Difference between revisions of "Archmage"

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{{class
 
{{class
 
|name=Archmage
 
|name=Archmage
|metaclass=Mage
+
|metaclass=[[Mage]]
 
|starting_life=100
 
|starting_life=100
 
|locked=Yes
 
|locked=Yes
Line 9: Line 9:
 
|cunning= +1
 
|cunning= +1
 
}}
 
}}
 +
 +
Archmage is a class introduced in the base game. It must be unlocked by completing the quest ''[[An apprentice task]]''.
 +
 +
==Locked Description==
 +
''Hated, harrowed, hunted, hidden...''
 +
 +
''Our ways are forbidden, but our cause is just.''
 +
 +
''In our veiled valley we find solace from the world's wrath, free to study our arts.''
 +
 +
''Only through charity and friendship can you earn our trust.''
  
 
==Description==
 
==Description==
 
An Archmage devotes his whole life to the study of magic above anything else.
 
An Archmage devotes his whole life to the study of magic above anything else.
 +
 
Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.
 
Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.
  
Line 17: Line 29:
  
 
Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.
 
Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.
 +
 
Their most important stats are: [[Magic]] and [[Willpower]]
 
Their most important stats are: [[Magic]] and [[Willpower]]
  
==Starting Equipment==
+
==New Class Unlocked Description==
*Elm Staff
+
Magic has not disappeared from Maj'Eyal with the end of the Spellhunt.
*Linen Robe
+
*[[inscriptions|Manasurge Rune]]
+
  
==Starting Talents==
+
During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races.
*[[Arcane power (talent)|Arcane Power]]
+
*[[Flame (talent)|Flame]]
+
*[[Lightning (talent)|Lightning]]
+
*[[Phase door (talent)|Phase Door]]
+
*[[Teleport angolwen (talent)|Teleport: Angolwen]]
+
  
==Talent Categories==
+
This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it.
;Cunning
+
:[[Survival (category)|Survival]] (0.9 mastery, locked)
+
  
;Spells
+
You have been told this story and can now create new characters with the Archmage class.
:[[Arcane (category)|Arcane]] (1.3 mastery)
+
:[[Aether (category)|Aether]] (1.3 mastery, locked, requires achievement)
+
:[[Fire (category)|Fire]] (1.3 mastery)
+
:[[Wildfire (category)|Wildfire]] (1.3 mastery, locked, requires achievement)
+
:[[Earth (category)|Earth]] (1.3 mastery)
+
:[[Stone (category)|Stone]] (1.3 mastery, locked, requires achievement)
+
:[[Water (category)|Water]] (1.3 mastery)
+
:[[Ice (category)|Ice]] (1.3 mastery, locked, requires achievement)
+
:[[Air (category)|Air]] (1.3 mastery)
+
:[[Storm (category)|Storm]] (1.3 mastery, locked, requires achievement)
+
:[[Meta (category)|Meta]] (1.3 mastery, locked)
+
:[[Temporal (category)|Temporal]] (1.3 mastery, locked)
+
:[[Phantasm (category)|Phantasm]] (1.3 mastery)
+
:[[Conveyance (category)|Conveyance]] (1.3 mastery)
+
:[[Divination (category)|Divination]] (1.3 mastery)
+
:[[Aegis (category)|Aegis]] (1.3 mastery)
+
  
==Strategy==
+
Archmagi are the pinnacle of spellcasters, attuned to the magical properties of the world. Class features:
 +
*Cast elemental spells to burn your foes to death or freeze them
 +
*Summon the powers of Space and Time to protect and cripple
 +
*Dabble in Phantasms and Illusions
 +
*Manipulate the forces of magic themselves
  
===Mobility===
+
All mages use mana to cast their spells.
:''Excerpts from very old notes (circa beta 13):''
+
It slowly replenishes over time.
  
IMHO [[Teleport (talent)|Teleport]] is not really that useful if you don't mess up severely. It teleports you a large range. Analogously to PD it will allow you to choose a target area and teleport others. However, the target area you can specify is huge! This reduces the use of TP to basically nil except absolute emergency "I gotta get out of this place - no matter where!" situations.
+
==Starting Equipment==
 +
*Elm Staff
 +
*Linen Robe
 +
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
  
[[Phase door (talent)|Phase Door]] at level 4/5 or 5/5 is absolutely necessary because its utility will not only save your butt several times but also allows for advanced tactics and can save the butt of others (e.g. [[escorts|escort quest]] if the guy goes suicidal again, phase door him behind you and seal the passage. That stops him from running in certain death). PD is a must have for any character that has access to the skill!
+
==Starting Talents==
 +
*{{T|Manathrust}} (1)
 +
*[[Flame (talent)|Flame]] (1)
 +
*[[Lightning (talent)|Lightning]] (1)
 +
*[[Phase door (talent)|Phase Door]] (1)
  
In beta 13, Phase Door was nerfed twice:
+
==Talent Categories==
*If the target is not in line of sight there is a 35% chance that the spell fizzles.
+
*The radius of the target area is now (7 - raw talent level), i.e., at least 2.
+
  
PD is not anymore a safe escape spell, and the precision is lowered. The tactics mentioned above must be adapted to the new situation.
+
{{Talent_table
 +
| class_rows =
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Arcane (category)|Arcane]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Manathrust (talent)|Manathrust]]
 +
| talent2 = [[Arcane power (talent)|Arcane Power]]
 +
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]
 +
| talent4 = [[Disruption shield (talent)|Disruption Shield]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Fire (category)|Fire]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Flame (talent)|Flame]]
 +
| talent2 = [[Flameshock (talent)|Flameshock]]
 +
| talent3 = [[Fireflash (talent)|Fireflash]]
 +
| talent4 = [[Inferno (talent)|Inferno]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Earth (category)|Earth]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Pulverizing auger (talent)|Pulverizing Auger]]
 +
| talent2 = [[Stone skin (talent)|Stone Skin]]
 +
| talent3 = [[Mudslide (talent)|Mudslide]]
 +
| talent4 = [[Stone wall (talent)|Stone Wall]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Water (category)|Water]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Ice shards (talent)|Ice Shards]]
 +
| talent2 = [[Glacial vapour (talent)|Glacial Vapour]]
 +
| talent3 = [[Tidal wave (talent)|Tidal Wave]]
 +
| talent4 = [[Shivgoroth form (talent)|Shivgoroth Form]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Air (category)|Air]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Lightning (talent)|Lightning]]
 +
| talent2 = [[Chain lightning (talent)|Chain Lightning]]
 +
| talent3 = [[Feather wind (talent)|Feather Wind]]
 +
| talent4 = [[Thunderstorm (talent)|Thunderstorm]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Phantasm (category)|Phantasm]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Illuminate (talent)|Illuminate]]
 +
| talent2 = [[Phantasmal shield (talent)|Phantasmal Shield]]
 +
| talent3 = [[Invisibility (talent)|Invisibility]]
 +
| talent4 = [[Mirror image (talent)|Mirror Image ]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Temporal (category)|Temporal]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Congeal time (talent)|Congeal Time]]
 +
| talent2 = [[Temporal shield (talent)|Temporal Shield]]
 +
| talent3 = [[Time prison (talent)|Time Prison]]
 +
| talent4 = [[Essence of speed (talent)|Essence of Speed]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Aether (category)|Aether]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Aether beam (talent)|Aether Beam]]
 +
| talent2 = [[Aether breach (talent)|Aether Breach]]
 +
| talent3 = [[Aether avatar (talent)|Aether Avatar]]
 +
| talent4 = [[Pure aether (talent)|Pure Aether]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Wildfire (category)|Wildfire]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Blastwave (talent)|Blastwave]]
 +
| talent2 = [[Burning wake (talent)|Burning Wake]]
 +
| talent3 = [[Cleansing flames (talent)|Cleansing Flames]]
 +
| talent4 = [[Wildfire (talent)|Wildfire]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Stone (category)|Stone]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]
 +
| talent2 = [[Body of stone (talent)|Body of Stone]]
 +
| talent3 = [[Earthquake (talent)|Earthquake]]
 +
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Ice (category)|Ice]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Freeze (talent)|Freeze]]
 +
| talent2 = [[Frozen ground (talent)|Frozen Ground]]
 +
| talent3 = [[Shatter (talent)|Shatter]]
 +
| talent4 = [[Uttercold (talent)|Uttercold]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Storm (category)|Storm]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Nova (talent)|Nova]]
 +
| talent2 = [[Shock (talent)|Shock]]
 +
| talent3 = [[Hurricane (talent)|Hurricane]]
 +
| talent4 = [[Tempest (talent)|Tempest]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Meta (category)|Meta]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Disperse magic (talent)|Disperse Magic]]
 +
| talent2 = [[Spellcraft (talent)|Spellcraft]]
 +
| talent3 = [[Energy alteration (talent)|Energy Alteration]]
 +
| talent4 = [[Metaflow (talent)|Metaflow]]
 +
}}
  
[[Probability travel (talent)|Probability Travel]] in short just rocks. With it you can avoid hard situations, can get away quickly, can hop through obstacles that break LoS while a tough monster (e.g. a boss) has to walk around it etc etc. As a mage I usually try to get it as soon as possible. With my winner I started to keep it permanently active since level 18-19 - what meant that I had only ~100 maximum mana left in my manapool. That hurts but can be compensated with clever tactics - and PT allows you access to tons of clever tactics.
+
| generic_rows =
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Conveyance (category)|Conveyance]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Phase door (talent)|Phase Door]]
 +
| talent2 = [[Teleport (talent)|Teleport]]
 +
| talent3 = [[Displacement shield (talent)|Displacement Shield]]
 +
| talent4 = [[Probability travel (talent)|Probability Travel]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Divination (category)|Divination]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Arcane eye (talent)|Arcane Eye]]
 +
| talent2 = [[Keen senses (talent)|Keen Senses]]
 +
| talent3 = [[Vision (talent)|Vision]]
 +
| talent4 = [[Premonition (talent)|Premonition]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Aegis (category)|Aegis]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]
 +
| talent2 = [[Shielding (talent)|Shielding]]
 +
| talent3 = [[Arcane shield (talent)|Arcane Shield]]
 +
| talent4 = [[Aegis (talent)|Aegis]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Survival (category)|Survival]]
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
 
 +
}}
  
 
{{classes}}
 
{{classes}}

Latest revision as of 14:36, 16 July 2023

Archmage

Archmage 128 bg.png

Metaclass Mage
Locked Yes
Starting Life 100
Life Rating -4
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic +5
Willpower +3
Cunning +1

Archmage is a class introduced in the base game. It must be unlocked by completing the quest An apprentice task.

Locked Description

Hated, harrowed, hunted, hidden...

Our ways are forbidden, but our cause is just.

In our veiled valley we find solace from the world's wrath, free to study our arts.

Only through charity and friendship can you earn our trust.

Description

An Archmage devotes his whole life to the study of magic above anything else.

Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.

Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.

Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.

Their most important stats are: Magic and Willpower

New Class Unlocked Description

Magic has not disappeared from Maj'Eyal with the end of the Spellhunt.

During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races.

This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it.

You have been told this story and can now create new characters with the Archmage class.

Archmagi are the pinnacle of spellcasters, attuned to the magical properties of the world. Class features:

  • Cast elemental spells to burn your foes to death or freeze them
  • Summon the powers of Space and Time to protect and cripple
  • Dabble in Phantasms and Illusions
  • Manipulate the forces of magic themselves

All mages use mana to cast their spells. It slowly replenishes over time.

Starting Equipment

  • Elm Staff
  • Linen Robe
  • Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Spell Arcane 1.3 No Manathrust Arcane Power Arcane Vortex Disruption Shield
Spell Fire 1.3 No Flame Flameshock Fireflash Inferno
Spell Earth 1.3 No Pulverizing Auger Stone Skin Mudslide Stone Wall
Spell Water 1.3 No Ice Shards Glacial Vapour Tidal Wave Shivgoroth Form
Spell Air 1.3 No Lightning Chain Lightning Feather Wind Thunderstorm
Spell Phantasm 1.3 No Illuminate Phantasmal Shield Invisibility Mirror Image
Spell Temporal 1.3 No Congeal Time Temporal Shield Time Prison Essence of Speed
Spell Aether 1.3 Yes Aether Beam Aether Breach Aether Avatar Pure Aether
Spell Wildfire 1.3 Yes Blastwave Burning Wake Cleansing Flames Wildfire
Spell Stone 1.3 Yes Earthen Missiles Body of Stone Earthquake Crystalline Focus
Spell Ice 1.3 Yes Freeze Frozen Ground Shatter Uttercold
Spell Storm 1.3 Yes Nova Shock Hurricane Tempest
Spell Meta 1.3 Yes Disperse Magic Spellcraft Energy Alteration Metaflow
Generic
Type Name Mastery Locked Talents
Spell Conveyance 1.3 No Phase Door Teleport Displacement Shield Probability Travel
Spell Divination 1.3 No Arcane Eye Keen Senses Vision Premonition
Spell Aegis 1.3 No Arcane Reconstruction Shielding Arcane Shield Aegis
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler