Difference between revisions of "Bulwark"

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{{class
 
{{class
 
|name=Bulwark
 
|name=Bulwark
|metaclass=Warrior
+
|metaclass=[[Warrior]]
 
|starting_life=120
 
|starting_life=120
|life_per_level= +2
+
|life_per_level= +6
 
|strength= +5
 
|strength= +5
 
|dexterity= +2
 
|dexterity= +2
 
|constitution= +2
 
|constitution= +2
 
}}
 
}}
 +
 +
Bulwark is a class introduced in the base game. It is available immediately.
  
 
==Description==
 
==Description==
blah blah
+
A Bulwark specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.
  
==Talents==
+
A good Bulwark is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes lash out at her foes with incredible strength.
  
{|cellpadding="10" class="wikitable" style="color: black;" width="60%"
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Their most important stats are: [[Strength]] and [[Dexterity]]
|style="background: #A4A4A4" colspan="9"|'''''Class'''''
+
|-
+
! Category !! Name !! Mastery !! Locked !! colspan = "5" | Talents
+
|-
+
| [[Technique]] || [[Two-Handed Weapons]] || 0.9 || Yes || [[Death Dance]] || [[Berserker]] || [[Warshout]] || [[Deathblow]] ||
+
|-
+
|-
+
|style="background: #A4A4A4" colspan="9"|'''''Generic'''''
+
|-
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! Category !! Name !! Mastery !! Locked !! colspan = "5" | Talents
+
|-
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| [[Technique]] || [[Combat Training]] || 1.3 || No || [[Thick Skin]] || [[Armour Training]] || [[Combat Accuracy]] || [[Weapons Mastery]] || [[Dagger Mastery]]
+
|-
+
|-
+
|}
+
  
 +
==Starting Equipment==
 +
*Iron longsword
 +
*Iron shield
 +
*Iron mail armour
  
 +
==Starting Talents==
 +
*{{T|Shield Pummel}} (1)
 +
*{{T|Shield Wall}} (1)
 +
*{{T|Combat Accuracy}} (1)
 +
*{{T|Heavy Armour Training}} (2)
 +
*{{T|Weapons Mastery}} (1)
 +
 +
==Talents==
 
{{Talent_table
 
{{Talent_table
 
| class_rows =  
 
| class_rows =  
 
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = Two-Handed Weapons
+
| Name = [[Shield offense (category)|Shield Offense]]
| Mastery = 0.9
+
| Mastery = 1.3
| Locked = Yes
+
| talent1 = [[Shield pummel (talent)|Shield Pummel]]
| talent1 = Death Dance
+
| talent2 = [[Riposte (talent)|Riposte]]
| talent2 = Berserker
+
| talent3 = [[Shield slam (talent)|Shield Slam]]
| talent3 = Warshout
+
| talent4 = [[Assault (talent)|Assault]]
| talent4 = Deathblow
+
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = Shield Offense
+
| Name = [[Shield defense (category)|Shield Defense]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 +
| talent1 = [[Shield wall (talent)|Shield Wall]]
 +
| talent2 = [[Repulsion (talent)|Repulsion]]
 +
| talent3 = [[Shield expertise (talent)|Shield Expertise]]
 +
| talent4 = [[Last stand (talent)|Last Stand]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = Shield Defense
+
| Name = [[Combat techniques (category)|Combat Techniques]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 +
| talent1 = [[Rush (talent)|Rush]]
 +
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
 +
| talent3 = [[Perfect strike (talent)|Perfect Strike]]
 +
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = Archery Training
+
| Name = [[Combat veteran (category)|Combat Veteran]]
| Mastery = 1.1
+
| Mastery = 1.3
| Locked = Yes
+
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 +
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
 +
| talent3 = [[Spell shield (talent)|Spell Shield]]
 +
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = Superiority
+
| Name = [[Superiority (category)|Superiority]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = Yes
 
| Locked = Yes
 +
| talent1 = [[Juggernaut (talent)|Juggernaut]]
 +
| talent2 = [[Onslaught (talent)|Onslaught]]
 +
| talent3 = [[Battle call (talent)|Battle Call]]
 +
| talent4 = [[Shattering impact (talent)|Shattering Impact]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = Battle Tactics
+
| Name = [[Battle tactics (category)|Battle Tactics]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = Yes
 
| Locked = Yes
 +
| talent1 = [[Greater weapon focus (talent)|Greater Weapon Focus]]
 +
| talent2 = [[Step up (talent)|Step Up]]
 +
| talent3 = [[Bleeding edge (talent)|Bleeding Edge]]
 +
| talent4 = [[True grit (talent)|True Grit]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = Warcries
+
| Name = [[Warcries (category)|Warcries]]
| Mastery = 1.1
+
| Mastery = 1.3
 
| Locked = Yes
 
| Locked = Yes
 +
| talent1 = [[Shattering shout (talent)|Shattering Shout]]
 +
| talent2 = [[Second wind (talent)|Second Wind]]
 +
| talent3 = [[Battle shout (talent)|Battle Shout]]
 +
| talent4 = [[Battle cry (talent)|Battle Cry]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Cunning (category type)|Cunning]]
| Name = Combat Techniques
+
| Name = [[Dirty fighting (category)|Dirty Fighting]]
| Mastery = 1.3
+
| Mastery = 1.0
}}
+
 
+
{{Talent_row
+
| Type = Techniques
+
| Name = Combat Veteran
+
| Mastery = 1.3
+
}}
+
 
+
{{Talent_row
+
| Type = Cunning
+
| Name = Dirty Fighting
+
| Mastery = 1.3
+
 
| Locked = Yes
 
| Locked = Yes
 +
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 +
| talent2 = [[Backstab (talent)|Backstab]]
 +
| talent3 = [[Blinding powder (talent)|Blinding Powder]]
 +
| talent4 = [[Twist the knife (talent)|Twist the Knife]]
 
}}
 
}}
  
 
| generic_rows =  
 
| generic_rows =  
 
+
{{combat training row| mastery = 1.3}}
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = Combat Training
+
| Name = [[Conditioning (category)|Conditioning]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| talent1 = Thick Skin
+
| talent1 = [[Vitality (talent)|Vitality]]
| talent2 = Armour Training
+
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]]
| talent3 = Combat Accuracy
+
| talent3 = [[Daunting presence (talent)|Daunting Presence]]
| talent4 = Weapons Mastery
+
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
| talent5 = Dagger Mastery
+
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = Techniques
+
| Type = [[Cunning (category type)|Cunning]]
| Name = Conditioning
+
| Name = [[Survival (category)|Survival]]
| Mastery = 1.3
+
}}
+
 
+
{{Talent_row
+
| Type = Techniques
+
| Name = Field Control
+
 
| Mastery = 1.0
 
| Mastery = 1.0
| Locked = Yes
+
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
 
{{Talent_row
 
| Type = Cunning
 
| Name = Survival
 
| Mastery = 1.3
 
| Locked = Yes
 
 
}}
 
}}
  
}}
+
{{classes}}
-->
+
 
+
==Strategy==
+
The Bulwark is a powerful defensive warrior, never comfortable without several pounds of steel (or better) on every body part.  They utilize both [[Armour]] and [[Defense]] to the fullest.  Their offence consists of weapon/shield combination talents, so one will never see them utilizing two-handed weapons except in the most dire situations.
+
 
+
The Bulwark's defining talent is [[talents-shield-wall|Shield Wall]].  This gives Armour, Defense, stun resistance, and knockback resistance.  Most of the other talents are expected to be used in combination with it.
+
 
+
On the defensive side, Bulwarks will want to invest in [[talents-armour-training|Armour Training]], so that they can wear the biggest, hardest, toughest things they can find.  This reduces incoming melee damage, allowing a Bulwark to stand toe-to-claw with virtually anything.
+
 
+
In the early game, your offence will be a bit on the weak side.  Shield Wall reduces your damage, so you'll want a point or two in [[talents-weapons-mastery|Weapons Mastery]] to compensate (and also [[talents-combat-accuracy|Combat Accuracy]] so you can actually hit things).
+
 
+
Your offense will build up as you acquire more shield-based talents.  [[talents-shield-pummel|Shield Pummel]] stuns and does two hits with the shield.  Adding points makes the stun last longer.  Shield damage increases with better shields, and with points in [[talents-shield-expertise|Shield Expertise]].
+
 
+
The next offensive talent of note is [[talents-overpower|Overpower]], which has a large [[resources-stamina|Stamina]] cost as well as an unfortunate (most of the time!) knockback effect.  (On the other hand, if you ''want'' the monster to be pushed away for a little bit, this'll help.)  However, the pinnacle of the Fighter's melee arsenal is [[talents-assault|Assault]], which strikes 3 times in a single turn, and ''the last 2 hits are guaranteed criticals''.  This devastating maneuver uses less stamina than Overpower, and has a cooldown period of only 6.
+
 
+
Fighters have several choices for talent categories to unlock, depending on the direction you choose for your build.  The archery talents are generally not worth considering in most cases.  You can usually get better results with a good attack [[Inscriptions|rune]].
+
 
+
If you prefer a cautious style, the [[talents-track|Track]] talent gives you monster detection capability, and therefore the [[talents-field-control|Field Control]] tree is probably where you'll want to spend your first category point.  You also get [[talents-disengage|Disengage]], which gives you a little bit of mobility (though typically in the wrong direction).
+
 
+
Fighters can be built for mobility.  They have access to [[talents-rush|Rush]] early, and its cooldown improves with invested points.  However, the [[talents-step-up|Step Up]] talent (in the locked [[talents-battle-tactics|Battle Tactics]] tree) offers mobility that makes most other classes look like they're standing still; at 5/5 it is nearly as good as hitting a movement infusion after every single kill.  Combined with an actual movement infusion, or with Rush, to bootstrap the killing spree, they can practically fly from foe to foe across the battlefield.
+
 
+
On the offensive side, [[talents-shattering-shout|Shattering Shout]] (in the locked [[talents-warcries|Warcries]] tree) does substantial area-effect damage in a cone.  This is the Fighter's only real crowd-control talent.  Fortunately it's a good one, easily exceeding 1000 damage per use against sufficiently large numbers of foes.  Players who want higher damage output (or ranged damage) should look here.
+
 
+
[[talents-antimagic|Antimagic]] can be made to work with Fighters, although this will enforce rather tight (often frustrating) equipment restrictions, as well as taking away the use of teleport runes as emergency escapes.  It will also suck up Generic talent points that could be used for Armour Training, Combat Accuracy, Weapons Mastery, racial trees, etc.  However, magic users are a Fighter's worst enemy, since Armour does not reduce spell damage.  It makes for an interesting trade-off.
+
 
+
With so many excellent locked trees to choose from, it's tempting to forego extra inscription slots, but a 4th or even 5th inscription can often be a life-saver.  The choices are not trivial ones.
+
 
+
For a more in-depth description of a [[races-dwarf|Dwarven]] Fighter build, see [http://te4.org/blogs/finalmaster/2010/12/dwarf/character-builds-1-dwarf-fighter Final Master's blog post].
+

Latest revision as of 15:13, 16 July 2023

Bulwark

Bulwark 128 bg.png

Metaclass Warrior
Locked No
Starting Life 120
Life Rating +6
Stat Modifiers
Strength +5
Dexterity +2
Constitution +2
Magic 0
Willpower 0
Cunning 0

Bulwark is a class introduced in the base game. It is available immediately.

Description

A Bulwark specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.

A good Bulwark is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes lash out at her foes with incredible strength.

Their most important stats are: Strength and Dexterity

Starting Equipment

  • Iron longsword
  • Iron shield
  • Iron mail armour

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Techniques Shield Offense 1.3 No Shield Pummel Riposte Shield Slam Assault
Techniques Shield Defense 1.3 No Shield Wall Repulsion Shield Expertise Last Stand
Techniques Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Combat Veteran 1.3 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Techniques Superiority 1.3 Yes Juggernaut Onslaught Battle Call Shattering Impact
Techniques Battle Tactics 1.3 Yes Greater Weapon Focus Step Up Bleeding Edge True Grit
Techniques Warcries 1.3 Yes Shattering Shout Second Wind Battle Shout Battle Cry
Cunning Dirty Fighting 1.0 Yes Dirty Fighting Backstab Blinding Powder Twist the Knife
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Techniques Conditioning 1.3 No Vitality Unflinching Resolve Daunting Presence Adrenaline Surge
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler