Difference between revisions of "Oozemancer"

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{{class
 
{{class
 
|name=Oozemancer
 
|name=Oozemancer
|metaclass=Wilder
+
|metaclass=[[Wilder]]
 
|starting_life=90
 
|starting_life=90
 
|locked=Yes
 
|locked=Yes
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|cunning=+4
 
|cunning=+4
 
}}
 
}}
 +
 +
Oozemancer is a class introduced in the base game. It must be unlocked by killing the [[Corrupted Oozemancer]] in the [[Sludgenest]].
 +
 +
==Locked Description==
 +
''Magic must fail, magic must lose,''
 +
 +
''Nothing arcane can face the ooze...''
  
 
==Description==
 
==Description==
Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. Arcane force are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.
+
Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature.  
 +
 
 +
Arcane forces are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.
  
 
They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.
 
They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.
  
 
Their most important stats are: [[Willpower]] and [[Cunning]]
 
Their most important stats are: [[Willpower]] and [[Cunning]]
 +
 +
==New Class Unlocked Description==
 +
The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi.
 +
 +
You have met and destroyed a corrupted one and can now create new characters with the Oozemancer class.
 +
 +
Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features:
 +
*Offensive long range nature and acidic attacks
 +
*Inherently antimagic
 +
*Summon various kinds of oozes to your side for a short while
 +
*Use oozes, slimes, mucus and moss against Nature's foes
 +
 +
All Wilder classes use Equilibrium for their powers. It represents their connection to nature.
 +
 +
The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
*[[mindstars|Mossy Mindstar]] x2
 
*[[mindstars|Mossy Mindstar]] x2
 
*Linen Robe
 
*Linen Robe
*Brass Lantern
 
  
 
==Starting Talents==
 
==Starting Talents==
*[[Psiblades (talent)|Psiblades]]
+
*[[Psiblades (talent)|Psiblades]] (1)
*[[Mucus (talent)|Mucus]]
+
*[[Mucus (talent)|Mucus]] (1)
*[[Mitosis (talent)|Mitosis]]
+
*[[Mitosis (talent)|Mitosis]] (1)
*[[Slime spit (talent)|Slime Spit]]
+
*[[Slime spit (talent)|Slime Spit]] (1)
  
 
==Talent Categories==
 
==Talent Categories==
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{{Talent_row
 
{{Talent_row
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
| Name = [[Moss (category)|Moss]]
+
| Name = [[Slime (category)|Slime]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Grasping moss (talent)|Grasping Moss]]
+
| talent1 = [[Slime spit (talent)|Slime Spit]]
| talent2 = [[Nourishing moss (talent)|Nourishing Moss]]
+
| talent2 = [[Poisonous spores (talent)|Poisonous Spores]]
| talent3 = [[Slippery moss (talent)|Slippery Moss]]
+
| talent3 = [[Acidic skin (talent)|Acidic Skin]]
| talent4 = [[Hallucinogenic moss (talent)|Hallucinogenic Moss]]
+
| talent4 = [[Slime roots (talent)|Slime Roots]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
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{{Talent_row
 
{{Talent_row
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
| Name = [[Slime (category)|Slime]]
+
| Name = [[Moss (category)|Moss]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Slime spit (talent)|Slime Spit]]
+
| talent1 = [[Grasping moss (talent)|Grasping Moss]]
| talent2 = [[Poisonous spores (talent)|Poisonous Spores]]
+
| talent2 = [[Nourishing moss (talent)|Nourishing Moss]]
| talent3 = [[Acidic skin (talent)|Acidic Skin]]
+
| talent3 = [[Slippery moss (talent)|Slippery Moss]]
| talent4 = [[Slime roots (talent)|Slime Roots]]
+
| talent4 = [[Hallucinogenic moss (talent)|Hallucinogenic Moss]]
 
}}
 
}}
  
 +
{{Talent_row
 +
| Type = [[Wild-gift (category type)|Wild-Gift]]
 +
| Name = [[Oozing blades (category)|Oozing Blades]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Oozebeam (talent)|Oozebeam]]
 +
| talent2 = [[Natural acid (talent)|Natural Acid]]
 +
| talent3 = [[Mind parasite (talent)|Mind Parasite]]
 +
| talent4 = [[Unstoppable nature (talent)|Unstoppable Nature]]
 +
}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
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{{Talent_row
 
{{Talent_row
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
| Name = [[Oozing blades (category)|Oozing Blades]]
+
| Name = [[Eyal's fury (category)|Eyal's Fury]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Oozebeam (talent)|Oozebeam]]
+
| talent1 = [[Reclaim (talent)|Reclaim]]
| talent2 = [[Natural acid (talent)|Natural Acid]]
+
| talent2 = [[Nature's defiance (talent)|Nature's Defiance]]
| talent3 = [[Mind parasite (talent)|Mind Parasite]]
+
| talent3 = [[Acidfire (talent)|Acidfire]]
| talent4 = [[Unstoppable nature (talent)|Unstoppable Nature]]
+
| talent4 = [[Eyal's wrath (talent)|Eyal's Wrath]]
 
}}
 
}}
 +
  
 
| generic_rows =
 
| generic_rows =
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| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Survival (category)|Survival]]
 
| Name = [[Survival (category)|Survival]]
| Mastery = 1.1
+
| Mastery = 1.0
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
| Name = [[Antimagic (category)|Antimagic]]
 
| Mastery = 1.3
 
| Locked = no
 
| talent1 = [[Resolve (talent)|Resolve]]
 
| talent2 = [[Aura of silence (talent)|Aura of Silence]]
 
| talent3 = [[Antimagic shield (talent)|Antimagic Shield]]
 
| talent4 = [[Mana clash (talent)|Mana Clash]]
 
}}
 
{{Talent_row
 
| Type = [[Wild-gift (category type)|Wild-gift]]
 
 
| Name = [[Call of the wild (category)|Call of the Wild]]
 
| Name = [[Call of the wild (category)|Call of the Wild]]
 
| Mastery = 1.3
 
| Mastery = 1.3
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| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]
 
| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]
 
| talent4 = [[Nature's balance (talent)|Nature's Balance]]
 
| talent4 = [[Nature's balance (talent)|Nature's Balance]]
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Wild-Gift}}
 +
| Name = {{c|Antimagic}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Resolve}}
 +
| talent2 = {{t|Antimagic Zone}}
 +
| talent3 = {{t|Antimagic Shield}}
 +
| talent4 = {{t|Mana Clash}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
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| Name = [[Fungus (category)|Fungus]]
 
| Name = [[Fungus (category)|Fungus]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = yes
+
| Locked = Yes *
 
| talent1 = [[Wild growth (talent)|Wild Growth]]
 
| talent1 = [[Wild growth (talent)|Wild Growth]]
 
| talent2 = [[Fungal growth (talent)|Fungal Growth]]
 
| talent2 = [[Fungal growth (talent)|Fungal Growth]]
Line 148: Line 181:
 
}}
 
}}
  
==Strategy==
+
(*): Oozemancers are inherently anti-magic, so they can unlock {{c|Fungus}} for free by completing the [[Storming the city]] quest.
In case it wasn't clear, Oozemancers start out as {{am|Zigur followers}}, and are unable to use any {{arc}} items.
+
 
+
Oozemancer is one of the most powerful classes through most of the game. [[Slime Spit]] clears most of the monsters that can appear around levels 1-3. [[Poisonous Spores]] can kill most early bosses with a single casting. Later on, [[Living Mucus]] will provide minions that act as distractions and spotters.
+
 
+
Oozemancer has 2 strong defense mechanisms. [[Antimagic Shield]] scales with [[Mindpower]], excess [[Equilibrium]] will be very quickly reduced by mucus. [[Mitosis]] itself is nearly meaningless, but coupled with [[Call of the Ooze]] and [[Reabsorb]], it rivals Solipsist's Dismissal and Mindslayer's shields.
+
 
+
Thanks to Poisonous spores, [[Mucus (talent)|Mucus]] and [[Acid Splash]], Oozemancers can destroy almost all living monsters (even the overleveled vault ones) within a few rounds. It's nothing unusual to clear an entire room of orcs with just one casting of either spores or acid splash.
+
 
+
This leaves the much more problematic undead and constructs. Most of those can't heal very well and so can be worn down rather easily - [[Fungus (category)|Fungus tree]] will ensure constant regeneration, making an Oozemancer a king of sustainability. Poison resistant rares with lots of hp and means of regeneration can't be easily killed and might require multiple retries. Archmage rares can often be stripped of their healing and escape spells (and all other for that matter) by repeatedly [[Mana Clash]]ing them.
+
 
+
There is one status to which Oozemancers are particularly weak - stunning. Most other common effects are covered by their [[Indiscernible Anatomy]]. There is nothing wrong with having your starting wild infusion during the final boss fight, as Oozemancers don't need many infusion slots.
+
 
+
The best race for Oozemancer is probably [[Thalore]]. Their active damage/resistance bonus scales with [[Willpower]], of which you'll have a lot, the passive resistance will help reach the resistance cap when using Reabsorb, and summoned treants will make perfect meatshields in an emergency (when all other allies die, for example).
+
 
+
[[Halfling]]'s racial abilities will not synergize as well. Oozemancers will want a passive crit rate near 100%, have no need for high saves (on normal difficulty), are unlikely to be surrounded or in melee with dangerous enemies and will want a passive stun immunity in late game.
+
 
+
[[Yeek]]s' immunity to confusion will be wasted on an Oozemancer. All Oozemancer's defenses require some hp buffer, meaning they can't be used well without a high hp pool.
+
  
 
{{classes}}
 
{{classes}}

Latest revision as of 15:07, 16 July 2023

Oozemancer

Oozemancer 128 bg.png

Metaclass Wilder
Locked Yes
Starting Life 90
Life Rating -3
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower +5
Cunning +4

Oozemancer is a class introduced in the base game. It must be unlocked by killing the Corrupted Oozemancer in the Sludgenest.

Locked Description

Magic must fail, magic must lose,

Nothing arcane can face the ooze...

Description

Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature.

Arcane forces are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.

They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.

Their most important stats are: Willpower and Cunning

New Class Unlocked Description

The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi.

You have met and destroyed a corrupted one and can now create new characters with the Oozemancer class.

Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features:

  • Offensive long range nature and acidic attacks
  • Inherently antimagic
  • Summon various kinds of oozes to your side for a short while
  • Use oozes, slimes, mucus and moss against Nature's foes

All Wilder classes use Equilibrium for their powers. It represents their connection to nature.

The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.

Starting Equipment

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Wild-Gift Slime 1.3 No Slime Spit Poisonous Spores Acidic Skin Slime Roots
Wild-Gift Mucus 1.3 No Mucus Acid Splash Living Mucus Oozewalk
Wild-Gift Ooze 1.3 No Mitosis Reabsorb Call of the Ooze Indiscernible Anatomy
Wild-Gift Moss 1.3 No Grasping Moss Nourishing Moss Slippery Moss Hallucinogenic Moss
Wild-Gift Oozing Blades 1.3 Yes Oozebeam Natural Acid Mind Parasite Unstoppable Nature
Wild-Gift Corrosive Blades 1.3 Yes Acidbeam Corrosive Nature Corrosive Seeds Acidic Soil
Wild-Gift Eyal's Fury 1.3 Yes Reclaim Nature's Defiance Acidfire Eyal's Wrath
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Wild-Gift Call of the Wild 1.3 No Meditation Nature's Touch Earth's Eyes Nature's Balance
Wild-Gift Antimagic 1.3 No Resolve Antimagic Zone Antimagic Shield Mana Clash
Wild-Gift Mindstar Mastery 1.3 No Psiblades Thorn Grab Leaves Tide Nature's Equilibrium
Wild-Gift Fungus 1.3 Yes * Wild Growth Fungal Growth Ancestral Life Sudden Growth

(*): Oozemancers are inherently anti-magic, so they can unlock Fungus for free by completing the Storming the city quest.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler