Difference between revisions of "Oozemancer"

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(Talent Categories: Updated antimagic talents)
 
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{{class
 
{{class
 
|name=Oozemancer
 
|name=Oozemancer
|metaclass=Wilder
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|metaclass=[[Wilder]]
 
|starting_life=90
 
|starting_life=90
 
|locked=Yes
 
|locked=Yes
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==Description==
 
==Description==
Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. Arcane forces are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.
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Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature.  
 +
 
 +
Arcane forces are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.
  
 
They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.
 
They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.
  
 
Their most important stats are: [[Willpower]] and [[Cunning]]
 
Their most important stats are: [[Willpower]] and [[Cunning]]
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 +
==New Class Unlocked Description==
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The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi.
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 +
You have met and destroyed a corrupted one and can now create new characters with the Oozemancer class.
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Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features:
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*Offensive long range nature and acidic attacks
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*Inherently antimagic
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*Summon various kinds of oozes to your side for a short while
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*Use oozes, slimes, mucus and moss against Nature's foes
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All Wilder classes use Equilibrium for their powers. It represents their connection to nature.
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The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.
  
 
==Starting Equipment==
 
==Starting Equipment==

Latest revision as of 15:07, 16 July 2023

Oozemancer

Oozemancer 128 bg.png

Metaclass Wilder
Locked Yes
Starting Life 90
Life Rating -3
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower +5
Cunning +4

Oozemancer is a class introduced in the base game. It must be unlocked by killing the Corrupted Oozemancer in the Sludgenest.

Locked Description

Magic must fail, magic must lose,

Nothing arcane can face the ooze...

Description

Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature.

Arcane forces are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.

They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.

Their most important stats are: Willpower and Cunning

New Class Unlocked Description

The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi.

You have met and destroyed a corrupted one and can now create new characters with the Oozemancer class.

Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features:

  • Offensive long range nature and acidic attacks
  • Inherently antimagic
  • Summon various kinds of oozes to your side for a short while
  • Use oozes, slimes, mucus and moss against Nature's foes

All Wilder classes use Equilibrium for their powers. It represents their connection to nature.

The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.

Starting Equipment

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Wild-Gift Slime 1.3 No Slime Spit Poisonous Spores Acidic Skin Slime Roots
Wild-Gift Mucus 1.3 No Mucus Acid Splash Living Mucus Oozewalk
Wild-Gift Ooze 1.3 No Mitosis Reabsorb Call of the Ooze Indiscernible Anatomy
Wild-Gift Moss 1.3 No Grasping Moss Nourishing Moss Slippery Moss Hallucinogenic Moss
Wild-Gift Oozing Blades 1.3 Yes Oozebeam Natural Acid Mind Parasite Unstoppable Nature
Wild-Gift Corrosive Blades 1.3 Yes Acidbeam Corrosive Nature Corrosive Seeds Acidic Soil
Wild-Gift Eyal's Fury 1.3 Yes Reclaim Nature's Defiance Acidfire Eyal's Wrath
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Wild-Gift Call of the Wild 1.3 No Meditation Nature's Touch Earth's Eyes Nature's Balance
Wild-Gift Antimagic 1.3 No Resolve Antimagic Zone Antimagic Shield Mana Clash
Wild-Gift Mindstar Mastery 1.3 No Psiblades Thorn Grab Leaves Tide Nature's Equilibrium
Wild-Gift Fungus 1.3 Yes * Wild Growth Fungal Growth Ancestral Life Sudden Growth

(*): Oozemancers are inherently anti-magic, so they can unlock Fungus for free by completing the Storming the city quest.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler