Difference between revisions of "Archmage"

From Tales of Maj'Eyal
Jump to: navigation, search
(Mobility)
 
(15 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{class
 
{{class
 
|name=Archmage
 
|name=Archmage
|metaclass=Mage
+
|metaclass=[[Mage]]
 
|starting_life=100
 
|starting_life=100
 
|locked=Yes
 
|locked=Yes
Line 9: Line 9:
 
|cunning= +1
 
|cunning= +1
 
}}
 
}}
 +
 +
Archmage is a class introduced in the base game. It must be unlocked by completing the quest ''[[An apprentice task]]''.
  
 
==Locked Description==
 
==Locked Description==
Line 21: Line 23:
 
==Description==
 
==Description==
 
An Archmage devotes his whole life to the study of magic above anything else.
 
An Archmage devotes his whole life to the study of magic above anything else.
 +
 
Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.
 
Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.
  
Line 26: Line 29:
  
 
Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.
 
Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.
 +
 
Their most important stats are: [[Magic]] and [[Willpower]]
 
Their most important stats are: [[Magic]] and [[Willpower]]
 +
 +
==New Class Unlocked Description==
 +
Magic has not disappeared from Maj'Eyal with the end of the Spellhunt.
 +
 +
During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races.
 +
 +
This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it.
 +
 +
You have been told this story and can now create new characters with the Archmage class.
 +
 +
Archmagi are the pinnacle of spellcasters, attuned to the magical properties of the world. Class features:
 +
*Cast elemental spells to burn your foes to death or freeze them
 +
*Summon the powers of Space and Time to protect and cripple
 +
*Dabble in Phantasms and Illusions
 +
*Manipulate the forces of magic themselves
 +
 +
All mages use mana to cast their spells.
 +
It slowly replenishes over time.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
*Elm Staff
 
*Elm Staff
 
*Linen Robe
 
*Linen Robe
*[[inscriptions|Manasurge Rune]]
+
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
  
 
==Starting Talents==
 
==Starting Talents==
*[[Arcane power (talent)|Arcane Power]]
+
*{{T|Manathrust}} (1)
*[[Flame (talent)|Flame]]
+
*[[Flame (talent)|Flame]] (1)
*[[Lightning (talent)|Lightning]]
+
*[[Lightning (talent)|Lightning]] (1)
*[[Phase door (talent)|Phase Door]]
+
*[[Phase door (talent)|Phase Door]] (1)
*[[Teleport angolwen (talent)|Teleport: Angolwen]]
+
  
 
==Talent Categories==
 
==Talent Categories==
Line 49: Line 70:
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Arcane power (talent)|Arcane Power]]
+
| talent1 = [[Manathrust (talent)|Manathrust]]
| talent2 = [[Manathrust (talent)|Manathrust]]
+
| talent2 = [[Arcane power (talent)|Arcane Power]]
 
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]
 
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]
 
| talent4 = [[Disruption shield (talent)|Disruption Shield]]
 
| talent4 = [[Disruption shield (talent)|Disruption Shield]]
Line 69: Line 90:
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Stone skin (talent)|Stone Skin]]
+
| talent1 = [[Pulverizing auger (talent)|Pulverizing Auger]]
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]
+
| talent2 = [[Stone skin (talent)|Stone Skin]]
 
| talent3 = [[Mudslide (talent)|Mudslide]]
 
| talent3 = [[Mudslide (talent)|Mudslide]]
 
| talent4 = [[Stone wall (talent)|Stone Wall]]
 
| talent4 = [[Stone wall (talent)|Stone Wall]]
Line 79: Line 100:
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Glacial vapour (talent)|Glacial Vapour]]
+
| talent1 = [[Ice shards (talent)|Ice Shards]]
| talent2 = [[Freeze (talent)|Freeze]]
+
| talent2 = [[Glacial vapour (talent)|Glacial Vapour]]
 
| talent3 = [[Tidal wave (talent)|Tidal Wave]]
 
| talent3 = [[Tidal wave (talent)|Tidal Wave]]
 
| talent4 = [[Shivgoroth form (talent)|Shivgoroth Form]]
 
| talent4 = [[Shivgoroth form (talent)|Shivgoroth Form]]
Line 100: Line 121:
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Illuminate (talent)|Illuminate]]
 
| talent1 = [[Illuminate (talent)|Illuminate]]
| talent2 = [[Blur sight (talent)|Blur Sight]]
+
| talent2 = [[Phantasmal shield (talent)|Phantasmal Shield]]
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]
+
| talent3 = [[Invisibility (talent)|Invisibility]]
| talent4 = [[Invisibility (talent)|Invisibility]]
+
| talent4 = [[Mirror image (talent)|Mirror Image ]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Temporal (category)|Temporal]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Congeal time (talent)|Congeal Time]]
 +
| talent2 = [[Temporal shield (talent)|Temporal Shield]]
 +
| talent3 = [[Time prison (talent)|Time Prison]]
 +
| talent4 = [[Essence of speed (talent)|Essence of Speed]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
Line 116: Line 147:
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
| Name = [[Wildfire (category)|Wildfire *]]
+
| Name = [[Wildfire (category)|Wildfire]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
Line 126: Line 157:
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
| Name = [[Stone (category)|Stone *]]
+
| Name = [[Stone (category)|Stone]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
Line 136: Line 167:
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
| Name = [[Ice (category)|Ice *]]
+
| Name = [[Ice (category)|Ice]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Ice shards (talent)|Ice Shards]]
+
| talent1 = [[Freeze (talent)|Freeze]]
 
| talent2 = [[Frozen ground (talent)|Frozen Ground]]
 
| talent2 = [[Frozen ground (talent)|Frozen Ground]]
 
| talent3 = [[Shatter (talent)|Shatter]]
 
| talent3 = [[Shatter (talent)|Shatter]]
Line 146: Line 177:
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
| Name = [[Storm (category)|Storm *]]
+
| Name = [[Storm (category)|Storm]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
Line 161: Line 192:
 
| talent1 = [[Disperse magic (talent)|Disperse Magic]]
 
| talent1 = [[Disperse magic (talent)|Disperse Magic]]
 
| talent2 = [[Spellcraft (talent)|Spellcraft]]
 
| talent2 = [[Spellcraft (talent)|Spellcraft]]
| talent3 = [[Quicken spells (talent)|Quicken Spells]]
+
| talent3 = [[Energy alteration (talent)|Energy Alteration]]
 
| talent4 = [[Metaflow (talent)|Metaflow]]
 
| talent4 = [[Metaflow (talent)|Metaflow]]
}}
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Name = [[Temporal (category)|Temporal]]
 
| Mastery = 1.3
 
| Locked = yes
 
| talent1 = [[Congeal time (talent)|Congeal Time]]
 
| talent2 = [[Time shield (talent)|Time Shield]]
 
| talent3 = [[Time prison (talent)|Time Prison]]
 
| talent4 = [[Essence of speed (talent)|Essence of Speed]]
 
 
}}
 
}}
  
Line 209: Line 230:
 
| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Survival (category)|Survival]]
 
| Name = [[Survival (category)|Survival]]
| Mastery = 0.9
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
  
 
}}
 
}}
 
(*) Requires achievement
 
 
==Strategy==
 
 
===Strategy===
 
For the comprehensive guide to Wildfire Archmage, see this forum topic: http://forums.te4.org/viewtopic.php?f=54&t=42019
 
 
A general shell for any race or element of Archmage should be similar to the above build, but without the expenditure in Fire or Wildfire, reprinted here as follows:
 
 
Spell/Arcane: 1/1/1/4
 
 
Disruption Shield, while tedious, provides an incredible amount of shielding with correct use and allows Archmage to survive sudden unexpected damage without your other shields up.
 
 
Spell/Earth: 1/1/1/4
 
 
Stone Wall allows you to isolate yourself, a problem enemy, or to block off sight or passages.
 
 
Spell/Meta: 3/1/5/4
 
 
Disperse Magic allows you to get rid of powerful and annoying sustains on opponents; Quicken Spells lowers the CD on your important utility spells; Metaflow allows you to just reset their cooldowns, all very strong.
 
 
Spell/Temporal: 1/5/1/5
 
 
The category that should probably be your first unlock. Time Shield is an instant, high strength, long duration shield; Time Prison allows you to wait out unexpected explosions from your Disruption Shield and save escorts; Essence of Time is global speed, though it's best saved for near the end of the game when the very high sustain is more manageable.
 
 
Technique / Combat Training: 0/1/0/0
 
 
Spell/Conveyance: 4/4/0/0
 
 
Level 4 is both when Phase Door and Teleport allow you to choose where you want to land
 
 
Spell/Divination: 4/3/1/0
 
 
Arcane eye and Vision allow you to know what's coming and Keen senses allows you to see invisible and stealthed enemies and gives you more crit chance.
 
 
Spell/Aegis: 4/5/2/4
 
 
Is your bread and butter way to survive - Arcane Reconstruction + Arcane Shield gives you large shields, Shielding makes your shields stronger, and aegis buffs already strong shields into unbreakable ones.
 
  
 
{{classes}}
 
{{classes}}

Latest revision as of 15:36, 16 July 2023

Archmage

Archmage 128 bg.png

Metaclass Mage
Locked Yes
Starting Life 100
Life Rating -4
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic +5
Willpower +3
Cunning +1

Archmage is a class introduced in the base game. It must be unlocked by completing the quest An apprentice task.

Locked Description

Hated, harrowed, hunted, hidden...

Our ways are forbidden, but our cause is just.

In our veiled valley we find solace from the world's wrath, free to study our arts.

Only through charity and friendship can you earn our trust.

Description

An Archmage devotes his whole life to the study of magic above anything else.

Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.

Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.

Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.

Their most important stats are: Magic and Willpower

New Class Unlocked Description

Magic has not disappeared from Maj'Eyal with the end of the Spellhunt.

During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races.

This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it.

You have been told this story and can now create new characters with the Archmage class.

Archmagi are the pinnacle of spellcasters, attuned to the magical properties of the world. Class features:

  • Cast elemental spells to burn your foes to death or freeze them
  • Summon the powers of Space and Time to protect and cripple
  • Dabble in Phantasms and Illusions
  • Manipulate the forces of magic themselves

All mages use mana to cast their spells. It slowly replenishes over time.

Starting Equipment

  • Elm Staff
  • Linen Robe
  • Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Spell Arcane 1.3 No Manathrust Arcane Power Arcane Vortex Disruption Shield
Spell Fire 1.3 No Flame Flameshock Fireflash Inferno
Spell Earth 1.3 No Pulverizing Auger Stone Skin Mudslide Stone Wall
Spell Water 1.3 No Ice Shards Glacial Vapour Tidal Wave Shivgoroth Form
Spell Air 1.3 No Lightning Chain Lightning Feather Wind Thunderstorm
Spell Phantasm 1.3 No Illuminate Phantasmal Shield Invisibility Mirror Image
Spell Temporal 1.3 No Congeal Time Temporal Shield Time Prison Essence of Speed
Spell Aether 1.3 Yes Aether Beam Aether Breach Aether Avatar Pure Aether
Spell Wildfire 1.3 Yes Blastwave Burning Wake Cleansing Flames Wildfire
Spell Stone 1.3 Yes Earthen Missiles Body of Stone Earthquake Crystalline Focus
Spell Ice 1.3 Yes Freeze Frozen Ground Shatter Uttercold
Spell Storm 1.3 Yes Nova Shock Hurricane Tempest
Spell Meta 1.3 Yes Disperse Magic Spellcraft Energy Alteration Metaflow
Generic
Type Name Mastery Locked Talents
Spell Conveyance 1.3 No Phase Door Teleport Displacement Shield Probability Travel
Spell Divination 1.3 No Arcane Eye Keen Senses Vision Premonition
Spell Aegis 1.3 No Arcane Reconstruction Shielding Arcane Shield Aegis
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler