Difference between revisions of "Archer"

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{{class
 
{{class
 
|name=Archer
 
|name=Archer
|metaclass=Warrior
+
|metaclass=[[Warrior]]
 
|starting_life=110
 
|starting_life=110
 
|life_per_level= +0
 
|life_per_level= +0
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|cunning =+2
 
|cunning =+2
 
}}
 
}}
 +
 +
Archer is a class introduced in the base game. It is available immediately.
  
 
==Description==
 
==Description==
Line 13: Line 15:
  
 
Skilled archers can fire special shots that pierce, cripple or pin their foes.
 
Skilled archers can fire special shots that pierce, cripple or pin their foes.
 +
 
Archers can become good with either longbows or slings.
 
Archers can become good with either longbows or slings.
 +
 
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)
 
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)
  
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*Rough leather sling (off set)
 
*Rough leather sling (off set)
 
*Pouch of iron shots (off set)
 
*Pouch of iron shots (off set)
 +
 +
==Starting Talents==
 +
*{{t|Master Marksman}} (1)
 +
*{{t|Steady Shot}} (1)
 +
*{{t|Headshot}} (1)
 +
*{{t|Combat Accuracy}} (1)
 +
*{{t|Disengage}} (1)
  
 
==Talents==
 
==Talents==
 
{{Talent_table
 
{{Talent_table
 
| class_rows =  
 
| class_rows =  
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Type = [[Technique_(category_type)|Techniques]]
Line 32: Line 42:
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| talent1 = [[Steady shot (talent)|Steady Shot]]
 
| talent1 = [[Steady shot (talent)|Steady Shot]]
| talent2 = [[Aim (talent)|Aim]]
+
| talent2 = [[Pin down (talent)|Pin Down]]
| talent3 = [[Rapid shot (talent)|Rapid Shot]]
+
| talent3 = [[Fragmentation shot (talent)|Fragmentation Shot]]
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]
+
| talent4 = [[Scatter shot (talent)|Scatter Shot]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Name = [[Archery prowess (category)|Archery Prowess]]
 
| Name = [[Archery prowess (category)|Archery Prowess]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| talent1 = [[Flare (talent)|Flare]]
+
| talent1 = [[Headshot (talent)|Headshot]]
| talent2 = [[Crippling shot (talent)|Crippling Shot]]
+
| talent2 = [[Volley (talent)|Volley]]
| talent3 = [[Pinning shot (talent)|Pinning Shot]]
+
| talent3 = [[Called shots (talent)|Called Shots]]
| talent4 = [[Scatter shot (talent)|Scatter Shot]]
+
| talent4 = [[Bullseye (talent)|Bullseye]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Type = [[Technique_(category_type)|Techniques]]
| Name = [[Archery - bows (category)|Archery - Bows]]
+
| Name = [[Combat techniques (category)|Combat Techniques]]
| Mastery = 1.3
+
| Mastery = 1.0
| talent1 = [[Bow mastery (talent)|Bow Mastery]]
+
| talent1 = [[Rush (talent)|Rush]]
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]
+
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
| talent3 = [[Dual arrows (talent)|Dual Arrows]]
+
| talent3 = [[Perfect strike (talent)|Perfect Strike]]
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]
+
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
 
}}
 
}}
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Name = [[Archery - slings (category)|Archery - Slings]]
 
| Mastery = 1.3
 
| talent1 = [[Sling mastery (talent)|Sling Mastery]]
 
| talent2 = [[Eye shot (talent)|Eye Shot]]
 
| talent3 = [[Inertial shot (talent)|Inertial Shot]]
 
| talent4 = [[Multishot (talent)|Multishot]]
 
}}
 
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Name = [[Combat veteran (category)|Combat Veteran]]
 
| Name = [[Combat veteran (category)|Combat Veteran]]
| Mastery = 0.9
+
| Mastery = 1.0
 
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
 
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
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| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category type)|Technique]]
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = [[Archery excellence (category)|Archery Excellence]]
+
| Name = [[Marksmanship (category)|Marksmanship]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = Yes
+
| talent1 = [[Master marksman (talent)|Master Marksman]]
| talent1 = [[Shoot down (talent)|Shoot down]]
+
| talent2 = [[First blood (talent)|First Blood]]
| talent2 = [[Bull shot (talent)|Bull shot]]
+
| talent3 = [[Flare (talent)|Flare]]
| talent3 = [[Intuitive shots(talent)|Intuitive shots]]
+
| talent4 = [[Trueshot (talent)|Trueshot]]
| talent4 = [[Strangling shots (talent)|Strangling shots]]
+
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Type = [[Technique_(category_type)|Techniques]]
| Name = [[Combat techniques (category)|Combat Techniques]]
+
| Name = [[Reflexes (category)|Reflexes]]
| Mastery = 0.9
+
| Mastery = 1.3
| Locked = Yes
+
| talent1 = [[Shoot down (talent)|Shoot Down]]
| talent1 = [[Rush (talent)|Rush]]
+
| talent2 = [[Intuitive Shots (talent)|Intuitive Shots]]
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
+
| talent3 = [[Sentinel (talent)|Sentinel]]
| talent3 = [[Perfect strike (talent)|Perfect Strike]]
+
| talent4 = [[Escape (talent)|Escape]]
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
+
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Cunning (category_type)|Cunning]]
+
| Type = [[Cunning_(category_type)|Cunning]]
| Name = [[Trapping (category)|Trapping]]
+
| Name = [[Poisons (category)|Poisons *]]
| Mastery = 1.2
+
| Mastery = 1.0
 
| Locked = Yes
 
| Locked = Yes
| talent1 = [[Trap mastery (talent)|Trap Mastery]]
+
| talent1 = [[Apply poison (talent)|Apply Poison]]
| talent2 = [[Lure (talent)|Lure]]
+
| talent2 = [[Toxic death (talent)|Toxic Death]]
| talent3 = [[Sticky smoke (talent)|Sticky Smoke]]
+
| talent3 = [[Vile poisons (talent)|Vile Poisons]]
| talent4 = [[Trap launcher (talent)|Trap Launcher]]
+
| talent4 = [[Venomous strike (talent)|Venomous Strike]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Cunning (category_type)|Cunning]]
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = [[Poisons (category)|Poisons]]
+
| Name = [[Agility (category)|Agility]]
| Mastery = 1.2
+
| Mastery = 1.3
 
| Locked = Yes
 
| Locked = Yes
| talent1 = [[Vile poisons (talent)|Vile Poisons]]
+
| talent1 = [[Agile defense (talent)|Agile Defense]]
| talent2 = [[Venomous strike (talent)|Venomous Strike]]
+
| talent2 = [[Vault (talent)|Vault]]
| talent3 = [[Empower poisons (talent)|Empower Poisons]]
+
| talent3 = [[Bull shot (talent)|Bull Shot]]
| talent4 = [[Toxic death (talent)|Toxic Death]]
+
| talent4 = [[Rapid shot (talent)|Rapid Shot]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Cunning_ (category_type)|Cunning]]
+
| Type = [[Technique_(category_type)|Techniques]]
| Name = [[Dirty fighting (category)|Dirty Fighting]]
+
| Name = [[Sniper (category)|Sniper]]
| Mastery = 1.0
+
| Mastery = 1.3
 
| Locked = Yes
 
| Locked = Yes
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
+
| talent1 = [[Concealment (talent)|Concealment]]
| talent2 = [[Backstab (talent)|Backstab]]
+
| talent2 = [[Shadow shot (talent)|Shadow Shot]]
| talent3 = [[Switch place (talent)|Switch Place]]
+
| talent3 = [[Aim (talent)|Aim]]
| talent4 = [[Cripple (talent)|Cripple]]
+
| talent4 = [[Snipe (talent)|Snipe]]
 
}}
 
}}
 
| generic_rows =
 
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique_(category_type)|Techniques]]
+
| Type = [[Cunning (category_type)|Cunning]]
| Name = [[Combat training (category)|Combat Training]]
+
| Name = [[Trapping (category)|Trapping]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| Locked = Yes
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent1 = [[Trap mastery (talent)|Trap Mastery]]
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent2 = [[Lure (talent)|Lure]]
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent3 = [[Advanced trap deployment (talent)|Advanced Trap Deployment]]
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
| talent4 = [[Trap priming (talent)|Trap Priming]]
 
}}
 
}}
  
 +
| generic_rows =
 +
{{combat training row | mastery = 1.3}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Type = [[Technique_(category_type)|Techniques]]
| Name = [[Field control (category)|Field Control]]
+
| Name = [[Mobility (category)|Mobility]]
 
| Mastery = 1.0
 
| Mastery = 1.0
 
| talent1 = [[Disengage (talent)|Disengage]]
 
| talent1 = [[Disengage (talent)|Disengage]]
| talent2 = [[Track (talent)|Track]]
+
| talent2 = [[Evasion (talent)|Evasion]]
| talent3 = [[Heave (talent)|Heave]]
+
| talent3 = [[Tumble (talent)|Tumble]]
| talent4 = [[Slow motion (talent)|Slow Motion]]
+
| talent4 = [[Trained reactions (talent)|Trained Reactions]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Cunning (category_type)|Cunning]]
 
| Type = [[Cunning (category_type)|Cunning]]
 
| Name = [[Survival (category)|Survival]]
 
| Name = [[Survival (category)|Survival]]
 
| Mastery = 1.0
 
| Mastery = 1.0
| talent1 = [[Heightened senses (talent)|Heightened Sense]]
+
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
 
+
{{Talent_row
 +
| Type = [[Technique_(category_type)|Techniques]]
 +
| Name = [[Conditioning (category)|Conditioning]]
 +
| Mastery = 1.0
 +
| Locked = Yes
 +
| talent1 = [[Vitality (talent)|Vitality]]
 +
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]]
 +
| talent3 = [[Daunting presence (talent)|Daunting Presence]]
 +
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
 
}}
 
}}
 
+
}}
==Strategy==
+
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
'''As of beta 32, Archers and Slingers are merged into a new "Archer" class. The choice of weapon specialization and stat distribution is up to you. Press q to switch between weapon sets (this costs a turn). You probably want to unlearn the auto-assigned talent in the other weapon tree, to get the class talent point back.'''
+
 
+
''As of 1.0.0RC1, line of sight between characters is symmetric. If you can see it, you can shoot it. And if you can see it, it can see you (and shoot you). This gives an enormous power boost to ranged attack tactics, and makes those poor knuckle-dragging melee characters even weaker than they were before. MWA-hahaha!''
+
 
+
'''  ''For version 1.1.0. This strategy is rather outdated! But still useful until it's replaced, take it with a grain of salt, however!'' '''
+
 
+
Archers are the embodiment of physical ranged damage. You'll want to keep your distance from monsters, and shoot them on sight. Your damage output is determined by [[Dexterity]] and [[Strength]] (for bows), or Dexterity and [[Cunning]] (for slings), your Physical power, your talents, and your ammo's base damage.
+
 
+
If this is your first time as an Archer, you need to learn how reloading works. Your quiver (or pouch) has a finite capacity for shots, but you can refill it by using the [[Reload (talent)|Reload]] talent. Once you activate Reload, you'll get back 1 unit of ammo every turn while standing still or moving around. The reloading will stop when you use any talent, including instant cast inscriptions. Higher talent levels in [[Bow mastery (talent)|Bow mastery]] or [[Sling mastery (talent)|Sling mastery]] will increase the rate of reloading.
+
 
+
Resting or autoexploring will also refill your quiver/pouch.
+
 
+
Important skills:
+
 
+
;Bow/sling mastery
+
:This multiplies the damage of pretty much every talent you use, so it should get high priority. Increased reload speed is also a must have in early game, when quivers are tiny.
+
 
+
;[[Steady shot (talent)|Steady shot]]
+
:Single-target damage multiplier, 3-turn cooldown. You'll use this a lot, so you want it maxed soon. Weapons that lower its cooldown to 2 will greatly enhance your damage output.
+
 
+
;[[Rapid shot (talent)|Rapid shot]]
+
:When maxed out, it not only gives you the highest possible damage per turn (assuming you have the accuracy and quiver to make most of the shots), but will also let you apply debilitating effects "in between" turns and will give you many more chances at dodging enemy projectiles due to the way ToME projectiles work. In most cases it's better than Aim.
+
 
+
;[[Aim (talent)|Aim]]
+
:This talent looks like crap because of the "cannot move" restriction, but it's actually quite good, because it's instantaneous to cast and remove. When you find a spot where you want to stand and deliver, activate this, and fire away. If you want to move away, simply turn it off. You'll want either this or Rapid shot maxed out, depending on your crit chance and quiver capacity.
+
 
+
;[[Piercing arrow (talent)|Piercing Arrow]]
+
:Bow-using archers get this, as a beam attack. Extremely useful, but doesn't need multiple-point investment. Also remember that it can be used as a big single-target hit against heavily armored foes, since it pierces [[armour]]. Be sure to aim "through" the enemies, as it doesn't continue past your target.
+
 
+
;[[Pinning shot (talent)|Pinning shot]]
+
:Stops stuff, but not for long. You'll want to use it before escaping, in corridors or against a wiggly enemy (snake rares).
+
 
+
;[[Scatter shot (talent)|Scatter shot]]
+
:Scatter shot is great for stunning opponent groups, but BE CAREFUL, as you can hit yourself! Note that it uses only 1 arrow, unlike [[Volley of arrows (talent)|Volley of Arrows]].
+
 
+
;[[Relaxed shot (talent)|Relaxed shot]]
+
:Your best way of regenerating stamina. [[Quick recovery (talent)|Quick recovery]] is a waste of points for Archer.
+
 
+
;[[Disengage (talent)|Disengage]]
+
:At least 1 point early. You need space between you and your opponents. Problematic to use when you really want to, though.
+
 
+
;[[Track (talent)|Track]]
+
:You need to know where they are, to stay out of their missile attacks, or to avoid them sneaking up on you. Scales nicely with cunning, not so good for bow users.
+
 
+
;[[Precise strikes (talent)|Precise strikes]]
+
:By endgame, you can expect about 20% crit chance from this talent. Great for Rapid shot users, who take a heavy hit to both crit chance and accuracy. Aim users might be able to hit 100% crit chance even without it. Requires you to unlock a tree that you'd want anyway.
+
 
+
Also pick up some [[Combat accuracy (talent)|Combat Accuracy]]. You want each shot to hit, because otherwise you need to retreat, which could get you into other kinds of trouble. Add more if you lag behind ever-increasing enemy defense.
+
 
+
Phase door and teleport runes are pretty much required (one of them), unless you're going for [[Antimagic]]. (An antimagic build is probably not the easiest choice for this class.) A [[inscriptions|movement infusion]] would also be highly desirable for more reliable escapes.
+
 
+
[[Heave (talent)|Heave]] makes sense, but I haven't played with it yet.
+
 
+
Some talents that need explanation:
+
 
+
* [[Dual arrows (talent)|Dual Arrows]]: Oddly, this has no stamina cost. You select a square region containing (ideally) two or more enemies. The game will select two of these and fire arrows straight at them. Prior to beta 34, you must have direct line of sight to each of them, without any "shoot past the enemy" tricks, since the game will not use them. As of beta 34, this is much more powerful, as it will pick optimal firing routes for each monster.
+
** If one of the enemies is occluding the other, there is a chance that the arrow ''intended for the rear enemy'' will be fired first, and will hit and kill the front enemy; then the arrow ''intended for the front enemy'' will be fired at the spot where the front enemy was, and will stop there, never reaching the rear enemy. Therefore, this talent works best if your targets are not lined up behind each other (unless you aim at the rear two out of a group of three or more).
+
** Dual Arrows can be targeted on yourself, for example if you are in a narrow corridor with an enemy on each side. Targeting the region that includes both enemies and yourself will cause an arrow to fire at each enemy. You'll have to say yes to the "really target yourself" confirmation prompt, but you won't hit yourself.
+
* [[Volley of arrows (talent)|Volley of Arrows]] works much like Dual Arrows. The arrows do not magically hop over intervening enemies/obstacles; this does not work like Fireflash or other traditional ball spells. With the firing path optimization in beta 34, this talent became way stronger; previously, a great deal of the time, most of your opponents weren't hittable because straight-line paths to them would hit obstacles.
+
* [[Scatter shot (talent)|Scatter Shot]] on the other hand ''does'' jump over obstacles. It is, essentially, a ball spell that instantiates a stunning arrow/shot in each tile.
+
  
 
{{classes}}
 
{{classes}}

Latest revision as of 15:14, 16 July 2023

Archer

Archer 128 bg.png

Metaclass Warrior
Locked No
Starting Life 110
Life Rating +0
Stat Modifiers
Strength +2
Dexterity +5
Constitution 0
Magic 0
Willpower 0
Cunning +2

Archer is a class introduced in the base game. It is available immediately.

Description

Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.

Skilled archers can fire special shots that pierce, cripple or pin their foes.

Archers can become good with either longbows or slings.

Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)

Starting Equipment

  • Elm Longbow
  • Quiver of elm arrows
  • Rough leather armour
  • Rough leather sling (off set)
  • Pouch of iron shots (off set)

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Techniques Archery Training 1.3 No Steady Shot Pin Down Fragmentation Shot Scatter Shot
Techniques Archery Prowess 1.3 No Headshot Volley Called Shots Bullseye
Techniques Combat Techniques 1.0 No Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Combat Veteran 1.0 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Techniques Marksmanship 1.3 No Master Marksman First Blood Flare Trueshot
Techniques Reflexes 1.3 No Shoot Down Intuitive Shots Sentinel Escape
Cunning Poisons * 1.0 Yes Apply Poison Toxic Death Vile Poisons Venomous Strike
Techniques Agility 1.3 Yes Agile Defense Vault Bull Shot Rapid Shot
Techniques Sniper 1.3 Yes Concealment Shadow Shot Aim Snipe
Cunning Trapping 1.3 Yes Trap Mastery Lure Advanced Trap Deployment Trap Priming
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Techniques Mobility 1.0 No Disengage Evasion Tumble Trained Reactions
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Techniques Conditioning 1.0 Yes Vitality Unflinching Resolve Daunting Presence Adrenaline Surge

(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler