Difference between revisions of "Bulwark"

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{{class
 
{{class
 
|name=Bulwark
 
|name=Bulwark
|metaclass=Warrior
+
|metaclass=[[Warrior]]
 
|starting_life=120
 
|starting_life=120
|life_per_level= +2
+
|life_per_level= +6
 
|strength= +5
 
|strength= +5
 
|dexterity= +2
 
|dexterity= +2
 
|constitution= +2
 
|constitution= +2
 
}}
 
}}
 +
 +
Bulwark is a class introduced in the base game. It is available immediately.
  
 
==Description==
 
==Description==
 
A Bulwark specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.
 
A Bulwark specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.
 +
 
A good Bulwark is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes lash out at her foes with incredible strength.
 
A good Bulwark is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes lash out at her foes with incredible strength.
 +
 
Their most important stats are: [[Strength]] and [[Dexterity]]
 
Their most important stats are: [[Strength]] and [[Dexterity]]
 +
 +
==Starting Equipment==
 +
*Iron longsword
 +
*Iron shield
 +
*Iron mail armour
 +
 +
==Starting Talents==
 +
*{{T|Shield Pummel}} (1)
 +
*{{T|Shield Wall}} (1)
 +
*{{T|Combat Accuracy}} (1)
 +
*{{T|Heavy Armour Training}} (2)
 +
*{{T|Weapons Mastery}} (1)
  
 
==Talents==
 
==Talents==
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| talent3 = [[Spell shield (talent)|Spell Shield]]
 
| talent3 = [[Spell shield (talent)|Spell Shield]]
 
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
}}
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Name = [[Two-handed weapons (category)|Two-Handed Weapons]]
 
| Mastery = 0.9
 
| Locked = Yes
 
| talent1 = [[Death dance (talent)|Death Dance]]
 
| talent2 = [[Berserker (talent)|Berserker]]
 
| talent3 = [[Warshout (talent)|Warshout]]
 
| talent4 = [[Death blow (talent)|Deathblow]]
 
}}
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Name = [[Archery training (category)|Archery Training]]
 
| Mastery = 1.1
 
| Locked = Yes
 
| talent1 = [[Steady shot (talent)|Steady Shot]]
 
| talent2 = [[Aim (talent)|Aim]]
 
| talent3 = [[Rapid shot (talent)|Rapid Shot]]
 
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]
 
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
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| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 
| talent2 = [[Backstab (talent)|Backstab]]
 
| talent2 = [[Backstab (talent)|Backstab]]
| talent3 = [[Switch place (talent)|Switch Place]]
+
| talent3 = [[Blinding powder (talent)|Blinding Powder]]
| talent4 = [[Cripple (talent)|Cripple]]
+
| talent4 = [[Twist the knife (talent)|Twist the Knife]]
 
}}
 
}}
  
 
| generic_rows =  
 
| generic_rows =  
{{Talent_row
+
{{combat training row| mastery = 1.3}}
| Type = [[Technique_(category_type)|Techniques]]
+
| Name = [[Combat training (category)|Combat Training]]
+
| Mastery = 1.3
+
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
}}
+
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Type = [[Technique_(category_type)|Techniques]]
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| Mastery = 1.3
 
| Mastery = 1.3
 
| talent1 = [[Vitality (talent)|Vitality]]
 
| talent1 = [[Vitality (talent)|Vitality]]
| talent2 = [[Daunting presence (talent)|Daunting Presence]]
+
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]]
| talent3 = [[Unflinching resolve (talent)|Unflinching Resolve]]
+
| talent3 = [[Daunting presence (talent)|Daunting Presence]]
 
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
 
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
 
}}
 
}}
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| Name = [[Survival (category)|Survival]]
 
| Name = [[Survival (category)|Survival]]
 
| Mastery = 1.0
 
| Mastery = 1.0
| talent1 = [[Heightened senses (talent)|Heightened Sense]]
+
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Name = [[Field control (category)|Field Control]]
 
| Mastery = 1.0
 
| Locked = Yes
 
| talent1 = [[Disengage (talent)|Disengage]]
 
| talent2 = [[Track (talent)|Track]]
 
| talent3 = [[Heave (talent)|Heave]]
 
| talent4 = [[Slow motion (talent)|Slow Motion]]
 
 
}}
 
}}
}}
 
 
==Strategy==
 
The Bulwark is a powerful defensive warrior, never comfortable without several pounds of steel (or better) on every body part.  They utilize both [[Armour]] and [[Defense]] to the fullest.  Their offence consists of weapon/shield combination talents, so one will never see them utilizing two-handed weapons except in the most dire situations, or if the player is an [[Ogre]].
 
 
The Bulwark's defining talent is [[Shield wall (talent)|Shield Wall]].  This gives Armour, Defense, stun resistance, and knockback resistance.  Most of the other talents are expected to be used in combination with it.
 
 
On the defensive side, Bulwarks will want to invest in [[Armour Training]], so that they can wear the biggest, hardest, toughest things they can find.  This reduces incoming melee damage, allowing a Bulwark to stand toe-to-claw with virtually anything.
 
 
In the early game, your offence will be a bit on the weak side.  Shield Wall reduces your damage, so you'll want to quickly max out the [[Weapons mastery (talent)|Weapons Mastery]] talent to compensate (and also put points into [[Combat accuracy (talent)|Combat Accuracy]] so you can actually hit things).
 
 
Your offense will build up as you acquire more shield-based talents.  [[Shield pummel (talent)|Shield Pummel]] stuns and does two hits with the shield.  Adding points makes the stun last longer.  Shield damage increases with better shields, and with points in [[Shield expertise (talent)|Shield Expertise]].
 
 
However, the pinnacle of the Fighter's melee arsenal is [[Assault (talent)|Assault]], which strikes 3 times in a single turn, and ''the last 2 hits are guaranteed criticals''.
 
 
Fighters have several choices for talent categories to unlock, depending on the direction you choose for your build.  The archery talents are generally not worth considering.
 
 
If you prefer a cautious style, the [[Track (talent)|Track]] talent gives you monster detection capability, and therefore the [[Field control (talent)|Field Control]] tree is probably where you'll want to spend your first category point.  You also get [[Disengage (talent)|Disengage]], which gives you a little bit of mobility (though typically in the wrong direction - unless there is another enemy handy who can serve as a launching board).
 
 
Bulwarks can be built for mobility.  They have access to [[Rush (talent)|Rush]] early, and its cooldown improves with invested points.  However, the [[Step up (talent)|Step Up]] talent (in the locked [[Battle tactics (category)|Battle Tactics]] tree) offers mobility that makes most other classes look like they're standing still; at 5/5 it is nearly as good as hitting a movement infusion after every single kill.  Combined with an actual movement infusion - or with Rush - to bootstrap the killing spree, they can practically fly from foe to foe across the battlefield.
 
 
On the offensive side, [[Shattering shout (talent)|Shattering Shout]] (in the locked [[Warcries (category)|Warcries]] tree) does substantial area-effect damage in a cone.  This is the Bulwark's only real crowd-control talent.  Fortunately it's a good one, easily exceeding 1000 damage per use against sufficiently large numbers of foes.  Players who want higher damage output (or ranged damage) should look here. This tree also provides access to the excellent Second Wind and Battle Shout, if the player is having issues with stamina.
 
 
[[Antimagic]] can be made to work with Bulwarks, although this will enforce rather tight (often frustrating) equipment restrictions, as well as taking away the use of [[Inscriptions#Runes|teleport runes]] as emergency escapes.  It will also suck up Generic talent points that could be used for Armour Training, Combat Accuracy, Weapons Mastery, racial trees, etc.  However, magic users are a Bulwark's worst enemy, since Armour does not reduce spell damage.  It makes for an interesting trade-off.
 
 
With so many excellent locked trees to choose from, it's tempting to forego extra inscription slots, but a 4th or even 5th inscription can often be a life-saver.  The choices are not trivial ones.
 
  
 
{{classes}}
 
{{classes}}

Latest revision as of 15:13, 16 July 2023

Bulwark

Bulwark 128 bg.png

Metaclass Warrior
Locked No
Starting Life 120
Life Rating +6
Stat Modifiers
Strength +5
Dexterity +2
Constitution +2
Magic 0
Willpower 0
Cunning 0

Bulwark is a class introduced in the base game. It is available immediately.

Description

A Bulwark specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.

A good Bulwark is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes lash out at her foes with incredible strength.

Their most important stats are: Strength and Dexterity

Starting Equipment

  • Iron longsword
  • Iron shield
  • Iron mail armour

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Techniques Shield Offense 1.3 No Shield Pummel Riposte Shield Slam Assault
Techniques Shield Defense 1.3 No Shield Wall Repulsion Shield Expertise Last Stand
Techniques Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Combat Veteran 1.3 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Techniques Superiority 1.3 Yes Juggernaut Onslaught Battle Call Shattering Impact
Techniques Battle Tactics 1.3 Yes Greater Weapon Focus Step Up Bleeding Edge True Grit
Techniques Warcries 1.3 Yes Shattering Shout Second Wind Battle Shout Battle Cry
Cunning Dirty Fighting 1.0 Yes Dirty Fighting Backstab Blinding Powder Twist the Knife
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Techniques Conditioning 1.3 No Vitality Unflinching Resolve Daunting Presence Adrenaline Surge
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler