Difference between revisions of "Gunslinger"
From Tales of Maj'Eyal
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{{class | {{class | ||
|name=Gunslinger | |name=Gunslinger | ||
− | |metaclass=Tinker | + | |metaclass=[[Tinker]] |
|starting_life=90 | |starting_life=90 | ||
|locked=Yes | |locked=Yes | ||
Line 10: | Line 10: | ||
}} | }} | ||
− | + | Gunslinger is a class introduced in the [[Embers of Rage]] DLC. It can be played in the Embers of Rage campaign immediately, but to play it and other Tinker classes in other campaigns, you must defeat Outpost Leader John with any two Tinker classes. | |
==Locked Description== | ==Locked Description== | ||
Line 18: | Line 18: | ||
A tinker who dual-wields steamguns to great effect. | A tinker who dual-wields steamguns to great effect. | ||
− | Their most important stats are: [[Cunning]] and [[Dexterity]] | + | Their most important stats are: [[Cunning]] and [[Dexterity]] |
==Starting Equipment== | ==Starting Equipment== | ||
*Iron Steamgun (x2) | *Iron Steamgun (x2) | ||
*Pouch of Iron Shots | *Pouch of Iron Shots | ||
− | *Rough Leather Hat | + | *Rough Leather Hat (with Focus Lens T1 tinker attached) |
*Rough Leather Armor | *Rough Leather Armor | ||
− | * | + | *Kruk Cloak |
*Steam Generator (+5 steam, cooldown 32) | *Steam Generator (+5 steam, cooldown 32) | ||
*Medical Injector (x2) | *Medical Injector (x2) | ||
Line 31: | Line 31: | ||
*Frost Salve | *Frost Salve | ||
− | ==Starting | + | ==Starting Schematics== |
− | * | + | *Focus Lens |
− | * | + | *Steamgun |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | ==Known Tinkers== | ||
+ | *Pain Suppression Salve | ||
+ | |||
+ | ==Starting Talents== | ||
+ | * {{t|Steamgun Mastery}} (1) | ||
+ | * {{t|Strafe}} (1) | ||
+ | * {{t|Smith}} (1) | ||
+ | * {{t|Shoot}} (1) | ||
+ | * {{t|Therapeutics}} (1) | ||
+ | * {{t|Combat accuracy}} (1) | ||
==Talent Categories== | ==Talent Categories== | ||
− | + | {{Talent_table | |
+ | | class_rows = | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Gunner Training}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Steamgun mastery}} | ||
+ | | talent2 = {{t|Double shots}} | ||
+ | | talent3 = {{t|Uncanny reload}} | ||
+ | | talent4 = {{t|Static shot}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Gunslinging}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Strafe}} | ||
+ | | talent2 = {{t|Startling Shot}} | ||
+ | | talent3 = {{t|Evasive Shots}} | ||
+ | | talent4 = {{t|Trick shot}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Bullets Mastery}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Overheat bullets}} | ||
+ | | talent2 = {{t|Supercharge bullets}} | ||
+ | | talent3 = {{t|Percussive bullets}} | ||
+ | | talent4 = {{t|Combustive bullets}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Avoidance}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Automated cloak tessellation}} | ||
+ | | talent2 = {{t|Cloak gesture}} | ||
+ | | talent3 = {{t|Embedded restoration systems}} | ||
+ | | talent4 = {{t|Cloaking device}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Elusiveness}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Slip away}} | ||
+ | | talent2 = {{t|Agile gunner}} | ||
+ | | talent3 = {{t|Awesome toss}} | ||
+ | | talent4 = {{t|Dazzling jump}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Automation}} | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = {{t|Pulse Detonator}} | ||
+ | | talent2 = {{t|Flying grapple}} | ||
+ | | talent3 = {{t|Net projector}} | ||
+ | | talent4 = {{t|Sawfield}} | ||
+ | }} | ||
+ | |||
+ | | generic_rows = | ||
+ | {{combat training row | mastery = 1.3}} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Chemistry}} | ||
+ | | Mastery = 1.2 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Therapeutics}} | ||
+ | | talent2 = {{t|Chemistry}} | ||
+ | | talent3 = {{t|Explosives}} | ||
+ | | talent4 = {{t|Steam power}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Physics}} | ||
+ | | Mastery = 1.2 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Smith}} | ||
+ | | talent2 = {{t|Mechanical}} | ||
+ | | talent3 = {{t|Electricity}} | ||
+ | | talent4 = {{t|Compact steam tank}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Engineering}} | ||
+ | | Mastery = 1.2 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Emergency steam purge}} | ||
+ | | talent2 = {{t|Innovation}} | ||
+ | | talent3 = {{t|Supercharge tinkers}} | ||
+ | | talent4 = {{t|Last engineer standing}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Steamtech}} | ||
+ | | Name = {{c|Blacksmith}} | ||
+ | | Mastery = 1.1 | ||
+ | | Locked = yes | ||
+ | | talent1 = {{t|Massive Physique}} | ||
+ | | talent2 = {{t|Endless Endurance}} | ||
+ | | talent3 = {{t|Life in the Flames}} | ||
+ | | talent4 = {{t|Craftsman's Eye}} | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Cunning}} | ||
+ | | Name = {{c|Survival}} | ||
+ | | Mastery = 0.9 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
+ | | talent2 = [[Device mastery (talent)|Device Mastery]] | ||
+ | | talent3 = [[Track (talent)|Track]] | ||
+ | | talent4 = [[Danger sense (talent)|Danger Sense]] | ||
+ | }} | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{classes}} |
Latest revision as of 19:44, 16 July 2023
Gunslinger | |
---|---|
Metaclass | Tinker |
Locked | Yes |
Starting Life | 90 |
Life Rating | -1 |
Stat Modifiers | |
Strength | 0 |
Dexterity | +4 |
Constitution | +1 |
Magic | 0 |
Willpower | 0 |
Cunning | +4 |
Gunslinger is a class introduced in the Embers of Rage DLC. It can be played in the Embers of Rage campaign immediately, but to play it and other Tinker classes in other campaigns, you must defeat Outpost Leader John with any two Tinker classes.
Contents
[hide]Locked Description
Build, experiment, discover. The path of inventions is never over!
Description
A tinker who dual-wields steamguns to great effect.
Their most important stats are: Cunning and Dexterity
Starting Equipment
- Iron Steamgun (x2)
- Pouch of Iron Shots
- Rough Leather Hat (with Focus Lens T1 tinker attached)
- Rough Leather Armor
- Kruk Cloak
- Steam Generator (+5 steam, cooldown 32)
- Medical Injector (x2)
- Healing Salve
- Frost Salve
Starting Schematics
- Focus Lens
- Steamgun
Known Tinkers
- Pain Suppression Salve
Starting Talents
- Steamgun Mastery (1)
- Strafe (1)
- Smith (1)
- Shoot (1)
- Therapeutics (1)
- Combat accuracy (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |