Difference between revisions of "Archer"

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(Created page with "{{class |name=Archer |metaclass=Warrior |starting_life=110 |life_per_level= +0 |strength= +2 |dexterity= +5 |cunning =+2 }} ==Description== Archers are dexterous ranged fight...")
 
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{{class
 
{{class
 
|name=Archer
 
|name=Archer
|metaclass=Warrior
+
|metaclass=[[Warrior]]
 
|starting_life=110
 
|starting_life=110
 
|life_per_level= +0
 
|life_per_level= +0
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|cunning =+2
 
|cunning =+2
 
}}
 
}}
 +
 +
Archer is a class introduced in the base game. It is available immediately.
  
 
==Description==
 
==Description==
 
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.
 
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.
 +
 
Skilled archers can fire special shots that pierce, cripple or pin their foes.
 
Skilled archers can fire special shots that pierce, cripple or pin their foes.
 +
 
Archers can become good with either longbows or slings.
 
Archers can become good with either longbows or slings.
 +
 
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)
 
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)
  
 +
==Starting Equipment==
 +
*Elm Longbow
 +
*Quiver of elm arrows
 +
*Rough leather armour
 +
*Rough leather sling (off set)
 +
*Pouch of iron shots (off set)
 +
 +
==Starting Talents==
 +
*{{t|Master Marksman}} (1)
 +
*{{t|Steady Shot}} (1)
 +
*{{t|Headshot}} (1)
 +
*{{t|Combat Accuracy}} (1)
 +
*{{t|Disengage}} (1)
 +
 +
==Talents==
 +
{{Talent_table
 +
| class_rows =
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Archery training (category)|Archery Training]]
 +
| Mastery = 1.3
 +
| talent1 = [[Steady shot (talent)|Steady Shot]]
 +
| talent2 = [[Pin down (talent)|Pin Down]]
 +
| talent3 = [[Fragmentation shot (talent)|Fragmentation Shot]]
 +
| talent4 = [[Scatter shot (talent)|Scatter Shot]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Archery prowess (category)|Archery Prowess]]
 +
| Mastery = 1.3
 +
| talent1 = [[Headshot (talent)|Headshot]]
 +
| talent2 = [[Volley (talent)|Volley]]
 +
| talent3 = [[Called shots (talent)|Called Shots]]
 +
| talent4 = [[Bullseye (talent)|Bullseye]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Combat techniques (category)|Combat Techniques]]
 +
| Mastery = 1.0
 +
| talent1 = [[Rush (talent)|Rush]]
 +
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
 +
| talent3 = [[Perfect strike (talent)|Perfect Strike]]
 +
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Combat veteran (category)|Combat Veteran]]
 +
| Mastery = 1.0
 +
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 +
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
 +
| talent3 = [[Spell shield (talent)|Spell Shield]]
 +
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Marksmanship (category)|Marksmanship]]
 +
| Mastery = 1.3
 +
| talent1 = [[Master marksman (talent)|Master Marksman]]
 +
| talent2 = [[First blood (talent)|First Blood]]
 +
| talent3 = [[Flare (talent)|Flare]]
 +
| talent4 = [[Trueshot (talent)|Trueshot]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Reflexes (category)|Reflexes]]
 +
| Mastery = 1.3
 +
| talent1 = [[Shoot down (talent)|Shoot Down]]
 +
| talent2 = [[Intuitive Shots (talent)|Intuitive Shots]]
 +
| talent3 = [[Sentinel (talent)|Sentinel]]
 +
| talent4 = [[Escape (talent)|Escape]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning_(category_type)|Cunning]]
 +
| Name = [[Poisons (category)|Poisons *]]
 +
| Mastery = 1.0
 +
| Locked = Yes
 +
| talent1 = [[Apply poison (talent)|Apply Poison]]
 +
| talent2 = [[Toxic death (talent)|Toxic Death]]
 +
| talent3 = [[Vile poisons (talent)|Vile Poisons]]
 +
| talent4 = [[Venomous strike (talent)|Venomous Strike]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Agility (category)|Agility]]
 +
| Mastery = 1.3
 +
| Locked = Yes
 +
| talent1 = [[Agile defense (talent)|Agile Defense]]
 +
| talent2 = [[Vault (talent)|Vault]]
 +
| talent3 = [[Bull shot (talent)|Bull Shot]]
 +
| talent4 = [[Rapid shot (talent)|Rapid Shot]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Sniper (category)|Sniper]]
 +
| Mastery = 1.3
 +
| Locked = Yes
 +
| talent1 = [[Concealment (talent)|Concealment]]
 +
| talent2 = [[Shadow shot (talent)|Shadow Shot]]
 +
| talent3 = [[Aim (talent)|Aim]]
 +
| talent4 = [[Snipe (talent)|Snipe]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category_type)|Cunning]]
 +
| Name = [[Trapping (category)|Trapping]]
 +
| Mastery = 1.3
 +
| Locked = Yes
 +
| talent1 = [[Trap mastery (talent)|Trap Mastery]]
 +
| talent2 = [[Lure (talent)|Lure]]
 +
| talent3 = [[Advanced trap deployment (talent)|Advanced Trap Deployment]]
 +
| talent4 = [[Trap priming (talent)|Trap Priming]]
 +
}}
 +
 +
| generic_rows =
 +
{{combat training row | mastery = 1.3}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Mobility (category)|Mobility]]
 +
| Mastery = 1.0
 +
| talent1 = [[Disengage (talent)|Disengage]]
 +
| talent2 = [[Evasion (talent)|Evasion]]
 +
| talent3 = [[Tumble (talent)|Tumble]]
 +
| talent4 = [[Trained reactions (talent)|Trained Reactions]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category_type)|Cunning]]
 +
| Name = [[Survival (category)|Survival]]
 +
| Mastery = 1.0
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Conditioning (category)|Conditioning]]
 +
| Mastery = 1.0
 +
| Locked = Yes
 +
| talent1 = [[Vitality (talent)|Vitality]]
 +
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]]
 +
| talent3 = [[Daunting presence (talent)|Daunting Presence]]
 +
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
 +
}}
 +
}}
 +
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
  
 
{{classes}}
 
{{classes}}

Latest revision as of 15:14, 16 July 2023

Archer

Archer 128 bg.png

Metaclass Warrior
Locked No
Starting Life 110
Life Rating +0
Stat Modifiers
Strength +2
Dexterity +5
Constitution 0
Magic 0
Willpower 0
Cunning +2

Archer is a class introduced in the base game. It is available immediately.

Description

Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.

Skilled archers can fire special shots that pierce, cripple or pin their foes.

Archers can become good with either longbows or slings.

Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)

Starting Equipment

  • Elm Longbow
  • Quiver of elm arrows
  • Rough leather armour
  • Rough leather sling (off set)
  • Pouch of iron shots (off set)

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Techniques Archery Training 1.3 No Steady Shot Pin Down Fragmentation Shot Scatter Shot
Techniques Archery Prowess 1.3 No Headshot Volley Called Shots Bullseye
Techniques Combat Techniques 1.0 No Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Combat Veteran 1.0 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Techniques Marksmanship 1.3 No Master Marksman First Blood Flare Trueshot
Techniques Reflexes 1.3 No Shoot Down Intuitive Shots Sentinel Escape
Cunning Poisons * 1.0 Yes Apply Poison Toxic Death Vile Poisons Venomous Strike
Techniques Agility 1.3 Yes Agile Defense Vault Bull Shot Rapid Shot
Techniques Sniper 1.3 Yes Concealment Shadow Shot Aim Snipe
Cunning Trapping 1.3 Yes Trap Mastery Lure Advanced Trap Deployment Trap Priming
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Techniques Mobility 1.0 No Disengage Evasion Tumble Trained Reactions
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Techniques Conditioning 1.0 Yes Vitality Unflinching Resolve Daunting Presence Adrenaline Surge

(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler