Difference between revisions of "Archer"
From Tales of Maj'Eyal
Sebsebeleb (Talk | contribs) (Created page with "{{class |name=Archer |metaclass=Warrior |starting_life=110 |life_per_level= +0 |strength= +2 |dexterity= +5 |cunning =+2 }} ==Description== Archers are dexterous ranged fight...") |
m |
||
(22 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{class | {{class | ||
|name=Archer | |name=Archer | ||
− | |metaclass=Warrior | + | |metaclass=[[Warrior]] |
|starting_life=110 | |starting_life=110 | ||
|life_per_level= +0 | |life_per_level= +0 | ||
Line 8: | Line 8: | ||
|cunning =+2 | |cunning =+2 | ||
}} | }} | ||
+ | |||
+ | Archer is a class introduced in the base game. It is available immediately. | ||
==Description== | ==Description== | ||
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them. | Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them. | ||
+ | |||
Skilled archers can fire special shots that pierce, cripple or pin their foes. | Skilled archers can fire special shots that pierce, cripple or pin their foes. | ||
+ | |||
Archers can become good with either longbows or slings. | Archers can become good with either longbows or slings. | ||
+ | |||
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings) | Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings) | ||
+ | ==Starting Equipment== | ||
+ | *Elm Longbow | ||
+ | *Quiver of elm arrows | ||
+ | *Rough leather armour | ||
+ | *Rough leather sling (off set) | ||
+ | *Pouch of iron shots (off set) | ||
+ | |||
+ | ==Starting Talents== | ||
+ | *{{t|Master Marksman}} (1) | ||
+ | *{{t|Steady Shot}} (1) | ||
+ | *{{t|Headshot}} (1) | ||
+ | *{{t|Combat Accuracy}} (1) | ||
+ | *{{t|Disengage}} (1) | ||
+ | |||
+ | ==Talents== | ||
+ | {{Talent_table | ||
+ | | class_rows = | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Archery training (category)|Archery Training]] | ||
+ | | Mastery = 1.3 | ||
+ | | talent1 = [[Steady shot (talent)|Steady Shot]] | ||
+ | | talent2 = [[Pin down (talent)|Pin Down]] | ||
+ | | talent3 = [[Fragmentation shot (talent)|Fragmentation Shot]] | ||
+ | | talent4 = [[Scatter shot (talent)|Scatter Shot]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Archery prowess (category)|Archery Prowess]] | ||
+ | | Mastery = 1.3 | ||
+ | | talent1 = [[Headshot (talent)|Headshot]] | ||
+ | | talent2 = [[Volley (talent)|Volley]] | ||
+ | | talent3 = [[Called shots (talent)|Called Shots]] | ||
+ | | talent4 = [[Bullseye (talent)|Bullseye]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Combat techniques (category)|Combat Techniques]] | ||
+ | | Mastery = 1.0 | ||
+ | | talent1 = [[Rush (talent)|Rush]] | ||
+ | | talent2 = [[Precise strikes (talent)|Precise Strikes]] | ||
+ | | talent3 = [[Perfect strike (talent)|Perfect Strike]] | ||
+ | | talent4 = [[Blinding speed (talent)|Blinding Speed]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Combat veteran (category)|Combat Veteran]] | ||
+ | | Mastery = 1.0 | ||
+ | | talent1 = [[Quick recovery (talent)|Quick Recovery]] | ||
+ | | talent2 = [[Fast metabolism (talent)|Fast Metabolism]] | ||
+ | | talent3 = [[Spell shield (talent)|Spell Shield]] | ||
+ | | talent4 = [[Unending frenzy (talent)|Unending Frenzy]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Marksmanship (category)|Marksmanship]] | ||
+ | | Mastery = 1.3 | ||
+ | | talent1 = [[Master marksman (talent)|Master Marksman]] | ||
+ | | talent2 = [[First blood (talent)|First Blood]] | ||
+ | | talent3 = [[Flare (talent)|Flare]] | ||
+ | | talent4 = [[Trueshot (talent)|Trueshot]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Reflexes (category)|Reflexes]] | ||
+ | | Mastery = 1.3 | ||
+ | | talent1 = [[Shoot down (talent)|Shoot Down]] | ||
+ | | talent2 = [[Intuitive Shots (talent)|Intuitive Shots]] | ||
+ | | talent3 = [[Sentinel (talent)|Sentinel]] | ||
+ | | talent4 = [[Escape (talent)|Escape]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Cunning_(category_type)|Cunning]] | ||
+ | | Name = [[Poisons (category)|Poisons *]] | ||
+ | | Mastery = 1.0 | ||
+ | | Locked = Yes | ||
+ | | talent1 = [[Apply poison (talent)|Apply Poison]] | ||
+ | | talent2 = [[Toxic death (talent)|Toxic Death]] | ||
+ | | talent3 = [[Vile poisons (talent)|Vile Poisons]] | ||
+ | | talent4 = [[Venomous strike (talent)|Venomous Strike]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Agility (category)|Agility]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = Yes | ||
+ | | talent1 = [[Agile defense (talent)|Agile Defense]] | ||
+ | | talent2 = [[Vault (talent)|Vault]] | ||
+ | | talent3 = [[Bull shot (talent)|Bull Shot]] | ||
+ | | talent4 = [[Rapid shot (talent)|Rapid Shot]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Sniper (category)|Sniper]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = Yes | ||
+ | | talent1 = [[Concealment (talent)|Concealment]] | ||
+ | | talent2 = [[Shadow shot (talent)|Shadow Shot]] | ||
+ | | talent3 = [[Aim (talent)|Aim]] | ||
+ | | talent4 = [[Snipe (talent)|Snipe]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Cunning (category_type)|Cunning]] | ||
+ | | Name = [[Trapping (category)|Trapping]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = Yes | ||
+ | | talent1 = [[Trap mastery (talent)|Trap Mastery]] | ||
+ | | talent2 = [[Lure (talent)|Lure]] | ||
+ | | talent3 = [[Advanced trap deployment (talent)|Advanced Trap Deployment]] | ||
+ | | talent4 = [[Trap priming (talent)|Trap Priming]] | ||
+ | }} | ||
+ | |||
+ | | generic_rows = | ||
+ | {{combat training row | mastery = 1.3}} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Mobility (category)|Mobility]] | ||
+ | | Mastery = 1.0 | ||
+ | | talent1 = [[Disengage (talent)|Disengage]] | ||
+ | | talent2 = [[Evasion (talent)|Evasion]] | ||
+ | | talent3 = [[Tumble (talent)|Tumble]] | ||
+ | | talent4 = [[Trained reactions (talent)|Trained Reactions]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Cunning (category_type)|Cunning]] | ||
+ | | Name = [[Survival (category)|Survival]] | ||
+ | | Mastery = 1.0 | ||
+ | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
+ | | talent2 = [[Device mastery (talent)|Device Mastery]] | ||
+ | | talent3 = [[Track (talent)|Track]] | ||
+ | | talent4 = [[Danger sense (talent)|Danger Sense]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Technique_(category_type)|Techniques]] | ||
+ | | Name = [[Conditioning (category)|Conditioning]] | ||
+ | | Mastery = 1.0 | ||
+ | | Locked = Yes | ||
+ | | talent1 = [[Vitality (talent)|Vitality]] | ||
+ | | talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]] | ||
+ | | talent3 = [[Daunting presence (talent)|Daunting Presence]] | ||
+ | | talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]] | ||
+ | }} | ||
+ | }} | ||
+ | (*) Requires siding with the Assassin Lord in the current or any previous playthroughs. | ||
{{classes}} | {{classes}} |
Latest revision as of 15:14, 16 July 2023
Archer | |
---|---|
Metaclass | Warrior |
Locked | No |
Starting Life | 110 |
Life Rating | +0 |
Stat Modifiers | |
Strength | +2 |
Dexterity | +5 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | +2 |
Archer is a class introduced in the base game. It is available immediately.
Description
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.
Skilled archers can fire special shots that pierce, cripple or pin their foes.
Archers can become good with either longbows or slings.
Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)
Starting Equipment
- Elm Longbow
- Quiver of elm arrows
- Rough leather armour
- Rough leather sling (off set)
- Pouch of iron shots (off set)
Starting Talents
- Master Marksman (1)
- Steady Shot (1)
- Headshot (1)
- Combat Accuracy (1)
- Disengage (1)
Talents
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |