Difference between revisions of "Rogue"

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{{class
 
{{class
 
|name=Rogue
 
|name=Rogue
|metaclass=Rogue
+
|metaclass=[[Rogue (Metaclass)]]
 
|starting_life=100
 
|starting_life=100
 
|locked=No
 
|locked=No
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|cunning =+5
 
|cunning =+5
 
}}
 
}}
 +
 +
Rogue is a class introduced in the base game. It is available immediately.
  
 
==Description==
 
==Description==
 
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.
 
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.
 +
 
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.
 
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.
 +
 
Their most important stats are: [[Dexterity]] and [[Cunning]]
 
Their most important stats are: [[Dexterity]] and [[Cunning]]
  
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*Iron Dagger
 
*Iron Dagger
 
*Rough Leather Armor
 
*Rough Leather Armor
===Secondary Weapons===
 
*Rough Sling
 
*Pouch of Iron shots
 
  
 
==Starting Talents==
 
==Starting Talents==
*Dual Strike
+
*{{t|Stealth}} (1)
*Dual Weapon Mastery
+
*{{t|Dual Weapon Mastery}} (1)
*Stealth
+
*{{t|Lethality}} (1)
*Lethality
+
*{{t|Dual Strike}} (1)
 +
*{{t|Dagger Mastery}} (1)
 +
*{{t|Combat Accuracy}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
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{{Talent_row
 
{{Talent_row
 
| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
| Name = [[Lethality (category)|Lethality]]
+
| Name = [[Dirty fighting (category)|Dirty Fighting]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| talent1 = [[Lethality (talent)|Lethality]]
+
| Locked = no
| talent2 = [[Expose weakness (talent)|Expose Weakness]]
+
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
| talent3 = [[Blade flurry (talent)|Blade Flurry]]
+
| talent2 = [[Backstab (talent)|Backstab]]
| talent4 = [[Snap (talent)|Snap]]
+
| talent3 = [[Blinding powder (talent)|Blinding Powder]]
 +
| talent4 = [[Twist the knife (talent)|Twist the Knife]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
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| talent3 = [[Garrote (talent)|Garrote]]
 
| talent3 = [[Garrote (talent)|Garrote]]
 
| talent4 = [[Marked for death (talent)|Marked for Death]]
 
| talent4 = [[Marked for death (talent)|Marked for Death]]
}}
 
{{Talent_row
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Dirty fighting (category)|Dirty Fighting]]
 
| Mastery = 1.3
 
| Locked = yes
 
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 
| talent2 = [[Backstab (talent)|Backstab]]
 
| talent3 = [[Blinding powder (talent)|Blinding Powder]]
 
| talent4 = [[Twist the knife (talent)|Twist the Knife]]
 
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
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| generic_rows =
 
| generic_rows =
{{Talent_row
+
{{combat training row | mastery = 1.3}}
| Type = [[Technique_(category_type)|Techniques]]
+
| Name = [[Combat training (category)|Combat Training]]
+
| Mastery = 1.3
+
| Locked = no
+
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
| talent6 = [[Light armor training (talent)|Light Armor Training]]
+
}}
+
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Type = [[Technique_(category_type)|Techniques]]
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| talent3 = [[Track (talent)|Track]]
 
| talent3 = [[Track (talent)|Track]]
 
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Lethality (category)|Lethality]]
 +
| Mastery = 1.3
 +
| talent1 = [[Lethality (talent)|Lethality]]
 +
| talent2 = [[Expose weakness (talent)|Expose Weakness]]
 +
| talent3 = [[Blade flurry (talent)|Blade Flurry]]
 +
| talent4 = [[Snap (talent)|Snap]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row

Latest revision as of 15:45, 16 July 2023

This page is about the Rogue class; for the metaclass, see Rogue (Metaclass).
Rogue

Rogue 128 bg.png

Metaclass Rogue (Metaclass)
Locked No
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +1
Dexterity +3
Constitution 0
Magic 0
Willpower 0
Cunning +5

Rogue is a class introduced in the base game. It is available immediately.

Description

Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.

Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.

Their most important stats are: Dexterity and Cunning

Starting Equipment

  • Iron Dagger
  • Iron Dagger
  • Rough Leather Armor

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Technique Dual Techniques 1.3 No Dual Strike Flurry Heartseeker Whirlwind
Technique Throwing Knives 1.3 No Throwing Knives Fan of Knives Precise Aim Quickdraw
Technique Duelist 1.3 No Dual Weapon Mastery Tempo Feint Lunge
Cunning Stealth 1.3 No Stealth Shadowstrike Soothing Darkness Shadow Dance
Cunning Trapping 1.3 No Trap Mastery Lure Advanced Trap Deployment Trap Priming
Cunning Poisons * 1.3 No Apply Poison Toxic Death Vile Poisons Venomous Strike
Cunning Dirty Fighting 1.3 No Dirty Fighting Backstab Blinding Powder Twist the Knife
Techniques Combat Techniques 1.3 Yes Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Assassination 1.3 Yes Coup de Grace Terrorize Garrote Marked for Death
Cunning Artifice 1.3 Yes Rogue's Tools Cunning Tools Intricate Tools Master Artificer
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Techniques Mobility 1.3 No Disengage Evasion Tumble Trained Reactions
Cunning Survival 1.3 No Heightened Senses Device Mastery Track Danger Sense
Cunning Lethality 1.3 No Lethality Expose Weakness Blade Flurry Snap
Cunning Scoundrel 1.3 Yes Lacerating Strikes Scoundrel's Strategies Misdirection Fumble

(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler