Difference between revisions of "Marauder"

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{{class
 
{{class
 
|name=Marauder
 
|name=Marauder
|metaclass=Rogue
+
|metaclass=[[Rogue (Metaclass)]]
 
|starting_life=100
 
|starting_life=100
 
|locked=Yes
 
|locked=Yes
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|cunning= +1
 
|cunning= +1
 
}}
 
}}
 +
 +
Marauder is a class introduced in the base game. It must be unlocked by doing over 600 damage in a single hit as a [[Rogue]] or [[Shadowblade]]. It is linked to the '''Size matters''' [[achievement]], and so it cannot be unlocked on [[Difficulty|Easier mode]], which lacks achievements.
  
 
==Locked Description==
 
==Locked Description==
''I will not hide and I will not sneak -''  
+
''I will not hide and I will not sneak - come dance with my blades and we'll see who's weak.''  
  
''come dance with my blades and we'll see who's weak.''  
+
''Snapping bone and cracking skull, it's the sounds of battle that make life full!''
  
''Snapping bone and cracking skull,  
+
==Description==
 +
The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs.
  
''it's the sounds of battle that make life full!''
+
Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.
  
==Description==
+
Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge.  
The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.
+
  
Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.
+
With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods.  
 +
 
 +
He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.
  
 
Their most important stats are: [[Strength]], [[Dexterity]] and [[Cunning]]
 
Their most important stats are: [[Strength]], [[Dexterity]] and [[Cunning]]
 +
 +
==New Class Unlocked Description==
 +
Some rogues live by strength rather than cunning, relying on vicious attacks instead of stealth and subterfuge. These bandits maraud the land, lightly armoured
 +
and wielding dual weapons, taking what they can by force.
 +
 +
You have learned the value in causing sheer damage in combat and now can create characters with the Marauder class.
 +
 +
Marauders are highly mobile rogues with a range of dextrous techniques and tactics at their disposal. Class features:
 +
 +
*Move with ease around the battlefield, dancing around your foes and avoiding their attacks
 +
 +
*Weild dual weapons and unleash devastating techniques on your opponents
 +
 +
*Rely on pure thuggery to cripple your enemies before taking them down
 +
 +
Marauders use stamina to fuel their techniques, which replenish slowly over time.
  
 
==Starting Equipment==
 
==Starting Equipment==
Line 30: Line 50:
 
*Iron Dagger
 
*Iron Dagger
 
*Rough Leather Armor
 
*Rough Leather Armor
 +
*Iron Helm
  
 
==Starting Talents==
 
==Starting Talents==
*[[Dirty Fighting]]
+
*{{t|Dirty Fighting}} (1)
*[[Skullcracker]]
+
*{{t|Skullcracker}} (1)
*[[Hack'n'back]]
+
*{{t|Vitality}} (1)
*[[Dual Strike]]
+
*{{t|Dual Strike}} (1)
*[[Armour Training]]
+
*{{t|Dagger Mastery}} (1)
 +
*{{t|Heavy Armour Training}} (1)
  
 
==Talents==
 
==Talents==
  
 
{{Talent_table
 
{{Talent_table
 
 
| class_rows =  
 
| class_rows =  
 
+
{{Talent_row
 
+
| Type = [[Technique (category_type)|Technique]]
 +
| Name = [[Dual techniques (category)|Dual Techniques]]
 +
| Mastery = 1.3
 +
| talent1 = [[Dual strike (talent)|Dual Strike]]
 +
| talent2 = [[Flurry (talent)|Flurry]]
 +
| talent3 = [[Heartseeker (talent)|Heartseeker]]
 +
| talent4 = [[Whirlwind (talent)|Whirlwind]]
 +
}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique (category_type)|Technique]]
 
| Type = [[Technique (category_type)|Technique]]
 
| Name = [[Combat techniques (category)|Combat Techniques]]
 
| Name = [[Combat techniques (category)|Combat Techniques]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = No
 
 
| talent1 = [[Rush (talent)|Rush]]
 
| talent1 = [[Rush (talent)|Rush]]
 
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
 
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
Line 55: Line 82:
 
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
 
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique (category_type)|Technique]]
 
| Type = [[Technique (category_type)|Technique]]
 
| Name = [[Combat veteran (category)|Combat Veteran]]
 
| Name = [[Combat veteran (category)|Combat Veteran]]
| Mastery = 1.3
+
| Mastery = 1.0
| Locked = No
+
 
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
 
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
Line 66: Line 91:
 
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique (category_type)|Technique]]
 
| Type = [[Technique (category_type)|Technique]]
| Name = [[Dual techniques (category)|Dual Techniques]]
+
| Name = [[Throwing knives (category)|Throwing Knives]]
| Mastery = 1.2
+
| Mastery = 1.0
| Locked = No
+
| talent1 = [[Throwing knives (talent)|Throwing Knives]]
| talent1 = [[Dual strike (talent)|Dual Strike]]
+
| talent2 = [[Fan of knives (talent)|Fan of Knives]]
| talent2 = [[Flurry (talent)|Flurry]]
+
| talent3 = [[Precise aim (talent)|Precise Aim]]
| talent3 = [[Sweep (talent)|Sweep]]
+
| talent4 = [[Quickdraw (talent)|Quickdraw]]
| talent4 = [[Whirlwind (talent)|Whirlwind]]
+
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique (category_type)|Technique]]
 
| Type = [[Technique (category_type)|Technique]]
| Name = [[Dual weapons (category)|Dual Weapons]]
+
| Name = [[Duelist (category)|Duelist]]
| Mastery = 1.2
+
| Mastery = 1.3
| Locked = No
+
| talent1 = [[Dual weapon mastery (talent)|Dual Weapon Mastery]]
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]
+
| talent2 = [[Tempo (talent)|Tempo]]
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]
+
| talent3 = [[Feint (talent)|Feint]]
| talent3 = [[Precision (talent)|Precision]]
+
| talent4 = [[Lunge (talent)|Lunge]]
| talent4 = [[Momentum (talent)|Momentum]]
+
}}  
}}
+
 
+
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Dirty fighting (category)|Dirty Fighting]]
 
| Name = [[Dirty fighting (category)|Dirty Fighting]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = No
 
 
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 
| talent2 = [[Backstab (talent)|Backstab]]
 
| talent2 = [[Backstab (talent)|Backstab]]
| talent3 = [[Switch place (talent)|Switch Place]]
+
| talent3 = [[Blinding powder (talent)|Blinding Powder]]
| talent4 = [[Cripple (talent)|Cripple]]
+
| talent4 = [[Twist the knife (talent)|Twist the Knife]]
 
}}
 
}}
 
{{Talent_row
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Poisons (category)|Poisons]]
 
| Mastery = 0.9
 
| Locked = Yes
 
| talent1 = [[Vile poisons (talent)|Vile Poisons]]
 
| talent2 = [[Venomous strike (talent)|Venomous Strike]]
 
| talent3 = [[Empower poisons (talent)|Empower Poisons]]
 
| talent4 = [[Toxic death (talent)|Toxic Death]]
 
}}
 
 
{{Talent_row
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Tactical (category)|Tactical]]
 
| Mastery = 1.2
 
| Locked = Yes
 
| talent1 = [[Tactical expert (talent)|Tactical Expert]]
 
| talent2 = [[Counter attack (talent)|Counter attack]]
 
| talent3 = [[Set up (talent)|Set Up]]
 
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]
 
}}
 
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique (category_type)|Technique]]
 
| Type = [[Technique (category_type)|Technique]]
 
| Name = [[Battle tactics (category)|Battle Tactics]]
 
| Name = [[Battle tactics (category)|Battle Tactics]]
| Mastery = 1.2
+
| Mastery = 1.3
 
| Locked = Yes
 
| Locked = Yes
 
| talent1 = [[Greater weapon focus (talent)|Greater Weapon Focus]]
 
| talent1 = [[Greater weapon focus (talent)|Greater Weapon Focus]]
Line 132: Line 128:
 
| talent4 = [[True grit (talent)|True Grit]]
 
| talent4 = [[True grit (talent)|True Grit]]
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique (category_type)|Technique]]
 
| Type = [[Technique (category_type)|Technique]]
 
| Name = [[Bloodthirst (category)|Bloodthirst]]
 
| Name = [[Bloodthirst (category)|Bloodthirst]]
| Mastery = 1.1
+
| Mastery = 1.0
 
| Locked = Yes
 
| Locked = Yes
 
| talent1 = [[Bloodbath (talent)|Bloodbath]]
 
| talent1 = [[Bloodbath (talent)|Bloodbath]]
Line 143: Line 138:
 
| talent4 = [[Unstoppable (talent)|Unstoppable]]
 
| talent4 = [[Unstoppable (talent)|Unstoppable]]
 
}}
 
}}
 
| generic_rows =
 
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = [[Cunning (category type)|Cunning]]
| Name = [[Combat training (category)|Combat Training]]
+
| Name = [[Poisons (category)|Poisons *]]
| Mastery = 1.3
+
| Mastery = 1.0
| Locked = No
+
| Locked = Yes
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent1 = [[Apply poison (talent)|Apply Poison]]
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent2 = [[Toxic death (talent)|Toxic Death]]
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent3 = [[Vile poisons (talent)|Vile Poisons]]
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent4 = [[Venomous strike (talent)|Venomous Strike]]
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = [[Cunning (category type)|Cunning]]
| Name = [[Conditioning (category)|Conditioning]]
+
| Name = [[Tactical (category)|Tactical]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = No
+
| Locked = Yes
| talent1 = [[Vitality (talent)|Vitality]]
+
| talent1 = [[Tactical expert (talent)|Tactical Expert]]
| talent2 = [[Daunting presence (talent)|Daunting Presence]]
+
| talent2 = [[Counter attack (talent)|Counter Attack]]
| talent3 = [[Unflinching resolve (talent)|Unflinching Resolve]]
+
| talent3 = [[Set up (talent)|Set Up]]
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
+
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]
 
}}
 
}}
  
 +
| generic_rows =
 +
{{combat training row | mastery = 1.3}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = [[Technique_(category_type)|Technique]]
| Name = [[Field control (category)|Field Control]]
+
| Name = [[Mobility (category)|Mobility]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = No
+
| Locked = no
 
| talent1 = [[Disengage (talent)|Disengage]]
 
| talent1 = [[Disengage (talent)|Disengage]]
| talent2 = [[Track (talent)|Track]]
+
| talent2 = [[Evasion (talent)|Evasion]]
| talent3 = [[Heave (talent)|Heave]]
+
| talent3 = [[Tumble (talent)|Tumble]]
| talent4 = [[Slow motion (talent)|Slow Motion]]
+
| talent4 = [[Trained reactions (talent)|Trained Reactions]]
 
}}
 
}}
 
{{Talent_row
 
| Type = [[Technique (category_type)|Technique]]
 
| Name = [[Mobility (category)|Mobility]]
 
| Mastery = 1.3
 
| Locked = No
 
| talent1 = [[Hack'n'back (talent)|Hack'n'Back]]
 
| talent2 = [[Mobile defence (talent)|Mobile Defence]]
 
| talent3 = [[Light of foot (talent)|Light of Foot]]
 
| talent4 = [[Strider (talent)|Strider]]
 
}}
 
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique (category_type)|Technique]]
 
| Type = [[Technique (category_type)|Technique]]
 
| Name = [[Thuggery (category)|Thuggery]]
 
| Name = [[Thuggery (category)|Thuggery]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = No
 
 
| talent1 = [[Skullcracker (talent)|Skullcracker]]
 
| talent1 = [[Skullcracker (talent)|Skullcracker]]
 
| talent2 = [[Riot-born (talent)|Riot-born]]
 
| talent2 = [[Riot-born (talent)|Riot-born]]
Line 201: Line 180:
 
| talent4 = [[Total thuggery (talent)|Total Thuggery]]
 
| talent4 = [[Total thuggery (talent)|Total Thuggery]]
 
}}
 
}}
 
+
{{Talent_row
 +
| Type = [[Technique (category_type)|Technique]]
 +
| Name = [[Conditioning (category)|Conditioning]]
 +
| Mastery = 1.3
 +
| talent1 = [[Vitality (talent)|Vitality]]
 +
| talent2 = [[Daunting presence (talent)|Daunting Presence]]
 +
| talent3 = [[Unflinching resolve (talent)|Unflinching Resolve]]
 +
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
 +
}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
Line 207: Line 194:
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
  
 
}}
 
}}
 
+
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
==Strategy==
+
The Marauder is a highly mobile Rogue subclass, adept in dual-weapon physical combat. The primary difference compared to a [[Rogue]] is the substitution of some mobility and combat-augmentation trees in place of [[Lethality (category)|Lethality]], traps and stealth.
+
 
+
(Note: the absence of Lethality means that their starting daggers ''actually'' use [[Strength]] and [[Dexterity]] instead of [[Cunning]] and Dexterity.  This takes some getting used to.)
+
 
+
The class seems to be designed with the goal of using one sword-type weapon and one dagger.  However, they actually start with two daggers, not a sword and dagger like [[Temporal Warden]]s do.  It's far more viable to stick with daggers, focusing on [[Dagger Mastery]], Strength and Dexterity for raw damage.
+
 
+
Marauders only have one talent tree that requires Strength ([[Thuggery (category)|Technique/Thuggery]]), but many optional trees based on Cunning.  This requires some tough decisions regarding which stats and talents to build.
+
 
+
You also have a talent ([[Mobile Defence]]) that gives armor hardiness while wearing light armor, but since you're not using Stealth, it seems silly not to wear heavy armor in the first place.  The bonuses for heavy/massive armor are better, and you can invest your Generic talent points in other places.
+
 
+
A straight stab-'em build using Dex, Str, Dagger Mastery, [[Dual weapons (category)|Dual Weapons]] and [[Dual techniques (category)|Dual Techniques]] skills makes the early game fairly simple. At level 10, you can decide which direction you want to go when you spend your first category point.
+
  
 
{{classes}}
 
{{classes}}

Latest revision as of 16:45, 16 July 2023

Marauder

Marauder 128 bg.png

Metaclass Rogue (Metaclass)
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +4
Dexterity +4
Constitution 0
Magic 0
Willpower 0
Cunning +1

Marauder is a class introduced in the base game. It must be unlocked by doing over 600 damage in a single hit as a Rogue or Shadowblade. It is linked to the Size matters achievement, and so it cannot be unlocked on Easier mode, which lacks achievements.

Locked Description

I will not hide and I will not sneak - come dance with my blades and we'll see who's weak.

Snapping bone and cracking skull, it's the sounds of battle that make life full!

Description

The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs.

Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.

Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge.

With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods.

He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.

Their most important stats are: Strength, Dexterity and Cunning

New Class Unlocked Description

Some rogues live by strength rather than cunning, relying on vicious attacks instead of stealth and subterfuge. These bandits maraud the land, lightly armoured and wielding dual weapons, taking what they can by force.

You have learned the value in causing sheer damage in combat and now can create characters with the Marauder class.

Marauders are highly mobile rogues with a range of dextrous techniques and tactics at their disposal. Class features:

  • Move with ease around the battlefield, dancing around your foes and avoiding their attacks
  • Weild dual weapons and unleash devastating techniques on your opponents
  • Rely on pure thuggery to cripple your enemies before taking them down

Marauders use stamina to fuel their techniques, which replenish slowly over time.

Starting Equipment

  • Iron Dagger
  • Iron Dagger
  • Rough Leather Armor
  • Iron Helm

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Technique Dual Techniques 1.3 No Dual Strike Flurry Heartseeker Whirlwind
Technique Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Technique Combat Veteran 1.0 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Technique Throwing Knives 1.0 No Throwing Knives Fan of Knives Precise Aim Quickdraw
Technique Duelist 1.3 No Dual Weapon Mastery Tempo Feint Lunge
Cunning Dirty Fighting 1.3 No Dirty Fighting Backstab Blinding Powder Twist the Knife
Technique Battle Tactics 1.3 Yes Greater Weapon Focus Step Up Bleeding Edge True Grit
Technique Bloodthirst 1.0 Yes Bloodbath Mortal Terror Bloodrage Unstoppable
Cunning Poisons * 1.0 Yes Apply Poison Toxic Death Vile Poisons Venomous Strike
Cunning Tactical 1.3 Yes Tactical Expert Counter Attack Set Up Exploit Weakness
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Technique Mobility 1.3 No Disengage Evasion Tumble Trained Reactions
Technique Thuggery 1.3 No Skullcracker Riot-born Vicious Strikes Total Thuggery
Technique Conditioning 1.3 No Vitality Daunting Presence Unflinching Resolve Adrenaline Surge
Cunning Survival 1.3 No Heightened Senses Device Mastery Track Danger Sense

(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler