Difference between revisions of "Rogue"
From Tales of Maj'Eyal
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{{class | {{class | ||
|name=Rogue | |name=Rogue | ||
− | |metaclass=Rogue | + | |metaclass=[[Rogue (Metaclass)]] |
|starting_life=100 | |starting_life=100 | ||
|locked=No | |locked=No | ||
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|cunning =+5 | |cunning =+5 | ||
}} | }} | ||
+ | |||
+ | Rogue is a class introduced in the base game. It is available immediately. | ||
==Description== | ==Description== | ||
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage. | Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage. | ||
+ | |||
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them. | Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them. | ||
+ | |||
Their most important stats are: [[Dexterity]] and [[Cunning]] | Their most important stats are: [[Dexterity]] and [[Cunning]] | ||
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*Iron Dagger | *Iron Dagger | ||
*Rough Leather Armor | *Rough Leather Armor | ||
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− | |||
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==Starting Talents== | ==Starting Talents== | ||
− | * | + | *{{t|Stealth}} (1) |
− | *Dual Weapon Mastery | + | *{{t|Dual Weapon Mastery}} (1) |
− | * | + | *{{t|Lethality}} (1) |
− | * | + | *{{t|Dual Strike}} (1) |
+ | *{{t|Dagger Mastery}} (1) | ||
+ | *{{t|Combat Accuracy}} (1) | ||
==Talent Categories== | ==Talent Categories== | ||
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{{Talent_row | {{Talent_row | ||
| Type = [[Cunning (category type)|Cunning]] | | Type = [[Cunning (category type)|Cunning]] | ||
− | | Name = [[ | + | | Name = [[Dirty fighting (category)|Dirty Fighting]] |
| Mastery = 1.3 | | Mastery = 1.3 | ||
− | | talent1 = [[ | + | | Locked = no |
− | | talent2 = [[ | + | | talent1 = [[Dirty fighting (talent)|Dirty Fighting]] |
− | | talent3 = [[ | + | | talent2 = [[Backstab (talent)|Backstab]] |
− | | talent4 = [[ | + | | talent3 = [[Blinding powder (talent)|Blinding Powder]] |
+ | | talent4 = [[Twist the knife (talent)|Twist the Knife]] | ||
}} | }} | ||
{{Talent_row | {{Talent_row | ||
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| talent3 = [[Garrote (talent)|Garrote]] | | talent3 = [[Garrote (talent)|Garrote]] | ||
| talent4 = [[Marked for death (talent)|Marked for Death]] | | talent4 = [[Marked for death (talent)|Marked for Death]] | ||
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}} | }} | ||
{{Talent_row | {{Talent_row | ||
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| generic_rows = | | generic_rows = | ||
− | {{ | + | {{combat training row | mastery = 1.3}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | }} | + | |
{{Talent_row | {{Talent_row | ||
| Type = [[Technique_(category_type)|Techniques]] | | Type = [[Technique_(category_type)|Techniques]] | ||
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| talent3 = [[Track (talent)|Track]] | | talent3 = [[Track (talent)|Track]] | ||
| talent4 = [[Danger sense (talent)|Danger Sense]] | | talent4 = [[Danger sense (talent)|Danger Sense]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Cunning (category type)|Cunning]] | ||
+ | | Name = [[Lethality (category)|Lethality]] | ||
+ | | Mastery = 1.3 | ||
+ | | talent1 = [[Lethality (talent)|Lethality]] | ||
+ | | talent2 = [[Expose weakness (talent)|Expose Weakness]] | ||
+ | | talent3 = [[Blade flurry (talent)|Blade Flurry]] | ||
+ | | talent4 = [[Snap (talent)|Snap]] | ||
}} | }} | ||
{{Talent_row | {{Talent_row |
Latest revision as of 15:45, 16 July 2023
- This page is about the Rogue class; for the metaclass, see Rogue (Metaclass).
Rogue | |
---|---|
Metaclass | Rogue (Metaclass) |
Locked | No |
Starting Life | 100 |
Life Rating | +0 |
Stat Modifiers | |
Strength | +1 |
Dexterity | +3 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | +5 |
Rogue is a class introduced in the base game. It is available immediately.
Description
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.
Their most important stats are: Dexterity and Cunning
Starting Equipment
- Iron Dagger
- Iron Dagger
- Rough Leather Armor
Starting Talents
- Stealth (1)
- Dual Weapon Mastery (1)
- Lethality (1)
- Dual Strike (1)
- Dagger Mastery (1)
- Combat Accuracy (1)
Talent Categories
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |