Archer
From Tales of Maj'Eyal
Archer | |
---|---|
Metaclass | Warrior |
Locked | No |
Starting Life | 110 |
Life Rating | +0 |
Stat Modifiers | |
Strength | +2 |
Dexterity | +5 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | +2 |
Archer is a class introduced in the base game. It is available immediately.
Description
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.
Skilled archers can fire special shots that pierce, cripple or pin their foes.
Archers can become good with either longbows or slings.
Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)
Starting Equipment
- Elm Longbow
- Quiver of elm arrows
- Rough leather armour
- Rough leather sling (off set)
- Pouch of iron shots (off set)
Starting Talents
- Master Marksman (1)
- Steady Shot (1)
- Headshot (1)
- Combat Accuracy (1)
- Disengage (1)
Talents
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |