Difference between revisions of "Archer"

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{{Talent_row
 
{{Talent_row
| Type = [[Technique_(category_type)|Techniques]]
+
| Type = [[Cunning_(category_type)|Cunning]]
| Name = [[Munitions (category)|Munitions]]
+
| Name = [[Poisons (category)|Poisons]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = Yes
 
| Locked = Yes
| talent1 = [[Exotic munitions (talent)|Exotic Munitions]]
+
| talent1 = [[Apply poison (talent)|Apply Poison]]
| talent2 = [[Explosive shot (talent)|Explosive Shot]]
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| talent2 = [[Toxic death (talent)|Toxic Death]]
| talent3 = [[Enhanced munitions (talent)|Enhanced Munitions]]
+
| talent3 = [[Vile poisons (talent)|Vile Poisons]]
| talent4 = [[Alloyed munitions (talent)|Alloyed Munitions]]
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| talent4 = [[Venomous strike (talent)|Venomous Strike]]
 
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{{Talent_row
 
{{Talent_row

Revision as of 11:10, 8 May 2020

Archer

Archer 128 bg.png

Metaclass Warrior
Locked No
Starting Life 110
Life Rating +0
Stat Modifiers
Strength +2
Dexterity +5
Constitution 0
Magic 0
Willpower 0
Cunning +2

Description

Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.

Skilled archers can fire special shots that pierce, cripple or pin their foes. Archers can become good with either longbows or slings. Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)

Starting Equipment

  • Elm Longbow
  • Quiver of elm arrows
  • Rough leather armour
  • Rough leather sling (off set)
  • Pouch of iron shots (off set)

Talents

Class
Type Name Mastery Locked Talents
Techniques Archery Training 1.3 No Steady Shot Pin Down Fragmentation Shot Scatter Shot
Techniques Archery Prowess 1.3 No Headshot Volley Called Shots Bullseye
Techniques Combat Techniques 1.0 No Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Combat Veteran 1.0 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Techniques Marksmanship 1.3 No Master Marksman First Blood Flare Trueshot
Techniques Reflexes 1.3 No Shoot Down Intuitive Shots Sentinel Escape
Cunning Poisons 1.3 Yes Apply Poison Toxic Death Vile Poisons Venomous Strike
Techniques Agility 1.3 Yes Agile Defense Vault Bull Shot Rapid Shot
Techniques Sniper 1.3 Yes Concealment Shadow Shot Aim Snipe
Cunning Trapping 1.2 Yes Trap Mastery Lure Advanced Trap Deployment Trap Priming
Generic
Type Name Mastery Locked Talents
Techniques Combat Training 1.3 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Techniques Mobility 1.2 No Disengage Evasion Tumble Trained Reactions
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Techniques Conditioning 1.0 Yes Vitality Unflinching Resolve Daunting Presence Adrenaline Surge

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler