Difference between revisions of "Rogue"

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{{Redirect2|the Rogue class|metaclass|[[Rogue (Metaclass)]]}}
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{{class
 
{{class
 
|name=Rogue
 
|name=Rogue
|metaclass=Rogue
+
|metaclass=[[Rogue (Metaclass)]]
 
|starting_life=100
 
|starting_life=100
 
|locked=No
 
|locked=No
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|cunning =+5
 
|cunning =+5
 
}}
 
}}
 +
 +
Rogue is a class introduced in the base game. It is available immediately.
  
 
==Description==
 
==Description==
 
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.
 
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.
 +
 
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.
 
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.
 +
 
Their most important stats are: [[Dexterity]] and [[Cunning]]
 
Their most important stats are: [[Dexterity]] and [[Cunning]]
  
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==Starting Talents==
 
==Starting Talents==
*Stealth
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*{{t|Stealth}} (1)
*Trap Mastery
+
*{{t|Dual Weapon Mastery}} (1)
*Lethality
+
*{{t|Lethality}} (1)
*Dual Strike
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*{{t|Dual Strike}} (1)
 +
*{{t|Dagger Mastery}} (1)
 +
*{{t|Combat Accuracy}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
;Technique
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{{Talent_table
:[[Dual weapons (category)|Dual weapons]] (1.3 mastery)
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| class_rows =
:[[Dual techniques (category)|Dual techniques]] (1.3 mastery)
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{{Talent_row
:[[Field control (category)|Field control]] (1.0 mastery, locked)
+
| Type = [[Technique (category_type)|Technique]]
:[[Combat techniques (category)|Combat techniques]] (1.3 mastery, locked)
+
| Name = [[Dual techniques (category)|Dual Techniques]]
:[[Combat veteran (category)|Combat veteran]] (1.3 mastery, locked)
+
| Mastery = 1.3
:[[Combat training (category)|Combat training]] (1.3 mastery)
+
| talent1 = [[Dual strike (talent)|Dual Strike]]
 +
| talent2 = [[Flurry (talent)|Flurry]]
 +
| talent3 = [[Heartseeker (talent)|Heartseeker]]
 +
| talent4 = [[Whirlwind (talent)|Whirlwind]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category_type)|Technique]]
 +
| Name = [[Throwing knives (category)|Throwing Knives]]
 +
| Mastery = 1.3
 +
| talent1 = [[Throwing knives (talent)|Throwing Knives]]
 +
| talent2 = [[Fan of knives (talent)|Fan of Knives]]
 +
| talent3 = [[Precise aim (talent)|Precise Aim]]
 +
| talent4 = [[Quickdraw (talent)|Quickdraw]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category_type)|Technique]]
 +
| Name = [[Duelist (category)|Duelist]]
 +
| Mastery = 1.3
 +
| talent1 = [[Dual weapon mastery (talent)|Dual Weapon Mastery]]
 +
| talent2 = [[Tempo (talent)|Tempo]]
 +
| talent3 = [[Feint (talent)|Feint]]
 +
| talent4 = [[Lunge (talent)|Lunge]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Stealth (category)|Stealth]]
 +
| Mastery = 1.3
 +
| talent1 = [[Stealth (talent)|Stealth]]
 +
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]
 +
| talent3 = [[Soothing darkness (talent)|Soothing Darkness]]
 +
| talent4 = [[Shadow dance (talent)|Shadow Dance]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Trapping (category)|Trapping]]
 +
| Mastery = 1.3
 +
| talent1 = [[Trap mastery (talent)|Trap Mastery]]
 +
| talent2 = [[Lure (talent)|Lure]]
 +
| talent3 = [[Advanced trap deployment (talent)|Advanced Trap Deployment]]
 +
| talent4 = [[Trap priming (talent)|Trap Priming]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Poisons (category)|Poisons *]]
 +
| Mastery = 1.3
 +
| talent1 = [[Apply poison (talent)|Apply Poison]]
 +
| talent2 = [[Toxic death (talent)|Toxic Death]]
 +
| talent3 = [[Vile poisons (talent)|Vile Poisons]]
 +
| talent4 = [[Venomous strike (talent)|Venomous Strike]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Dirty fighting (category)|Dirty Fighting]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 +
| talent2 = [[Backstab (talent)|Backstab]]
 +
| talent3 = [[Blinding powder (talent)|Blinding Powder]]
 +
| talent4 = [[Twist the knife (talent)|Twist the Knife]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Combat techniques (category)|Combat Techniques]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Rush (talent)|Rush]]
 +
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
 +
| talent3 = [[Perfect strike (talent)|Perfect Strike]]
 +
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Assassination (category)|Assassination]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Coup de grace (talent)|Coup de Grace]]
 +
| talent2 = [[Terrorize (talent)|Terrorize]]
 +
| talent3 = [[Garrote (talent)|Garrote]]
 +
| talent4 = [[Marked for death (talent)|Marked for Death]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Artifice (category)|Artifice]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Rogue's tools (talent)|Rogue's Tools]]
 +
| talent2 = [[Cunning tools (talent)|Cunning Tools]]
 +
| talent3 = [[Intricate tools (talent)|Intricate Tools]]
 +
| talent4 = [[Master artificer (talent)|Master Artificer]]
 +
}}
  
;Cunning
 
:[[Dirty fighting (category)|Dirty fighting]] (1.3 mastery)
 
:[[Survival (category)|Survival]] (1.3 mastery)
 
:[[Stealth (category)|Stealth]] (1.3 mastery)
 
:[[Trapping (category)|Trapping]] (1.3 mastery)
 
:[[Lethality (category)|Lethality]] (1.3 mastery)
 
:[[Scoundrel (category)|Scoundrel]] (1.3 mastery)
 
:[[Poisons (category)|Poisons]] (1.3 mastery, [[unlockables|unlockable]])
 
  
==Strategy==
+
| generic_rows =
The Rogue is a nimble melee fighter relying on daggers, traps and stealth to defeat its enemies, while dodging or avoiding enemy attacks.
+
{{combat training row | mastery = 1.3}}
 
+
{{Talent_row
Rogues start with the ability to use ranged weapons, and start with sling and ammo in their alternate weapon slot. Rogues can be quite deadly with a sling (due to their [[Dexterity]] and [[Cunning]]), and they can even use an off-hand dagger alongside the sling, so they retain their [[Dual weapons (category)|Dual Weapon Defense]] bonus while shooting.
+
| Type = [[Technique_(category_type)|Techniques]]
 
+
| Name = [[Mobility (category)|Mobility]]
However, your primary offense will most likely be your daggers. These are a bit underwhelming at the start of the game, but once you find (or purchase) some better daggers, as well as boosting your Dex and Cun, you'll quickly develop into a stabbing machine.
+
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Disengage (talent)|Disengage]]
 +
| talent2 = [[Evasion (talent)|Evasion]]
 +
| talent3 = [[Tumble (talent)|Tumble]]
 +
| talent4 = [[Trained reactions (talent)|Trained Reactions]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Survival (category)|Survival]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Lethality (category)|Lethality]]
 +
| Mastery = 1.3
 +
| talent1 = [[Lethality (talent)|Lethality]]
 +
| talent2 = [[Expose weakness (talent)|Expose Weakness]]
 +
| talent3 = [[Blade flurry (talent)|Blade Flurry]]
 +
| talent4 = [[Snap (talent)|Snap]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Scoundrel (category)|Scoundrel]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]
 +
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]
 +
| talent3 = [[Misdirection (talent)|Misdirection]]
 +
| talent4 = [[Fumble (talent)|Fumble]]
 +
}}
  
[[Dual techniques (category)|Flurry]] hits 6 times (3 with each dagger), and is your best single-target killing talent. [[Dual techniques (category)|Sweep]] hits up to 3 adjacent targets and causes bleeding (damage over time); it can be quite effective if you plan to retreat and let your foes bleed out.
 
  
Stealth and traps, however, are what make the class interesting. Stealth can be set for automatic use (strongly recommended), meaning it will typically trigger as soon as you're out of sight of all monsters. While in stealth mode, your light radius is reduced to 0, so you want some [[infravision]] or [[Survival (category)|Heightened Senses]] to compensate (they used to stack with each other, but they no longer do). Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do spot you, they may mistake your exact position, and waste their talents on empty space. With [[Stealth (category)|Shadowstrike]] you can also get huge damage bonuses when striking from stealth.
+
}}
 
+
Traps (and [[Trapping (category)|Lure]]) give you some additional tools to use against monsters. Be sure to pick up the poison gas trap from the lore in [[The Maze]].
+
 
+
You can learn to poison your daggers by siding with the assassin lord in the [[Lost Merchant]] quest. This will boost your damage even further. (Actually, you only have to do that with your first Rogue character. After that, every other Rogue will have the tree unlocked, and your optimal strategy is to kill the assassin lord for his gear and for the merchant's store.) (Unless you want the [[prodigies|Tricks of the Trade Prodigy]].)
+
 
+
Speaking of Prodigies, Giant Leap is quite awesome for Rogues. You get mobility combined with a devastating multiple-opponent attack.
+
 
+
Defensively, you can become nearly untouchable by physical attacks due to your [[Defense]] score (from Dexterity, from Dual Weapon Defense, and from equipment bonuses). Your bane will be nonphysical attacks (dragon breaths, spells, etc.). You get no talents to help against those (other than [[Thick skin (talent)|Thick Skin]] of course), so look for equipment with saves, stun/confusion immunity, and elemental resistance.
+
  
[[Antimagic]] may be worth considering, although it will reduce your mobility (you won't be able to rely on teleport/phase door for escapes).
+
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
  
 
{{classes}}
 
{{classes}}

Latest revision as of 15:45, 16 July 2023

This page is about the Rogue class; for the metaclass, see Rogue (Metaclass).
Rogue

Rogue 128 bg.png

Metaclass Rogue (Metaclass)
Locked No
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +1
Dexterity +3
Constitution 0
Magic 0
Willpower 0
Cunning +5

Rogue is a class introduced in the base game. It is available immediately.

Description

Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.

Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.

Their most important stats are: Dexterity and Cunning

Starting Equipment

  • Iron Dagger
  • Iron Dagger
  • Rough Leather Armor

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Technique Dual Techniques 1.3 No Dual Strike Flurry Heartseeker Whirlwind
Technique Throwing Knives 1.3 No Throwing Knives Fan of Knives Precise Aim Quickdraw
Technique Duelist 1.3 No Dual Weapon Mastery Tempo Feint Lunge
Cunning Stealth 1.3 No Stealth Shadowstrike Soothing Darkness Shadow Dance
Cunning Trapping 1.3 No Trap Mastery Lure Advanced Trap Deployment Trap Priming
Cunning Poisons * 1.3 No Apply Poison Toxic Death Vile Poisons Venomous Strike
Cunning Dirty Fighting 1.3 No Dirty Fighting Backstab Blinding Powder Twist the Knife
Techniques Combat Techniques 1.3 Yes Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Assassination 1.3 Yes Coup de Grace Terrorize Garrote Marked for Death
Cunning Artifice 1.3 Yes Rogue's Tools Cunning Tools Intricate Tools Master Artificer
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Techniques Mobility 1.3 No Disengage Evasion Tumble Trained Reactions
Cunning Survival 1.3 No Heightened Senses Device Mastery Track Danger Sense
Cunning Lethality 1.3 No Lethality Expose Weakness Blade Flurry Snap
Cunning Scoundrel 1.3 Yes Lacerating Strikes Scoundrel's Strategies Misdirection Fumble

(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler