
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Less pinky nightmare curse 1.5.5Addon limits nightmare curse effect visuals (prevent unreadable pink screen) From v1.1.0 effect now limited by 2 stages. {{ Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Extended Auto-use 1.1.5Adds additional options to talent auto-use Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Revised Staff Combat 1.7.4Overloads Spell/Staff Combat to make some of it more useful. Mountain Troll Race 1.5.5This addon adds Mountain Trolls as a playable race to the game. Playable Shertul Race 1.7.4Playable shertul race forked. Original content by Isaacssv552. Future updates intended but heavily limited by my own skill. Sher'tul are powerful magically inclined creatures that cannot use certain items like gloves due to them having tentacles, their incredible potential makes up for this. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Convenient Digging 1.5.5 Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Sholtar - Cider's fork 1.5.5Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. Black Grid Line and no Tall Tree 1.7.4Change grid line color to black, and modify tiles not to make tall trees. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Additional Randart Properties 1.5.10 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Yeeks can survive a win 1.4.8With this, the die-or-die situation is Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Living Eyal 1.7.6Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.4.6ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Golem - The Ironbreaker ALT 1.4.9(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Less Weird 1.7.0Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Outlander |
Class | Adventurer |
Level / Exp | 50 / 319% |
Size | 4 (big) |
Lifes / Deaths | Killed by The Withering Thing at level 19 on the 18th Haze 122nd year of Ascendancy at 14:55 / 79Killed by shadow at level 20 on the 18th Haze 122nd year of Ascendancy at 16:07 Killed by fire drake at level 29 on the 3rd Allure 123rd year of Ascendancy at 23:21 Killed by ritch flamespitter at level 32 on the 9th Allure 123rd year of Ascendancy at 07:33 Killed by Sandworm Queen at level 32 on the 9th Allure 123rd year of Ascendancy at 08:42 Killed by Isassra the giant eel at level 34 on the 7th Regrowth 123rd year of Ascendancy at 12:47 Killed by Gleriawyn the nightmare horror at level 34 on the 8th Regrowth 123rd year of Ascendancy at 01:20 Killed by Poremina the bloated horror at level 34 on the 8th Regrowth 123rd year of Ascendancy at 07:28 Killed by 2023's temporal clone at level 35 on the 8th Regrowth 123rd year of Ascendancy at 12:06 Killed by luminous horror at level 35 on the 8th Regrowth 123rd year of Ascendancy at 18:40 Killed by worm that walks at level 35 on the 9th Regrowth 123rd year of Ascendancy at 05:35 Killed by worm that walks at level 35 on the 10th Regrowth 123rd year of Ascendancy at 00:53 Killed by Betholle the dredgling at level 38 on the 17th Regrowth 123rd year of Ascendancy at 22:49 Killed by Gloromina the temporal stalker at level 39 on the 18th Regrowth 123rd year of Ascendancy at 04:23 Killed by shadow at level 39 on the 18th Regrowth 123rd year of Ascendancy at 11:43 Killed by Cyratta the black bear at level 40 on the 38th Regrowth 123rd year of Ascendancy at 18:52 Killed by Arybretha the lesser vampire at level 40 on the 38th Regrowth 123rd year of Ascendancy at 22:12 Killed by Arybretha the lesser vampire at level 40 on the 39th Regrowth 123rd year of Ascendancy at 01:12 Killed by Arybretha the lesser vampire at level 40 on the 39th Regrowth 123rd year of Ascendancy at 03:23 Killed by Saloth the Guardian at level 40 on the 39th Regrowth 123rd year of Ascendancy at 05:21 Killed by wretchling at level 40 on the 39th Regrowth 123rd year of Ascendancy at 08:30 Killed by 2023's temporal clone at level 41 on the 46th Regrowth 123rd year of Ascendancy at 22:21 Killed by Zubutira the corrupted protosentient globula at level 43 on the 59th Regrowth 123rd year of Ascendancy at 15:54 Killed by Zubutira the corrupted protosentient globula at level 43 on the 59th Regrowth 123rd year of Ascendancy at 19:15 Killed by Nerunor the blood lich's Fugue Clone at level 45 on the 19th Pyre 123rd year of Ascendancy at 04:11 Killed by Nerunor the blood lich's Fugue Clone at level 45 on the 19th Pyre 123rd year of Ascendancy at 07:50 Killed by Celia at level 45 on the 19th Pyre 123rd year of Ascendancy at 12:20 Killed by Yvovea the netherworm mass at level 50 on the 73rd Pyre 123rd year of Ascendancy at 12:20 Killed by Yvovea the netherworm mass at level 50 on the 73rd Pyre 123rd year of Ascendancy at 16:13 Killed by Beluwe the dread at level 50 on the 73rd Pyre 123rd year of Ascendancy at 18:23 Killed by Beluwe the dread at level 50 on the 73rd Pyre 123rd year of Ascendancy at 21:45 Killed by Ivuth the master vampire at level 50 on the 74th Pyre 123rd year of Ascendancy at 03:53 Killed by Beluwe the dread at level 50 on the 74th Pyre 123rd year of Ascendancy at 07:14 Killed by Beluwe the dread at level 50 on the 74th Pyre 123rd year of Ascendancy at 10:43 Killed by Beluwe the dread at level 50 on the 74th Pyre 123rd year of Ascendancy at 13:10 Killed by Elurassra the chitinous spider at level 50 on the 74th Pyre 123rd year of Ascendancy at 16:14 Killed by Elurassra the chitinous spider at level 50 on the 74th Pyre 123rd year of Ascendancy at 18:47 Killed by Ivuth the master vampire at level 50 on the 74th Pyre 123rd year of Ascendancy at 21:22 Killed by Elurassra the chitinous spider at level 50 on the 74th Pyre 123rd year of Ascendancy at 23:45 Killed by Elurassra the chitinous spider at level 50 on the 75th Pyre 123rd year of Ascendancy at 02:03 Killed by Ivuth the master vampire at level 50 on the 75th Pyre 123rd year of Ascendancy at 04:50 Killed by Elurassra the chitinous spider at level 50 on the 75th Pyre 123rd year of Ascendancy at 07:06 Killed by Beluwe the dread at level 50 on the 75th Pyre 123rd year of Ascendancy at 09:52 Killed by Beluwe the dread at level 50 on the 75th Pyre 123rd year of Ascendancy at 12:03 Killed by Yvilratta the venom wyrm at level 50 on the 75th Pyre 123rd year of Ascendancy at 14:23 Killed by Yvilratta the venom wyrm at level 50 on the 75th Pyre 123rd year of Ascendancy at 16:18 Killed by Beluwe the dread at level 50 on the 75th Pyre 123rd year of Ascendancy at 18:21 Killed by Yvilratta the venom wyrm at level 50 on the 75th Pyre 123rd year of Ascendancy at 20:24 Killed by Ivuth the master vampire at level 50 on the 75th Pyre 123rd year of Ascendancy at 22:46 Killed by Ivuth the master vampire at level 50 on the 76th Pyre 123rd year of Ascendancy at 01:40 Killed by Ivuth the master vampire at level 50 on the 76th Pyre 123rd year of Ascendancy at 04:30 Killed by Ivuth the master vampire at level 50 on the 76th Pyre 123rd year of Ascendancy at 07:11 Killed by Ivuth the master vampire at level 50 on the 76th Pyre 123rd year of Ascendancy at 09:35 Killed by Ivuth the master vampire at level 50 on the 76th Pyre 123rd year of Ascendancy at 12:03 Killed by Ivuth the master vampire at level 50 on the 76th Pyre 123rd year of Ascendancy at 14:18 Killed by Ivuth the master vampire at level 50 on the 76th Pyre 123rd year of Ascendancy at 17:25 Killed by Ivuth the master vampire at level 50 on the 76th Pyre 123rd year of Ascendancy at 19:43 Killed by Ivuth the master vampire at level 50 on the 76th Pyre 123rd year of Ascendancy at 22:26 Killed by Ivuth the master vampire at level 50 on the 77th Pyre 123rd year of Ascendancy at 01:00 Killed by Ivuth the master vampire at level 50 on the 77th Pyre 123rd year of Ascendancy at 03:33 Killed by Ivuth the master vampire at level 50 on the 77th Pyre 123rd year of Ascendancy at 06:01 Killed by Ivuth the master vampire at level 50 on the 77th Pyre 123rd year of Ascendancy at 08:21 Killed by Ivuth the master vampire at level 50 on the 77th Pyre 123rd year of Ascendancy at 10:58 Killed by Ivuth the master vampire at level 50 on the 77th Pyre 123rd year of Ascendancy at 13:26 Killed by Ivuth the master vampire at level 50 on the 77th Pyre 123rd year of Ascendancy at 15:50 Killed by Elurassra the chitinous spider at level 50 on the 77th Pyre 123rd year of Ascendancy at 20:00 Killed by Elurassra the chitinous spider at level 50 on the 77th Pyre 123rd year of Ascendancy at 22:29 Killed by Glorikira the cutpurse at level 50 on the 78th Pyre 123rd year of Ascendancy at 16:26 Killed by Yvitha the gigantic sandworm tunneler at level 50 on the 78th Pyre 123rd year of Ascendancy at 19:13 Killed by Yvitha the gigantic sandworm tunneler at level 50 on the 78th Pyre 123rd year of Ascendancy at 21:51 Killed by Yvitha the gigantic sandworm tunneler at level 50 on the 79th Pyre 123rd year of Ascendancy at 00:10 Killed by Layynor the cutpurse at level 50 on the 79th Pyre 123rd year of Ascendancy at 03:30 Killed by Layynor the cutpurse at level 50 on the 79th Pyre 123rd year of Ascendancy at 06:02 Killed by Polorakira the banshee at level 50 on the 79th Pyre 123rd year of Ascendancy at 11:59 Killed by Glysenne the giant acid ant at level 50 on the 79th Pyre 123rd year of Ascendancy at 14:21 Killed by Glysenne the giant acid ant at level 50 on the 79th Pyre 123rd year of Ascendancy at 16:42 Killed by Polorakira the banshee at level 50 on the 79th Pyre 123rd year of Ascendancy at 19:31 Killed by Glysenne the giant acid ant at level 50 on the 1st Mirth 123rd year of Ascendancy at 09:18 Killed by Polorakira the banshee at level 50 on the 1st Mirth 123rd year of Ascendancy at 15:05 |
Primary Stats
Strength | 157 (base 60) |
Dexterity | 126 (base 60) |
Constitution | 82 (base 54) |
Magic | 88 (base 60) |
Willpower | 29 (base 13) |
Cunning | 41 (base 14) |
Resources
Mana | 474/474 |
Negative | 192/192 |
Life | 2420/2420 |
Paradox | 300 |
Soul | 10/10 |
Hate | 50/100 |
Equilibrium | 48 |
Vim | 266/266 |
Insanity | 0/100 |
Positive | 212/212 |
Stamina | 254/254 |
Psi | 119/119 |
Healing Factor | 1.5494172276306 |
Regeneration | 22.079195493736 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -45.156898299243% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 9 |
See Stealth | 67.814721907274 |
See Invisible | 75.814721907274 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 134 |
Accuracy | 67 |
Crit Chance | 25% |
APR | 151 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Light | +5% |
Physical | +18% |
Darkness | +32% |
Arcane | +35% |
Lightning | +162% |
All | +2% |
Offense: Damage Penetration
Arcane | +26% |
Lightning | +101% |
Fire | +46% |
All | +11% |
Defense: Base
Armour (hardiness) | 110.20723864658 (80%) |
Defense | 76 |
Ranged Defense | 76 |
Fatigue | 0 |
Physical Save | 72 |
Spell Save | 57 |
Mental Save | 41 |
Defense: Resistances
Acid | + 52%( 84%) |
Blight | + 58%( 84%) |
Arcane | + 23%( 84%) |
Cold | + 19%( 84%) |
All | + 12%( 84%) |
Lightning | + 84%( 84%) |
Light | + 32%( 84%) |
Physical | + 30%( 84%) |
Mind | + 41%( 84%) |
Darkness | + 32%( 84%) |
Fire | + 39%( 84%) |
Nature | + 24%( 84%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 71% |
Bleed Resistance | 10% |
Confusion Resistance | 60% |
Fear Resistance | 22% |
Knockback Resistance | 0% |
Poison Resistance | 26% |
Blind Resistance | 62% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 742 life over 6 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 167 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 9 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 590 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.00 |
| 2/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Marksmanship | 1.00 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 18/5 |
| 18/5 |
| 4/5 |
Race / Outlander | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Utterly Destroyed |
talent | Lucid Dreamer |
talent | Elemental Discord |
talent | Stone Vines |
talent | Elemental Harmony |
talent | Rock Travel |
talent | Icy Skin |
talent | Crippling Poison |
talent | Hurricane |
talent | Intuitive Shots |
talent | Insidious Poison |
talent | Carbon Spikes |
talent | Matter Weaving |
talent | Apply Poison |
talent | Hymn of Perseverance |
talent | Beyond the Flesh |
talent | Reflective Skin |
talent | Skate |
talent | Secrets of the Eternals |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Countering melee attacks: Has a 15% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1194. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed wretchling eyeball. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed giant spider spinneret. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 4.0 T5 longbow 1H weapon [Unique] Arcane Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+7 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+6 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 128 to 256 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
Quiver | ![]() 3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 30% Wil, 42% Cun, 40% Mag Dmg Void Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. This item has been sent to the Item's Vault. |
Light source | ![]() 1.0 T3 lite [Ego++] Master/Psionic While equipped: ----- def ----- Blind- +22% Confus- +15% ---------- misc Light +9 See.Stealth +9 See.Invis +5 Unleash a psionic blast, inflicting 89.76 Mind damage in radius 3 (based on Willpower), possibly confusing creatures in the area for 6 turns Puts all charms on 21 cooldown A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +19 Dex +19 Cun +9 Con dps ---------- Melee+ 8 lightning 28 fire Dmg.mod +18% lightning Res.pen +15% lightning +25% fire Apr +16 ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Crit.mult +15.00% Melee+ 24 darkness Dmg.mod +30% darkness Res.pen +15% lightning ----- def ----- Armour +4 Fatigue +3% Phys.save +9 (+2 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+4 eff.) ---------- misc Max.mana +80.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() 2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +15% lightning Melee Ret 2 lightning ----- def ----- Resists +12% acid +3% mind +5% arcane ---------- misc See.Invis +12 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 322 Base Damage: 171 Armor: 13 All Resist: 8 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature While equipped: dps ---------- Ranged+ 20 wasting temporal Dmg.mod +20% lightning +18% arcane +3% light Res.pen +15% arcane +10% fire On Hit (Melee): * 15% chance to reduce armor by 41% ----- def ----- Resists +40% lightning +15% blight +3% fire +14% nature +7% arcane Spell.save +12 (+4 eff.) Poison- +26% Disease- +30% ---------- misc Max.P.En +15.00 Max.N.En +15.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego++] Nature While equipped: dps ---------- Melee+ 6 warp Ranged+ 6 shadowflame ----- def ----- Phys.save +6 (+1 eff.) Max.HP +47.00 HP.reg +7.00 Heal.mod +12% Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +15% arcane Melee Ret 4 acid ----- def ----- Resists +12% lightning +10% light +10% darkness Blind- +23% Amulets make your neck look great! |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Unique] Arcane Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+7 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+6 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 128 to 256 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
On hands | ![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical 8 fire Dmg.mod +15% lightning +4% physical Res.pen +25% lightning Melee Ret 4 acid ----- def ----- Armour +7 Unarmed combat: Power 90% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% On Hit.r1 +6 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() 1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Melee+ 32 lightning Dmg.mod +30% lightning +9% acid Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Armour +15 Defense +14 (+3 eff.) Phys.save +19 (+5 eff.) A belt that goes around your waist. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Str +4 Mag +5 Wil ----- def ----- Defense +3 (+0 eff.) Resists +12% light +12% darkness Res.Cap +14% all Dmg.red +10 all Phys.save +12 (+3 eff.) Max.HP +135.00 HP.reg +4.00 Disease- +10% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +3 Wil +8 Con dps ---------- Melee+ 18 acid 10 fire 30 lightning 14 blight Res.pen +10% lightning Melee Ret 12 acid 13 fire 14 lightning 13 blight ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +19% Resists +33% acid +37% blight +25% fire -17% arcane +24% lightning Phys.save +8 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.04 Psi/kill +4.00 Max.psi +30.00 A suit of armour made of mail. |
Inventory
![]() 0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd 600% of base Usage Speed Spell (100% of a turn) Is a spell Description: Fires a Magic Missile that does 362 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 271.32 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1489% for 12 turns (37 total) and instantly restoring 74 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 605 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun +2 Dex ----- def ----- Resists +6% acid Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 8 temporal ----- def ----- Resists +9% physical +6% nature +10% temporal Phys.save +7 (+2 eff.) Mind.save +3 (+1 eff.) Max.HP +55.00 HP.reg +6.00 Pinning- +31% Knockbk- +20% Amulets make your neck look great! |
![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical HP.reg +11.00 Heal.mod +32% A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. This item has been sent to the Item's Vault. |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +20 (+9 eff.) Melee+ 20 blight 36 arcane Dmg.mod +9% blight ---------- misc Psi/ret +0.12 Masteries +0.21 Corruption/Spellblaze Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee Ret 10 acid 2 light ----- def ----- Resists +9% lightning +9% arcane +9% light +20% darkness Stealth +20 ---------- misc Mana/s.crit +4.00 Max.mana +18.00 Light +3 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +5 Dex dps ---------- Crit.mult +13.00% Spell.pwr +10 (+2 eff.) Melee+ 14 bleed Dmg.mod +9% blight +8% bleed +9% fire Frenzy: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Assault nearby foes with 4 fast attacks for 32% (at 0 Hate) to 64% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby. At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by -29 for 4 turns. The damage multiplier and Defense reduction increase with your Strength. This talent will also attack with your shield, if you have one equipped. Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Melee+ 48 blight Dmg.mod +18% cold Res.pen +40% cold Melee Ret 16 blight On Hit (Melee): * 32% chance to reduce armor by 41% ----- def ----- Resists +27% fire +12% mind +21% nature Crit.chn- 15.00% Mind.save +12 (+4 eff.) Knockbk- +32% Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +14 Lck +4 Con dps ---------- Crit.mult +10.00% Mind.pwr +15 (+8 eff.) Res.pen +5% mind Acc +13 (+3 eff.) Melee Ret 4 mind ----- def ----- Defense +13 (+3 eff.) Phys.save +16 (+4 eff.) Unseen.red 16% Max.HP +65.00 HP.reg +6.00 Heal.mod +24% Cut- +60% ---------- misc Hate/m.crit +2.00 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 19 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. This item has been sent to the Item's Vault. |
![]() 0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +9 Dex +9 Cun +7 Con dps ---------- Crit.mult +18.00% Spell.pwr +13 (+3 eff.) Mov.spd +10% Dmg.mod +13% blight +13% fire ----- def ----- Fatigue -8% HP.reg +5.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Dex +7 Mag dps ---------- Spell.crit +2% Melee+ 15 bleed 15 light 12 darkness Dmg.mod +15% blight +11% bleed +12% light +7% darkness On Melee Ret: * 11% chance to reduce damage dealt by 18% * 10% chance to blind ----- def ----- Resists +6% fire ---------- misc Max.mana +60.00 Max.P.En +5.00 Max.N.En +5.00 Frenzy: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Assault nearby foes with 4 fast attacks for 36% (at 0 Hate) to 73% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby. At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by -33 for 4 turns. The damage multiplier and Defense reduction increase with your Strength. This talent will also attack with your shield, if you have one equipped. Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Unique] Arcane While equipped: dps ---------- Melee+ 5 acid Ranged+ 5 acid Dmg.mod +10% acid Melee Ret 5 acid ----- def ----- Resists +10% acid Corrosive Vapour: Level 1.0 Pwr.cost 30 out of 30/30. Range 8 Travel.spd instantaneous Is a spell Description: Corrosive fumes rise from the ground doing 21.35 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
![]() 0.1 T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag ---------- misc Infravis +1 See.Stealth +3 See.Invis +3 Telpty rng +1 Masteries +0.20 Spell/Divination This small iron ring seems exceptionally shiny and in focus. |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee Ret 2 temporal ----- def ----- Resists +6% blight +15% cold Phys.save +12 (+3 eff.) Max.HP +60.00 Disarm- +20% Teleport- +10% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +4 Con dps ---------- Dmg.mod +11% mind +6% darkness Res.pen +3% all ----- def ----- Resists +11% mind +6% nature Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 22 On Hit (Ranged): * 12% chance to reduce all saves and defense by 22 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% cold ----- def ----- Defense +6 (+1 eff.) Resists +20% cold Rings make your fingers look great! |
Baleful Band Baleful Band0.1 T2 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Resists +18% darkness Silence- +20% ---------- misc Mana/turn +0.10 Hate/ret +1.20 Max.hate +6.00 Hateful Whisper: Level 2.0 Pwr.cost 25 out of 32/32. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 77 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. This ring of blackened stone shimmers with a malicious violet light. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Mag dps ---------- Spell.pwr +30 (+7 eff.) Melee+ 8 blight 20 cold Res.pen +25% blight Phasing +30% ----- def ----- Fatigue -6% ---------- misc Max.enc +26 Mana/s.crit +2.00 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.pwr +15 (+3 eff.) Melee+ 24 acid 24 physical Dmg.mod +6% mind Acc +25 (+6 eff.) On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Resists +7% bleed HP.reg +3.00 Cut- +30% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Melee+ 28 arcane 16 fire Dmg.mod +12% fire +12% arcane +21% mind Acc +14 (+3 eff.) Melee Ret 10 arcane Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+4 eff.) Max.HP +60.00 HP.reg +11.00 Heal.mod +13% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Dex +6 Mag +9 Wil dps ---------- Melee Ret 11 arcane 15 fire 14 light 10 cold ----- def ----- Defense +15 (+3 eff.) Resists +15% lightning +3% fire +6% temporal Mind.save +18 (+6 eff.) Heal.mod +10% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Wil dps ---------- Melee Ret 13 nature 6 mind Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+6 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings make your fingers look great! |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 40% Dex, 150% Str Dmg Blight Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+5 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 194% Range: 1.5x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +12 Str +17 Dex +12 Mag +14 Wil +13 Cun +17 Con dps ---------- Phys.crit +21.0% ----- def ----- Defense +5 (+1 eff.) Resists +3% physical ---------- misc Max.stam +30.00 Massive two-handed mauls. |
![]() 3.0 T3 greatsword 2H weapon [Ego++] Nature/Psionic Power 142% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +23 lightning +31 cold On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Mov.spd +53% Res.pen +20% lightning +24% cold Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Master Power 172% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +26% Vermin +24% Spiderkin On Crit: * Strike your target with a blast of Fire dealing 129 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: dps ---------- Crit.mult +41.00% Acc +21 (+5 eff.) ----- def ----- Defense +21 (+5 eff.) Disarm- +70% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Master Power 192% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Con dps ---------- Phys.pwr +20 (+4 eff.) Res.pen +20% physical ----- def ----- Disarm- +46% Massive two-handed swords. |
Thunderstruck (124% power, 5 apr) Thunderstruck (124% power, 5 apr)3.0 T2 mace 1H weapon [Unique] Nature/Master Power 124% Range: 1.4x Uses 48% Wil, 18% Cun Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +10.0% Atk.spd 100% On Hit.r1 +7 physical On Crit.r2 +18 lightning +5 cold On Hit: * 25% chance to unleash a greater blast of thunderous power, dealing 321.61 lightning damage (based on Strength), potentially knocking the target back. While equipped: dps ---------- Mov.spd +20% Res.pen +6% lightning +5% cold Acc +5 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Disarm- +20% A charred and blackened wooden club, struck by some otherworldly lightning and imbued with unpredictable power. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Nature Power 126% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 darkness On Crit.r2 +20 arcane While equipped: Stats +9 Str +9 Dex +9 Mag +9 Wil +9 Cun +9 Con dps ---------- Melee+ 12 arcane Dmg.mod +18% arcane +18% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +9% darkness One-handed war axes. |
![]() 1.0 T1 dagger 1H weapon [Rare] Master Power 97% Range: 1.3x Uses 80% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +4.0% Atk.spd 100% On Crit.r2 +8 lightning On Crit: * Sunders the enemy's armor for 5 turns. While equipped: Stats +5 Dex +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 18% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 60% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Nature Power 146% Range: 1.3x Uses 80% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +45 acid +45 nature While equipped: dps ---------- Res.pen +25% acid +16% nature Apr +15 Sharp, short and deadly. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +3 Mag +6 Wil +5 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) S.pwr/crit +6 Melee+ 12 lightning Dmg.mod +21% lightning +12% physical +15% blight +9% cold +3% arcane Res.pen +9% lightning +5% physical ----- def ----- Defense +9 (+2 eff.) Resists +12% lightning +6% physical Pinning- +27% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Attune Mindstar On Spell Hit: 5% Ice Shards 1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 13 mind 13 darkness Dmg.mod +7% mind +8% darkness ----- def ----- Phys.save +9 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +9 (+3 eff.) ---------- misc Equi/ret +1.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Normal] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Undeathreaper (132% power, 9 apr) Undeathreaper (132% power, 9 apr)1.0 T5 ritual blade 1H weapon [Rare] Master Power 133% Range: 1.3x Uses 27% Cun, 45% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * cripple the target While equipped: Stats +4 Mag dps ---------- Phys.crit +12.0% Spell.crit +18% S.pwr/crit +16 Melee+ 28 blight 16 fire Dmg.mod +12% nature Res.pen +20% arcane On Hit (Melee): * 32% chance to reduce armor by 41% ---------- misc Max.P.En +40.00 Max.N.En +40.00 Sharp, short and deadly. |
![]() 4.0 T4 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +26 blight While equipped: Stats +11 Dex dps ---------- Res.pen +14% physical Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +15 Atk.spd 100% Range +10 On Hit.r1 +16 acid On Crit: * Sunder's the enemy's weapon for 5 turns. While equipped: Stats +11 Str dps ---------- Phys.crit +9.0% Phys.pwr +18 (+3 eff.) Ranged+ 8 acid Res.pen +20% mind +5% acid Acc +21 (+5 eff.) ----- def ----- Resists +6% acid +6% mind Longbows are used to shoot arrows at your foes. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 184% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +322 Melee+ +20 lightning On Hit.r1 +18 fire On Hit: * 32% chance to slow global speed by 48% While equipped: Stats +8 Dex +7 Con dps ---------- Melee+ 8 nature 10 fire Dmg.mod +6% nature +6% arcane Res.pen +10% nature +30% arcane Melee Ret 31 lightning 20 fire ----- def ----- Armour +20 Fatigue +8% Resists +20% lightning Phys.save +15 (+4 eff.) ---------- misc Light +5 Talents +1 Block Handheld deflection devices. |
![]() 2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +7 Str +8 Mag +7 Wil dps ---------- Dmg.mod +25% lightning +21% physical +25% fire +25% cold ----- def ----- Resists +13% lightning +12% cold +37% fire +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T3 light armor [Rare] Nature While equipped: Stats +3 Dex +7 Cun +2 Lck dps ---------- Melee+ 20 darkness 8 fire Ranged+ 7 fire Res.pen +3% all ----- def ----- Armour +14 Defense +9 (+2 eff.) Fatigue +8% Resists +18% fire +6% darkness +18% physical ---------- misc Light +2 See.Invis +9 A suit of armour made of leather. |
![]() 9.0 T3 light armor [Rare] Psionic While equipped: Stats +6 Wil +7 Con dps ---------- Dmg.mod +6% mind +6% light ----- def ----- Armour +18 Defense +9 (+2 eff.) Fatigue +8% Resists +6% blight +9% darkness Mind.save +18 (+6 eff.) Stun/Frz- +20% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +7 Con dps ---------- Melee+ 17 cold 8 darkness 19 nature Ranged+ 8 darkness Dmg.mod +12% blight +9% fire Melee Ret 13 nature 16 cold On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +25% temporal +23% darkness +6% blight +25% cold +27% nature Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Def/telep +30 Res/telep +24% Dur/telep +22% Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A suit of armour made of leather. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +10 Mag dps ---------- Melee Ret 20 ice ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +14% Resists +30% light +30% cold +30% darkness +30% arcane Spell.save +20 (+6 eff.) ---------- misc Spell.cld 10% Shatter: Level 5.0 Pwr.cost 50 out of 50/50. Range 10 Travel.spd instantaneous Is a spell Description: Shatter all frozen (frozen feet counts) or stoned targets in your line of sight, doing 283.70 cold damage. Depending on the target's rank, there will also be an additional effect: * Critters will be instantly killed * +50% critical chance against Normal rank * +25% critical chance against Elites or Bosses All affected foes will get the wet effect. At most, it will affect 7 foes. If you are yourself Frozen, it will be instantly cured. The damage will increase with your Spellpower. While the Kar'Krul were a united group of powerful magi, they still employed more mundane soldiers, and some were given exceptional protection. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +7% Dmg.mod +18% blight +12% arcane +27% mind ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +48% lightning +21% mind Def/telep +24 Res/telep +24% Dur/telep +24% ---------- misc Equi/ret +0.48 Max.mana +160.00 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +80.00 HP.reg +7.00 Heal.mod +20% A suit of armour made of mail. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +11 Dex +5 Wil +11 Cun +8 Lck dps ---------- Mind.pwr +9 (+5 eff.) ----- def ----- Phys.save +28 (+7 eff.) Spell.save +16 (+5 eff.) Mind.save +17 (+6 eff.) Stealth +12 ---------- misc T.Disarm +21 Infravis +5 On Spell Hit: 5% Lightning 2 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. This item has been sent to the Item's Vault. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Melee+ 8 physical Acc +29 (+7 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -5% Resists +3% nature Max.HP +48.00 ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Wil +2 Cun +1 Lck dps ---------- Mov.spd +20% ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Melee+ 8 temporal Dmg.mod +22% blight Res.pen +20% blight Melee Ret 13 darkness On Hit (Melee): * 20% chance to reduce armor by 41% * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 44% chance to reduce strength, dexterity, and constitution by 30 * 50% chance to reduce damage dealt by 18% ----- def ----- Defense +3 (+0 eff.) Resists +25% darkness Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +11 Wil +4 Cun +5 Con dps ---------- Mov.spd +50% Dmg.mod +10% darkness +13% fire Res.pen +8% darkness +10% fire ----- def ----- Defense +3 (+0 eff.) Fatigue -10% Spell.save +15 (+4 eff.) HP.reg +10.00 ---------- misc Max.mana +63.00 Light +1 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +1 Wil +4 Cun +6 Con dps ---------- Res.pen +5% lightning ----- def ----- Armour +3 Fatigue +2% ---------- misc Light +2 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Cun +2 Lck dps ---------- Mov.spd +30% Melee+ 20 fire Melee Ret 10 darkness ----- def ----- Armour +4 Fatigue +3% Resists +23% fire +10% cold ---------- misc See.Invis +15 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Rare] Master While equipped: Stats +14 Str +2 Dex +2 Wil dps ---------- Phys.pwr +8 (+1 eff.) Res.pen +20% physical Apr +3 Melee Ret 6 physical ----- def ----- Armour +1 Unarmed combat: Power 104% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+1 eff.) Melee+ 3 darkness 4 cold Dmg.mod +4% darkness +3% cold ----- def ----- Armour +2 Spell.save +6 (+2 eff.) Unarmed combat: Power 122% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +3.0% Atk.spd 125% Dmg.conv 10% darkness 10% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +10 Con dps ---------- Dmg.mod +15% blight +6% temporal Res.pen +10% mind +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +16 Hardiness +10% Fatigue +3% Resists +12% blight +9% physical +12% temporal Unarmed combat: Power 119% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 5% Stone Touch 3 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 36% Wil, 48% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 10% Mag, 64% Cun, 24% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. This item has been sent to the Item's Vault. |
![]() 1.5 T5 hands armor [Ego++] Arcane While equipped: Stats +10 Mag +7 Wil +11 Con dps ---------- Spell.pwr +13 (+3 eff.) Melee+ 14 arcane Dmg.mod +6% arcane ----- def ----- Armour +23 Hardiness +11% Resists +7% arcane +11% physical ---------- misc Talents +5 Block Unarmed combat: Power 135% Range: 1.4x Uses 24% Wil, 80% Con Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +12 arcane On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 A turtle shell fit with a simple strap. It covers the entire forearm. This item has been sent to the Item's Vault. |
![]() 2.0 T1 head armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +3 (+0 eff.) Dmg.mod +5% temporal ----- def ----- Resists +5% temporal ---------- misc Max.enc +50 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 79.21 to 237.62 lightning damage (158.41 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() 2.0 T3 head armor [Unique] Arcane A part of set. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Dex +8 Wil dps ---------- Melee+ 4 cold Dmg.mod +12% cold On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 30 * 42% chance to reduce damage dealt by 18% ----- def ----- Armour +5 Defense +5 (+1 eff.) Fatigue +5% Resists +3% temporal +25% darkness +14% blight +22% cold +5% arcane Mind.save +24 (+8 eff.) ---------- misc Infravis +8 Breathe water A cap made of leather. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 252.74 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Con +10 Wil ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demon seeds +0.20 Corruption/Demonic pact ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." This item has been sent to the Item's Vault. |
nuummite nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 hematite 2 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
malachite malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+3 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+4 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 geode 2 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 tiger's eye 4 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+6 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+6 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 tanzanite 2 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Rare] Psionic While equipped: Stats +7 Wil ----- def ----- Defense +10 (+2 eff.) Resists +3% blight +6% fire Dmg.red +15 all Affinity +15% mind +11% light Disarm- +20% Knockbk- +20% Teleport- +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
![]() 5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Wil +4 Con dps ---------- Crit.mult +21.91% Melee+ 20 mind Dmg.mod +9% nature Melee Ret 6 temporal ----- def ----- Resists +11% darkness +15% nature Affinity +15% darkness Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Psi/m.crit +1.00 Light +1 Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +10 Str dps ---------- Res.pen +25% acid Acc +30 (+7 eff.) ----- def ----- Resists +24% acid ---------- misc Max.stam +30.00 Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 560 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.pwr +15 (+3 eff.) Apr +3 Melee Ret 10 light ----- def ----- Armour +12 Phys.save +18 (+4 eff.) Die.at -80.00 life Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 cooldown 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- S.pwr/crit +4 Melee+ 16 mind Dmg.mod +18% mind ---------- misc Mana/s.crit +2.00 Sting an enemy dealing 345 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 20% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Res.pen +12% all Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.P.En +15.00 Max.N.En +15.00 Light +3 Reveal the area around you, dispelling darkness (radius 10, power 80 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Melee Ret 8 arcane ----- def ----- Resists +5% arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 0/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
By 2023 the Outlander Adventurer level 43
59th Regrowth 123rd year of Ascendancy at 09:06 see stats
By 2023 the Outlander Adventurer level 37
16th Regrowth 123rd year of Ascendancy at 15:17 see stats
By 2023 the Outlander Adventurer level 45
7th Pyre 123rd year of Ascendancy at 01:21 see stats
By 2023 the Outlander Adventurer level 29
9th Decay 122nd year of Ascendancy at 09:50 see stats
By 2023 the Outlander Adventurer level 50
49th Pyre 123rd year of Ascendancy at 14:30 see stats
By 2023 the Outlander Adventurer level 35
11st Regrowth 123rd year of Ascendancy at 08:06 see stats
By 2023 the Outlander Adventurer level 23
35th Haze 122nd year of Ascendancy at 22:57 see stats
By 2023 the Outlander Adventurer level 49
42nd Pyre 123rd year of Ascendancy at 13:29 see stats
By 2023 the Outlander Adventurer level 36
15th Regrowth 123rd year of Ascendancy at 17:32 see stats
By 2023 the Outlander Adventurer level 25
59th Haze 122nd year of Ascendancy at 19:11 see stats
By 2023 the Outlander Adventurer level 35
11st Regrowth 123rd year of Ascendancy at 08:01 see stats
By 2023 the Outlander Adventurer level 10
77th Dusk 122nd year of Ascendancy at 16:30 see stats
By 2023 the Outlander Adventurer level 20
18th Haze 122nd year of Ascendancy at 15:55 see stats
By 2023 the Outlander Adventurer level 30
4th Allure 123rd year of Ascendancy at 09:09 see stats
By 2023 the Outlander Adventurer level 40
33rd Regrowth 123rd year of Ascendancy at 20:15 see stats
By 2023 the Outlander Adventurer level 50
49th Pyre 123rd year of Ascendancy at 02:01 see stats
By 2023 the Outlander Adventurer level 24
49th Haze 122nd year of Ascendancy at 23:30 see stats
By 2023 the Outlander Adventurer level 44
76th Regrowth 123rd year of Ascendancy at 00:21 see stats
By 2023 the Outlander Adventurer level 49
34th Pyre 123rd year of Ascendancy at 18:15 see stats
By 2023 the Outlander Adventurer level 28
75th Haze 122nd year of Ascendancy at 10:10 see stats
By 2023 the Outlander Adventurer level 45
14th Pyre 123rd year of Ascendancy at 09:01 see stats
By 2023 the Outlander Adventurer level 44
76th Regrowth 123rd year of Ascendancy at 00:27 see stats
By 2023 the Outlander Adventurer level 40
39th Regrowth 123rd year of Ascendancy at 03:21 see stats
By 2023 the Outlander Adventurer level 26
65th Haze 122nd year of Ascendancy at 04:52 see stats
By 2023 the Outlander Adventurer level 34
8th Regrowth 123rd year of Ascendancy at 07:28 see stats
By 2023 the Outlander Adventurer level 37
16th Regrowth 123rd year of Ascendancy at 14:53 see stats
By 2023 the Outlander Adventurer level 10
1st Time of Equilibrium 122nd year of Ascendancy at 20:00 see stats
By 2023 the Outlander Adventurer level 43
58th Regrowth 123rd year of Ascendancy at 18:58 see stats
By 2023 the Outlander Adventurer level 39
33rd Regrowth 123rd year of Ascendancy at 20:15 see stats
By 2023 the Outlander Adventurer level 50
74th Pyre 123rd year of Ascendancy at 03:26 see stats
By 2023 the Outlander Adventurer level 12
7th Haze 122nd year of Ascendancy at 21:28 see stats
By 2023 the Outlander Adventurer level 27
67th Haze 122nd year of Ascendancy at 06:16 see stats
By 2023 the Outlander Adventurer level 12
5th Haze 122nd year of Ascendancy at 14:16 see stats
Log
Today is the 2nd Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
You transfer Bloodfire Whorl to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer The Calm (15 def, 0 armour) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Cord of the Steeled Mind to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...