Difference between revisions of "Oozemancer"
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{{class | {{class | ||
|name=Oozemancer | |name=Oozemancer | ||
− | |metaclass=Wilder | + | |metaclass=[[Wilder]] |
|starting_life=90 | |starting_life=90 | ||
|locked=Yes | |locked=Yes | ||
Line 17: | Line 17: | ||
==Description== | ==Description== | ||
− | Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. Arcane forces are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing. | + | Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. |
+ | |||
+ | Arcane forces are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing. | ||
They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades. | They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades. | ||
Their most important stats are: [[Willpower]] and [[Cunning]] | Their most important stats are: [[Willpower]] and [[Cunning]] | ||
+ | |||
+ | ==New Class Unlocked Description== | ||
+ | The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi. | ||
+ | |||
+ | You have met and destroyed a corrupted one and can now create new characters with the Oozemancer class. | ||
+ | |||
+ | Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features: | ||
+ | *Offensive long range nature and acidic attacks | ||
+ | *Inherently antimagic | ||
+ | *Summon various kinds of oozes to your side for a short while | ||
+ | *Use oozes, slimes, mucus and moss against Nature's foes | ||
+ | |||
+ | All Wilder classes use Equilibrium for their powers. It represents their connection to nature. | ||
+ | |||
+ | The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn. | ||
==Starting Equipment== | ==Starting Equipment== | ||
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}} | }} | ||
{{Talent_row | {{Talent_row | ||
− | | Type = | + | | Type = {{ct|Wild-Gift}} |
− | | Name = | + | | Name = {{c|Antimagic}} |
| Mastery = 1.3 | | Mastery = 1.3 | ||
| Locked = no | | Locked = no | ||
− | | talent1 = | + | | talent1 = {{t|Resolve}} |
− | | talent2 = | + | | talent2 = {{t|Antimagic Zone}} |
− | | talent3 = | + | | talent3 = {{t|Antimagic Shield}} |
− | | talent4 = | + | | talent4 = {{t|Mana Clash}} |
}} | }} | ||
{{Talent_row | {{Talent_row |
Latest revision as of 15:07, 16 July 2023
Oozemancer | |
---|---|
Metaclass | Wilder |
Locked | Yes |
Starting Life | 90 |
Life Rating | -3 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | +5 |
Cunning | +4 |
Oozemancer is a class introduced in the base game. It must be unlocked by killing the Corrupted Oozemancer in the Sludgenest.
Contents
Locked Description
Magic must fail, magic must lose,
Nothing arcane can face the ooze...
Description
Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature.
Arcane forces are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.
They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.
Their most important stats are: Willpower and Cunning
New Class Unlocked Description
The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi.
You have met and destroyed a corrupted one and can now create new characters with the Oozemancer class.
Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features:
- Offensive long range nature and acidic attacks
- Inherently antimagic
- Summon various kinds of oozes to your side for a short while
- Use oozes, slimes, mucus and moss against Nature's foes
All Wilder classes use Equilibrium for their powers. It represents their connection to nature.
The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.
Starting Equipment
- Mossy Mindstar x2
- Linen Robe
Starting Talents
- Psiblades (1)
- Mucus (1)
- Mitosis (1)
- Slime Spit (1)
Talent Categories
(*): Oozemancers are inherently anti-magic, so they can unlock Fungus for free by completing the Storming the city quest.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |