Telzi the level 6 Sunwalker White Monk by kurosnow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
Spell Merchants 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSunwalker
ClassWhite Monk
Level / Exp6 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity35 (base 29)
Constitution13 (base 10)
Magic15 (base 10)
Willpower34 (base 29)
Cunning32 (base 29)

Resources

Life239/239
Stamina175/175
Healing Factor1.1245901639344
Regeneration4.0398359840755

Speed

Mental+1.4999999999999%
Attack+1.4999999999999%
Movement+9.5%
Spell+1.4999999999999%
Global+100.75%

Vision

Sight10
Lite2

Offense: Barehand

Damage37
Accuracy38
Crit Chance12%
APR4
Speed0.99

Offense: Spell

Spellpower22
Crit Chance10%
Speed0.98522167487685

Offense: Mind

Mindpower33
Crit Chance10%
Speed0.98522167487685

Defense: Base

Armour (hardiness)5.25 (64.692942254812%)
Defense36
Ranged Defense36
Fatigue0
Physical Save16
Spell Save17
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Tactical1.20
1/5
1/5
0/5
0/5
Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Technique / Rending1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Mending1.30
3/5
1/5
0/5
0/5
Technique / Martial Arts1.30
3/5
0/5
0/5
0/5

Generic Talents

Technique / Agile Combatant1.30
1/5
1/5
0/5
0/5
Technique / Fending1.30
0/5
0/5
0/5
0/5
Undead / Sunwalker1.10
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5

Effects

beneficial effect

Quests

done
active

Equipment

Tool
On fingers
Around waist
Main armor
On feet
Light source
Cloak
On hands

Inventory

Achievements

Log

Space around you starts to dissolve...
Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 0.69 gold from the transmogrification of
miner's iron pickaxe (dig speed 28 turns).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 4.65 gold from the transmogrification of
restful rough leather gloves (0 def, 1 armour).
You gain 0.92 gold from the transmogrification of
iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.37 gold from the transmogrification of
steel mail armour of fire resistance (2 def, 6 armour).
You gain 2.25 gold from the transmogrification of
spiked steel mail armour of resilience (2 def, 6 armour).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 1.35 gold from the transmogrification of
iron longsword of erosion (105% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, fire element).
There is a Gates of Morning (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...


Saving done.