1.30 Maximum life: +70.00 Mental crit. chance: +4% Infravision radius: +9 Sight radius: +2 See invisible: +13 Movement speed: +10% Amulets can have magical properties. Press to compare |
Spiderbiter SpiderbiterPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Fatigue: -26% Changes stats: +26 Dex / +5 Wil / +25 Cun / +27 Con Changes resistances: +15% darkness / +9% cold Changes resistances cap: +6% all Changes resistances penetration: +15% nature Changes damage: +3% nature / +6% fire Talent mastery: +0.24 Psionic / Psi-fighting Physical save: +41 Spell save: +22 Mental save: +33 Cut immunity: +80% Confusion immunity: +22% Teleport immunity: +100% Life regen: +3.70 Stamina each turn: +3.40 Mindpower: +13 Movement speed: +30% Healing mod.: +25% It can be used to teleports you randomly (rad 186), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Torchpiety TorchpietyPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +16 Defense: +17 Fatigue: -18% Changes stats: +5 Mag / +11 Wil / +6 Cun / +5 Con / +15 Lck Changes resistances penetration: +10% fire Changes damage: +6% mind Talent masteries: +0.29 Cunning / Survival +0.29 Psionic / Absorption Critical mult.: +10.00% Physical save: +17 Mental save: +21 Blindness immunity: +34% Confusion immunity: +43% Life regen: +9.80 Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +57.00 Maximum mana: +52.00 Mindpower: +26 Infravision radius: +8 Sight radius: +2 See invisible: +12 Heals friendly targets nearby when you use a nature summon: +20 Reduce all damage from unseen attackers: 16% Amulets can have magical properties. Press to compare |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. Press to compare |
Velama the Umbrarune Velama the UmbrarunePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +26 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +27 Defense: +17 Damage when hit (Melee): 12 darkness Changes stats: +7 Mag / +5 Wil / +17 Lck Changes resistances: +3% acid / +26% physical / +3% cold / +12% nature / +3% temporal Changes damage: +27% physical Talent mastery: +0.33 Psionic / Psi-fighting Critical mult.: +18.00% Spell save: +23 Mental save: +12 Confusion immunity: +19% Stamina each turn: +2.00 Mindpower: +13 Combat speed: +30% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: 12 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 8 turns. At level 4, you may choose the exit location target area (radius 3). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. Press to compare |
stralite amulet 'Bleakquake' stralite amulet 'Bleakquake'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 Armour penetration: +16 Physical crit. chance: +12.0% Physical power: +18 Damage when hit (Melee): 12 arcane Changes stats: +5 Wil / +13 Mag Changes resistances: +9% darkness / +3% fire Changes resistances penetration: +5% arcane Changes damage: +18% physical / +3% arcane / +3% darkness Talent masteries: +0.34 Cunning / Survival +0.34 Psionic / Absorption Critical mult.: +35.00% Physical save: +22 Spell save: +22 Mental save: +35 Confusion immunity: +20% Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +52.00 Mindpower: +13 Combat speed: +20% Amulets can have magical properties. Press to compare |
stralite amulet 'Borundil' stralite amulet 'Borundil'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 Armour penetration: +8 Physical crit. chance: +6.0% Armour: +7 Defense: +9 Changes stats: +17 Cun Changes resistances: +26% lightning / +3% temporal / +26% light / +3% cold / +5% arcane / +23% darkness Changes resistances cap: +6% all Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.34 Psionic / Finer energy manipulations Critical mult.: +18.00% Physical save: +23 Blindness immunity: +140% Stun/Freeze immunity: +44% Hate when firing a critical mind attack: +2.00 Infravision radius: +21 Sight radius: +6 See invisible: +35 Amulets can have magical properties. Press to compare |
stralite amulet 'Emelunne' =05= stralite amulet 'Emelunne' =05=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical crit. chance: +6.0% Fatigue: -9% Damage (Melee): 13 light / 12 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 13% chance to blind Changes stats: +18 Dex / +5 Mag / +5 Wil / +7 Cun / +7 Con Changes resistances: +18% lightning / +26% temporal Changes damage: +6% blight / +13% light / +13% darkness Talent masteries: +0.29 Psionic / Focus +0.29 Psionic / Psi-fighting Critical mult.: +18.00% Pinning immunity: +44% Stun/Freeze immunity: +34% Knockback immunity: +44% Teleport immunity: +50% Life regen: +1.20 Stamina each turn: +1.30 Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +52.00 Spellpower: +8 Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to teleports you randomly (rad 54), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
stralite amulet 'Glotta' stralite amulet 'Glotta'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +2 Cun / +8 Wil Changes resistances: +25% lightning / +13% physical / +26% darkness / +52% fire / +42% cold / +26% light Changes damage: +12% acid / +9% physical Grants telepathy: Humanoid/Orc Talent mastery: +0.34 Wild-gift / Harmony Critical mult.: +5.00% Blindness immunity: +74% Stun/Freeze immunity: +44% Stamina each turn: +1.00 Psi when hit: +0.12 Maximum hate: +4.00 Infravision radius: +8 Sight radius: +2 See invisible: +13 Combat speed: +10% Amulets can have magical properties. Press to compare |
stralite amulet 'Islotira' =04 +6 cap= stralite amulet 'Islotira' =04 +6 cap=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 Armour penetration: +16 Physical crit. chance: +11.0% Physical power: +9 Armour: +7 Defense: +10 Effects on melee hit: * 30% chance to corrode armor Changes stats: +7 Str / +8 Dex / +11 Wil Changes resistances: +22% light / +21% darkness Changes resistances cap: +6% all Changes damage: +25% blight / +22% fire / +6% acid / +9% physical Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.31 Psionic / Projection Critical mult.: +70.00% Physical save: +44 Spell save: +22 Mental save: +20 Blindness immunity: +44% Spellpower: +26 Light radius: +3 Combat speed: +10% Amulets can have magical properties. Press to compare |
stralite amulet 'Lightkarma' =06 +12 cap= stralite amulet 'Lightkarma' =06 +12 cap=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +9 Armour: +14 Defense: +21 Fatigue: -9% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to inflict damage reduction * 13% chance to blind Changes stats: +9 Dex / +9 Mag / +18 Cun / +9 Con Changes resistances: +3% acid / +26% temporal / +3% light Changes resistances cap: +12% all Changes damage: +8% physical / +12% light / +13% darkness Talent mastery: +0.34 Psionic / Augmented mobility Critical mult.: +29.00% Physical save: +46 Pinning immunity: +44% Knockback immunity: +44% Life regen: +1.30 Stamina each turn: +1.20 Only die when reaching: -20.00 life Movement speed: +10% Combat speed: +10% Healing mod.: +10% Amulets can have magical properties. Press to compare |
stralite amulet 'Lightningcrack' stralite amulet 'Lightningcrack'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 Effects on melee hit: * 45% chance to daze Changes stats: +16 Cun Changes resistances: +17% mind / +13% physical Changes resistances penetration: +5% mind Changes damage: +12% lightning / +9% physical / +6% mind Talent masteries: +0.32 Wild-gift / Harmony +0.32 Psionic / Augmented striking Blindness immunity: +102% Confusion immunity: +83% Stamina each turn: +0.90 Infravision radius: +21 Sight radius: +6 See invisible: +39 Combat speed: +10% Amulets can have magical properties. Press to compare |
stralite amulet 'Neronor' =06= stralite amulet 'Neronor' =06=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +34 Armour penetration: +16 Physical crit. chance: +11.0% Defense: +17 Changes stats: +9 Str / +23 Wil / +5 Con / +13 Lck Changes resistances: +3% blight Changes resistances penetration: +10% arcane Changes damage: +19% blight / +13% fire Critical mult.: +29.00% Physical save: +17 Spell save: +6 Mental save: +39 Confusion immunity: +58% Life regen: +2.20 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +48.00 Spellpower: +12 Spell crit. chance: +1% Mindpower: +36 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare |
stralite amulet 'Xerunor' stralite amulet 'Xerunor'Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 Armour penetration: +16 Physical crit. chance: +12.0% Changes stats: +9 Dex / +16 Wil / +6 Con Changes resistances: +3% acid / +71% light / +21% blight / +19% nature / +23% darkness Changes resistances penetration: +15% mind Changes damage: +12% mind Critical mult.: +35.00% Physical save: +17 Spell save: +16 Blindness immunity: +128% Poison immunity: +42% Disease immunity: +38% Life regen: +2.60 Maximum life: +70.00 Amulets can have magical properties. Press to compare |
Armaregodar the Thunderslicer Armaregodar the ThunderslicerPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +6 Physical crit. chance: +6.0% Fatigue: -19% Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 13% chance to inflict damage reduction Damage when hit (Melee): 8 lightning Changes stats: +19 Dex / +15 Cun / +19 Con Changes resistances: +23% darkness / +5% arcane / +30% light Changes resistances penetration: +5% mind Changes damage: +15% light / +13% darkness Talent masteries: +0.34 Psionic / Thermal mastery +0.34 Technique / Combat training Critical mult.: +17.00% Reduces incoming crit damage: 15.00% Mental save: +12 Blindness immunity: +114% Teleport immunity: +50% Life regen: +2.00 Stamina each turn: +2.70 Infravision radius: +17 Sight radius: +4 See invisible: +25 Movement speed: +20% It can be used to teleports you randomly (rad 50), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Baruldir the Nimbuswarden =09= Baruldir the Nimbuswarden =09=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 Fatigue: -9% Changes stats: +17 Str / +19 Dex / +2 Mag / +14 Wil / +10 Cun / +7 Con Changes resistances: +27% light / +15% physical / +30% darkness / +21% mind Changes damage: +9% lightning / +9% physical / +6% arcane Critical mult.: +20.00% Spell save: +29 Mental save: +15 Blindness immunity: +85% Confusion immunity: +70% Life regen: +1.30 Stamina each turn: +2.30 Spellpower: +18 Mindpower: +13 Infravision radius: +8 Sight radius: +2 See invisible: +15 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. Press to compare |
Cuthuthel the Cracklerune =06 +7 cap= Cuthuthel the Cracklerune =06 +7 cap=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +12 Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 4 mind / 8 lightning Changes stats: +16 Wil / +6 Mag Changes resistances: +33% lightning / +9% mind Changes resistances cap: +7% all Changes resistances penetration: +10% acid Changes damage: +44% blight / +43% fire / +18% acid Critical mult.: +60.00% Physical save: +74 Spell save: +50 Mental save: +61 Confusion immunity: +25% Stun/Freeze immunity: +45% Mana each turn: +0.53 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +31.00 Spellpower: +42 Mindpower: +15 Amulets can have magical properties. Press to compare |
Daimigorn the Windhunter =07= Daimigorn the Windhunter =07=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 Physical power: +7 Defense: +18 Fatigue: -15% Changes stats: +3 Str / +11 Dex / +7 Wil / +11 Cun / +19 Con / +20 Lck Changes resistances: +27% fire / +27% cold Changes damage: +12% nature / +9% physical Talent mastery: +0.35 Psionic / Charged mastery Physical save: +54 Spell save: +23 Mental save: +19 Life regen: +10.40 Stamina each turn: +1.50 Maximum life: +104.00 See invisible: +6 Movement speed: +10% Combat speed: +10% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. Press to compare |
Dairiyaldir the Shimmerserpent Dairiyaldir the ShimmerserpentInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +10 Defense: +17 Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 8 darkness / 4 lightning Changes stats: +8 Str / +19 Lck / +6 Con Changes resistances: +34% lightning / +30% darkness / +29% mind / +27% light Changes damage: +15% lightning / +9% physical Critical mult.: +20.00% Physical save: +39 Spell save: +23 Mental save: +25 Blindness immunity: +82% Confusion immunity: +50% Stun/Freeze immunity: +50% Life regen: +3.00 Maximum life: +80.00 Infravision radius: +7 Sight radius: +2 See invisible: +13 Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. Press to compare |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. Press to compare |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 2489.58 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. Press to compare |
Gleamrazor the voratun amulet =06 +19 cap= Gleamrazor the voratun amulet =06 +19 cap=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +16 Physical crit. chance: +11.0% Armour: +21 Defense: +29 Effects on melee hit: * 30% chance to blind Damage (Melee): 13 light / 11 darkness Effects when hit in melee: * 15% chance to inflict damage reduction * 13% chance to blind Changes stats: +2 Wil / +11 Mag Changes resistances cap: +19% all Changes damage: +16% acid / +15% darkness / +15% light / +41% fire / +28% blight / +14% cold / +6% mind / +13% lightning Critical mult.: +70.00% Physical save: +64 Mental save: +12 Psi when hit: +0.12 Hate when firing a critical mind attack: +5.00 Spellpower: +39 Spell crit. chance: +10% Mental crit. chance: +3% Amulets can have magical properties. Press to compare |
Glowblood the voratun amulet =05 +5 cap= Glowblood the voratun amulet =05 +5 cap=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour: +8 Defense: +31 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 temporal Changes stats: +6 Dex / +8 Mag / +9 Wil / +20 Lck Changes resistances: +13% physical Changes resistances cap: +5% all Changes damage: +15% blight / +12% fire Critical mult.: +20.00% Physical save: +77 Spell save: +43 Mental save: +48 Blindness immunity: +29% Stamina each turn: +1.10 Mana each turn: +0.48 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +59.00 Spellpower: +15 Spell crit. chance: +6% Infravision radius: +10 Sight radius: +2 See invisible: +13 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare |
Growthburst the voratun amulet Growthburst the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 Armour: +8 Defense: +30 Fatigue: -20% Changes stats: +19 Dex / +1 Mag / +20 Cun / +51 Con / +20 Lck Changes resistances: +30% light / +25% darkness / +27% cold / +18% nature / +30% fire Changes resistances cap: +6% all Changes resistances penetration: +15% darkness Changes damage: +3% darkness Physical save: +67 Spell save: +6 Blindness immunity: +43% Life regen: +8.50 Stamina each turn: +2.90 Vim when firing critical spell: +1.00 Maximum life: +156.00 Spell crit. chance: +1% Movement speed: +20% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. Press to compare |
Islodhetta the voratun amulet Islodhetta the voratun amuletInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +40 Armour penetration: +16 Physical crit. chance: +12.0% Physical power: +10 Armour: +4 Defense: +23 Ranged Defense: +6 Changes stats: +10 Wil / +10 Con / +20 Lck Changes resistances: +23% nature / +30% blight Changes damage: +6% mind / +10% physical Talent masteries: +0.28 Psionic / Finer energy manipulations +0.28 Psionic / Voracity Critical mult.: +38.00% Blindness immunity: +40% Poison immunity: +0% Disease immunity: +50% Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +30.00 Infravision radius: +10 Sight radius: +2 See invisible: +13 Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. Press to compare |
Ivithra the Jetshear =06= Ivithra the Jetshear =06=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +6.0% Changes stats: +20 Str / +19 Dex / +26 Wil / +6 Con Changes resistances: +12% acid / +17% temporal / +23% darkness / +29% mind / +23% light Talent masteries: +0.39 Psionic / Thermal mastery +0.39 Psionic / Focus Critical mult.: +20.00% Physical save: +21 Spell save: +25 Mental save: +21 Blindness immunity: +44% Confusion immunity: +70% Pinning immunity: +42% Knockback immunity: +49% Teleport immunity: +20% Life regen: +3.00 Maximum life: +73.00 Mindpower: +15 Amulets can have magical properties. Press to compare |
Nimbusblur the voratun amulet Nimbusblur the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Fatigue: -29% Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 12 temporal Changes stats: +30 Dex / +28 Cun / +34 Con Changes resistances: +3% light / +3% temporal Changes resistances penetration: +5% lightning Changes damage: +3% lightning Talent mastery: +0.40 Psionic / Finer energy manipulations Critical mult.: +20.00% Physical save: +19 Blindness immunity: +112% Teleport immunity: +50% Life regen: +7.00 Stamina each turn: +4.10 Maximum life: +60.00 Infravision radius: +26 Sight radius: +6 See invisible: +44 Movement speed: +30% It can be used to teleports you randomly (rad 65), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
Radhulatar the voratun amulet =04= Radhulatar the voratun amulet =04=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +4 Fatigue: -9% Damage (Melee): 15 light / 12 darkness Effects when hit in melee: * 15% chance to inflict damage reduction * 12% chance to blind Changes stats: +2 Str / +9 Mag Changes resistances: +3% physical Changes damage: +13% blight / +14% fire / +15% light / +9% darkness Talent masteries: +0.40 Psionic / Thermal mastery +0.40 Psionic / Absorption Critical mult.: +29.00% Physical save: +12 Blindness immunity: +34% Cut immunity: +80% Life regen: +4.50 Maximum life: +10.00 Spellpower: +15 Infravision radius: +10 Sight radius: +2 See invisible: +15 Healing mod.: +25% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 672 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
Ragudir the Brandtide =06= Ragudir the Brandtide =06=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +43 Armour penetration: +7 Physical crit. chance: +6.0% Defense: +34 Fatigue: -8% Changes stats: +9 Dex / +2 Mag / +11 Wil / +11 Cun / +16 Con / +35 Lck Changes resistances: +22% light / +24% darkness Changes damage: +3% arcane / +3% fire Grants telepathy: Demon/Minor Demon/Major Critical mult.: +15.00% Physical save: +43 Spell save: +49 Mental save: +42 Blindness immunity: +39% Life regen: +0.90 Stamina each turn: +1.20 Mana when firing critical spell: +2.00 Maximum vim: +20.00 Movement speed: +10% Reduce all damage from unseen attackers: 37% Amulets can have magical properties. Press to compare |
Saloseyata the voratun amulet =08= Saloseyata the voratun amulet =08=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +16 Physical crit. chance: +12.0% Fatigue: -20% Damage (Melee): 25 light / 29 darkness Effects when hit in melee: * 29% chance to inflict damage reduction * 30% chance to blind Changes stats: +6 Wil / +12 Mag Changes damage: +8% acid / +30% light / +30% darkness / +8% fire / +7% lightning / +6% cold Talent mastery: +0.40 Psionic / Psi-fighting Critical mult.: +40.00% Mental save: +21 Confusion immunity: +22% Life regen: +9.00 Mana each turn: +0.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Spellpower: +8 Spell crit. chance: +9% Mindpower: +15 Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +59 Amulets can have magical properties. Press to compare |
Samedor the voratun amulet =05= Samedor the voratun amulet =05=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +15 Physical crit. chance: +12.0% Damage (Melee): 13 light / 15 darkness Effects when hit in melee: * 15% chance to inflict damage reduction * 13% chance to blind Changes stats: +34 Mag Changes resistances: +2% physical / +29% fire / +9% light / +19% cold Changes damage: +16% acid / +15% light / +15% darkness / +24% blight / +16% cold / +16% lightning / +28% fire Critical mult.: +58.00% Spell save: +12 Poison immunity: +10% Stun/Freeze immunity: +10% Mana each turn: +0.51 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +27 Spell crit. chance: +12% Amulets can have magical properties. Press to compare |
Shaderipper =08 +7 cap= Shaderipper =08 +7 cap=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +16 Physical crit. chance: +11.0% Physical power: +10 Armour: +8 Defense: +11 Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 12 temporal Changes stats: +20 Str / +20 Dex / +6 Mag / +18 Wil Changes resistances: +28% light / +23% darkness Changes resistances cap: +7% all Changes resistances penetration: +5% mind Changes damage: +12% mind / +7% physical Talent mastery: +0.39 Psionic / Focus Critical mult.: +35.00% Physical save: +25 Blindness immunity: +90% Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +48.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. Press to compare |
Talisman of Spirits Talisman of SpiritsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Poison immunity: +20% Disease immunity: +20% Cut immunity: +20% Maximum life: +50.00 Healing mod.: +20% Will bring you back from death, but only once! It can be used to activate talent Heal (costing 28 power out of 28/28) : Effective talent level: 3.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 1060 life. The life healed will increase with your Mindpower. The beads of this necklace store the wisdom and spiritual power of its former possessor. By drawing on its power, its current possessor may return from the lands of the death to the living once. Press to compare |
Velogawyn the Voidjam Velogawyn the VoidjamInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Defense: +20 Changes stats: +10 Str / +3 Dex / +20 Cun / +10 Con / +19 Lck Changes resistances penetration: +10% darkness Talent masteries: +0.36 Psionic / Thermal mastery +0.36 Psionic / Augmented striking Reduces incoming crit damage: 10.00% Physical save: +21 Blindness immunity: +80% Cut immunity: +80% Life regen: +5.80 Maximum life: +160.00 Infravision radius: +19 Sight radius: +4 See invisible: +28 Healing mod.: +50% Reduce all damage from unseen attackers: 20% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 1060 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
voratun amulet 'Bethitta' =08= voratun amulet 'Bethitta' =08=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +27 Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +10 Defense: +20 Fatigue: -10% Changes stats: +10 Dex / +10 Mag / +14 Wil / +10 Cun / +10 Con / +17 Lck Changes resistances: +35% fire / +28% cold / +6% nature / +15% physical Changes damage: +8% acid / +10% physical / +7% cold / +8% lightning / +8% fire Critical mult.: +18.00% Mental save: +15 Confusion immunity: +21% Pinning immunity: +40% Stun/Freeze immunity: +10% Life regen: +1.50 Stamina each turn: +2.30 Mana each turn: +0.42 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +6 Spell crit. chance: +5% Mindpower: +12 Movement speed: +10% Combat speed: +10% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. Press to compare |
voratun amulet 'Dageyayon' =06= voratun amulet 'Dageyayon' =06=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +42 Armour penetration: +18 Physical crit. chance: +17.0% Defense: +15 Changes stats: +7 Wil / +6 Con / +15 Lck Changes resistances penetration: +15% blight Changes damage: +15% blight / +12% fire Grants telepathy: Dragon Talent masteries: +0.39 Psionic / Focus +0.39 Psionic / Augmented striking Critical mult.: +71.00% Physical save: +38 Spell save: +25 Mental save: +21 Confusion immunity: +22% Life regen: +1.80 Psi when hit: +0.04 Maximum life: +61.00 Spellpower: +13 Mindpower: +15 Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +20 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. Press to compare |
voratun amulet 'Dawnstinger' voratun amulet 'Dawnstinger'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 Fatigue: -20% Damage when hit (Melee): 12 light / 4 temporal Changes stats: +8 Str / +28 Dex / +34 Mag / +9 Wil / +20 Cun / +15 Con Changes resistances: +6% light Changes resistances cap: +6% all Changes resistances penetration: +15% light Changes damage: +8% acid / +9% temporal / +6% light / +8% fire / +8% lightning / +8% cold Talent masteries: +0.27 Psionic / Augmented striking +0.27 Psionic / Augmented mobility Physical save: +27 Life regen: +3.00 Stamina each turn: +2.40 Mana each turn: +1.07 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +120.00 Spellpower: +6 Spell crit. chance: +6% Movement speed: +20% Amulets can have magical properties. Press to compare |
voratun amulet 'Glintjeer' voratun amulet 'Glintjeer'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 Fatigue: -10% Changes stats: +7 Dex / +6 Wil / +8 Cun / +20 Con Changes resistances: +6% blight / +29% fire / +6% light / +30% cold Changes damage: +10% physical Talent mastery: +0.30 Psionic / Charged mastery Physical save: +3 Spell save: +6 Mental save: +16 Blindness immunity: +109% Confusion immunity: +45% Stun/Freeze immunity: +5% Life regen: +1.50 Stamina each turn: +1.50 Mindpower: +12 Infravision radius: +29 Sight radius: +6 See invisible: +39 Movement speed: +10% Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. Press to compare |
voratun amulet 'Nimbustitan' =06= voratun amulet 'Nimbustitan' =06=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 15% chance to inflict damage reduction * 15% chance to blind Changes stats: +10 Dex / +12 Mag / +5 Wil / +9 Cun / +10 Con Changes resistances: +9% lightning Changes damage: +6% lightning / +15% light / +14% blight / +15% fire / +15% darkness Talent mastery: +0.38 Psionic / Focus Critical mult.: +29.00% Physical save: +25 Spell save: +21 Mental save: +40 Confusion immunity: +24% Life regen: +5.70 Stamina each turn: +1.20 Mana each turn: +1.20 Spellpower on spell critical (stacks up to 3 times): +12 Hate when firing a critical mind attack: +4.00 Maximum mana: +115.00 Spellpower: +13 Mindpower: +15 Movement speed: +10% Amulets can have magical properties. Press to compare |
voratun amulet 'Radiancestinger' voratun amulet 'Radiancestinger'Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +16 Physical crit. chance: +10.0% Physical power: +20 Armour: +8 Defense: +12 Damage when hit (Melee): 20 nature / 8 light Changes stats: +10 Dex / +6 Con Changes resistances: +30% lightning / +6% darkness / +27% blight / +25% mind / +30% nature Changes resistances cap: +6% all Changes resistances penetration: +10% darkness Changes damage: +20% physical Critical mult.: +39.00% Physical save: +46 Poison immunity: +50% Disease immunity: +50% Confusion immunity: +46% Stun/Freeze immunity: +50% Life regen: +2.20 Maximum life: +66.00 Light radius: +3 Combat speed: +20% Amulets can have magical properties. Press to compare |
voratun amulet 'Ravenreek' voratun amulet 'Ravenreek'Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +6.0% Armour: +12 Defense: +11 Effects on melee hit: * 45% chance to inflict damage reduction Changes stats: +6 Wil / +8 Cun / +6 Con Changes resistances: +3% lightning / +1% physical / +9% darkness / +30% blight / +6% fire / +30% nature Changes resistances cap: +7% all Talent mastery: +0.35 Psionic / Charged mastery Critical mult.: +20.00% Physical save: +47 Mental save: +12 Blindness immunity: +78% Poison immunity: +50% Disease immunity: +47% Cut immunity: +70% Confusion immunity: +25% Knockback immunity: +10% Life regen: +2.50 Maximum life: +80.00 Mindpower: +15 Infravision radius: +19 Sight radius: +4 See invisible: +29 Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 1060 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
voratun amulet 'Strikebile' voratun amulet 'Strikebile'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Changes stats: +10 Str / +30 Dex / +4 Mag / +16 Wil / +19 Cun / +20 Con Changes resistances: +12% lightning / +14% physical Changes resistances penetration: +10% blight / +5% acid Changes damage: +15% blight / +13% fire / +3% acid Talent mastery: +0.40 Psionic / Kinetic mastery Critical mult.: +28.00% Spell save: +6 Mental save: +15 Confusion immunity: +25% Teleport immunity: +50% Life regen: +2.40 Stamina each turn: +3.20 Mana each turn: +0.55 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +78.00 Spellpower: +13 Mindpower: +14 Movement speed: +20% Damage Shield penetration: +10% It can be used to teleports you randomly (rad 61), placing all other charms into a 15 cooldown. Amulets can have magical properties. Press to compare |
voratun amulet 'Umbrapride' =06= voratun amulet 'Umbrapride' =06=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 Armour penetration: +24 Physical crit. chance: +16.0% Physical power: +10 Effects on melee hit: * 15% chance to corrode armor * 15% chance to inflict damage reduction Damage (Melee): 15 light / 10 darkness Effects when hit in melee: * 14% chance to inflict damage reduction * 10% chance to blind Changes stats: +12 Mag Changes resistances: +9% blight / +9% nature Changes damage: +14% acid / +10% physical / +15% light / +7% cold / +8% fire / +8% lightning / +18% darkness Talent mastery: +0.40 Psionic / Focus Critical mult.: +59.00% Physical save: +23 Spell save: +23 Mental save: +20 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Spellpower: +6 Spell crit. chance: +5% Combat speed: +10% Amulets can have magical properties. Press to compare |
Baledar BaledarPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +42 Armour penetration: +31 Defense: +33 Changes stats: +7 Dex / +4 Mag / +12 Wil / +24 Cun Changes resistances: +28% darkness Changes damage: +14% darkness / +9% acid Grants telepathy: Dragon Critical mult.: +5.00% Mental save: +3 Blindness immunity: +30% Disarm immunity: +30% Pinning immunity: +32% Knockback immunity: +32% Maximum life: +32.00 Maximum hate: +2.00 Spellpower: +9 Mindpower: +23 Infravision radius: +4 See stealth: +13 See invisible: +11 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Barkkarma BarkkarmaPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 Effects on melee hit: * 25% chance to cause random insanity Damage (Melee): 24 bleed Effects on ranged hit: * 28% chance to cause random insanity Damage (Ranged): 24 bleed Damage when hit (Melee): 12 nature / 8 temporal Changes stats: +6 Str / +4 Mag / +14 Cun / +12 Con Changes resistances: +28% darkness / +9% nature Changes damage: +14% darkness Spell save: +27 Mental save: +20 Blindness immunity: +32% Silence immunity: +63% Mana each turn: +0.33 Psi when hit: +0.16 Hate when firing a critical mind attack: +4.00 Maximum stamina: +40.00 Maximum hate: +18.00 Spellpower: +9 Infravision radius: +5 See stealth: +13 See invisible: +10 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Boltwaker BoltwakerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 Physical power: +11 Defense: +9 Effects on melee hit: * 28% chance to cause random insanity Damage (Melee): 24 bleed Effects on ranged hit: * 28% chance to cause random insanity Damage (Ranged): 23 bleed Damage when hit (Melee): 8 acid Changes stats: +3 Str / +10 Dex / +15 Cun / +9 Con Changes resistances: +28% light / +14% mind Changes damage: +3% lightning / +6% physical / +14% light / +14% mind / +6% all Physical save: +18 Spell save: +14 Life regen: +1.10 Stamina each turn: +0.20 Hate when firing a critical mind attack: +4.00 Maximum life: +64.00 Maximum stamina: +22.00 Maximum hate: +18.00 Spellpower: +11 Mindpower: +11 Movement speed: +16% Healing mod.: +18% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Cyroramina CyroraminaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +29 Armour penetration: +20 Physical power: +18 Armour: +26 Defense: +22 Damage when hit (Melee): 20 blight / 16 mind / 8 arcane Changes stats: +13 Str / +7 Dex / +2 Mag / +7 Cun / +7 Con Changes resistances: +18% acid / +28% darkness / +18% fire / +18% cold / +18% lightning Changes resistances penetration: +15% mind Changes damage: +14% darkness Physical save: +11 Spell save: +11 Mental save: +11 Disarm immunity: +32% Pinning immunity: +32% Knockback immunity: +32% Maximum life: +22.00 Spellpower: +9 Mindpower: +8 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Emitha EmithaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +22 Armour penetration: +20 Armour: +10 Defense: +22 Effects on melee hit: * 14% chance to cause random insanity * 17% chance to blind Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random insanity * 17% chance to blind Damage (Ranged): 13 bleed Changes stats: +5 Str / +6 Wil / +11 Cun Changes resistances: +28% acid / +9% temporal / +14% blight / +14% mind / +5% arcane Changes damage: +14% blight / +14% mind / +14% acid Spell save: +10 Disease immunity: +35% Confusion immunity: +10% Stun/Freeze immunity: +32% Life regen: +2.40 Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Mindpower: +9 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Geturand the Thunderbutcher Geturand the ThunderbutcherPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 Armour penetration: +11 Physical power: +29 Defense: +20 Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 13 bleed Damage when hit (Melee): 8 lightning Changes stats: +7 Str / +12 Wil / +11 Cun / +7 Con Changes resistances: +17% acid / +6% temporal / +3% blight / +18% fire / +18% cold / +18% lightning Changes damage: +9% lightning / +24% temporal / +6% all Mental save: +24 Silence immunity: +32% Mana each turn: +0.22 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Spellpower: +17 Mindpower: +28 Movement speed: +15% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Halyrek the Dimbiter Halyrek the DimbiterPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 Armour penetration: +11 Defense: +55 Effects on melee hit: * 27% chance to cause random insanity Damage (Melee): 20 bleed Effects on ranged hit: * 28% chance to cause random insanity Damage (Ranged): 26 bleed Damage when hit (Melee): 23 darkness Changes stats: +6 Mag / +12 Wil / +22 Cun / +3 Con Changes resistances: +6% acid / +28% nature / +9% darkness Changes damage: +14% nature / +9% darkness Spell save: +14 Disarm immunity: +31% Pinning immunity: +32% Stun/Freeze immunity: +30% Knockback immunity: +29% Life regen: +2.10 Hate when firing a critical mind attack: +4.00 Maximum life: +24.00 Maximum stamina: +22.00 Maximum hate: +18.00 Spellpower: +9 Mindpower: +9 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Hurirerin the steel ring Hurirerin the steel ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 Armour penetration: +11 Armour: +10 Defense: +10 Fatigue: -6% Effects on melee hit: * 14% chance to cause random insanity * Slows global speed by 45% * 20% chance to blind Damage (Melee): 11 bleed Effects on ranged hit: * 14% chance to cause random insanity * 20% chance to blind Damage (Ranged): 11 bleed Changes stats: +5 Str / +3 Dex / +6 Cun Changes resistances: +21% blight / +6% acid / +17% nature / +9% lightning Maximum encumbrance: +27 Spell save: +29 Poison immunity: +34% Disease immunity: +34% Life regen: +3.30 Hate when firing a critical mind attack: +2.00 Maximum life: +176.00 Maximum hate: +6.00 Healing mod.: +51% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Jetminister the steel ring Jetminister the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 Armour penetration: +11 Physical power: +9 Armour: +26 Defense: +20 Effects on melee hit: * 17% chance to blind Effects on ranged hit: * 18% chance to blind Changes stats: +13 Str / +5 Mag / +18 Wil / +23 Cun / +7 Con Changes resistances: +6% fire / +3% temporal Changes damage: +9% darkness / +3% temporal Reduces incoming crit damage: 15.00% Silence immunity: +32% Pinning immunity: +10% Stun/Freeze immunity: +5% Mana each turn: +0.22 Spellpower: +9 Mindpower: +26 Movement speed: +16% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
Pologalle PologallePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Physical power: +18 Defense: +9 Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 12 bleed Effects on ranged hit: * 13% chance to cause random insanity Damage (Ranged): 12 bleed Damage when hit (Melee): 12 mind Changes stats: +8 Str / +8 Mag / +6 Wil / +11 Cun / +7 Con Changes resistances: +18% acid / +28% light / +18% fire / +18% cold / +18% lightning Changes damage: +14% light Blindness immunity: +32% Disarm immunity: +25% Pinning immunity: +32% Knockback immunity: +32% Hate when firing a critical mind attack: +2.00 Maximum life: +32.00 Maximum hate: +9.00 Spellpower: +15 Mindpower: +18 Infravision radius: +3 See stealth: +13 See invisible: +18 Movement speed: +16% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Stormvile StormvileInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 Armour penetration: +11 Physical power: +8 Defense: +9 Effects on melee hit: * 13% chance to cause random insanity * 20% chance to disease * 45% chance to daze Damage (Melee): 12 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 13 bleed Damage when hit (Melee): 12 lightning / 4 temporal Changes stats: +6 Str / +7 Dex / +12 Cun / +20 Con Changes resistances: +9% blight / +9% nature / +9% lightning Changes resistances penetration: +15% blight Physical save: +80 Spell save: +14 Mental save: +9 Poison immunity: +18% Disease immunity: +17% Confusion immunity: +29% Life regen: +1.00 Hate when firing a critical mind attack: +2.00 Maximum life: +63.00 Maximum stamina: +22.00 Maximum hate: +9.00 Healing mod.: +18% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Wretchbrand WretchbrandInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +28 Physical power: +17 Armour: +100 Defense: +30 Changes stats: +25 Str / +5 Dex / +6 Cun / +14 Con Changes resistances: +12% temporal / +6% nature / +26% fire Changes damage: +6% nature / +13% fire Confusion immunity: +20% Teleport immunity: +5% Life regen: +1.00 Maximum life: +64.00 Movement speed: +32% Healing mod.: +18% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Press to compare |
steel ring 'Arthalin' steel ring 'Arthalin'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +31 Armour penetration: +22 Physical crit. chance: +3.0% Armour: +10 Defense: +22 Damage when hit (Melee): 20 mind Changes stats: +7 Str / +6 Dex / +5 Mag / +12 Cun Changes resistances: +9% blight / +6% lightning / +14% mind / +12% nature Changes damage: +14% mind Maximum encumbrance: +20 Physical save: +29 Mental save: +8 Poison immunity: +14% Disease immunity: +18% Confusion immunity: +29% Life regen: +2.20 Maximum life: +119.00 Spellpower: +9 Healing mod.: +29% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
steel ring 'Brandwill' steel ring 'Brandwill'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +31 Armour penetration: +22 Physical power: +9 Defense: +21 Effects on melee hit: * 15% chance to corrode armor * 10% chance to gain 10% of a turn Changes stats: +5 Dex / +4 Mag / +6 Wil / +11 Cun / +3 Con Changes resistances: +28% light / +14% mind Changes resistances penetration: +25% acid / +5% temporal Changes damage: +3% acid / +15% fire / +14% light / +14% mind Spell save: +14 Silence immunity: +32% Mana each turn: +0.22 Maximum stamina: +19.00 Spellpower: +18 Mindpower: +18 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
steel ring 'Coalquick' steel ring 'Coalquick'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +27 Armour penetration: +11 Physical power: +9 Defense: +20 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 darkness Changes stats: +7 Str / +5 Dex / +11 Wil / +11 Cun / +8 Con Changes resistances penetration: +20% darkness Changes damage: +9% nature / +6% darkness Physical save: +11 Spell save: +11 Mental save: +10 Disarm immunity: +32% Pinning immunity: +31% Knockback immunity: +32% Life regen: +2.20 Maximum life: +139.00 Mindpower: +18 Movement speed: +15% Healing mod.: +33% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Press to compare |
steel ring 'Filthspiker' steel ring 'Filthspiker'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +35 Physical power: +9 Defense: +100 Fatigue: -7% Effects on melee hit: * 18% chance to blind Effects on ranged hit: * 20% chance to blind Damage when hit (Melee): 8 darkness Changes stats: +7 Str / +13 Dex / +6 Mag / +12 Wil / +25 Cun / +6 Con Changes resistances: +18% acid / +15% light / +18% fire / +18% cold / +9% mind / +17% lightning Changes damage: +9% nature Reduces incoming crit damage: 10.00% Maximum encumbrance: +27 Stun/Freeze immunity: +5% Spellpower: +9 Mindpower: +8 Rings can have magical properties. Press to compare |
steel ring 'Hanekalthorion' steel ring 'Hanekalthorion'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +69 Armour penetration: +9 Defense: +11 Changes stats: +20 Dex / +11 Mag / +17 Cun / +5 Con Spell save: +32 Mental save: +9 Blindness immunity: +61% Confusion immunity: +30% Maximum stamina: +22.00 Maximum hate: +4.00 Spellpower: +9 Light radius: +2 Infravision radius: +9 See stealth: +26 See invisible: +25 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
steel ring 'Oozeransom' steel ring 'Oozeransom'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Physical power: +9 Defense: +100 Fatigue: -7% Damage when hit (Melee): 4 darkness Changes stats: +7 Str / +7 Dex / +6 Wil / +25 Cun / +7 Con Changes resistances: +18% nature / +3% darkness / +14% mind Changes resistances penetration: +5% fire Changes damage: +14% mind / +21% nature Maximum encumbrance: +28 Stun/Freeze immunity: +30% Life regen: +4.40 Maximum life: +127.00 Mindpower: +9 Healing mod.: +36% Rings can have magical properties. Press to compare |
steel ring 'Pusdeath' steel ring 'Pusdeath'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +31 Armour penetration: +22 Physical power: +9 Defense: +123 Effects on melee hit: * 18% chance to blind Effects on ranged hit: * 20% chance to blind Changes stats: +7 Str / +12 Wil / +23 Cun / +7 Con Changes resistances: +3% light / +6% nature Changes damage: +12% nature Mental save: +29 Disease immunity: +20% Confusion immunity: +32% Teleport immunity: +10% Only die when reaching: -40.00 life Mindpower: +18 Movement speed: +16% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
steel ring 'Samymavor' steel ring 'Samymavor'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +19 Armour penetration: +10 Armour: +12 Defense: +55 Effects on melee hit: * 28% chance to cause random insanity * 20% chance to blind Damage (Melee): 18 bleed Effects on ranged hit: * 28% chance to cause random insanity * 20% chance to blind Damage (Ranged): 24 bleed Changes stats: +6 Str / +7 Dex / +22 Cun / +3 Con Changes resistances: +6% acid / +12% temporal / +28% light / +6% lightning / +6% cold / +3% nature / +6% darkness Changes damage: +14% light / +6% mind Spell save: +14 Silence immunity: +32% Mana each turn: +0.22 Hate when firing a critical mind attack: +4.00 Maximum stamina: +21.00 Maximum hate: +18.00 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
steel ring 'Toragrim' steel ring 'Toragrim'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random insanity Damage (Ranged): 8 bleed Changes stats: +4 Mag / +11 Wil / +16 Cun Changes resistances: +3% lightning / +9% blight / +28% fire / +9% nature / +5% arcane Changes damage: +14% fire Mental save: +9 Blindness immunity: +10% Poison immunity: +28% Disease immunity: +18% Silence immunity: +32% Confusion immunity: +32% Stun/Freeze immunity: +30% Life regen: +4.40 Mana each turn: +0.22 Hate when firing a critical mind attack: +2.00 Only die when reaching: -40.00 life Maximum life: +125.00 Maximum hate: +9.00 Mindpower: +18 Healing mod.: +34% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Curequeller the gold ring Curequeller the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 Physical power: +14 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +1 Str / +6 Dex / +7 Wil / +21 Cun / +2 Con Changes resistances: +11% blight / +32% acid / +10% nature / +30% lightning Changes damage: +15% lightning / +6% physical / +16% acid / +9% nature / +7% all Maximum encumbrance: +40 Physical save: +13 Spell save: +13 Mental save: +14 Poison immunity: +22% Disease immunity: +19% Life regen: +2.80 Hate when firing a critical mind attack: +3.00 Maximum life: +147.00 Maximum stamina: +5.00 Maximum hate: +11.00 Spellpower: +14 Mindpower: +24 Healing mod.: +39% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Dagofang DagofangPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +14 Fatigue: -8% Effects on melee hit: * 32% chance to cause random insanity Damage (Melee): 29 bleed Effects on ranged hit: * 32% chance to cause random insanity Damage (Ranged): 33 bleed Changes stats: +9 Str / +7 Mag / +7 Wil / +21 Cun / +7 Con Changes resistances: +22% blight / +6% fire / +20% nature / +23% darkness Changes damage: +16% darkness Maximum encumbrance: +31 Physical save: +14 Spell save: +21 Poison immunity: +43% Disease immunity: +44% Hate when firing a critical mind attack: +6.00 Maximum hate: +21.00 Mindpower: +11 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +50 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
Daimegrim DaimegrimPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 Physical power: +32 Effects on melee hit: * 14% chance to cause random insanity * 25% chance to blind Damage (Melee): 17 bleed Effects on ranged hit: * 15% chance to cause random insanity * 24% chance to blind Damage (Ranged): 15 bleed Changes stats: +3 Str / +11 Dex / +7 Wil / +11 Cun / +2 Con Changes resistances: +3% blight Changes resistances penetration: +15% blight Changes damage: +3% blight / +7% all Physical save: +14 Spell save: +13 Mental save: +12 Blindness immunity: +76% Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +36 Mindpower: +46 Infravision radius: +10 See stealth: +34 See invisible: +30 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Delaromigrim DelaromigrimInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +24 Armour penetration: +13 Defense: +13 Fatigue: -8% Changes stats: +8 Dex / +2 Mag / +8 Wil / +9 Cun Changes resistances: +11% blight / +32% fire / +11% nature Changes damage: +16% fire Reduces incoming crit damage: 15.00% Maximum encumbrance: +32 Mental save: +24 Poison immunity: +22% Disease immunity: +22% Confusion immunity: +38% Life regen: +3.80 Maximum life: +219.00 Light radius: +2 Infravision radius: +3 Healing mod.: +66% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Erelyzor the Singeshaper Erelyzor the SingeshaperInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +26 Armour penetration: +26 Physical power: +11 Defense: +26 Damage when hit (Melee): 4 fire Changes stats: +8 Str / +2 Mag / +11 Wil / +7 Cun / +11 Con Changes resistances: +11% nature / +11% blight Changes damage: +12% fire Grants telepathy: Humanoid/Orc Spell save: +16 Mental save: +28 Poison immunity: +22% Disease immunity: +22% Disarm immunity: +38% Pinning immunity: +35% Knockback immunity: +36% Life regen: +2.60 Maximum life: +176.00 Maximum stamina: +28.00 Mindpower: +11 Light radius: +1 Healing mod.: +43% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Galepulverizer the gold ring Galepulverizer the gold ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +21 Defense: +22 Fatigue: -8% Effects on melee hit: * 45% chance to daze * 16% chance to cause random insanity * 25% chance to blind Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity * 25% chance to blind Damage (Ranged): 17 bleed Damage when hit (Melee): 12 arcane Changes stats: +1 Mag / +9 Wil / +14 Cun / +14 Con Changes resistances: +11% blight / +11% nature / +15% mind Changes resistances penetration: +10% light Changes damage: +15% mind Maximum encumbrance: +32 Physical save: +56 Poison immunity: +22% Disease immunity: +19% Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +8 Mindpower: +8 Movement speed: +38% Damage Shield penetration: +20% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Isolaith the Jetbearer Isolaith the JetbearerInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 Physical power: +21 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +16 Str / +8 Dex / +14 Cun / +18 Con Changes resistances: +6% acid / +6% light / +6% lightning / +11% blight / +5% arcane / +43% nature / +16% mind Changes damage: +16% mind / +16% nature Reduces incoming crit damage: 10.00% Physical save: +3 Spell save: +16 Poison immunity: +22% Disease immunity: +18% Stun/Freeze immunity: +52% Life regen: +3.90 Hate when firing a critical mind attack: +3.00 Maximum life: +73.00 Maximum stamina: +28.00 Maximum hate: +10.00 Healing mod.: +21% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Kihek KihekPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +77 Armour penetration: +13 Physical power: +14 Defense: +19 Ranged Defense: +6 Changes stats: +21 Dex / +5 Mag / +14 Wil / +28 Cun Changes resistances: +21% acid / +22% fire / +22% lightning / +22% cold Changes damage: +3% arcane / +7% all Spell save: +21 Mental save: +28 Silence immunity: +32% Pinning immunity: +5% Teleport immunity: +10% Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -20.00 life Spellpower: +25 Mindpower: +25 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Layobretta the Bleakquarry Layobretta the BleakquarryInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 Physical power: +25 Armour: +30 Defense: +38 Effects on melee hit: * 31% chance to cause random insanity Damage (Melee): 32 bleed Effects on ranged hit: * 31% chance to cause random insanity Damage (Ranged): 34 bleed Damage when hit (Melee): 4 arcane Changes stats: +15 Str / +7 Dex / +7 Wil / +19 Cun / +8 Con Changes resistances: +11% nature / +11% blight Changes resistances penetration: +20% darkness Changes damage: +3% arcane / +6% all Critical mult.: +5.00% Mental save: +14 Poison immunity: +22% Disease immunity: +18% Life regen: +1.40 Hate when firing a critical mind attack: +4.00 Maximum life: +63.00 Maximum mana: +20.00 Maximum hate: +22.00 Spellpower: +14 Mindpower: +14 Light radius: +2 Infravision radius: +3 Healing mod.: +22% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Loradil the gold ring Loradil the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +25 Armour penetration: +22 Defense: +26 Effects on melee hit: * 16% chance to cause random insanity * 42% chance to blind Damage (Melee): 14 bleed Effects on ranged hit: * 16% chance to cause random insanity * 49% chance to blind Damage (Ranged): 14 bleed Damage when hit (Melee): 8 blight Changes stats: +7 Mag / +11 Wil / +6 Cun / +4 Con Changes resistances: +16% temporal Changes damage: +6% mind / +16% temporal Spell save: +16 Silence immunity: +36% Disarm immunity: +37% Pinning immunity: +32% Knockback immunity: +37% Mana each turn: +0.28 Hate when firing a critical mind attack: +4.00 Maximum life: +37.00 Maximum stamina: +13.00 Maximum hate: +10.00 Maximum psi: +10.00 Spellpower: +10 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Mayoyatta the gold ring Mayoyatta the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +41 Defense: +77 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +15 Dex / +7 Mag / +6 Wil / +11 Cun / +7 Con Changes resistances: +22% acid / +9% temporal / +26% darkness / +22% fire / +22% cold / +19% lightning Changes damage: +13% darkness Maximum encumbrance: +10 Spell save: +16 Stamina each turn: +0.60 Hate when firing a critical mind attack: +3.00 Maximum stamina: +28.00 Maximum hate: +11.00 Spellpower: +9 Mental crit. chance: +1% Movement speed: +38% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Skyknight the gold ring Skyknight the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +21 Physical power: +21 Defense: +11 Effects on melee hit: * 30 arcane resource burn Changes stats: +16 Str / +8 Dex / +11 Wil / +22 Cun / +11 Con Changes resistances: +32% acid / +6% temporal / +3% light / +32% nature / +6% lightning Changes damage: +16% acid / +16% nature Grants telepathy: Dragon Physical save: +14 Spell save: +14 Mental save: +25 Confusion immunity: +38% Mindpower: +22 Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
Skypunish SkypunishInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +52 Armour penetration: +13 Armour: +14 Defense: +13 Effects on melee hit: * 15% chance to daze * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +7 Str / +14 Dex / +7 Wil / +22 Cun / +4 Con Changes resistances: +11% nature / +11% blight Changes resistances penetration: +5% acid Changes damage: +9% lightning Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +13 Spell save: +27 Mental save: +11 Poison immunity: +22% Disease immunity: +21% Life regen: +1.40 Hate when firing a critical mind attack: +3.00 Maximum life: +75.00 Maximum stamina: +24.00 Maximum hate: +11.00 Mindpower: +11 Mental crit. chance: +2% Healing mod.: +22% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Splendourrace SplendourraceInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +25 Armour penetration: +25 Physical power: +14 Defense: +25 Fatigue: -14% Effects on melee hit: * 14% chance to cause random insanity * 30% chance to blind Damage (Melee): 16 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +7 Wil / +14 Cun / +7 Con Changes resistances: +32% nature / +9% light Changes resistances penetration: +10% acid Changes damage: +6% mind / +21% light / +16% nature / +6% all Maximum encumbrance: +61 Physical save: +14 Life regen: +1.40 Hate when firing a critical mind attack: +3.00 Maximum life: +76.00 Maximum hate: +11.00 Spellpower: +14 Mindpower: +24 Healing mod.: +22% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Zubithra ZubithraPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Defense: +7 Fatigue: -4% Effects on melee hit: * 46% chance to cause random insanity Damage (Melee): 47 bleed Effects on ranged hit: * 45% chance to cause random insanity Damage (Ranged): 41 bleed Changes stats: +13 Mag / +7 Wil / +13 Cun / +4 Con Changes resistances: +3% light / +11% blight / +9% fire / +10% nature / +15% mind Changes damage: +15% mind / +18% physical Physical save: +10 Spell save: +41 Poison immunity: +22% Disease immunity: +21% Silence immunity: +38% Life regen: +0.20 Mana each turn: +0.17 Hate when firing a critical mind attack: +8.00 Maximum life: +10.00 Maximum stamina: +28.00 Maximum hate: +32.00 Spellpower: +10 Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
gold ring 'Belydhebeth' gold ring 'Belydhebeth'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +23 Armour penetration: +2 Physical power: +11 Armour: +30 Fatigue: -4% Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 11 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 14 bleed Damage when hit (Melee): 4 arcane Changes stats: +15 Str / +15 Dex / +14 Cun / +12 Con Changes resistances: +32% light / +5% arcane Changes damage: +16% light Physical save: +10 Spell save: +16 Silence immunity: +38% Stun/Freeze immunity: +36% Life regen: +3.00 Mana each turn: +0.28 Hate when firing a critical mind attack: +3.00 Maximum life: +75.00 Maximum stamina: +28.00 Maximum hate: +11.00 Healing mod.: +22% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
gold ring 'Blazepierce' gold ring 'Blazepierce'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 Physical power: +27 Fatigue: -7% Effects on melee hit: * 47% chance to cause random insanity * 30% chance to blind Damage (Melee): 47 bleed Effects on ranged hit: * 45% chance to cause random insanity Damage (Ranged): 47 bleed Changes stats: +1 Str / +7 Dex / +2 Mag / +4 Wil / +24 Cun / +5 Con Changes resistances: +6% light / +32% cold Changes damage: +16% cold / +6% light / +14% all Reduces incoming crit damage: 15.00% Maximum encumbrance: +32 Spell save: +16 Blindness immunity: +31% Hate when firing a critical mind attack: +7.00 Maximum stamina: +28.00 Maximum hate: +32.00 Spellpower: +26 Mindpower: +21 Infravision radius: +5 See stealth: +16 See invisible: +16 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
gold ring 'Cloudkin' gold ring 'Cloudkin'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +27 Armour penetration: +13 Defense: +11 Effects on melee hit: * 32% chance to cause random insanity * 35% chance to disease Damage (Melee): 33 bleed Effects on ranged hit: * 32% chance to cause random insanity Damage (Ranged): 34 bleed Damage when hit (Melee): 8 temporal Changes stats: +7 Dex / +5 Mag / +17 Cun / +11 Con Changes resistances: +6% blight / +30% fire / +6% temporal Changes resistances penetration: +5% blight / +5% lightning Changes damage: +3% blight / +15% fire Physical save: +33 Spell save: +30 Mental save: +14 Life regen: +1.40 Hate when firing a critical mind attack: +6.00 Maximum life: +75.00 Maximum stamina: +28.00 Maximum hate: +22.00 Spellpower: +10 Healing mod.: +22% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
gold ring 'Dairidig' gold ring 'Dairidig'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 Physical power: +14 Changes stats: +7 Dex / +7 Wil / +7 Cun / +12 Con Changes resistances: +6% lightning / +11% blight / +32% cold / +18% nature / +5% arcane Changes damage: +7% all / +16% cold Reduces incoming crit damage: 10.00% Physical save: +3 Spell save: +47 Mental save: +11 Blindness immunity: +25% Poison immunity: +22% Disease immunity: +21% Confusion immunity: +38% Stun/Freeze immunity: +38% Life regen: +3.20 Maximum stamina: +78.00 Spellpower: +14 Mindpower: +23 Rings can have magical properties. Press to compare |
gold ring 'Dimshaper' gold ring 'Dimshaper'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +23 Armour penetration: +16 Physical crit. chance: +1.0% Physical power: +22 Defense: +13 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 14 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Damage when hit (Melee): 12 mind / 8 darkness Changes stats: +8 Str / +8 Dex / +18 Mag / +7 Wil / +23 Cun / +8 Con Critical mult.: +6.00% Silence immunity: +38% Stun/Freeze immunity: +38% Life regen: +2.30 Mana each turn: +0.26 Hate when firing a critical mind attack: +3.00 Maximum hate: +8.00 Spellpower: +44 Mindpower: +10 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
gold ring 'Firebait' gold ring 'Firebait'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 Armour penetration: +13 Physical power: +19 Defense: +53 Fatigue: -2% Effects on melee hit: * 45% chance to corrode armor * 32% chance to cause random insanity * 25% chance to blind Damage (Melee): 30 bleed Effects on ranged hit: * 32% chance to cause random insanity * 25% chance to blind Damage (Ranged): 34 bleed Changes stats: +15 Str / +20 Cun / +11 Con Changes resistances: +11% blight / +3% fire / +42% nature / +6% acid Changes damage: +16% nature Reduces incoming crit damage: 17.00% Poison immunity: +22% Disease immunity: +21% Disarm immunity: +38% Pinning immunity: +38% Knockback immunity: +38% Hate when firing a critical mind attack: +6.00 Maximum life: +38.00 Maximum hate: +22.00 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
gold ring 'Glowwire' gold ring 'Glowwire'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +25 Armour penetration: +26 Physical power: +18 Defense: +26 Fatigue: -7% Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 13 bleed Damage when hit (Melee): 8 fire Changes stats: +16 Str / +12 Mag / +7 Wil / +26 Cun / +16 Con Changes resistances: +15% light / +6% fire Changes damage: +9% light Maximum encumbrance: +31 Mental save: +20 Disarm immunity: +38% Pinning immunity: +36% Knockback immunity: +38% Hate when firing a critical mind attack: +3.00 Maximum life: +34.00 Maximum hate: +11.00 Spellpower: +21 Mindpower: +11 Mental crit. chance: +4% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
gold ring 'Malochak' gold ring 'Malochak'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +25 Armour penetration: +12 Defense: +13 Fatigue: -7% Effects on melee hit: * 20 arcane resource burn * 16% chance to cause random insanity Damage (Melee): 12 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 15 bleed Damage when hit (Melee): 8 acid Changes stats: +6 Dex / +6 Mag / +13 Wil / +7 Cun / +11 Con Changes resistances: +6% lightning / +16% physical / +5% arcane / +9% darkness Changes damage: +16% physical Maximum encumbrance: +32 Physical save: +36 Spell save: +29 Mental save: +38 Hate when firing a critical mind attack: +3.00 Maximum stamina: +28.00 Maximum hate: +11.00 Spellpower: +11 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
gold ring 'Vorerann' gold ring 'Vorerann'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +19 Defense: +58 Damage when hit (Melee): 4 acid Changes stats: +4 Str / +15 Dex / +2 Mag / +14 Wil / +11 Cun / +11 Con Changes resistances penetration: +5% acid / +5% arcane Changes damage: +3% arcane Physical save: +22 Spell save: +16 Mental save: +39 Confusion immunity: +37% Life regen: +2.70 Maximum life: +152.00 Maximum stamina: +28.00 Mindpower: +11 Light radius: +1 Healing mod.: +41% Rings can have magical properties. Press to compare |
gold ring 'Yaryntir' gold ring 'Yaryntir'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +28 Armour: +6 Fatigue: -8% Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +5 Mag / +14 Wil / +26 Cun / +4 Con Changes resistances: +22% acid / +20% fire / +22% lightning / +31% cold Changes damage: +14% all Maximum encumbrance: +30 Spell save: +16 Mental save: +11 Silence immunity: +5% Confusion immunity: +38% Hate when firing a critical mind attack: +3.00 Maximum stamina: +24.00 Maximum hate: +11.00 Spellpower: +39 Mindpower: +44 Mental crit. chance: +4% Defense after a teleport: +17 Resist all after a teleport: +8% New effects duration reduction after a teleport: +29% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Blindcast BlindcastInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +39 Armour penetration: +15 Armour: +16 Defense: +15 Damage when hit (Melee): 12 arcane / 16 blight Changes stats: +8 Str / +18 Dex / +18 Cun / +5 Con Changes resistances: +3% blight / +36% fire / +6% light Changes resistances penetration: +10% arcane Changes damage: +3% blight / +18% fire Physical save: +14 Spell save: +33 Mental save: +16 Disarm immunity: +39% Pinning immunity: +44% Knockback immunity: +44% Life regen: +3.40 Maximum life: +220.00 Maximum stamina: +32.00 Healing mod.: +52% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Elokira the stralite ring =05= Elokira the stralite ring =05=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +33 Armour penetration: +15 Physical power: +29 Defense: +15 Fatigue: -8% Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 20 bleed Changes stats: +8 Str / +9 Dex / +8 Mag / +8 Wil / +9 Cun / +9 Con Changes resistances: +26% acid / +20% fire / +32% lightning / +26% cold Changes damage: +8% all Maximum encumbrance: +36 Spell save: +29 Mental save: +21 Disease immunity: +10% Disarm immunity: +32% Confusion immunity: +44% Pinning immunity: +43% Knockback immunity: +40% Teleport immunity: +5% Hate when firing a critical mind attack: +3.00 Maximum life: +44.00 Maximum hate: +11.00 Spellpower: +30 Mindpower: +17 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Emebeth =03= Emebeth =03=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +33 Armour penetration: +13 Physical power: +23 Defense: +15 Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 18 bleed Damage when hit (Melee): 16 blight / 8 temporal Changes stats: +17 Str / +9 Dex / +15 Wil / +20 Cun / +16 Con Changes resistances: +3% temporal / +15% blight / +18% mind / +36% nature / +15% physical Changes damage: +15% physical / +18% nature / +18% mind Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Mindpower: +26 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Galevortex GalevortexInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +26 Armour: +52 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 lightning / 8 mind / 8 blight Changes stats: +26 Str / +21 Con Changes resistances: +23% blight / +18% physical / +26% nature / +3% lightning Changes damage: +3% blight / +18% physical / +3% mind Physical save: +14 Spell save: +34 Mental save: +27 Poison immunity: +45% Disease immunity: +51% Confusion immunity: +44% Life regen: +1.70 Maximum life: +82.00 Maximum stamina: +34.00 Healing mod.: +23% Rings can have magical properties. Press to compare |
Galewither GalewitherPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +48 Armour penetration: +28 Physical power: +17 Defense: +27 Effects on melee hit: * 30% chance to daze * 18% chance to cause random insanity * 30% chance to blind Damage (Melee): 21 bleed Effects on ranged hit: * 16% chance to cause random insanity * 30% chance to blind Damage (Ranged): 21 bleed Damage when hit (Melee): 12 fire Changes stats: +9 Dex / +23 Mag / +17 Wil / +6 Cun Changes resistances: +21% lightning Changes resistances penetration: +10% lightning Changes damage: +15% lightning / +8% all Spell save: +92 Mental save: +34 Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +30 Mindpower: +16 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Gelessra the stralite ring Gelessra the stralite ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +33 Armour penetration: +15 Defense: +159 Effects on melee hit: * 36% chance to cause random insanity Damage (Melee): 38 bleed Effects on ranged hit: * 35% chance to cause random insanity Damage (Ranged): 42 bleed Changes stats: +9 Dex / +11 Mag / +7 Wil / +36 Cun / +5 Con Changes resistances: +36% lightning Changes damage: +18% lightning / +12% arcane Spell save: +18 Life regen: +1.70 Hate when firing a critical mind attack: +6.00 Maximum life: +71.00 Maximum stamina: +34.00 Maximum hate: +26.00 Spellpower: +17 Spell crit. chance: +3% Healing mod.: +23% Damage Shield penetration: +30% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Glarecut the stralite ring =03= Glarecut the stralite ring =03=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Physical power: +12 Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 20 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 12 bleed Damage when hit (Melee): 4 light Changes stats: +8 Str / +6 Dex / +16 Mag / +6 Wil / +10 Cun / +11 Con Changes resistances: +24% nature / +9% light Changes resistances penetration: +10% blight Changes damage: +12% nature Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Spell save: +50 Mental save: +10 Disarm immunity: +81% Confusion immunity: +44% Pinning immunity: +88% Knockback immunity: +75% Hate when firing a critical mind attack: +2.00 Maximum life: +86.00 Maximum stamina: +34.00 Maximum hate: +9.00 Spellpower: +13 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Gleamransom the stralite ring Gleamransom the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +41 Armour penetration: +11 Physical power: +13 Defense: +28 Damage when hit (Melee): 8 light Changes stats: +9 Dex / +7 Mag / +16 Cun / +15 Con Changes resistances: +6% blight / +16% temporal / +23% light Changes resistances penetration: +10% blight Changes damage: +18% light / +16% temporal Spell save: +51 Maximum stamina: +76.00 Spellpower: +26 Mindpower: +13 Movement speed: +22% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Gloomfist the stralite ring =05= Gloomfist the stralite ring =05=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 Armour penetration: +12 Defense: +45 Fatigue: -9% Effects on melee hit: * 30% chance to inflict damage reduction * 20 arcane resource burn * 30% chance to blind Effects on ranged hit: * 30% chance to blind Changes stats: +16 Mag / +32 Wil / +15 Cun Changes resistances: +25% acid / +3% light / +6% darkness / +25% cold / +6% blight / +23% fire / +5% arcane / +26% lightning Changes damage: +9% darkness Maximum encumbrance: +36 Physical save: +16 Spell save: +15 Mental save: +80 Spellpower: +25 Mindpower: +12 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Gurath the stralite ring =05= Gurath the stralite ring =05=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +23 Armour penetration: +15 Physical power: +17 Defense: +15 Fatigue: -6% Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 17% chance to cause random insanity Damage (Ranged): 20 bleed Changes stats: +9 Dex / +18 Cun / +9 Con Changes resistances: +36% cold Changes damage: +8% all / +18% cold Spell save: +17 Mental save: +13 Disarm immunity: +44% Confusion immunity: +38% Pinning immunity: +41% Stun/Freeze immunity: +44% Knockback immunity: +44% Life regen: +5.70 Hate when firing a critical mind attack: +3.00 Maximum life: +116.00 Maximum stamina: +29.00 Maximum hate: +13.00 Maximum psi: +50.00 Spellpower: +17 Mindpower: +21 Healing mod.: +41% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Lightningstreak the stralite ring =04= Lightningstreak the stralite ring =04=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +30 Armour penetration: +28 Physical power: +26 Defense: +28 Effects on melee hit: * 30% chance to daze * 18% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 20 bleed Damage when hit (Melee): 16 temporal Changes stats: +16 Str / +12 Mag / +8 Wil / +29 Cun / +18 Con Changes resistances: +6% nature Changes resistances penetration: +10% temporal Changes damage: +6% temporal Mental save: +13 Blindness immunity: +41% Confusion immunity: +44% Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 Spellpower: +24 Mindpower: +11 Infravision radius: +6 See stealth: +21 See invisible: +21 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
Poleth the Blindblight =04= Poleth the Blindblight =04=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +58 Armour penetration: +45 Defense: +86 Damage when hit (Melee): 4 mind Changes stats: +9 Dex / +22 Mag / +16 Wil / +22 Cun Changes resistances penetration: +20% light Mental save: +29 Disarm immunity: +42% Pinning immunity: +44% Knockback immunity: +41% Maximum life: +44.00 Maximum hate: +6.00 Spellpower: +39 Mindpower: +6 Mental crit. chance: +1% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. Press to compare |
Ring of the Dead =primary= Ring of the Dead =primary=Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Press to compare |
Scumrend the stralite ring =07= Scumrend the stralite ring =07=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 19 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 19 bleed Damage when hit (Melee): 4 nature Changes stats: +8 Dex / +16 Wil / +29 Cun / +5 Con Changes resistances: +6% light Changes damage: +9% nature / +6% mind Physical save: +16 Spell save: +31 Mental save: +15 Disarm immunity: +42% Pinning immunity: +39% Stun/Freeze immunity: +38% Knockback immunity: +40% Life regen: +6.70 Psi when hit: +0.04 Hate when firing a critical mind attack: +2.00 Maximum life: +212.00 Maximum stamina: +32.00 Maximum hate: +11.00 Mindpower: +21 Healing mod.: +49% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Serpentminister the stralite ring Serpentminister the stralite ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 35% chance to cause random insanity * Slows global speed by 47% * 30% chance to blind Damage (Melee): 41 bleed Effects on ranged hit: * 36% chance to cause random insanity * 30% chance to blind Damage (Ranged): 42 bleed Damage when hit (Melee): 12 lightning Changes stats: +21 Mag / +16 Wil / +37 Cun Changes resistances: +9% fire / +18% arcane / +36% darkness Changes damage: +6% lightning / +18% darkness / +9% fire / +6% nature / +18% arcane Mental save: +13 Confusion immunity: +44% Hate when firing a critical mind attack: +6.00 Maximum hate: +25.00 Spellpower: +39 Mindpower: +13 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Umbrapunish the stralite ring Umbrapunish the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 Physical power: +13 Fatigue: -8% Effects on melee hit: * 35% chance to cause random insanity * 30% chance to inflict damage reduction Damage (Melee): 38 bleed Effects on ranged hit: * 35% chance to cause random insanity Damage (Ranged): 38 bleed Changes stats: +11 Dex / +11 Mag / +17 Wil / +23 Cun Changes resistances: +18% blight Changes damage: +18% blight / +3% nature Maximum encumbrance: +32 Spell save: +46 Mental save: +34 Hate when firing a critical mind attack: +6.00 Maximum hate: +24.00 Spellpower: +39 Mindpower: +13 Light radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Unronarimnir the Sunfurnace =08= Unronarimnir the Sunfurnace =08=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Physical power: +41 Defense: +10 Damage when hit (Melee): 4 light / 8 blight Changes stats: +9 Str / +15 Mag / +22 Wil / +8 Cun / +13 Con Changes resistances: +5% arcane Changes resistances penetration: +15% light Changes damage: +6% arcane / +8% all Spell save: +18 Blindness immunity: +42% Silence immunity: +40% Mana each turn: +0.23 Maximum stamina: +18.00 Spellpower: +55 Mindpower: +37 Infravision radius: +6 See stealth: +19 See invisible: +21 Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
stralite ring 'Ashhue' stralite ring 'Ashhue'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 Armour penetration: +15 Physical power: +10 Defense: +13 Effects on melee hit: * 24% chance to blind Effects on ranged hit: * 30% chance to blind Damage when hit (Melee): 4 fire Changes stats: +8 Str / +8 Dex / +8 Mag / +15 Wil / +16 Cun / +19 Con Changes resistances: +6% temporal / +5% arcane / +3% cold Changes damage: +18% arcane Spell save: +21 Disarm immunity: +41% Pinning immunity: +38% Knockback immunity: +44% Maximum life: +38.00 Maximum stamina: +59.00 Spellpower: +13 Mindpower: +13 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
stralite ring 'Cracklecrypt' stralite ring 'Cracklecrypt'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 Armour penetration: +13 Defense: +79 Fatigue: -9% Effects on melee hit: * 18% chance to cause random insanity * 47% chance to gain 10% of a turn Damage (Melee): 21 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 21 bleed Damage when hit (Melee): 4 temporal Changes stats: +7 Mag / +8 Wil / +32 Cun Changes resistances: +50% acid / +52% fire / +51% lightning / +44% cold Changes resistances penetration: +5% lightning Changes damage: +18% lightning / +12% temporal Maximum encumbrance: +36 Blindness immunity: +44% Stun/Freeze immunity: +44% Life regen: +4.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +13 Mindpower: +10 Infravision radius: +6 See stealth: +19 See invisible: +21 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
stralite ring 'Poriwyn' stralite ring 'Poriwyn'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +26 Physical power: +13 Defense: +68 Changes stats: +11 Str / +17 Dex / +3 Mag / +8 Wil / +34 Cun / +14 Con Changes resistances: +36% acid / +36% cold Changes damage: +18% acid / +18% cold / +9% arcane Critical mult.: +5.00% Spell save: +18 Stun/Freeze immunity: +40% Life regen: +5.50 Vim when firing critical spell: +2.00 Maximum life: +88.00 Maximum stamina: +34.00 Maximum vim: +10.00 Spell crit. chance: +2% Mindpower: +13 Healing mod.: +26% Rings can have magical properties. Press to compare |
stralite ring 'Searquake' stralite ring 'Searquake'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +39 Armour penetration: +14 Physical crit. chance: +3.0% Physical power: +13 Armour: +34 Defense: +28 Damage when hit (Melee): 16 fire / 8 physical Changes stats: +17 Str / +6 Dex / +9 Wil / +11 Con Changes resistances: +13% blight / +36% lightning / +13% nature / +36% acid Changes damage: +18% acid / +12% fire / +18% lightning Physical save: +16 Spell save: +16 Mental save: +33 Poison immunity: +24% Disease immunity: +16% Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
stralite ring 'Silewen' =05= stralite ring 'Silewen' =05=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +30 Armour penetration: +29 Physical power: +37 Defense: +30 Changes stats: +27 Str / +15 Wil / +11 Cun / +27 Con Changes resistances: +28% cold / +36% fire Changes damage: +14% cold / +18% fire Mental save: +21 Blindness immunity: +36% Stamina each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum psi: +40.00 Mindpower: +12 Infravision radius: +6 See stealth: +21 See invisible: +17 Healing mod.: +10% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
stralite ring 'Tainthue' =07= stralite ring 'Tainthue' =07=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +61 Armour penetration: +30 Defense: +75 Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 21 bleed Damage when hit (Melee): 12 arcane Changes stats: +9 Dex / +8 Mag / +8 Wil / +16 Cun / +14 Con Changes resistances: +5% arcane Changes resistances penetration: +15% nature Changes damage: +9% arcane Physical save: +28 Spell save: +18 Life regen: +1.70 Hate when firing a critical mind attack: +2.00 Maximum life: +77.00 Maximum stamina: +29.00 Maximum hate: +13.00 Spellpower: +8 Movement speed: +22% Healing mod.: +26% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
stralite ring 'Veliwen' stralite ring 'Veliwen'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +79 Armour penetration: +27 Physical power: +13 Defense: +23 Ranged Defense: +4 Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 21 bleed Changes stats: +9 Str / +18 Dex / +23 Mag / +31 Cun / +9 Con Changes resistances: +35% lightning / +5% arcane Changes damage: +17% lightning Spell save: +46 Mental save: +9 Disarm immunity: +35% Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +25 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
stralite ring 'Xeratira' =08= stralite ring 'Xeratira' =08=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 Armour penetration: +2 Physical power: +15 Effects on melee hit: * 22% chance to blind Effects on ranged hit: * 28% chance to blind Damage when hit (Melee): 16 arcane Changes stats: +9 Dex / +8 Wil / +16 Cun Changes resistances: +13% nature / +13% blight Changes damage: +3% arcane / +8% all Reduces incoming crit damage: 15.00% Physical save: +30 Spell save: +32 Mental save: +30 Poison immunity: +20% Disease immunity: +26% Stun/Freeze immunity: +44% Life regen: +6.20 Maximum life: +155.00 Spellpower: +23 Mindpower: +30 Healing mod.: +52% Rings can have magical properties. Press to compare |
Aerenne =05= Aerenne =05=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +67 Armour penetration: +68 Armour: +60 Defense: +66 Effects on melee hit: * 19% chance to cause random insanity Damage (Melee): 20 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 22 bleed Damage when hit (Melee): 8 temporal Changes stats: +15 Str / +8 Wil / +17 Cun Changes resistances: +6% blight Changes resistances penetration: +10% arcane / +10% temporal Changes damage: +9% blight / +12% temporal / +3% arcane Mental save: +15 Confusion immunity: +50% Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum hate: +15.00 Mindpower: +15 Healing mod.: +28% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Aerilewen the voratun ring Aerilewen the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 Defense: +27 Effects on melee hit: * 35% chance to blind * 20% chance to gain 10% of a turn Effects on ranged hit: * 35% chance to blind Damage when hit (Melee): 8 blight / 4 temporal / 12 mind Changes stats: +10 Mag / +17 Wil / +8 Cun Changes resistances: +40% fire Changes resistances penetration: +10% blight Changes damage: +12% blight / +20% fire / +9% temporal Physical save: +17 Spell save: +38 Mental save: +67 Confusion immunity: +50% Life regen: +1.70 Maximum life: +82.00 Mindpower: +15 Movement speed: +48% Healing mod.: +29% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
Amerak =05= Amerak =05=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +17 Defense: +16 Effects on melee hit: * 45% chance to corrode armor * Slows global speed by 45% * 10 arcane resource burn Changes stats: +15 Cun / +15 Wil Changes resistances: +6% light / +29% blight / +156% cold / +25% nature / +12% fire Changes damage: +39% cold Mental save: +15 Poison immunity: +60% Disease immunity: +60% Disarm immunity: +47% Confusion immunity: +41% Pinning immunity: +40% Knockback immunity: +36% Life regen: +1.90 Psi when hit: +0.08 Maximum life: +143.00 Mindpower: +23 Healing mod.: +25% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Balastir the voratun ring =06= Balastir the voratun ring =06=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 Armour penetration: +17 Physical power: +23 Defense: +13 Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 17% chance to cause random insanity Damage (Ranged): 20 bleed Changes stats: +11 Str / +10 Dex / +10 Mag / +14 Cun / +10 Con Changes resistances: +20% mind / +1% physical Changes resistances penetration: +5% temporal Changes damage: +9% physical / +20% mind / +5% all Physical save: +10 Spell save: +20 Mental save: +15 Confusion immunity: +46% Life regen: +3.20 Hate when firing a critical mind attack: +3.00 Maximum life: +197.00 Maximum hate: +14.00 Spellpower: +19 Mindpower: +20 Healing mod.: +59% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Bokoldil the Flashonslaught Bokoldil the FlashonslaughtInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +57 Armour penetration: +24 Physical power: +15 Defense: +48 Fatigue: -8% Changes stats: +9 Str / +9 Dex / +1 Wil / +11 Cun / +15 Con Changes resistances: +3% acid / +30% fire / +15% light Changes resistances penetration: +10% acid Changes damage: +3% acid / +15% fire Maximum encumbrance: +39 Spell save: +20 Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Life regen: +1.30 Maximum life: +145.00 Maximum stamina: +40.00 Movement speed: +25% Healing mod.: +30% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Brandwill =06 +24 move= Brandwill =06 +24 move=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +41 Armour: +12 Defense: +15 Fatigue: -8% Effects on melee hit: * 35% chance to blind Effects on ranged hit: * 35% chance to blind Changes stats: +6 Str / +11 Dex / +18 Cun Changes resistances: +26% lightning / +3% temporal / +6% darkness / +28% fire / +6% nature / +30% acid / +2% physical / +80% blight / +30% cold / +20% arcane Changes resistances penetration: +5% fire Changes damage: +40% blight / +20% arcane Reduces incoming crit damage: 10.00% Maximum encumbrance: +40 Movement speed: +24% Healing mod.: +5% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Press to compare |
Branidil the voratun ring Branidil the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 Armour penetration: +17 Physical power: +20 Armour: +20 Defense: +17 Effects on melee hit: * 45% chance to corrode armor * 19% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 19% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +10 Str / +9 Dex / +16 Mag / +18 Wil / +27 Cun Changes resistances: +40% light / +4% physical Changes resistances penetration: +5% acid Changes damage: +20% light / +8% all Maximum encumbrance: +20 Physical save: +3 Mental save: +36 Blindness immunity: +46% Hate when firing a critical mind attack: +3.00 Maximum life: +20.00 Maximum hate: +15.00 Spellpower: +46 Mindpower: +17 Infravision radius: +6 See stealth: +25 See invisible: +19 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
Cloudoracle CloudoraclePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 Armour penetration: +15 Physical power: +39 Armour: +20 Defense: +30 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning / 12 light Changes stats: +10 Str / +15 Mag / +8 Wil / +8 Cun Changes resistances: +9% nature / +38% fire Changes resistances penetration: +10% light Changes damage: +3% lightning / +19% fire / +3% nature / +16% all Spell save: +30 Mental save: +16 Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +46% Maximum life: +47.00 Spellpower: +55 Mindpower: +40 Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Press to compare |
Cracklewire CracklewirePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +17 Defense: +89 Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 23 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +16 Wil / +36 Cun / +11 Con Changes resistances: +30% acid / +38% light / +30% fire / +25% cold / +30% lightning Changes damage: +19% light / +3% lightning Grants telepathy: Dragon Spell save: +35 Stun/Freeze immunity: +50% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum stamina: +80.00 Maximum hate: +11.00 Maximum psi: +30.00 Mindpower: +30 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +20 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Dagarondur the Offalpassion =05= Dagarondur the Offalpassion =05=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Armour: +32 Effects on melee hit: * 54% chance to cause random insanity Damage (Melee): 62 bleed Effects on ranged hit: * 59% chance to cause random insanity Damage (Ranged): 73 bleed Damage when hit (Melee): 23 nature Changes stats: +16 Str / +7 Mag / +29 Cun / +25 Con Changes resistances: +28% acid / +40% darkness / +30% fire / +30% cold / +30% lightning Changes resistances penetration: +10% arcane Changes damage: +20% darkness / +9% nature / +9% arcane Physical save: +50 Spell save: +34 Hate when firing a critical mind attack: +9.00 Maximum stamina: +40.00 Maximum hate: +43.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
Dazzlefear =07= Dazzlefear =07=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +64 Armour penetration: +33 Physical power: +16 Armour: +20 Defense: +90 Damage when hit (Melee): 8 light Changes stats: +10 Str / +19 Dex / +28 Cun Changes resistances: +15% blight / +9% light / +13% nature / +9% lightning Changes resistances penetration: +20% mind Changes damage: +7% all Poison immunity: +18% Disease immunity: +30% Stun/Freeze immunity: +50% Life regen: +6.40 Equilibrium when hit: +0.08 Maximum life: +80.00 Maximum hate: +2.00 Spellpower: +20 Mindpower: +20 Healing mod.: +24% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Eilinilera the voratun ring =06= Eilinilera the voratun ring =06=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +16 Fatigue: -19% Changes stats: +8 Str / +2 Dex / +8 Wil / +8 Cun / +9 Con Changes resistances: +6% temporal / +12% blight / +160% cold / +53% nature / +5% arcane Changes damage: +20% nature / +40% cold Maximum encumbrance: +76 Physical save: +29 Poison immunity: +23% Disease immunity: +30% Life regen: +2.00 Maximum life: +100.00 Maximum stamina: +15.00 Mindpower: +12 Healing mod.: +23% Rings can have magical properties. Press to compare |
Elenidas the Unlightweeper =06= Elenidas the Unlightweeper =06=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +88 Physical power: +13 Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +10 Str / +30 Dex / +20 Cun / +19 Con Changes resistances: +15% darkness / +15% blight / +40% fire / +14% nature / +36% cold Changes resistances penetration: +10% darkness Changes damage: +6% blight / +18% cold / +20% fire Physical save: +38 Mental save: +15 Poison immunity: +30% Disease immunity: +30% Confusion immunity: +50% Stun/Freeze immunity: +50% Life regen: +4.80 Rings can have magical properties. Press to compare |
Elydherin ElydherinInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 Armour penetration: +14 Physical power: +15 Armour: +40 Defense: +20 Ranged Defense: +10 Changes stats: +20 Str / +10 Dex / +16 Wil / +24 Cun / +10 Con Changes resistances: +40% nature Changes damage: +20% nature Spell save: +12 Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +48% Life regen: +3.90 Maximum life: +240.00 Mindpower: +26 Healing mod.: +10% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Emelerin =03= Emelerin =03=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +23 Armour penetration: +34 Physical crit. chance: +2.0% Physical power: +13 Defense: +30 Effects on melee hit: * 32% chance to blind Effects on ranged hit: * 34% chance to blind Changes stats: +11 Str / +9 Dex / +1 Wil / +9 Con Changes resistances: +6% temporal Changes resistances penetration: +10% temporal Physical save: +40 Spell save: +53 Mental save: +42 Blindness immunity: +80% Infravision radius: +12 See stealth: +43 See invisible: +48 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Emelytta =10= Emelytta =10=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +23 Physical crit. chance: +2.0% Physical power: +32 Defense: +15 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 24 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +11 Str / +10 Dex / +8 Wil / +26 Cun / +10 Con Changes resistances: +3% acid / +16% blight / +40% cold / +15% nature / +6% fire Changes damage: +20% cold / +3% physical / +8% all Poison immunity: +30% Disease immunity: +25% Disarm immunity: +81% Pinning immunity: +92% Knockback immunity: +100% Hate when firing a critical mind attack: +3.00 Maximum life: +90.00 Maximum hate: +15.00 Spellpower: +20 Mindpower: +33 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Press to compare |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. Press to compare |
Gileneg the Gloomknave =04= Gileneg the Gloomknave =04=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +17 Armour: +6 Defense: +89 Effects on melee hit: * 30% chance to blind * 30% chance to inflict damage reduction Effects on ranged hit: * 35% chance to blind Changes stats: +9 Dex / +25 Wil / +36 Cun Changes resistances: +6% temporal / +18% physical Changes damage: +3% darkness / +18% physical Spell save: +6 Mental save: +78 Blindness immunity: +15% Confusion immunity: +99% Stun/Freeze immunity: +15% Knockback immunity: +5% Mindpower: +29 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Glitterwell =05= Glitterwell =05=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +70 Armour penetration: +48 Defense: +74 Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 26% chance to blind Damage when hit (Melee): 23 light Changes stats: +10 Dex / +8 Wil / +17 Cun Changes resistances: +5% arcane Changes resistances penetration: +10% lightning Changes damage: +3% lightning Silence immunity: +35% Disarm immunity: +98% Pinning immunity: +94% Knockback immunity: +90% Mana each turn: +0.40 Maximum life: +75.00 Mindpower: +11 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Gliwyn the voratun ring =05= Gliwyn the voratun ring =05=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +16 Physical power: +30 Defense: +16 Changes stats: +11 Str / +10 Mag / +25 Wil / +8 Cun / +11 Con Changes resistances: +29% acid / +28% cold / +30% fire / +20% mind / +30% lightning Changes damage: +20% mind / +6% arcane Grants telepathy: Dragon Spell save: +18 Mental save: +50 Silence immunity: +46% Mana each turn: +0.40 Maximum stamina: +39.00 Spellpower: +6 Mindpower: +15 Infravision radius: +3 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Gloomwither GloomwitherInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +60 Armour penetration: +34 Physical power: +13 Defense: +49 Effects on melee hit: * 20% chance to cause random insanity * 20% chance to disease Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 25 bleed Damage when hit (Melee): 16 mind Changes stats: +10 Str / +8 Dex / +20 Cun / +10 Con Changes resistances: +19% blight / +40% cold / +10% nature Changes resistances penetration: +10% mind / +10% darkness Changes damage: +6% blight / +20% cold / +6% mind Physical save: +18 Spell save: +18 Mental save: +15 Poison immunity: +29% Disease immunity: +23% Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +88.00 Maximum hate: +15.00 Movement speed: +24% Healing mod.: +27% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
Huroddandur =09= Huroddandur =09=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +52 Defense: +112 Effects on melee hit: * 39% chance to cause random insanity * 20 arcane resource burn * 45% chance to corrode armor Damage (Melee): 37 bleed Effects on ranged hit: * 38% chance to cause random insanity Damage (Ranged): 43 bleed Changes stats: +19 Dex / +7 Mag / +34 Wil / +56 Cun Changes resistances: +23% blight / +9% cold / +23% nature / +6% lightning Mental save: +68 Poison immunity: +30% Disease immunity: +30% Hate when firing a critical mind attack: +6.00 Maximum hate: +29.00 Spellpower: +15 Mindpower: +30 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Isuda the Glowlace =07= Isuda the Glowlace =07=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 Armour penetration: +32 Physical power: +30 Armour: +23 Defense: +23 Ranged Defense: +6 Fatigue: -10% Effects on melee hit: * 15% chance to blind Changes stats: +28 Str / +15 Mag / +16 Wil / +10 Con Changes resistances: +28% acid / +9% light / +30% cold / +27% fire / +5% arcane / +30% lightning Maximum encumbrance: +40 Silence immunity: +10% Pinning immunity: +10% Spellpower: +45 Mindpower: +15 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Mucusbolt the voratun ring Mucusbolt the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +11 Physical crit. chance: +1.0% Physical power: +15 Defense: +128 Changes stats: +8 Str / +8 Mag / +15 Wil / +28 Cun / +10 Con Changes resistances: +42% nature / +15% blight Changes resistances penetration: +10% darkness Changes damage: +24% nature Reduces incoming crit damage: 15.00% Mental save: +13 Poison immunity: +27% Disease immunity: +22% Confusion immunity: +45% Life regen: +2.00 Stamina each turn: +0.40 Maximum life: +106.00 Spellpower: +15 Mindpower: +15 Healing mod.: +22% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Murkbright =08= Murkbright =08=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Physical power: +34 Armour: +4 Effects on melee hit: * 33% chance to blind Effects on ranged hit: * 29% chance to blind Damage when hit (Melee): 4 nature / 4 fire Changes stats: +8 Dex / +7 Wil Changes resistances: +20% mind / +38% cold / +9% light / +9% nature Changes damage: +19% cold / +20% mind / +14% all Physical save: +17 Spell save: +14 Mental save: +47 Confusion immunity: +50% Pinning immunity: +5% Life regen: +1.70 Only die when reaching: -95.00 life Maximum life: +86.00 Spellpower: +40 Mindpower: +39 Healing mod.: +26% Rings can have magical properties. Press to compare |
Pitchsmasher =07= Pitchsmasher =07=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 Physical power: +17 Fatigue: -10% Effects on melee hit: * 10% chance to disease * 15% chance to corrode armor * 70% chance to blind Effects on ranged hit: * 61% chance to blind Damage when hit (Melee): 4 darkness Changes stats: +20 Cun / +20 Dex Changes resistances: +59% acid / +12% blight / +56% fire / +60% cold / +60% lightning Changes resistances penetration: +10% blight Changes damage: +3% blight / +3% acid / +8% all Maximum encumbrance: +40 Blindness immunity: +50% Disarm immunity: +36% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +37.00 Spellpower: +16 Mindpower: +20 Infravision radius: +6 See stealth: +24 See invisible: +22 Rings can have magical properties. Press to compare |
Polulewyn the voratun ring Polulewyn the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 Armour penetration: +16 Physical crit. chance: +4.0% Physical power: +49 Armour: +58 Defense: +89 Effects on melee hit: * 28% chance to blind Effects on ranged hit: * 32% chance to blind Changes stats: +29 Str / +9 Dex / +8 Mag / +10 Wil / +36 Cun / +20 Con Changes damage: +7% all Physical save: +9 Spellpower: +35 Mindpower: +35 Infravision radius: +1 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Quasar QuasarPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 It is part of a set of items. When wielded/worn: Physical save: +8 Spell save: +8 Mental save: +8 Blindness immunity: +25% Maximum mana: +150.00 Spellpower: +5 Light radius: +2 The imbedded sapphire radiates a dim blue light. Press to compare |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Dual techniques +0.30 Technique / Shield offense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Press to compare |
Siliriba the Sewertreason =06= Siliriba the Sewertreason =06=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +62 Armour penetration: +17 Defense: +17 Fatigue: -8% Effects on melee hit: * 20% chance to cause random insanity * 58% chance to blind Damage (Melee): 24 bleed Effects on ranged hit: * 20% chance to cause random insanity * 63% chance to blind Damage (Ranged): 22 bleed Changes stats: +17 Dex / +15 Mag / +15 Wil / +20 Cun Changes damage: +6% nature Critical mult.: +15.00% Maximum encumbrance: +40 Mental save: +3 Silence immunity: +50% Mana each turn: +0.40 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +30 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +40 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Vorynn VorynnPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +103 Armour penetration: +17 Physical power: +15 Defense: +13 Fatigue: -10% Changes stats: +3 Str / +11 Dex / +6 Wil / +28 Cun Changes resistances: +12% nature / +15% blight Maximum encumbrance: +35 Mental save: +15 Poison immunity: +30% Disease immunity: +28% Confusion immunity: +45% Life regen: +1.90 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +100.00 Spellpower: +15 Spell crit. chance: +3% Mindpower: +30 Healing mod.: +35% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
Xanyyanne the voratun ring =07= Xanyyanne the voratun ring =07=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 Armour penetration: +14 Defense: +68 Effects on melee hit: * 63% chance to blind * 47% chance to gain 10% of a turn Effects on ranged hit: * 70% chance to blind Changes stats: +1 Dex / +16 Mag / +7 Wil / +11 Cun Changes resistances: +40% acid Changes damage: +20% acid Mental save: +13 Confusion immunity: +43% Stun/Freeze immunity: +50% Life regen: +4.50 Spellpower: +24 See invisible: +6 Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Press to compare |
Zeralarekath the voratun ring =08= Zeralarekath the voratun ring =08=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +34 Armour penetration: +17 Physical power: +19 Defense: +31 Fatigue: -10% Effects on melee hit: * 36% chance to cause random insanity Damage (Melee): 34 bleed Effects on ranged hit: * 35% chance to cause random insanity Damage (Ranged): 46 bleed Damage when hit (Melee): 4 acid / 4 physical Changes stats: +4 Dex / +7 Wil / +28 Cun / +2 Con Changes resistances: +13% blight / +32% cold / +15% nature / +40% lightning Changes damage: +20% lightning / +16% cold / +3% physical / +7% all Maximum encumbrance: +59 Poison immunity: +26% Disease immunity: +28% Hate when firing a critical mind attack: +6.00 Maximum hate: +30.00 Spellpower: +20 Mindpower: +35 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. Press to compare |
voratun ring 'Delurand' voratun ring 'Delurand'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +15 Physical power: +29 Defense: +15 Changes stats: +17 Str / +10 Wil / +11 Cun / +28 Con Changes resistances: +40% acid / +3% temporal / +40% nature Changes damage: +20% nature / +20% acid Physical save: +56 Spell save: +17 Life regen: +3.30 Maximum life: +182.00 Maximum stamina: +32.00 Maximum psi: +20.00 Mindpower: +14 Healing mod.: +58% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
voratun ring 'Duskbutcher' =05= voratun ring 'Duskbutcher' =05=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +16 Physical power: +8 Defense: +16 Effects on melee hit: * 20 arcane resource burn * 20% chance to cause random insanity Damage (Melee): 22 bleed Effects on ranged hit: * 12% chance to cause random insanity Damage (Ranged): 22 bleed Changes stats: +9 Str / +9 Cun / +19 Con Changes resistances: +35% acid / +6% temporal / +9% darkness / +28% fire / +70% cold / +30% lightning Changes damage: +6% darkness / +20% cold Spell save: +21 Mental save: +14 Confusion immunity: +40% Stun/Freeze immunity: +45% Life regen: +6.80 Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum stamina: +65.00 Maximum hate: +13.00 Healing mod.: +19% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
voratun ring 'Islatha' =07= voratun ring 'Islatha' =07=Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +35 Armour penetration: +14 Physical power: +18 Defense: +17 Effects on melee hit: * 33% chance to cause random insanity Damage (Melee): 47 bleed Effects on ranged hit: * 38% chance to cause random insanity Damage (Ranged): 48 bleed Damage when hit (Melee): 8 arcane / 20 blight Changes stats: +9 Dex / +8 Mag / +7 Wil / +17 Cun / +6 Con Changes resistances: +40% lightning / +40% nature / +36% acid Changes damage: +20% lightning / +6% blight / +18% acid / +20% nature / +8% all Spell save: +21 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +6.00 Maximum stamina: +40.00 Maximum hate: +26.00 Spellpower: +34 Mindpower: +19 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
voratun ring 'Isyth' voratun ring 'Isyth'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +62 Armour penetration: +15 Physical power: +27 Defense: +42 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 25 bleed Damage when hit (Melee): 4 blight Changes stats: +10 Str / +10 Dex / +8 Mag / +9 Wil / +18 Cun / +8 Con Changes resistances: +6% blight Mental save: +29 Stun/Freeze immunity: +50% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +30 Mindpower: +23 Mental crit. chance: +4% Movement speed: +37% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
voratun ring 'Lightning's kiss' voratun ring 'Lightning's kiss'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +36 Armour penetration: +17 Defense: +17 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +10 Dex / +7 Cun / +31 Con Changes resistances: +38% lightning Changes resistances penetration: +10% arcane Changes damage: +34% lightning / +6% blight Physical save: +204 Spell save: +35 Mental save: +15 Life regen: +1.90 Spellpower on spell critical (stacks up to 3 times): +10 Hate when firing a critical mind attack: +3.00 Maximum life: +99.00 Maximum stamina: +40.00 Maximum hate: +15.00 Maximum vim: +20.00 Healing mod.: +27% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
voratun ring 'Mucklady' =08= voratun ring 'Mucklady' =08=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +19 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 25 bleed Damage when hit (Melee): 8 nature Changes stats: +11 Mag / +9 Wil / +26 Cun Changes resistances: +23% acid / +30% cold / +29% fire / +6% nature / +26% lightning Changes damage: +6% nature / +8% all Physical save: +18 Spell save: +21 Mental save: +46 Disarm immunity: +46% Confusion immunity: +95% Pinning immunity: +47% Knockback immunity: +49% Hate when firing a critical mind attack: +3.00 Maximum life: +50.00 Maximum hate: +15.00 Spellpower: +23 Mindpower: +35 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
voratun ring 'Mucuswyrd' voratun ring 'Mucuswyrd'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +66 Armour penetration: +48 Armour: +20 Defense: +96 Changes stats: +10 Str / +11 Wil / +18 Cun / +5 Con Changes resistances: +23% nature / +28% blight Changes resistances penetration: +10% arcane Spell save: +19 Mental save: +20 Poison immunity: +54% Disease immunity: +49% Maximum stamina: +40.00 Mindpower: +15 Mental crit. chance: +2% Movement speed: +25% Heals friendly targets nearby when you use a nature summon: +10 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
voratun ring 'Woehack' voratun ring 'Woehack'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Physical power: +15 Armour: +20 Defense: +70 Effects on melee hit: * 34% chance to blind * 15% chance to inflict damage reduction Effects on ranged hit: * 31% chance to blind Changes stats: +10 Str / +10 Dex / +16 Wil / +35 Cun Changes resistances: +30% acid / +12% darkness / +12% light / +30% fire / +29% cold / +27% lightning Changes resistances penetration: +20% darkness Spell save: +6 Disarm immunity: +49% Pinning immunity: +49% Knockback immunity: +50% Life regen: +2.00 Maximum life: +150.00 Spellpower: +15 Mindpower: +41 Healing mod.: +29% Rings can have magical properties. Press to compare |
quiver of yew arrows 'Lisyta' (20/102, 57-79.8 power, 34 apr) quiver of yew arrows 'Lisyta' (20/102, 57-79.8 power, 34 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 57.0 - 79.8 Uses stats: 50% Wil, 70% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +34 Physical crit. chance: +28.0% Capacity: 102 Turns elapse between self-loadings: 0 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 27% chance to disease * 31% chance to gain 10% of a turn * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +27 blight / +18 temporal Burst (radius 2) on crit: +16 acid / +8 temporal Arrows are used with bows to pierce your foes to death. |
blazing quiver of dragonbone arrows (24/24, 53.5-74.9 power, 18 apr) blazing quiver of dragonbone arrows (24/24, 53.5-74.9 power, 18 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Wil, 70% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 24 Damage (Ranged): +28 fire Burst (radius 2) on crit: +12 fire Arrows are used with bows to pierce your foes to death. |
pouch of stralite shots of accuracy (20/20, 45-54 power, 5 apr) pouch of stralite shots of accuracy (20/20, 45-54 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stat: 120% Cun Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Shots are used with slings to pummel your foes to death. |
agate agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 carnelian 2 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
4 small geode 4 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
3 geode 3 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
9 obsidian 9 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
9 large geode 9 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 kunzite 2 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
152 black pearl 152 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
163 diamond 163 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
161 emerald 161 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
164 bloodstone 164 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals. |
173 enormous geode 173 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
187 tanzanite 187 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
153 pearl 153 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
164 fire opal 164 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When wielded/worn: Defense: +10 Changes resistances: +30% darkness Changes damage: +30% light Light radius: +3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Spell save: +10 Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When wielded/worn: Physical power: +12 Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% When carried: Damage when hit (Melee): 34 healing Mental save: -18 Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
2917 alchemist agate 2917 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Gulelaith the Burncrypt Gulelaith the BurncryptPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +16 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +6 Mag / +12 Wil / +6 Cun / +4 Con Changes resistances: +19% blight / +9% temporal / +11% darkness Changes resistances penetration: +10% temporal / +5% fire Changes damage: +9% temporal / +9% fire Critical mult.: +32.00% Mental save: +18 Life regen: +3.40 Maximum life: +122.00 Spellpower: +17 Spell crit. chance: +5% Mindpower: +9 Mental crit. chance: +8% Light radius: -5 Infravision radius: +12 See stealth: +17 See invisible: +24 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 399 blight damage or heals 181 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. Press to compare |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. Press to compare |
Ce'Nima Ce'NimaPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +2 Armour penetration: +17 Physical crit. chance: +2.0% Fatigue: -6% Changes stats: +2 Dex / +8 Mag / +22 Cun Changes resistances: +30% blight / +15% temporal / +27% darkness Changes resistances penetration: +15% all Maximum encumbrance: +10 Mental save: +30 Blindness immunity: +100% Confusion immunity: +56% Spellpower: +28 Spell crit. chance: +12% Light radius: +0 Infravision radius: +27 See stealth: +91 See invisible: +128 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 399 blight damage or heals 181 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Prismbreak PrismbreakPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +29 Damage when hit (Melee): 12 light / 48 fire Changes stats: +11 Cun Changes resistances: +9% temporal / +9% darkness / +15% blight / +29% fire / +9% light / +9% cold Changes resistances penetration: +28% all Changes damage: +6% light / +9% fire Mental save: +15 Maximum life: +76.00 Spellpower: +6 Spell crit. chance: +6% Light radius: +3 Infravision radius: +15 See stealth: +25 See invisible: +40 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 315 blight damage or heals 143 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Salythra the dwarven lantern Salythra the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces -1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Defense: +12 Changes stats: +2 Str / +16 Mag / +2 Wil / +4 Cun Changes resistances: +13% blight / +29% darkness Changes resistances penetration: +15% all Changes damage: +15% light Damage affinity(heal): +5% light Physical save: +20 Spell save: +18 Mental save: +44 Blindness immunity: +100% Confusion immunity: +55% Spellpower: +40 Spell crit. chance: +7% Mindpower: +12 Mental crit. chance: +12% Light radius: +25 Infravision radius: +6 See stealth: +66 See invisible: +88 Damage Shield penetration: +10% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 110.85 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
dwarven lantern 'Emelikira' dwarven lantern 'Emelikira'Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +30 Changes stats: +8 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances: +10% temporal / +44% darkness / +45% blight / +10% cold / +11% light Changes resistances penetration: +5% temporal Changes damage: +12% darkness Damage affinity(heal): +5% darkness Physical save: +40 Spell save: +40 Mental save: +51 Mana when firing critical spell: +1.00 Vim when firing critical spell: +3.00 Spellpower: +23 Spell crit. chance: +18% Light radius: +11 Infravision radius: +22 See stealth: +24 See invisible: +68 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +26% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 501.89 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Teardrop of the Elder Treant Teardrop of the Elder Treant0.00 Encumbrance. [Unique] Type: misc / misc When carried: Life regen: +1.00 Maximum life: +50.00 Healing mod.: +10% This marvellous green gem conserves great natural powers. For centuries, it had been kept safe by the Covenant of Winterhill. |
Tome of Knowledge Tome of Knowledge0.00 Encumbrance. [Unique] Type: misc / misc It can be used to read the book. A very profound written encyclopedia of Maj'Eyal. Reading (using) it rewards the player with the possibility to train a new talent category, just as if he gained the prodigy Wordly Knowledge. |
Tome of Visions Tome of Visions0.00 Encumbrance. [Unique] Type: misc / misc It can be used to read the book. This book contains valuable advices about how to enhance one's vision by mystic means. Reading (using) it rewards the player with the possibility to train a talent category or talent. The reward mirrors the reward options after successfully escorting an Injured Seer. |
Infernorune (dig speed 6 turns) Infernorune (dig speed 6 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +21 Physical power: +7 Fatigue: -14% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 acid / 23 fire Changes stats: +23 Str / +4 Dex / +6 Con Changes resistances: +10% darkness / +9% acid Changes resistances penetration: +5% acid / +10% fire / +5% nature Changes damage: +11% mind / +7% fire Damage affinity(heal): +15% darkness Physical save: +11 Spell save: +11 Mental save: +21 Maximum life: +70.00 Light radius: +2 Infravision radius: +6 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
dwarven-steel pickaxe 'Gunelar' (dig speed 2 turns) dwarven-steel pickaxe 'Gunelar' (dig speed 2 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +22 Physical power: +8 Armour: +8 Defense: +14 Damage when hit (Melee): 12 blight / 8 mind Changes stats: +10 Str / +4 Dex Changes resistances: +15% physical / +13% nature / +11% darkness Changes damage: +8% nature / +9% mind Damage affinity(heal): +15% darkness Physical save: +20 Spell save: +21 Mental save: +22 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +172.00 Maximum mana: +60.00 Maximum stamina: +24.00 Spellpower: +8 Infravision radius: +7 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
Lightningobsidian the voratun pickaxe (dig speed 1 turns) Lightningobsidian the voratun pickaxe (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +34 Physical power: +26 Damage when hit (Melee): 20 acid Changes stats: +14 Str / +11 Dex Changes resistances: +9% lightning / +15% fire / +19% darkness / +13% nature Changes damage: +6% lightning / +6% acid / +12% fire / +15% mind / +10% nature Critical mult.: +20.00% Mental save: +15 Maximum life: +80.00 Maximum stamina: +56.00 Movement speed: +20% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
Lorerain (dig speed 3 turns) Lorerain (dig speed 3 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 Physical crit. chance: +15.0% Armour: +5 Defense: +8 Fatigue: -18% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +11 Str / +3 Dex / +10 Wil / +6 Cun / +5 Con Changes resistances: +10% physical Changes resistances penetration: +5% blight Changes damage: +15% mind / +15% fire Grants telepathy: Humanoid/Orc Mental save: +13 Lowers spell cool-downs by: 20% Mental crit. chance: +15% Light radius: +1 Infravision radius: +9 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Velenne (dig speed 1 turns) Velenne (dig speed 1 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +15.0% Physical power: +10 Armour: +5 Defense: +8 Changes stats: +12 Str / +4 Dex / +12 Mag / +8 Wil / +6 Cun Changes resistances: +9% fire / +10% darkness / +10% physical Changes resistances penetration: +25% physical Changes damage: +3% arcane Critical mult.: +20.00% Spell save: +9 Only die when reaching: -60.00 life Maximum life: +40.00 Maximum mana: +114.00 Maximum stamina: +30.00 Spellpower: +2 Spell crit. chance: +17% Lowers spell cool-downs by: 10% Mental crit. chance: +15% Infravision radius: +5 Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Voruriada (dig speed 1 turns) Voruriada (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +15.0% Physical power: +29 Changes stats: +16 Str / +6 Dex / +10 Wil / +6 Con Changes resistances penetration: +25% physical Changes damage: +12% mind / +15% fire Critical mult.: +36.00% Physical save: +9 Mental save: +11 Spellpower on spell critical (stacks up to 3 times): +11 Maximum life: +40.00 Maximum stamina: +26.00 Lowers spell cool-downs by: 20% Mental crit. chance: +15% Light radius: +1 Movement speed: +10% Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
voratun pickaxe 'Arthudir' (dig speed 1 turns) voratun pickaxe 'Arthudir' (dig speed 1 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +10 Armour: +8 Defense: +15 Changes stats: +13 Str / +6 Dex / +12 Mag / +11 Wil Changes resistances: +19% fire / +20% darkness / +19% physical Changes resistances penetration: +25% physical Maximum mana: +107.00 Spell crit. chance: +19% Mindpower: +8 Mental crit. chance: +17% Infravision radius: +3 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Marble of Disruption Marble of DisruptionInfused by nature 0.10 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Confusion immunity: +25% Activating this item is instant. It can be used to activate talent Body-Mind Disbalance (costing 35 power out of 35/35) : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. Press to compare |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rod of disarming (2/2) rod of disarming (2/2)Powered by unknown forces 2.00 Encumbrance. Type: charm / rod It can be used to disarm any known traps in a line, costing 50 power out of 100/100. A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of disarming (2/2) rod of disarming (2/2)Powered by unknown forces 2.00 Encumbrance. Type: charm / rod It can be used to disarm any known traps in a line, costing 50 power out of 100/100. A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
Adevena [power 55] (20 cooldown) Adevena [power 55] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +9% blight / +3% lightning / +5% arcane / +6% darkness Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +3 Silence Spell save: +10 Mental save: +10 Maximum psi: +40.00 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 55 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Betithra [power 42] (46 cooldown) Betithra [power 42] (46 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +3% fire / +3% darkness / +5% arcane Changes damage: +6% mind Talent cooldown: Silence (+25 turn) Talent granted: +13 Silence Maximum hate: +2.00 It can be used to teleport randomly (rad 42), placing all other charms into a 46 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
psionic steel torque of psychoportation [power 28] (30 cooldown) psionic steel torque of psychoportation [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Psi each turn: +0.17 It can be used to teleport randomly (rad 28), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
dwarven-steel torque of psychoportation 'Scaldfoe' [power 57] (43 cooldown) dwarven-steel torque of psychoportation 'Scaldfoe' [power 57] (43 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +6% fire Talents cooldown: Telekinetic Blast (+5 turn) Silence (+10 turn) Talents granted: +4 Telekinetic Blast +7 Silence Psi each turn: +0.35 Mindpower: +6 Heals friendly targets nearby when you use a nature summon: +30 It can be used to teleport randomly (rad 57), placing all other charms into a 43 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Lisybrebeth [power 135] (72 cooldown) Lisybrebeth [power 135] (72 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +2 Dex / +1 Mag / +2 Con Talents cooldown: Telekinetic Blast (+15 turn) Silence (+5 turn) Talents granted: +11 Telekinetic Blast +5 Silence Reduces incoming crit damage: 5.00% Psi each turn: +0.42 Infravision radius: +1 It can be used to teleport randomly (rad 135), placing all other charms into a 72 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Mardoldil the stralite torque of psychoportation [power 77] (47 cooldown) Mardoldil the stralite torque of psychoportation [power 77] (47 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes damage: +9% arcane / +3% blight Talents cooldown: Telekinetic Blast (+10 turn) Silence (+20 turn) Talents granted: +6 Telekinetic Blast +16 Silence Spell save: +12 Equilibrium when hit: +0.08 Mindpower: +8 Heals friendly targets nearby when you use a nature summon: +30 It can be used to teleport randomly (rad 77), placing all other charms into a 47 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Ulfikhad [power 44] (33 cooldown) Ulfikhad [power 44] (33 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +3 Wil Talent cooldown: Telekinetic Blast (+10 turn) Talent granted: +8 Telekinetic Blast Critical mult.: +5.00% Maximum hate: +17.00 Spell crit. chance: +4% Damage Shield penetration: +40% It can be used to teleport randomly (rad 44), placing all other charms into a 33 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
stralite torque of psychoportation [power 47] (30 cooldown) stralite torque of psychoportation [power 47] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 47), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
stralite torque of psychoportation 'Charspawner' [power 83] (44 cooldown) stralite torque of psychoportation 'Charspawner' [power 83] (44 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Changes resistances penetration: +10% fire Changes damage: +12% temporal Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence Critical mult.: +10.00% Psi each turn: +0.38 Mindpower: +6 Heals friendly targets nearby when you use a nature summon: +10 It can be used to teleport randomly (rad 83), placing all other charms into a 44 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Chamnir the Scorchscar [power 11] (26 cooldown) Chamnir the Scorchscar [power 11] (26 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances penetration: +10% arcane / +5% fire Changes damage: +9% blight / +6% arcane Talents cooldown: Telekinetic Blast (+15 turn) Silence (+10 turn) Talents granted: +14 Telekinetic Blast +10 Silence Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +11 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to absorb and nullify at most 11 detrimental mental status effects in the next 10 turns, placing all other charms into a 26 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Mardolar [power 149] (76 cooldown) Mardolar [power 149] (76 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +4 Changes resistances: +12% lightning / +6% cold Maximum wards: +6 physical / +8 mind / +9 darkness Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +5 Telekinetic Blast +2 Ward +5 Silence Spell save: +6 Cut immunity: +5% Knockback immunity: +5% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% It can be used to teleport randomly (rad 149), placing all other charms into a 76 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
voratun torque of psychoportation 'Relgirand' [power 144] (55 cooldown) voratun torque of psychoportation 'Relgirand' [power 144] (55 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +1 Str Maximum wards: +6 physical / +10 mind / +10 darkness Changes resistances penetration: +15% temporal Changes damage: +9% physical Talent cooldown: Telekinetic Blast (+10 turn) Talents granted: +10 Telekinetic Blast +2 Ward Reduces incoming crit damage: 17.00% Life regen: +0.40 Only die when reaching: -40.00 life It can be used to teleport randomly (rad 144), placing all other charms into a 55 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. Press to compare |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. Press to compare |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, but silence yourself, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. Press to compare |
dragonbone totem of healing 'Layyyara' [power 352] (43 cooldown) dragonbone totem of healing 'Layyyara' [power 352] (43 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +1 Str / +2 Mag / +2 Wil Maximum wards: +5 blight / +5 fire / +5 cold Changes damage: +6% arcane Grants telepathy: Humanoid/Orc Talent granted: +1 Ward Equilibrium when hit: +2.10 Infravision radius: +2 It can be used to heal the target for 352, and remove up to 2 poisons or diseases, placing all other charms into a 43 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
Wand of Death Wand of DeathPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes resistances penetration: +10% blight / +10% cold / +10% darkness Talent mastery: +0.20 Spell / Animus Maximum souls: +3.00 It can be used to fires a death ray (darkness and cold damage that can instantly kill weakened enemies; damage scales with magic), costing 20 power out of 30/30. You can only see it because it is darker than its surroundings. It feels as cold as a grave. Press to compare |
Glintbolt the dragonbone wand of trap destruction [power 315] (49 cooldown) Glintbolt the dragonbone wand of trap destruction [power 315] (49 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +3% light / +2% physical Maximum wards: +10 lightning / +6 temporal / +9 blight / +10 fire / +10 cold Changes resistances penetration: +10% light / +10% temporal Changes damage: +12% temporal Talents granted: +6 Strike +2 Ward +5 Volcano Life regen: +0.40 Maximum stamina: +10.00 Maximum vim: +19.00 Maximum pos.energy: +20.00 Light radius: +3 It can be used to try to disarm traps in a line (disarm power 315), placing all other charms into a 49 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Islidawe the dragonbone wand of trap destruction [power 167] (29 cooldown) Islidawe the dragonbone wand of trap destruction [power 167] (29 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Fatigue: -6% Maximum wards: +10 lightning / +10 temporal / +10 blight / +10 fire / +8 cold Changes resistances penetration: +15% mind Changes damage: +9% mind / +9% physical Talent cooldown: Void Blast (+12 turn) Talents granted: +8 Void Blast +2 Ward +4 Volcano Life regen: +0.40 Psi when hit: +0.08 Maximum neg.energy: +40.00 Infravision radius: +6 It can be used to try to disarm traps in a line (disarm power 167), placing all other charms into a 29 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Talent mastery: +0.20 Spell / Void Spellpower: +10 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. Press to compare |
Zudegar the dragonbone wand of clairvoyance [power 21] (9 cooldown) Zudegar the dragonbone wand of clairvoyance [power 21] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +4 Damage when hit (Melee): 12 temporal Changes resistances: +2% physical Maximum wards: +10 lightning / +14 temporal / +15 blight / +15 fire / +14 cold Changes resistances penetration: +5% mind Talent cooldown: Void Blast (+6 turn) Talents granted: +3 Ward +7 Strike +4 Void Blast +3 Volcano Reduces incoming crit damage: 10.00% Maximum vim: +18.00 Maximum neg.energy: +20.00 Infravision radius: +3 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 21), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
A God Among Mortals (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Demigod rank.By Stretch Armstrong the Xorn Mindslayer level 50
9th Dusk 123rd year of Ascendancy at 11:04 see stats
A Living Legend (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Legend rank.By Stretch Armstrong the Xorn Mindslayer level 40
60th Regrowth 123rd year of Ascendancy at 02:00 see stats
A True Hero (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Heroic rank.By Stretch Armstrong the Xorn Mindslayer level 27
29th Dusk 122nd year of Ascendancy at 08:37 see stats
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Stretch Armstrong the Xorn Mindslayer level 50
64th Haze 123rd year of Ascendancy at 13:30 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Stretch Armstrong the Xorn Mindslayer level 41
61st Regrowth 123rd year of Ascendancy at 16:27 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Stretch Armstrong the Xorn Mindslayer level 50
62nd Haze 123rd year of Ascendancy at 05:26 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Stretch Armstrong the Xorn Mindslayer level 50
3rd Decay 123rd year of Ascendancy at 14:45 see stats
Boss of Bosses (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Elite Boss rank.By Stretch Armstrong the Xorn Mindslayer level 16
22nd Dusk 122nd year of Ascendancy at 10:52 see stats
Bosslike (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Boss rank.By Stretch Armstrong the Xorn Mindslayer level 7
7th Flare 122nd year of Ascendancy at 02:53 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Stretch Armstrong the Xorn Mindslayer level 50
78th Haze 123rd year of Ascendancy at 08:25 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Stretch Armstrong the Xorn Mindslayer level 50
60th Pyre 123rd year of Ascendancy at 01:30 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Stretch Armstrong the Xorn Mindslayer level 40
54th Regrowth 123rd year of Ascendancy at 08:39 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Stretch Armstrong the Xorn Mindslayer level 6
5th Flare 122nd year of Ascendancy at 02:58 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Stretch Armstrong the Xorn Mindslayer level 50
72nd Haze 123rd year of Ascendancy at 18:41 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Stretch Armstrong the Xorn Mindslayer level 50
63rd Dusk 123rd year of Ascendancy at 09:43 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Stretch Armstrong the Xorn Mindslayer level 41
61st Regrowth 123rd year of Ascendancy at 17:03 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Stretch Armstrong the Xorn Mindslayer level 43
3rd Pyre 123rd year of Ascendancy at 01:03 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Stretch Armstrong the Xorn Mindslayer level 43
3rd Pyre 123rd year of Ascendancy at 01:52 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Stretch Armstrong the Xorn Mindslayer level 50
70th Haze 123rd year of Ascendancy at 03:51 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Stretch Armstrong the Xorn Mindslayer level 41
61st Regrowth 123rd year of Ascendancy at 16:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Stretch Armstrong the Xorn Mindslayer level 50
3rd Decay 123rd year of Ascendancy at 14:59 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Stretch Armstrong the Xorn Mindslayer level 10
15th Dusk 122nd year of Ascendancy at 23:44 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Stretch Armstrong the Xorn Mindslayer level 20
22nd Dusk 122nd year of Ascendancy at 13:39 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Stretch Armstrong the Xorn Mindslayer level 30
29th Dusk 122nd year of Ascendancy at 19:34 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Stretch Armstrong the Xorn Mindslayer level 40
53rd Regrowth 123rd year of Ascendancy at 22:03 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Stretch Armstrong the Xorn Mindslayer level 50
50th Pyre 123rd year of Ascendancy at 23:15 see stats
Mightier than Death (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Immortal rank.By Stretch Armstrong the Xorn Mindslayer level 46
50th Pyre 123rd year of Ascendancy at 17:23 see stats
One of a Kind (Nightmare (Roguelike) difficulty)
Slain enough enemies to reach Unique rank.By Stretch Armstrong the Xorn Mindslayer level 6
6th Flare 122nd year of Ascendancy at 20:24 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Stretch Armstrong the Xorn Mindslayer level 41
73rd Regrowth 123rd year of Ascendancy at 23:15 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Stretch Armstrong the Xorn Mindslayer level 33
43rd Dusk 122nd year of Ascendancy at 18:25 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Stretch Armstrong the Xorn Mindslayer level 9
15th Dusk 122nd year of Ascendancy at 23:33 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Stretch Armstrong the Xorn Mindslayer level 6
7th Flare 122nd year of Ascendancy at 00:20 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Stretch Armstrong the Xorn Mindslayer level 50
72nd Haze 123rd year of Ascendancy at 20:05 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Stretch Armstrong the Xorn Mindslayer level 7
10th Dusk 122nd year of Ascendancy at 14:02 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Stretch Armstrong the Xorn Mindslayer level 41
61st Regrowth 123rd year of Ascendancy at 16:27 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Stretch Armstrong the Xorn Mindslayer level 41
73rd Regrowth 123rd year of Ascendancy at 23:14 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Stretch Armstrong the Xorn Mindslayer level 22
24th Dusk 122nd year of Ascendancy at 12:35 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Stretch Armstrong the Xorn Mindslayer level 32
30th Dusk 122nd year of Ascendancy at 22:12 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Stretch Armstrong the Xorn Mindslayer level 14
16th Dusk 122nd year of Ascendancy at 07:14 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Stretch Armstrong the Xorn Mindslayer level 50
61st Haze 123rd year of Ascendancy at 19:06 see stats
