Difference between revisions of "Rogue"
From Tales of Maj'Eyal
								
												
				| m (→Talent Categories) | m (→Talent Categories) | ||
| Line 112: | Line 112: | ||
| | Mastery = 1.3 | | Mastery = 1.3 | ||
| | Locked = yes | | Locked = yes | ||
| − | | talent1 = [[Coup de  | + | | talent1 = [[Coup de grace (talent)|Coup de Grace]] | 
| | talent2 = [[Terrorize (talent)|Terrorize]] | | talent2 = [[Terrorize (talent)|Terrorize]] | ||
| | talent3 = [[Garrote (talent)|Garrote]] | | talent3 = [[Garrote (talent)|Garrote]] | ||
| − | | talent4 = [[Marked for  | + | | talent4 = [[Marked for death (talent)|Marked for Death]] | 
| }} | }} | ||
| {{Talent_row | {{Talent_row | ||
| Line 124: | Line 124: | ||
| | talent1 = [[Dirty fighting (talent)|Dirty Fighting]] | | talent1 = [[Dirty fighting (talent)|Dirty Fighting]] | ||
| | talent2 = [[Backstab (talent)|Backstab]] | | talent2 = [[Backstab (talent)|Backstab]] | ||
| − | | talent3 = [[Blinding  | + | | talent3 = [[Blinding powder (talent)|Blinding Powder]] | 
| − | | talent4 = [[Twist the  | + | | talent4 = [[Twist the knife (talent)|Twist the Knife]] | 
| }} | }} | ||
| {{Talent_row | {{Talent_row | ||
| Line 132: | Line 132: | ||
| | Mastery = 1.3 | | Mastery = 1.3 | ||
| | Locked = yes | | Locked = yes | ||
| − | | talent1 = [[Rogue's  | + | | talent1 = [[Rogue's tools (talent)|Rogue's Tools]] | 
| − | | talent2 = [[Cunning  | + | | talent2 = [[Cunning tools (talent)|Cunning Tools]] | 
| − | | talent3 = [[Intricate  | + | | talent3 = [[Intricate tools (talent)|Intricate Tools]] | 
| − | | talent4 = [[Master  | + | | talent4 = [[Master artificer (talent)|Master Artificer]] | 
| }} | }} | ||
| Line 150: | Line 150: | ||
| | talent4 = [[Weapons mastery (talent)|Weapons Mastery]] | | talent4 = [[Weapons mastery (talent)|Weapons Mastery]] | ||
| | talent5 = [[Dagger mastery (talent)|Dagger Mastery]] | | talent5 = [[Dagger mastery (talent)|Dagger Mastery]] | ||
| − | | talent6 = [[Light  | + | | talent6 = [[Light armor training (talent)|Light Armor Training]] | 
| }} | }} | ||
| {{Talent_row | {{Talent_row | ||
Revision as of 17:31, 4 April 2017
- This page is about the Rogue class; for the metaclass, see Rogue (Metaclass).
| Rogue | |
|---|---|
| Metaclass | Rogue | 
| Locked | No | 
| Starting Life | 100 | 
| Life Rating | +0 | 
| Stat Modifiers | |
| Strength | +1 | 
| Dexterity | +3 | 
| Constitution | 0 | 
| Magic | 0 | 
| Willpower | 0 | 
| Cunning | +5 | 
Contents
Description
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage. Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them. Their most important stats are: Dexterity and Cunning
Starting Equipment
- Iron Dagger
- Iron Dagger
- Rough Leather Armor
Secondary Weapons
- Rough Sling
- Pouch of Iron shots
Starting Talents
- Dual Strike
- Dual Weapon Mastery
- Stealth
- Lethality
Talent Categories
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
Strategy
You can also see the Rogue general notes, but they may be out of date.
Classes
| Classes | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented | 
| Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One | 
| Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy | 
| Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
| Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
| Brawler | |||||||||||



