Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Spell Merchants 1.0.0 Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Proper Possession 1.5.0
Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Infinite Cat Points 1.4.0One Cat Point per level. Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Sholtar |
Class | Possessor |
Level / Exp | 61 / 73% |
Size | big |
Lifes / Deaths | Killed by Ce'Ninor the copperhead snake at level 18 on the 76th Pyre 122nd year of Ascendancy at 17:34 / 1 |
Primary Stats
Strength | 160 (base 71) |
Dexterity | 92 (base 71) |
Constitution | 88 (base 71) |
Magic | 83 (base 71) |
Willpower | 101 (base 71) |
Cunning | 118 (base 71) |
Resources
Life | 20224/20292 |
Psi | 1234/1261 |
Stamina | 1088/1098 |
Equilibrium | 0 |
Healing Factor | 1.943488372093 |
Regeneration | 85.513488372092 |
Speed
Mental | +107.85% |
Attack | +97.85% |
Movement | +394% |
Spell | +97.85% |
Global | +224.32306879872% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
See Stealth | 89.633023209713 |
See Invisible | 95.633023209713 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 752 |
Accuracy | 105 |
Crit Chance | 261% |
APR | 52 |
Speed | 0.48 |
Offense: Spell
Spellpower | 162 |
Crit Chance | 100% |
Speed | 0.50543340914834 |
Offense: Mind
Mindpower | 179 |
Crit Chance | 100% |
Speed | 0.50543340914834 |
Offense: Damage Bonus
Acid | +8% |
Lightning | +21% |
Light | +6% |
Temporal | +3% |
Cold | +12% |
Physical | +25% |
Mind | +52% |
All | 0% |
Offense: Damage Penetration
Cold | +16% |
Lightning | +31% |
Light | 0% |
Mind | +40% |
Blight | +20% |
Arcane | +10% |
Fire | +21% |
Acid | +19% |
Defense: Base
Armour (hardiness) | 321.02583894206 (100%) |
Defense | 95 |
Ranged Defense | 96 |
Fatigue | 0 |
Physical Save | 87 |
Spell Save | 87 |
Mental Save | 87 |
Defense: Resistances
Acid | + 58%( 70%) |
Blight | + 50%( 70%) |
Arcane | + 26%( 70%) |
Mind | + 25%( 70%) |
All | + 17%( 70%) |
Physical | + 54%( 70%) |
Lightning | + 40%( 70%) |
Light | + 43%( 70%) |
Temporal | + 25%( 70%) |
Darkness | + 69%( 70%) |
Cold | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 68% |
Confusion Resistance | 54% |
Fear Resistance | 0% |
Poison Resistance | 5% |
Blind Resistance | 58% |
Disarm Resistance | 68% |
Teleport Resistance | 10% |
Pinning Resistance | 37% |
Instadeath Resistance | 100% |
Knockback Resistance | 72% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Psionic / Possession | 6.90 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Psionic menace | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Solipsism | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Deep horror | 5.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Battle psionics | 1.30 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 6.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Psychic blows | 5.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 6/5 |
| 6/5 |
| 2/5 |
| 6/5 |
Psionic / Ravenous mind | 4.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat training | 5.40 |
| 6/5 |
| 5/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Race / Sholtar | 4.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Mentalism | 4.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Conditioning | 3.58 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Channel Pain |
talent | Daunting Presence |
talent | Force Shield |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+17). Continuum Destabilization |
beneficial effect | Nullifies the next 9 detrimental mental effects. Clear Mind |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+77% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 4 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | Voreth (0 def, 4 armour) Voreth (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 Fatigue +3% Resists +6% darkness +7% fire +6% nature +6% cold Phys.save +8 (+0 eff.) Spell.save +14 (+0 eff.) Mind.save +18 (+3 eff.) HP.reg +2.70 Heal.mod +19% ---------- misc Max.hate +8.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | scorching brass lantern of focus scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Melee Ret 14 fire ----- def ----- Resists +6% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Skybane (3 def, 11 armour) Skybane (3 def, 11 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +24 Str +13 Dex +10 Wil +4 Cun +6 Con dps ---------- Dmg.mod +6% lightning Apr +8 Melee Ret 8 lightning ----- def ----- Armour +11 Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Fatigue +5% Resists +24% blight +14% darkness Phys.save +25 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +44 (+8 eff.) Blind- +20% Disease- +5% Disarm- +5% Confus- +20% Stun/Frz- +10% Circle of Sanctity: (Instant) Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Tool | Mayeldara the steel torque of thermal psionic shield [power 55] (12 cooldown) Mayeldara the steel torque of thermal psionic shield [power 55] (12 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% mind +3% temporal Res.pen +5% blight Melee Ret 8 blight 16 mind On Hit (Melee): * 20% chance to disease * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +3 Telekinetic Blast +7 Silence Cooldown Silence -3 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 55 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 4 psi. 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Borysin' steel ring 'Borysin'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun +6 Dex dps ---------- Melee+ 12 bleed Ranged+ 7 bleed Dmg.mod +12% cold Acc +7 (+2 eff.) On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ----- def ----- Armour +2 Resists +6% acid +24% cold Phys.save +30 (+0 eff.) Die.at -20.00 life Confus- +10% Pinning- +5% Stun/Frz- +20% ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
On fingers | Barilehir the steel ring Barilehir the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Mag +12 Wil +7 Cun dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +31 (+3 eff.) Mind.pwr +9 (+1 eff.) S.pwr/crit +2 Melee+ 13 bleed Ranged+ 13 bleed Res.pen +15% blight On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Fatigue -6% Mind.save +30 (+6 eff.) Max.HP +30.00 Disarm- +32% Pinning- +32% Knockbk- +32% ---------- misc Max.enc +28 Mana/s.crit +1.00 Hate/m.crit +2.00 Max.hate +12.00 Telepathy Humanoid/Orc Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around waist | Layyvena the hardened leather belt Layyvena the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +6% mind ----- def ----- Armour +31 Defense +27 (+5 eff.) Resists +6% acid +9% fire +3% physical Phys.save +61 (+0 eff.) Mind.save +10 (+2 eff.) Max.HP +37.00 Poison- +5% Disease- +5% Confus- +5% A belt that goes around your waist. |
In main hand | voratun greatsword 'Amildil' (62-99.2 power, 21 apr) voratun greatsword 'Amildil' (62-99.2 power, 21 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 62.0 - 99.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +21 Crit +5.0% Atk.spd 100% Phasing +66% Melee+ +23 acid On Hit: * 20% chance to cause random gloom * Random elemental explosion On Crit: * splashes the target with acid While equipped: Stats +9 Str dps ---------- Phys.crit +21.0% Crit.mult +21.00% Dmg.mod +6% mind +17% physical Res.pen +19% acid +16% cold +21% fire +5% mind +21% lightning Acc +14 (+3 eff.) Apr +17 Melee Ret 12 mind ----- def ----- Resists +6% light +9% darkness Teleport- +10% ---------- misc Stam/ret +3.00 Massive two-handed swords. |
On hands | Aeriyanor (0 def, 6 armour) Aeriyanor (0 def, 6 armour)1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +14 (+1 eff.) Melee+ 10 acid Dmg.mod +8% acid +6% mind Res.pen +10% arcane Melee Ret 8 mind ----- def ----- Armour +6 Resists +7% acid +5% arcane Mind.save +7 (+1 eff.) Max.HP +48.00 Unarmed combat: Power 29.0 - 31.9 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +6 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +16 mind On Hit.r1 +8 mind On Crit.r2 +8 acid On Hit: 10% Acid Breath 3 On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Dazzlefury the voratun plate armour (23 def, 23 armour) Dazzlefury the voratun plate armour (23 def, 23 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +5 Cun +6 Con dps ---------- Dmg.mod +6% light +9% mind Res.pen +5% mind Melee Ret 12 light ----- def ----- Armour +23 Defense +23 (+5 eff.) Fatigue +26% Resists +14% acid +25% physical +3% light +15% lightning +73% fire +9% mind +15% cold Phys.save +23 (+0 eff.) Mind.save +25 (+5 eff.) Max.HP +96.00 HP.reg +3.70 Heal.mod +30% Disarm- +31% Stun/Frz- +38% Knockbk- +40% ---------- misc Light +3 Cooldown Rush -5 A suit of armour made of metal plates. |
Cloak | Borilen the cashmere cloak (9 def, 0 armour) Borilen the cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Cun +2 Con dps ---------- Acc +4 (+1 eff.) Apr +6 ----- def ----- Defense +9 (+2 eff.) Fatigue -4% Resists +5% arcane +3% cold Phys.save +19 (+0 eff.) Mind.save +8 (+1 eff.) Die.at -50.00 life ---------- misc Infravis +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Betiwen the Thundertreason Betiwen the Thundertreason0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil +12 Cun +5 Con dps ---------- Phys.pwr +8 (+1 eff.) Mind.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +15% lightning +8% physical Res.pen +10% lightning Melee Ret 8 lightning On Hit (Melee): * 34% chance to daze at end of turn ----- def ----- Resists +12% lightning +22% light +18% darkness Phys.save +13 (+0 eff.) Mind.save +17 (+3 eff.) Max.HP +54.00 HP.reg +1.80 Heal/summ +20 Blind- +38% Confus- +19% ---------- misc Masteries +0.28 Technique/Conditioning Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Dawnbrace Dawnbrace0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 4 light ----- def ----- Armour +6 Defense +6 (+1 eff.) Resists +6% darkness +14% fire +18% light +13% cold Res.Cap +5% all Phys.save +12 (+0 eff.) Blind- +19% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets can have magical properties. |
Sparkraven Sparkraven0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +11 (+1 eff.) Dmg.mod +9% lightning +16% cold +13% mind Res.pen +15% lightning On Hit (Melee): * 30% chance to daze at end of turn * 15% chance to blind ----- def ----- Resists +9% lightning +6% light +32% cold +5% arcane +13% mind Phys.save +11 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +12 (+2 eff.) Rings can have magical properties. |
iron battleaxe (15-22.5 power, 1 apr) iron battleaxe (15-22.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 15.0 - 22.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
steel battleaxe 'Emelyba' (34.5-51.75 power, 6 apr) steel battleaxe 'Emelyba' (34.5-51.75 power, 6 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 34.5 - 51.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 acid On Hit.r1 +8 physical On Hit: * 25% chance to put talents on cooldown On Crit: * splashes the target with acid While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Dmg.mod +13% physical Res.pen +12% physical +13% nature +15% temporal Acc +4 (+1 eff.) Apr +13 ----- def ----- Resists +2% physical +7% all Massive two-handed battleaxes. |
Malasin the Pusraptor (32.5-52 power, 2 apr) Malasin the Pusraptor (32.5-52 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 32.5 - 52.0 Nature Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 nature While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Res.pen +10% mind Acc +14 (+3 eff.) ----- def ----- Defense +14 (+3 eff.) Disarm- +43% ---------- misc Equi/ret +0.20 Telepathy Dragon Massive two-handed swords. |
iron mace (13.5-18.9 power, 2 apr) iron mace (13.5-18.9 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
mossy mindstar (3-3.3 power, 12 apr, nature damage) mossy mindstar (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's vined mindstar (5.5-6.05 power, 18 apr, nature damage) wyrm's vined mindstar (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature The natural wyrm seeks an element. Power 5.5 - 6.1 Nature Uses 75% Wil, 50% Mag, 15% Cun Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Melee Ret 3 lightning 2 physical 3 fire 3 acid 3 cold ----- def ----- Resists +4% lightning +4% physical +4% cold +4% fire +4% acid Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duvorechik (7.5-8.25 power, 24 apr, mind damage) Duvorechik (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic The natural wyrm seeks an element. This natural venom should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power 7.5 - 8.3 Mind Uses 80% Wil, 50% Mag, 20% Cun Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Phasing +20% On Crit.r2 +8 blight On Hit: * 20% chance to disease While equipped: Stats +5 Cun +4 Mag dps ---------- Mind.crit +3% Crit.mult +19.00% Mind.pwr +6 (+1 eff.) Dmg.mod +13% acid +7% mind +9% arcane Res.pen +10% acid +7% mind Melee Ret 5 lightning 6 physical 5 fire 19 acid 6 cold ----- def ----- Resists +5% lightning +5% physical +5% cold +5% fire +5% mind +18% acid Dmg.Resnn +14% HP.reg +1.00 ---------- misc Psi/ret +1.20 Hate/kill +4.00 Psi/kill +3.00 Max.vim +40.00 Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 449.01 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 12 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar (10-11 power, 24 apr, mind damage) horrifying thorny mindstar (10-11 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 10.0 - 11.0 Mind Uses 80% Wil, 50% Mag, 20% Cun Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +4% mind +4% darkness Melee Ret 5 mind 2 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar (7.5-8.25 power, 24 apr, nature damage) horrifying thorny mindstar (7.5-8.25 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 7.5 - 8.3 Nature Uses 80% Wil, 50% Mag, 20% Cun Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +5% mind +4% darkness Melee Ret 5 mind 2 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating thorny mindstar (7-7.7 power, 24 apr, mind damage) resonating thorny mindstar (7-7.7 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic This mindstar will resonate with other psionic mindstars. Power 7.0 - 7.7 Mind Uses 80% Wil, 50% Mag, 20% Cun Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +4% mind Res.pen +3% mind ----- def ----- Resists +2% mind Dmg.Resnn +5% ---------- misc Psi/ret +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic iron mail armour (2 def, 4 armour) prismatic iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% light +11% darkness A suit of armour made of mail. |
Mayerivea the dwarven-steel plate armour (5 def, 13 armour) Mayerivea the dwarven-steel plate armour (5 def, 13 armour)17.0 T3 massive armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Mind.pwr +6 (+1 eff.) Melee Ret 12 acid 8 mind ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +24% Resists +16% acid +10% physical +19% cold +9% lightning +27% fire Mind.save +6 (+1 eff.) Disarm- +26% Stun/Frz- +27% Knockbk- +26% ---------- misc Psi/ret +0.16 Max.hate +2.00 Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
hardened leather belt of burglary hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +5 Cun +6 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +5 Infravis +5 A belt that goes around your waist. |
corrosive dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) corrosive dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T3 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 7 acid Dmg.mod +5% acid ----- def ----- Armour +2 Resists +5% acid Unarmed combat: Power 27.5 - 38.5 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +7 acid On Hit: 10% Acid Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Prismspire' (2 def, 0 armour) cashmere wizard hat 'Prismspire' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +16% acid +13% fire +3% light +6% mind Res.pen +10% light +5% mind Melee Ret 16 mind ----- def ----- Defense +2 (+0 eff.) Resists +24% acid +19% fire Mind.save +8 (+1 eff.) ---------- misc Light +2 A pointy cloth hat, very wizardly... |
thaloren hardened leather cap (0 def, 3 armour) thaloren hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +2 Wil ----- def ----- Armour +3 Fatigue +3% Resists +5% blight Mind.save +8 (+1 eff.) A cap made of leather. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
735 alchemist agate 735 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Aerydan [power 2] (6 cooldown) Aerydan [power 2] (6 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +3.00% Phys.pwr +2 (+0 eff.) Acc +4 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +1% physical Max.HP +60.00 ---------- misc Wards +1 acid +4 nature +3 light Talents +1 Invoke Tentacle +1 Ward Cooldown Invoke Tentacle +5 Remove up to 2 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 6 cooldown 100% to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
By sdv the Sholtar Possessor level 38
77th Pyre 122nd year of Ascendancy at 22:32 see stats
By sdv the Sholtar Possessor level 47
4th Flare 122nd year of Ascendancy at 16:55 see stats
By sdv the Sholtar Possessor level 10
74th Pyre 122nd year of Ascendancy at 15:41 see stats
By sdv the Sholtar Possessor level 20
76th Pyre 122nd year of Ascendancy at 20:21 see stats
By sdv the Sholtar Possessor level 30
76th Pyre 122nd year of Ascendancy at 21:17 see stats
By sdv the Sholtar Possessor level 40
4th Flare 122nd year of Ascendancy at 09:34 see stats
By sdv the Sholtar Possessor level 50
4th Flare 122nd year of Ascendancy at 21:01 see stats
By sdv the Sholtar Possessor level 40
4th Flare 122nd year of Ascendancy at 14:26 see stats
By sdv the Sholtar Possessor level 30
76th Pyre 122nd year of Ascendancy at 22:42 see stats
By sdv the Sholtar Possessor level 28
76th Pyre 122nd year of Ascendancy at 20:58 see stats
By sdv the Sholtar Possessor level 36
77th Pyre 122nd year of Ascendancy at 20:30 see stats
By sdv the Sholtar Possessor level 39
2nd Flare 122nd year of Ascendancy at 14:19 see stats
By sdv the Sholtar Possessor level 26
76th Pyre 122nd year of Ascendancy at 20:31 see stats
By sdv the Sholtar Possessor level 14
74th Pyre 122nd year of Ascendancy at 15:41 see stats
Log
Sdv uses Mental Shielding.
Sdv's mind is clear!
There is a way to the previous level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Quest 'Escort: lone alchemist (level 4 of Old Forest)' is failed! (Press 'j' to see the quest log)
There is a way to the next level here (press '' or right click to use).
Sdv deactivates Force Shield.
Sdv deactivates Daunting Presence.
Sdv deactivates Mental Tyranny.
Sdv deactivates Channel Pain.