Difference between revisions of "Reaver"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) (Introduction. Starting equipment and talents. Life rating. Mastery values, and add Vile Life.) |
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|starting_life=120 | |starting_life=120 | ||
|locked=Yes | |locked=Yes | ||
− | |life_per_level= + | + | |life_per_level= +1 |
|strength= +4 | |strength= +4 | ||
|dexterity = +1 | |dexterity = +1 | ||
|magic = +4 | |magic = +4 | ||
}} | }} | ||
+ | |||
+ | Reaver is a class introduced in the base game. It must be unlocked by killing 1000 humanoids (this is counted over the course of multiple games). This unlock is linked to the '''Reaver''' [[achievement]], and so it cannot be unlocked on [[Difficulty|Easier mode]], which lacks achievements. | ||
+ | |||
==Locked Description== | ==Locked Description== | ||
''Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.'' | ''Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.'' | ||
Line 14: | Line 17: | ||
==Description== | ==Description== | ||
Reavers are terrible foes, charging their enemies with a weapon in each hand. | Reavers are terrible foes, charging their enemies with a weapon in each hand. | ||
+ | |||
They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques. | They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques. | ||
Line 19: | Line 23: | ||
==Starting Equipment== | ==Starting Equipment== | ||
+ | *Iron Waraxe | ||
*Iron Waraxe | *Iron Waraxe | ||
*Rough Leather Armor | *Rough Leather Armor | ||
==Starting Talents== | ==Starting Talents== | ||
− | *[[Corrupted strength (talent)|Corrupted Strength]] | + | *[[Corrupted strength (talent)|Corrupted Strength]] (1) |
− | *[[Combat accuracy (talent)|Combat Accuracy]] | + | *[[Combat accuracy (talent)|Combat Accuracy]] (1) |
− | *[[Drain (talent)|Drain]] | + | *{{T|Weapons Mastery}} (1) |
− | *[[Rend (talent)|Rend]] | + | *[[Drain (talent)|Drain]] (1) |
+ | *[[Rend (talent)|Rend]] (1) | ||
==Talent Categories== | ==Talent Categories== | ||
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| Type = [[Corruption (category type)|Corruption]] | | Type = [[Corruption (category type)|Corruption]] | ||
| Name = [[Sanguisuge (category)|Sanguisuge]] | | Name = [[Sanguisuge (category)|Sanguisuge]] | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| Locked = no | | Locked = no | ||
| talent1 = [[Drain (talent)|Drain]] | | talent1 = [[Drain (talent)|Drain]] | ||
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| Type = [[Corruption (category type)|Corruption]] | | Type = [[Corruption (category type)|Corruption]] | ||
| Name = [[Vim (category)|Vim]] | | Name = [[Vim (category)|Vim]] | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| Locked = no | | Locked = no | ||
| talent1 = [[Soul rot (talent)|Soul Rot]] | | talent1 = [[Soul rot (talent)|Soul Rot]] | ||
Line 55: | Line 61: | ||
| Type = [[Corruption (category type)|Corruption]] | | Type = [[Corruption (category type)|Corruption]] | ||
| Name = [[Bone (category)|Bone]] | | Name = [[Bone (category)|Bone]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = [[Bone spear (talent)|Bone Spear]] | | talent1 = [[Bone spear (talent)|Bone Spear]] | ||
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| Type = [[Corruption (category type)|Corruption]] | | Type = [[Corruption (category type)|Corruption]] | ||
| Name = [[Plague (category)|Plague]] | | Name = [[Plague (category)|Plague]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = [[Virulent disease (talent)|Virulent Disease]] | | talent1 = [[Virulent disease (talent)|Virulent Disease]] | ||
Line 75: | Line 81: | ||
| Type = [[Corruption (category type)|Corruption]] | | Type = [[Corruption (category type)|Corruption]] | ||
| Name = [[Scourge (category)|Scourge]] | | Name = [[Scourge (category)|Scourge]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = [[Rend (talent)|Rend]] | | talent1 = [[Rend (talent)|Rend]] | ||
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| Type = [[Corruption (category type)|Corruption]] | | Type = [[Corruption (category type)|Corruption]] | ||
| Name = [[Reaving combat (category)|Reaving Combat]] | | Name = [[Reaving combat (category)|Reaving Combat]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = [[Corrupted strength (talent)|Corrupted Strength]] | | talent1 = [[Corrupted strength (talent)|Corrupted Strength]] | ||
Line 94: | Line 100: | ||
| Type = {{ct|Corruption}} | | Type = {{ct|Corruption}} | ||
| Name = {{c|Rot}} | | Name = {{c|Rot}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = yes | | Locked = yes | ||
| talent1 = {{t|Infestation}} | | talent1 = {{t|Infestation}} | ||
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| Type = [[Technique_(category_type)|Techniques]] | | Type = [[Technique_(category_type)|Techniques]] | ||
| Name = [[Combat training (category)|Combat Training]] | | Name = [[Combat training (category)|Combat Training]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = [[Thick skin (talent)|Thick Skin]] | | talent1 = [[Thick skin (talent)|Thick Skin]] | ||
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| Type = [[Corruption (category type)|Corruption]] | | Type = [[Corruption (category type)|Corruption]] | ||
| Name = [[Torment (category)|Torment]] | | Name = [[Torment (category)|Torment]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = [[Willful tormenter (talent)|Willful Tormenter]] | | talent1 = [[Willful tormenter (talent)|Willful Tormenter]] | ||
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| Type = [[Cunning (category type)|Cunning]] | | Type = [[Cunning (category type)|Cunning]] | ||
| Name = [[Survival (category)|Survival]] | | Name = [[Survival (category)|Survival]] | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| Locked = yes | | Locked = yes | ||
| talent1 = [[Heightened senses (talent)|Heightened Senses]] | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
Line 139: | Line 145: | ||
| Type = [[Corruption (category type)|Corruption]] | | Type = [[Corruption (category type)|Corruption]] | ||
| Name = [[Hexes (category)|Hexes]] | | Name = [[Hexes (category)|Hexes]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = yes | | Locked = yes | ||
| talent1 = [[Pacification hex (talent)|Pacification Hex]] | | talent1 = [[Pacification hex (talent)|Pacification Hex]] | ||
Line 149: | Line 155: | ||
| Type = [[Corruption (category type)|Corruption]] | | Type = [[Corruption (category type)|Corruption]] | ||
| Name = [[Curses (category)|Curses]] | | Name = [[Curses (category)|Curses]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = yes | | Locked = yes | ||
| talent1 = [[Curse of defenselessness (talent)|Curse of Defenselessness]] | | talent1 = [[Curse of defenselessness (talent)|Curse of Defenselessness]] | ||
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| talent3 = [[Curse of death (talent)|Curse of Death]] | | talent3 = [[Curse of death (talent)|Curse of Death]] | ||
| talent4 = [[Curse of vulnerability (talent)|Curse of Vulnerability]] | | talent4 = [[Curse of vulnerability (talent)|Curse of Vulnerability]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Corruption}} | ||
+ | | Name = {{C|Vile Life}} | ||
+ | | Mastery = 1.0 | ||
+ | | Locked = yes | ||
+ | | talent1 = {{T|Blood Splash}} | ||
+ | | talent2 = {{T|Elemental Discord}} | ||
+ | | talent3 = {{T|Healing Inversion}} | ||
+ | | talent4 = {{T|Vile Transplant}} | ||
}} | }} | ||
}} | }} | ||
{{classes}} | {{classes}} |
Revision as of 14:55, 20 June 2021
Reaver | |
---|---|
Metaclass | Defiler |
Locked | Yes |
Starting Life | 120 |
Life Rating | +1 |
Stat Modifiers | |
Strength | +4 |
Dexterity | +1 |
Constitution | 0 |
Magic | +4 |
Willpower | 0 |
Cunning | 0 |
Reaver is a class introduced in the base game. It must be unlocked by killing 1000 humanoids (this is counted over the course of multiple games). This unlock is linked to the Reaver achievement, and so it cannot be unlocked on Easier mode, which lacks achievements.
Contents
Locked Description
Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.
Description
Reavers are terrible foes, charging their enemies with a weapon in each hand.
They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.
Their most important stats are: Strength and Magic
Starting Equipment
- Iron Waraxe
- Iron Waraxe
- Rough Leather Armor
Starting Talents
- Corrupted Strength (1)
- Combat Accuracy (1)
- Weapons Mastery (1)
- Drain (1)
- Rend (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |