Difference between revisions of "Sun Paladin"

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{{class
 
{{class
 
|name=Sun Paladin
 
|name=Sun Paladin
|metaclass=Celestial
+
|metaclass=[[Celestial]]
 
|starting_life=110
 
|starting_life=110
 
|locked=Yes
 
|locked=Yes
Line 8: Line 8:
 
|magic = +4
 
|magic = +4
 
}}
 
}}
 +
 +
Sun Paladin is a class introduced in the base game. It must be unlocked by completing the quest ''"[[Eight legs of wonder]]"''.
 +
 +
==Locked Description==
 +
''The sun rises in the east in full glory, but you must look for it first amidst the darkest places.''
  
 
==Description==
 
==Description==
 
Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.
 
Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.
 +
 
Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'
 
Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'
  
 
They can channel the power of the Sun to smite all who seek to destroy the Sunwall.
 
They can channel the power of the Sun to smite all who seek to destroy the Sunwall.
 +
 
Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.
 
Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.
  
 
Their most important stats are: [[Strength]] and [[Magic]]
 
Their most important stats are: [[Strength]] and [[Magic]]
 +
 +
==New Class Unlocked Description==
 +
 +
In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East.
 +
 +
Sun Paladins are warriors who are trained in special magic to focus the powers of the Sun.
 +
Paragons of all that is good, they are nonetheless terrible in their battle against the Pride.
 +
 +
Their motto is: "The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass."
 +
 +
You have discovered the Gates of Morning and can now create new characters with the Sun Paladin class.
 +
 +
Sun Paladins are heavy melee with spellcasting support. Class features:
 +
*Burn your foes from afar with the light and fire of the Sun
 +
*Head into battle enhanced by your powerful Chants
 +
*Channel the power of the Sun through your weapon
 +
*Become a walking fortress, protected by your shield
 +
 +
Sun Paladins use "positive energy" to power their special abilities.
 +
It is filled by some of their spells and depleted by others, making them alternate their talents.
  
 
==Starting Equipment==
 
==Starting Equipment==
*Iron Mace
+
*Iron Mace (equipped)
*Iron Shield
+
*Iron Shield (equipped)
*Iron Mail Armor
+
*Iron Mail Armor (equipped)
 +
*Iron Greatsword (in inventory)
  
 
==Starting Talents==
 
==Starting Talents==
*[[Searing light (talent)|Searing Light]]
+
* {{t|Sun Ray}} (1)
*[[Weapon of light (talent)|Weapon of Light]]
+
* {{t|Weapon of Light}} (1)
*[[Chant of fortitude (talent)|Chant of Fortitude]]
+
* {{t|Chant Acolyte}} (1)
*[[Armour training (talent)|Armor Training (2)]]
+
* {{t|Heavy Armour Training}} (2)
 +
* {{t|Weapons Mastery}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
;Technique
 
:[[Shield offense (category)|Shield Offence]] (1.1 mastery)
 
:[[Combat techniques (category)|Combat Techniques]] (1.1 mastery, locked)
 
:[[Combat veteran (category)|Combat Veteran]] (1.1 mastery)
 
:[[Combat training (category)|Combat Training]] (1.1 mastery)
 
  
;Cunning
+
{{Talent_table
:[[Survival (category)|Survival]] (1.1 mastery, locked)
+
| class_rows =
 +
{{Talent_row
 +
| Type = {{ct|Celestial}}
 +
| Name = {{c|Combat}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Weapon of Light}}
 +
| talent2 = {{t|Wave of Power}}
 +
| talent3 = {{t|Weapon of Wrath}}
 +
| talent4 = {{t|Second Life}}
 +
}}
  
;Celestial
+
{{Talent_row
:[[Guardian (category)|Guardian]] (1.3 mastery, locked)
+
| Type = [[Celestial (category type)|Celestial]]
:[[Chants (category)|Chants]] (1.3 mastery)
+
| Name = [[Sun (category)|Sun]]
:[[Light (category)|Light]] (1.3 mastery)
+
| Mastery = 1.3
:[[Combat (category)|Combat]] (1.3 mastery)
+
| Locked = no
:[[Sun (category)|Sun]] (1.0 mastery)
+
| talent1 = [[Sun ray (talent)|Sun Ray]]
 +
| talent2 = [[Path of the sun (talent)|Path of the Sun]]
 +
| talent3 = [[Sun's vengeance (talent)|Sun's Vengeance]]
 +
| talent4 = [[Suncloak (talent)|Suncloak]]
 +
}}
  
==Strategy==
+
{{Talent_row
Beginning with beta 32, [[human]] and [[elf|elven]] Sun Paladins begin in the [[Gates of Morning]]. Their starting zone is the [[Slazish Fens]], accessible through a stairway inside the town.
+
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Combat veteran (category)|Combat Veteran]]
 +
| Mastery = 1.0
 +
| Locked = no
 +
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 +
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
 +
| talent3 = [[Spell shield (talent)|Spell Shield]]
 +
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 +
}}
  
This class plays like a [[Bulwark]] (one-handed weapon and shield, with some of the same talents), but lacks Shield Wall.
+
{{Talent_row
 +
| Type = [[Technique (category_type)|Technique]]
 +
| Name = [[Shield offense (category)|Shield Offense]]
 +
| Mastery = 1.0
 +
| Locked = no
 +
| talent1 = [[Shield pummel (talent)|Shield Pummel]]
 +
| talent2 = [[Riposte (talent)|Riposte]]
 +
| talent3 = [[Shield slam (talent)|Shield Slam]]
 +
| talent4 = [[Assault (talent)|Assault]]
 +
}}
  
Paladins are limited in mobility (no [[Step up (talent)|Step Up]] option).  They make up for that by bringing an assortment of auxiliary damage buffs -- adding Light damage to melee attacks, doing Light damage to attacking monsters when hit, a one-tile Light damage-over-time talent, and a Fire beam, among others.
+
{{Talent_row
 +
| Type = [[Technique (category_type)|Technique]]
 +
| Name = [[Two-handed assault (category)|Two-Handed Assault]]
 +
| Mastery = 1.0
 +
| Locked = no
 +
| talent1 = [[Stunning blow (talent)|Stunning Blow]]
 +
| talent2 = [[Fearless cleave (talent)|Fearless Cleave]]
 +
| talent3 = [[Death dance (talent)|Death Dance]]
 +
| talent4 = [[Execution (talent)|Execution]]
 +
}}
  
Paladins also get healing talents in the [[Light (category)|Light]] tree.
+
{{Talent_row
 +
| Type = [[Celestial (category type)|Celestial]]
 +
| Name = [[Crusader (category)|Crusader]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Absorption strike (talent)|Absorption Strike]]
 +
| talent2 = [[Mark of light (talent)|Mark of Light]]
 +
| talent3 = [[Righteous strength (talent)|Righteous Strength]]
 +
| talent4 = [[Flash of the blade (talent)|Flash of the Blade]]
 +
}}
  
The biggest choice with this class is which of the Chants to develop (and when).
+
{{Talent_row
 +
| Type = [[Celestial (category type)|Celestial]]
 +
| Name = [[Guardian (category)|Guardian]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Shield of light (talent)|Shield of Light]]
 +
| talent2 = [[Brandish (talent)|Brandish]]
 +
| talent3 = [[Retribution (talent)|Retribution]]
 +
| talent4 = {{t|Crusade}}
 +
}}
 +
 
 +
{{Talent_row
 +
| Type = [[Celestial (category type)|Celestial]]
 +
| Name = [[Radiance (category)|Radiance]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Radiance (talent)|Radiance]]
 +
| talent2 = [[Illumination (talent)|Illumination]]
 +
| talent3 = [[Searing sight (talent)|Searing Sight]]
 +
| talent4 = [[Judgement (talent)|Judgement]]
 +
}}
 +
 
 +
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Combat techniques (category)|Combat Techniques]]
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = [[Rush (talent)|Rush]]
 +
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
 +
| talent3 = [[Perfect strike (talent)|Perfect Strike]]
 +
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
 +
}}
 +
 
 +
 
 +
| generic_rows =
 +
{{Talent_row
 +
| Type = [[Celestial (category type)|Celestial]]
 +
| Name = [[Chants (category)|Chants]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Chant Acolyte (talent)|Chant Acolyte]]
 +
| talent2 = [[Chant Illuminate (talent)|Chant Illuminate]]
 +
| talent3 = [[Chant Adept (talent)|Chant Adept]]
 +
| talent4 = [[Chant Radiant (talent)|Chant Radiant]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Celestial (category type)|Celestial]]
 +
| Name = [[Light (category)|Light]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Healing light (talent)|Healing Light]]
 +
| talent2 = [[Bathe in light (talent)|Bathe in Light]]
 +
| talent3 = [[Barrier (talent)|Barrier]]
 +
| talent4 = [[Providence (talent)|Providence]]
 +
}}
 +
 
 +
{{combat training row | mastery = 1.0}}
 +
 
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Survival (category)|Survival]]
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
}}
  
 
{{classes}}
 
{{classes}}

Latest revision as of 14:32, 16 July 2023

Sun Paladin

Sun paladin 128 bg.png

Metaclass Celestial
Locked Yes
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +5
Dexterity 0
Constitution 0
Magic +4
Willpower 0
Cunning 0

Sun Paladin is a class introduced in the base game. It must be unlocked by completing the quest "Eight legs of wonder".

Locked Description

The sun rises in the east in full glory, but you must look for it first amidst the darkest places.

Description

Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.

Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'

They can channel the power of the Sun to smite all who seek to destroy the Sunwall.

Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.

Their most important stats are: Strength and Magic

New Class Unlocked Description

In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East.

Sun Paladins are warriors who are trained in special magic to focus the powers of the Sun. Paragons of all that is good, they are nonetheless terrible in their battle against the Pride.

Their motto is: "The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass."

You have discovered the Gates of Morning and can now create new characters with the Sun Paladin class.

Sun Paladins are heavy melee with spellcasting support. Class features:

  • Burn your foes from afar with the light and fire of the Sun
  • Head into battle enhanced by your powerful Chants
  • Channel the power of the Sun through your weapon
  • Become a walking fortress, protected by your shield

Sun Paladins use "positive energy" to power their special abilities. It is filled by some of their spells and depleted by others, making them alternate their talents.

Starting Equipment

  • Iron Mace (equipped)
  • Iron Shield (equipped)
  • Iron Mail Armor (equipped)
  • Iron Greatsword (in inventory)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Celestial Combat 1.3 No Weapon of Light Wave of Power Weapon of Wrath Second Life
Celestial Sun 1.3 No Sun Ray Path of the Sun Sun's Vengeance Suncloak
Techniques Combat Veteran 1.0 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Technique Shield Offense 1.0 No Shield Pummel Riposte Shield Slam Assault
Technique Two-Handed Assault 1.0 No Stunning Blow Fearless Cleave Death Dance Execution
Celestial Crusader 1.3 Yes Absorption Strike Mark of Light Righteous Strength Flash of the Blade
Celestial Guardian 1.3 Yes Shield of Light Brandish Retribution Crusade
Celestial Radiance 1.3 Yes Radiance Illumination Searing Sight Judgement
Techniques Combat Techniques 1.0 Yes Rush Precise Strikes Perfect Strike Blinding Speed
Generic
Type Name Mastery Locked Talents
Celestial Chants 1.3 No Chant Acolyte Chant Illuminate Chant Adept Chant Radiant
Celestial Light 1.3 No Healing Light Bathe in Light Barrier Providence
Technique Combat Training 1.0 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler