Difference between revisions of "Anorithil"
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==Strategy== | ==Strategy== | ||
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− | [[ | + | See [[Guides#Celestial|Celestial Strategy Guides]]. |
− | + | You can also see the Anorithil [[Anorithil/notes|general notes]], but they may be out of date. | |
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{{classes}} | {{classes}} |
Revision as of 10:04, 20 March 2016
Sun Anorithil | |
---|---|
Metaclass | Celestial |
Locked | Yes |
Starting Life | 90 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +6 |
Willpower | 0 |
Cunning | +3 |
Contents
Locked Description
The balance of the heavens' powers is a daunting task.
Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.
Description
Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East. Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'
They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall. Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars. Their most important stats are: Magic and Cunning
Starting Equipment
- Elm Staff
- Linen Robe
Starting Talents
Starting Talent Categories
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Celestial | Eclipse | 1.3 | No | Blood Red Moon | Totality | Corona | Darkest Light |
Celestial | Star Fury | 1.3 | No | Moonlight Ray | Shadow Blast | Twilight Surge | Starfall |
Celestial | Sunlight | 1.3 | No | Searing Light | Sun Flare | Firebeam | Sunburst |
Celestial | Twilight | 1.3 | No | Twilight | Jumpgate | Mind Blast | Shadow Simulacrum |
Celestial | Circles | 1.3 | Yes | Circle of Shifting Shadows | Circle of Blazing Light | Circle of Sanctity | Circle of Warding |
Celestial | Glyphs | 1.3 | Yes | Glyph of Paralysis | Glyph of Repulsion | Glyph of Explosion | Glyph of Fatigue |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Celestial | Chants | 1.3 | No | Chant of Fortitude | Chant of Fortress | Chant of Resistance | Chant of Light |
Celestial | Hymns | 1.3 | No | Hymn of Shadows | Hymn of Detection | Hymn of Perseverance | Hymn of Moonlight |
Celestial | Light | 1.3 | No | Healing Light | Bathe in Light | Barrier | Providence |
Cunning | Survival | 1.1 | Yes | Heightened Senses | Charm Mastery | Piercing Sight | Evasion |
Strategy
See Celestial Strategy Guides.
You can also see the Anorithil general notes, but they may be out of date.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |