Rogue
From Tales of Maj'Eyal
								
												
				- This page is about the Rogue class; for the metaclass, see Rogue (Metaclass).
| Rogue | |
|---|---|
| Metaclass | Rogue | 
| Locked | No | 
| Starting Life | 100 | 
| Life Rating | +0 | 
| Stat Modifiers | |
| Strength | +1 | 
| Dexterity | +3 | 
| Constitution | 0 | 
| Magic | 0 | 
| Willpower | 0 | 
| Cunning | +5 | 
Contents
Description
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage. Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them. Their most important stats are: Dexterity and Cunning
Starting Equipment
- Iron Dagger
- Iron Dagger
- Rough Leather Armor
Secondary Weapons
- Rough Sling
- Pouch of Iron shots
Starting Talents
- Dual Strike
- Dual Weapon Mastery
- Stealth
- Lethality
Talent Categories
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
Strategy
You can also see the Rogue general notes, but they may be out of date.
Classes
| Classes | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented | 
| Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One | 
| Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy | 
| Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
| Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
| Brawler | |||||||||||



