test the level 1 Cornac Viper by MrBator

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassViper
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 13)
Constitution10 (base 10)
Magic10 (base 10)
Willpower13 (base 13)
Cunning13 (base 13)

Resources

Life108/110
Stamina108/108
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage22
Accuracy22
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save7
Spell Save8
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Wild-gift / Serpent1.30
1/5
0/5
0/5
0/5
Wild-gift / Fangs1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Cunning / Onslaught1.30
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

[Music Mod] | Track: Rainy Day.ogg (Inspired by: Breath of Fire IV - Tiny Village In The Desert)
Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

Saving game...

Saving done.

Ran for 2 turns (stop reason: didn't move).

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

White worm mass uses
Multiply.
Ran for 2 turns (stop reason: hostile spotted to the southeast (white worm mass)).

---------- Combat started ----------
---------- Turn 1 ----------
---------- Turn 2 ----------
Ran for 2 turns (stop reason: hostile spotted to the southeast (white worm mass)).

---------- Turn 3 ----------
Test shoots!
Test reloads with meditative tranquillity.

---------- Turn 4 ----------
Test shoots!
Test reloads with meditative tranquillity.

White worm mass envelops test with poison.
White worm mass misses test.
---------- Turn 5 ----------
---------- Turn 6 ----------
---------- Turn 7 ----------
Test shoots!
Test reloads with meditative tranquillity.

White worm mass hits test for 3 physical damage.
---------- Turn 8 ----------
---------- Turn 9 ----------